Shard: Impulse
Classification: Shaker/Master
Power: The user can generate an aura that causes those affected by it to agree with any of the user's statements and refuse to listen to other people's perspectives. The user's aura has a range of over 200 feet and the longer affected targets stay within that range, the longer the effect wears off when leaving it. The user can exclude specific targets from the effects of their range when in range.
Shard: Divine Protector
Classification: Master/Shaker ( Mover )
Power: The user has a nigh indestructible projection of a shield that flies around and follows them. This shield acts autonomously, has unlimited range, and has its own unique personality. Despite this, this shield will teleport to the user's location if they are in danger and can block any kind of attack, even all or nothing attacks. However, this projection cannot be dispelled by the user or power negation effects, and has no offensive abilities of their own.
Shard: Sharp x Defiance x Chance
Classification: Shaker/Breaker/Brute/Mover
Power: The user is a Cluster Trigger who can increase the sharpness of any blade further, defy death, and decrease damage from attacks by half. The user can increase the sharpness of any bladed object within 50 feet of themselves by times 2. Once per day, the user can completely heal their body from any and all injuries, including fatal ones, and temporarily increase the strength, speed, and durability of their body for 3 hours straight. During combat, the user can generate a forcefield around their body that weakens enemy attacks by 10 percent at first, but increases its protective ability the longer they fight up to 50 percent. Once the combat is over, the user's forcefield reverts back to its base protection ability.
Shard: Formation
Classification: Master/Shaker
Power: The user can create and control miniature projections that resemble model kit miniatures. The user can only create projections that resemble things that they've built by their own hand. These projections are incredibly durable and fast, regardless of what forms they may take. The user has a control range of over 70 feet and can only have up to 30 projections controlled and active at a time.
Shard: Quality
Classification:
Power: The user generates charges overtime. The user can use these charges to improve the qualities/properties of any object they are holding in their hands. The user can only affect objects that they can carry on one hand. The more charges spent on an object's quality, the greater the resulting quality. The user can store up to 99 charges at a time and charges can be obtained faster through combat.