Shard: Analysis

Classification: Thinker/Trump

Power: The user can identify any and all effects generated by Parahuman abilities within 500 meters of themselves. The user gains a detailed description of a chosen effect they have observed and the identity of the Parahuman that generated that effect. The user can also identify any other possible uses of that Parahuman's ability.

Shard:Advantage

Classification:Thinker/Brute

Power: The user can identify weakpoints in an object or living target within their line of sight and when attacking those weakpoints, your attacks become stronger. If attacking using a weapon, that weapon becomes stronger upon attacking a targeted weakpoint. Attacking the same weakpoint over and over again will result in diminishing returns in attack power, so the user must vary their attack patterns to make the most of it.

Shard:Viridian

Classification: Shaker/Master

Power: The user can absorb lifeforce from all plantlife within 200 meters of themselves and use that lifeforce to create custom plant minions. Generated plant minions may vary in appearance and abilities but will generally follow the user's commands and cannot move beyond 300 meters away from the user lest they degrade into nothingness. The user can only actively control and maintain up to 5 plant minions at a time.

Shard: Pain

Classification: Shaker/Brute

Power: The user can swap any and all injuries on living targets on other nearby living targets. The user can only swap injuries between living targets that are within 200 meters of themselves. The user can swap their own injuries with the enemy, forcing the latter to experience the former's pain.

Shard: Smoke

Classification: Shaker/Breaker/Striker

Power: The user can absorb smoke that is within 400 meters of themselves. Once enough smoke is absorbed, the user enters a Breaker state where they become living smoke that can pass through living beings and objects with ease. When passing through living beings, the user can make affected targets fall unconscious for an amount of time. The user can only stay in their Breaker state for a period of time, before they revert back to normal and must absorb enough smoke again to transform again.