Shard: The Ending

Classification: Thinker/Shaker

Power: The user can receive visions of their own death and broadcast them via illusions that they can generate. These illusions show the state of their body after death, which gives the user vague information of how they died. The user has no control over when these visions occur and they only show the user's death from their point of view.

Shard: Detacher

Classification: Striker

Power: The user can temporarily split living beings apart via touch. They can remove the limbs, organs, and head from

a target, while keeping them alive somehow. After some time, all removed body parts automatically reattach themselves to each other, making that target whole again. This effect does not happen if one of those body parts are destroyed or is too far away from the original's body.

Shard: Birthing

Classification: Trump/Striker

Power: The user can empower a non-Parahuman with Shard abilities at the cost of some of the target's lifespan and their own. The user forcibly buds their own Shard to provide the target a power of their own, but can also use junk data from other nearby Parahumans to create a composite power to be given to the target. The user has no control over the creation process and the resulting power may be completely different than what they expect.

Shard: Amalgam

Classification: Striker/Changer/Trump

Power: The user via physical contact with a Changer, can gain a much weaker version of that ability. The user can only keep up to 10 Changer "templates " at a time, and touching a Changer while having full slots may force them to discard one of their templates. However, the user can fuse compatible templates with each other to create more powerful Changer forms for themselves. Some templates cannot be combined however, and fusing too many templates with another may destabilize and destroy that template if not careful.

Shard: Fragment x Memory x Arcane

Classification: Blaster/Striker/Shaker

Power: The user is a Cluster Trigger who can manifest shards of metal to fire at enemies, remove memories with a touch, and charge objects with energy to turn them into bombs. The user transforms dust in the air and their surroundings to small shards of metal which they can telekinetically launch at foes. The longer the user is touching a target, the more memories that the target loses. The user has a mental energy gauge that they can use to charge objects with explosive energy. If that meter runs out, the user cannot charge anymore objects until the meter recharges to full capacity again.