Shard: Projector
Classification: Thinker/Trump/Master
Power: The user can detect projections and Parahumans with such abilities within 400 meters of themselves. The user, via observation of any Parahumans with projection abilities, can create projections meant to counter the target's projection ability. In addition, if the user touches a projection-using Parahuman, that target cannot use their powers for a short amount of time, and any active projections of theirs on the battlefield become inactive.
Shard: Ignorance
Classification: Breaker/Brute/Trump
Power: The user can render themselves temporarily immune to Shard sourced attacks and effects for up to 10 minutes Doing so,however, makes attacks from non-Parahuman sources deal more damage to them. In addition, this ability can only be used a few times per day, and greatly strains the user's body every time it is used.
Shard: Deceiver
Classification: Striker/Stranger/Thinker
Power: The user can designate a target with an effect that makes them seem untrustworthy for a limited amount of them. Using this ability requires the user to be touching the target while looking them in the eye. The affected target will find it hard to get others to trust or believe them until the effect wears off. The user cannot use their ability again until it wears off and only they are aware of how long it will last and will know when it wears off.
Shard: Trader
Classification: Thinker/Trump
Power: The user is able to communicate with any nearby Shards. When communicating with them, the Shards may offer the user some data about their hosts or of themselves. The user may even obtain Buds of those Shards, developing minor powers of their own if they are lucky.
Shard: Gearshift
Classification: Breaker (Mover/Brute/Blaster)
Power: The user builds up a mental energy meter while fighting. Once the meter is full, the user can enter one of their 3 Breaker Mode. The first Breaker mode allows the user to detach and reattach parts of their body and telekinetically control those body parts. The second Breaker mode covers their entire body into black steel that grants the user immense strength and durability. And their final Breaker mode turns the user into a living sun that can breathe explosive fireballs and is immune to all conventional forms of damage. All 3 forms share the same meter, the user cannot shift into another mode while using one, and after the meter empties, they revert back to their normal state and must fill it up again to gain access to their Breaker forms again.