This Fanfic is simply to out line all original cards in my Yu-gi-oh ARC-V story of the same title.


This first chapter introduces all of the cards displayed so far with our main character's 'Armamen' Deck.

Based entirely on the Team Fortress 2 game. A Warrior arch-type deck that's heavy on Xyz summoning, focusing on the mechanic of main deck cards being able to grant effects to Xyz monsters while attached to them.

Monsters:

Armamen Scout

(Wind/Rnk:3/Warrior-Xyz-Effect/ATK:1400/DEF:700)

1+ 'Armamen Scout' Monsters

This Card gains 3 'Munition' Counters when Summoned(Max. 3). Once per turn, you can attach an 'Armamen Scout' Monster from your Deck to this Card. You can remove up to 3 'Munition' Counters from this Card; Add an equal number of 'Armamen' Monsters from your Deck to your Hand that mention different names.

Armamen Scout - Recon

(Wind/Lvl:3/Warrior-Effect/ATK:1400/DEF:700)

(This card is always treated as 'Armamen Scout.')

Only 1 'Armamen Scout' can attack each turn. This card, as well as an 'Armamen Scout' it's attached to, gains the following effect:

-During your Draw phase, if your opponent has more LP, draw an additional card, and if your opponent controls more monsters, you can special summon a level 4 or bellow 'Armamen' monster from your hand.

Armamen Scout - Swift Dodge

(Wind/Lvl:3/Warrior-Effect/ATK:1400/DEF:700)

(This card is always treated as 'Armamen Scout.')

Only 1 'Armamen Scout' can attack each turn. This card, as well as an 'Armamen Scout' it's attached to, gains the following effect:

-If 'Armamen Scout' is targeted for an attack while it's in ATK Mode, you can remove 1 'Munition' counter from 'Armamen Scout'; Negate the attack.

Armamen Engineer

(Earth/Rnk:6/Warrior-Xyz-Effect/ATK:1000/DEF:2000)

1+ 'Armamen Engineer' Monsters

This Card gains 6 'Munition' Counters when Summoned(Max. 6). Once per turn, you can attach an 'Armamen Engineer' Monster from your Deck to this Card. You can remove 2 'Munition' Counters from this Card; Activate 1 'Armamen Hardware' Continuous Spell from your Deck or GY.

Armamen Engineer - Quick Fix

(Earth/Lvl:6/Warrior-Effect/ATK:1000/DEF:2000)

(This card is always treated as 'Armamen Enginner.')

Only 1 'Armamen Engineer' can attack each turn. This card, as well as an 'Armamen Engineer' it's attached to, gains the following effect:

-Once while this card is face-up on the field, you can add as much 'Munition' counters to an 'Armamen Hardware' Continuous Spell you control as possible.

Armamen Engineer - Motion Trigger

(Earth/Lvl:6/Warrior-Effect/ATK:1000/DEF:2000)

(This card is always treated as 'Armamen Enginner.')

Only 1 'Armamen Engineer' can attack each turn. This card, as well as an 'Armamen Engineer' it's attached to, gains the following effect:

-The first time your opponent summons monster(s) each turn, they lose 500 ATK x the number of Munition Counters on a 'Armamen Hardware - Auto Turret' spell card you control, and if their ATK becomes 0, destroy them.

Armamen Pyro

(Fire/Rnk:4/Warrior-Xyz-Effect/ATK:2000/DEF:1200)

1+ 'Armamen Pyro' Monsters

This Card gains 3 'Munition' Counters when Summoned(Max. 3). Once per turn, you can attach an 'Armamen Pyro' Monster from your Deck to this Card. You can remove any number of 'Munition' Counter from this Card; A Monster your Opponent Controls loses 400 ATK/DEF for each one.

Armamen Pyro - Afterburn

(Fire/Lvl:4/Warrior-Effect/ATK:2000/DEF:1200)

(This card is always treated as 'Armamen Pyro.')

Only 1 'Armamen Pyro' can attack each turn. This card, as well as an 'Armamen Pyro' it's attached to, gains the following effect:

-If 'Armamen Pyro' is destroyed by battle, the attacking monster loses 400 ATK/DEF x the number of Munition Counters 'Armamen Pyro' has.

Armamen Pyro - High Temp

(Fire/Lvl:4/Warrior-Effect/ATK:2000/DEF:1200)

(This card is always treated as 'Armamen Pyro.')

Only 1 'Armamen Pyro' can attack each turn. This card, as well as an 'Armamen Pyro' it's attached to, gains the following effect:

-Each time monsters lose ATK from this card's effect, Inflict damage to your opponent equal to ATK points reduced by the effects of 'Armamen Pyro'.

Armamen Spy

(Dark/ Rnk:3/Warrior-Xyz-Effect/ATK:800/DEF:500)

1+ 'Armamen Spy' Monsters

This Card gains 3 'Munition' Counters when Summoned(Max. 3). Once per turn, you can attach an 'Armamen Spy' Monster from your Deck to this Card . This card's owner can remove 1 of its 'Munition' Counters; Your opponent gains control of this card until the End of their turn, and if they do, it cannot attack or be targeted for an attack.

Armamen Spy - Infiltrator

(Dark/Lvl:3/Warrior-Effect/ATK:800/DEF:500)

(This card is always treated as 'Armamen Spy.')

Only 1 'Armamen Spy' can attack each turn. This card, as well as an 'Armamen Spy' it's attached to, gains the following effect:

-If your opponent gains control of 'Armamen Spy', the owner can remove 1 'Munition' Counter from that card; Look at 1 face-down card your opponent controls(It cannot activate its effect in response.)

Armamen Spy - Sabotage

(Dark/Lvl:3/Warrior-Effect/ATK:800/DEF:500)

(This card is always treated as 'Armamen Spy.')

Only 1 'Armamen Spy' can attack each turn. This card, as well as an 'Armamen Spy' it's attached to, gains the following effect:

-If your opponent gains control of 'Armamen Spy', the owner can remove 1 'Munition' Counter from that card; Set 1 'Armamen' trap card from your deck or GY.


Spells:

Armamen Rally(Normal Spell)

Activate this card if only your opponent controls monster; You can normal summon 'Armamen' monsters in addition to your Normal summon/Set this turn up, to an equal number of monsters currently on the field. You cannot attack this turn, also monsters that were normal summoned this turn are destroyed.

Armamen Ammunition(Quick-Play Spell)

Add as much 'Munition' counters to an 'Armamen' Xyz monster you control as possible. During your Main phase, you can add this card to your hand from your GY, by shuffling 3 'Armamen' monsters from your GY to the Deck. You can only activate this effect once per turn.

Armamen Hardware - Auto Turret(Continuous Spell)

You can remove any number of 'Munition' counters from 'Armamen Engineer' on your field; Add an equal number of 'Munition' counters to this card(max. 5). If an opponent's monster declares an ATK, it loses 500 ATK x the number of 'Munition' counters on this card before damage calculation. Each time a monster loses ATK from this card, remove 1 'Munition' Counter from this card, also if its ATK becomes 0, destroy it.

Armamen Hardware - Storage Unit(Continuous Spell)

You can remove any number of 'Munition' counters from 'Armamen Engineer'; Add an equal number of 'Munition' counters to this card(max. 5). During the end of each turn, you can activate one of the following effects:

-'Armamen' Xyz Monsters you control with 1 or less 'Munition' counter gain an equal number of 'Munition' counters on this card.

-Shuffle Armamen cards into your deck from your GY up to the number of 'Munition' counters on this card.

-If this card has 5 'Munition' counters, you can add 1 'Armamen' Equip Spell card from your Deck to your hand.

Armamen Hardware - Transporter(Continuous Spell)

You can remove any number of 'Munition' counters from 'Armamen Engineer'; Add an equal number of 'Munition' counters to this card(max. 6). Once per turn, you can activate one of the following effects, based on the number of 'Munition' counters on this card:

-2+: Special Summon a level 4 or below 'Armamen' monster from your hand or GY.

-4+: Special Summon a level 5 or above 'Armamen' monster from your hand or GY.

-6+:Tribute an 'Armamen' monster you control; Special Summon an 'Armamen' Xyz monster from your Extra Deck or GY with a Rank that's equal or less than the tributed monster's Level/Rank.

Armamen Close Combat(Equip Spell)

Equip to an 'Armamen' monster. If this card is sent from the field to the GY, you can attach this card to an 'Armamen' Xyz monster you control. An 'Armamen' Xyz monster this card is attached to gains the following effect:

-During the battle phase only, 'Armamen' Xyz Monsters you control with 0 'Munition' counters gain 1000 ATK.

Armamen Upgrade - Med Shield(Equip Spell)

Equip to an 'Armamen' monster. If this card is sent from the field to the GY, you can attach this card to an 'Armamen' Xyz monster you control. An 'Armamen' Xyz monster this card is attached to gains the following effect:

-You take half of the battle damage from battle involving this card.

Armamen At the Ready(Equip Spell)

Equip to an 'Armamen' monster. If this card is sent from the field to the GY, you can attach this card to an 'Armamen' Xyz monster you control. An 'Armamen' Xyz monster this card is attached to gains the following effect:

-Once per turn, if an 'Armamen' Xyz Monster is special summoned by a card effect, you can attach up to 2 'Armamen' monsters in you GY with the same name to that card.

Armamen Upgrade - Clip Size(Equip Spell)

Equip to an 'Armamen' monster. If this card is sent from the field to the GY, you can attach this card to an 'Armamen' Xyz monster you control. An 'Armamen' Xyz monster this card is attached to gains the following effect:

-Once per turn, if the number of 'Munition' counters on this card becomes 0, it gains 2 'Munition' counters.