Shard: Poison x Alternator x Corruptor

Classification: Tinker/Striker/Breaker

Power: The user is a Cluster Trigger who has a Tinker specialty in Poisons, can turn harmful effects on their body into positive ones, and make all damage on a nearby target hurt more. The user can create different kinds of Tinkertech poisons and cures for those poisons. Effects that would debilitate the user's body would instead improve their body and through touch, the user can increase the potency of any damage or negative effect an affected target may have.

Shard: Focus

Classification: Thinker/Trump

Power: The user can identify the strength of a Parahuman's abilities and their weaknesses via line of sight. Parahumans within the user's line of sight will glow with white energy, and how much energy they are emitting determines how strong their Parahuman ability is. By focusing on a Parahuman target, the user can gain more details about their powers and any possible weaknesses it may have.

Shard: Adept

Classification: Thinker

Power: The user, through observation, can learn physical skills faster than an ordinary person. They also become more proficient in the usage of any tool that can be held in their hands with ease. The user utilizes both abilities to become a master of many different combat styles.

Shard: Salvage

Classification: Tinker

Power: The user is a Tinker who specializes in the creation and maintenance of Salvage tech. They can create Tinkertech out of inferior and/or damaged materials. The more banged up the material used/ it looks, the more effective the resulting Tinkertech may become.

Shard: Propulsion

Classification: Blaster/Mover

Power: The user can generate a jet of air from both their hands and feet. These air jets are strong enough to propel objects, people, and even the user themselves a fair distance. The user must wait a few seconds before releasing another jet of air after the other.