Fate Grand Order is the creation and intellectual property of Nasu Kinoko and Type-Moon.

Atlantis: The Lost Empire is the creation and intellectual property of The Walt Disney Company.


Still Better than Black Keys.


Chapter One Hundred Thirty Eight.


Lancer.

Real Name: Kidagakash Nedakh.

Other Titles and Aliases: Kida.

Gender: Female.

Alternate Classes: Ruler, Caster.

Alignment: Lawful Good.

Attribute: Human.

Natural Enemy: Christopher Columbus.

Likes: Her father, her people and their culture, Milo Thatch.

Dislikes: Thieves, invaders and raiders, the fact her city was crumbling around her.

Parameters:

Strength: D+

Endurance: C+

Agility: D

Mana: B+

Luck: C

Noble Phantasm: B

Biography:

The Princess, then Queen of the sunken realm of Atlantis, born over eight thousand years ago but kept young and energetic by the powers of the crystal foundations Atlantis was built on. Her people were already decaying from millennia of endogamy and reclusion when they were encountered by Westernerer explorers, guided by young, naive prodigy Milo Thatch. Milo was the only member of his crew who was unaware about the actual plans of expedition leader Rourke, who aimed to pillage Atlantis from its treasure.

Kida's father died during the attack of the foreigners, who were defeated thanks to the help of Milo and some repentant teammates of his. Shortly after, having fallen in love, Milo and Kida married, and not long after, they joined the survivors of Milo's crew in a few global spanning adventures through the early 20th century. At some point Kida and Milo returned to Atlantis to rule over her people, but there are no records of their ultimate fate.

As a Lancer, Kida fights with a long, primitive spear that is very efficient, all the same. The spear actually has more anti magic properties than Lancer herself, and it can be used to block spells Lancer's own Magic Resistance cannot tank. She is a wise soul, and much loving, albeit she may give an impression of being aloof and withdrawn.

Class Skills:

Magic Resistance: D

Although she was born in the Age of Gods, Lancer had little to no contact with actual supernatural menaces attempting to harm her. Her mystical Atlantean heritage raises the parameter from the E she would have otherwise.

She can be unaffected by Atlantean magecraft no matter the quantity of verses, and water based spells can be repelled with ease.

Riding: B

Lancer is splendid at piloting water or underwater vehicles, and she even can handle aerial and land ships. From Milo and his companions, she learned the basics of riding and maintenance of then modern vehicles and she can extrapolate upon more advanced rides. Under pressing circumstances she can make seagoing phantasmal beasts to obey her so that they can be used as mounts.

Regardless, dragons and the rest of phantasmal beasts cannot be used.

Personal Skills:

Sea Monster Slayer: A

Her key role on disposing of a Kraken has given her a skill that, when in conflict with an oceanic monster or aquatic phantasmal beast, supplies her with added attack bonuses and raises every parameter two ranks for the duration of the battle.

Golden Rule: B

As the sole imperial inheritor of Atlantis' treasure, Lancer can supply her Master and her allies with as much gold and jewels as necessary. Her own habits are frugal and she is no fool, so she won't be easily tricked into spending for frivolous reasons, but any and all expenses that are conducent to the wellbeing of the Master and that of their mission will be gladly accepted and covered by her. She is also thankful and will reward friends who have aided her and the Master richly.

Oceanic Navigator: A

The Servant will never get lost in the sea. Even through storms, monsoons, tropical hurricanes, she can maneuver herself and those onboard whatever ship she is commanding to safety.

Even though she excels at tropical seas, for a time she also travelled the icy waters of the North with Milo's crew. Navigation through heat or through ice is possible.

Noble Phantasms:

Ketak- The Bird of Atlantis: C

Summon Mount.

Lancer calls forths an Atlantean vehicle carved in the shape of a fish. It can be used for flight, reaching incredible speeds while remaining very maneuverable, but it is also frail and has little in the way of weaponry. It also can be used underwater, and while below the surface, it will generate a temporary air bubble large enough for Lancer as her pilot and one passenger.

Crystal of Atlantis Activation: A

Type: Self.

The necklace Lancer carries on her at all times, carved from the blue diamond that sustained Atlantis, is a Noble Phantasm that remains passive until she calls for it. When that happens, the crystal raises and turns Lancer into a creature of living crystal, with glowing eyes, and a soothing voice. She heals any and all wounds she has received up to said point, and she also can heal injured allies with little mana investment.

The crystal can also blind enemies permanently with its light, but allies will not be affected. Lancer can use its powers to levitate objects and people for the duration of the Noble Phantasm activation. Additionally, anyone else trying to reach and touch the crystal will be permanently turned into an inert crystal statue themselves; the crystal doesn't tell friend from foe for the purposes of that effect.

Lancer returns to normal as soon as she decides to turn the crystal off with her mind, as she gained control over it in life.

Summon: "My name is Kidagakash. A Servant of the Lancer designation. Please, be a good and upstanding Master while I'm under your care, and I'll care for you in return."

Start of Battle:

"Leave my people alone!"

"I have some questions for you, and you're not leaving until they're answered."

"Atlantis' pride won't be denied."

"You made a mistake attacking us."

Attack:

"Mother!"

"Dear father!"

"Surrender your weapons!"

"It's my turn?"

Damage:

"No, you won't!"

"I won't yield!"

"You are angering me!"

"Scoundrel! Pirate!"

Damage by Noble Phantasm:

"Why, you fiend!"

Victory:

"A fallen foe is not to be mocked. Pitied, probably. But not mocked."

"I shake my head at your folly."

"Wonder now if that was a necessity."

"Please reconsider your ways."

Defeat:

"Now I must rejoin the Mother Crystal."

"Please look after yourself, Master."

"If Milo's not here... it wasn't worth it anyway."

"Don't you hear the song of the waves?"

Noble Phantasm Activation:

"Listen to my voice, Ketak!"

"Please, Crystal of my ancestors. Once again, come to my help, I humbly resort to you."

Extra Dialogue:

"I don't have the heart to tell her how many things she got wrong." (When you have Caster, Archer or Rider Helena Blavatsky).

"We don't have anything in common, and yet I can feel a kinship with her. Curious..." (When you have Caster Rapunzel of Corona).

"That's strange. Your daughter told me you were dangerous around married women, but you have made no move against me so far. Eh? Why are you weeping?" (When you have Saber Lancelot du Lac).

" I think that I like her, Master. This world is so wonderful and so wide... You can find friendly souls anywhere." (When you have Archer or Saber Tomoe Gozen).

"A Rourke's murky and twisted soul! Master, he cannot be trusted!" (When you have Rider Christopher Columbus).

Birthday: "So it is the anniversary of your birth. Yes, my husband told me that such were special occasions. My congratulations... I'm afraid I've had so many, I never understood the point."

Event: "That is too noisy for my liking, but it can't be left unchecked."

Holy Grail: "A wish is a dream. I cannot keep on sleeping. I owe my husband that much. To go on for his sake."


To be Continued.