Shard: Flame Meister
Classification: Shaker/Trump/Blaster
Power: The user can generate different types of colored flames within 100 meters of themselves. The user has access to 5 different colored flames, each with their own special effects. Blue flames freeze enemies that come into contact with them, green flames can heal injuries upon contact, yellow flames are expelled at greater force and speed, purple flames deal injuries that do not heal very easily.
Shard: Ignorance
Classification: Shaker/Stranger
Power: The user can force any target within their line of sight to ignore other specific targets in field, virtually making the latter invisible to the former. The user cannot use this ability to exclude themselves from the target's awareness, and only lasts for a short time. The user can only affect one target at a time.
Shard: The Giver
Classification: Changer/Trump/Brute(?)
Power: The user can transform into a massive stationary tree-like being that can grant any targets within 500 meters of themselves regenerative healing, immunity to esoteric effects/abilities, and enhanced senses. The user is unable to move at all while in this form and is extremely vulnerable to fire, forcing those empowered by the user to protect them. The user can only stay in this form for up to 4 hours and the user must wait until the day passes to transform again.
Shard: Disguise
Classification: Stranger/Thinker
Power: The user is able to scan any target within 400 meters of themselves and take on their appearance for some time. The user becomes aware of the target's personality and quirks upon taking on their appearance and can flawlessly imitate it for as long as they appear as that person. The user can only hold onto their appearance for up to 5 hours and they can only choose one disguise at a time.
Shard: Elemental Charger
Classification: Striker/Trump
Power: The user can develop charges overtime. These charges can be used to imbue any object the user is touching or holding elemental abilities and/or effects. The user can imbue a single object with multiple elemental effects/abilities but each imbuement has a chance to destroy or damage that object upon imbuement.
