Shard: Chain Action
Classification:Thinker/Shaker
Power: The user can determine the most likely outcome of what happens if certain objects in the current environment interact with each other, and can will that outcome to life. The user must be fully aware of their environment and the objects within it to take full advantage of it. This effect manifests as a desire to telekinetically push or pull on an object and let off a chain reaction from that action alone.
Shard: Calm One
Classification:Breaker/Thinker/Shaker/Master
Power: The user can enter a zen state where everything and everyone within 300 meters of themselves are calmed down and have their ability to think rationally increased substantially.This effect decreases in effectivity the farther the targets are from the user. This zen state can only be maintained for about 10 minutes before the user is forced to stop and recharge for a couple of hours.
Shard: Solstice Light
Classification:Brute/Striker
Power: The user can absorb energy from sunlight and convert it into moonlight energy. This energy can be used to heal surface injuries, reinforce the body to become stronger, and create projections of weapons the user has seen. Creating projections is the most intensive usage of moonlight energy so the user must stock up on a lot of sunlight energy to use it.
Shard: Sun Force
Classification: Master/Blaster
Power: The user can create small sun-like projections that follow the user around and can release small bursts of concussive light on enemies near them. The user can only have up to 6 projections active and can only deal minimal damage to enemies but the user can force their projections to cluster together to form a massive sun projection that can fire powerful beams of light at enemies for a short period of time. Projections generated can die and takes time for the user to create them.
Shard: Claymaker
Classification:Brute/Striker/Breaker
Power: The user can form clay onto their body to increase their durability and strength at the cost of speed and agility. Clay generated this way hardens very very quickly and is quite moldable and durable, allowing the user to create durable structures and objects when needed. Enough water, however, can render the user's clay armor and structures unstable if they are not careful.
