Shard: Worm
Classification: Master/Thinker ( Mover/Blaster )
Power: The user can create massive worm-like projections that dig through the earth to move. When digging through the ground, the user is constantly aware of all her projections current position relative to them. In addition when in combat, not only do the user's projections bite their enemies in combat but also spit out a corrosive acid at them from their mouth. The user has a control range of over 400 meters and can only have up to 3 worm projections active at a time.
Shard: Tyrant
Classification: Changer ( Brute/Blaster )
Power: The user can transform into a massive T-Rex. While in this form, the user possesses great jaw strength and force at the cost of agility due to their size. The user also has greatly increased durability in this form and they can emit concussive roars from their mouth. The user can only stay in this for a few hours per day.
Shard: Shadow Striker
Classification: Striker/Shaker/Mover
Power: The user can create knives made out of darkness that can pass through objects and walls when thrown and allows the user to swap places with them. When swapping positions, both the user and the thrown blade still retain their momentum. The user must wait a few seconds before using their position swapping ability again.
Shard: Winter
Classification: Shaker/Blaster/Mover
Power: The user can generate powerful bursts of chilly wind from their body to freeze any nearby foes. The user can control the direction of these wind bursts, which can also be used to push away/ launch foes or to propel themselves in a desired direction. The user is immune to the cold/ other ice type abilities as a result of their power.
Shard: Refresh x Hole x Pulse
Classification: Breaker/Striker/Thinker
Power: The user is a Cluster Trigger whose body can restore itself back to their normal state, create holes in living beings, and detect the state of health of other living being by hearing their heartbeats.
The user can choose to refresh their body to an eariler to state to heal their body/ remove afflictions that are the result of other Parahuman abilities. The user's secondary ability allows them to make temporary holes in other living beingd without harming them which when combined with their ability to keep track of their target's health via heartbeat, makes them very effective surgeons.
