Shard: Armored Smoke

Classification: Breaker ( Mover/Brute )

Power: The user can manifest an ethereal smoky armor around their body. This armor grants the user flight and phasing abilities. The user can fly and phase through objects,people, and even attacks. Both abilities can only be used for short bursts at a time, and the user must a wait a few seconds to use these abilities again.

Shard: Power Shell

Classification: Striker/Shaker

Power: The user can charge up small objects with energy. These objects, upon impact, will richocet off whatever hit it with great force, dealing immense damage to whatever it hits. Affected objects disintegrate upon second impact, and if a charged object doesn't receive an impact after some time, it will explode with great force instead.

Shard: Curving

Classification: Shaker/Master

Power: The user can make projectiles within 50 feet of themselves curve around them and back at the enemies who made them. This allows the user to use the effects of Blaster powers to their advantage, provided they are within their range. The user can only affect up to 5 projectiles at once with this power.

Shard: Warding

Classification: Shaker/Trump

Power: The user can create a circle on the ground that renders the usage of specific types of Shard abilities to be ineffective near that area. The user can prevent the usage of Blaster powers near that area, nullify Stranger effects near a designated area, Changers/Breakers are forced back to their normal state within it,etc. The user can only have up to 3 circles active at the same time.

Shard: Battler

Classification: Changer ( Striker/Mover/Brute )

Power: The user's arms can shift into two different forms. The first form transforms the user's arms into sharp claws that can shred metal with ease. The second form transform their arms into tentacles that can stretch very far and can be used to grab/hit targets from afar. Both forms grant the user considerable strength and durability.