Shard: Shield of Choice

Classification: Trump

Power: The user can generate a small shield attached to their arm. If this shield is hit with a Shard sourced attack or effect, the user's shield will transform into a new shield that grants the user a similar ability/attack similar to the one that hit their shield. The user can switch between their shields and can equip up to ten alternate shields for the day.

Shard: Siphon

Classification: Changer/Striker/Mover/Brute

Power: The user can manifest black tendrils from their back that not only are strong but can absorb the energy of living targets via physical contact with them. The user can only have up to 5 tendrils active at once. Absorbed energy can be used to extend the reach of the user's tendrils.

Shard: Horus

Classification: Master/Blaster

Power: The user can manifest small fire balls within 50 feet of themselves. These fire balls orbit around the user and can absorb heat from either the sun or other nearby sources. The user can launch these fireballs at enemies that explode upon impact. The more heat a fireball absorbs, the more powerful the explosion. The user can only have up to 4 fireballs active at a time.

Shard: Reduce

Classification: Striker/Trump

Power: The user, upon physical contact with a Parahuman target, can reduce an aspect of that Parahuman's abilities. This effect is temporary and lasts up to 5-8 minutes. The user has no control over how a Parahuman's power is reduced and must wait until time is up to reduce the same target's power again.

Shard: Executioner

Classification:Shaker

Power: The user can charge up energy and manifest dark energy spears from the ground up to impale foes. The longer the user charges up, the wider the area they can cover. The user must wait for a variable amount of time after doing so before using their spears again.