Stat Sheets for Chapter 4!
Name: Mark
Age: 15
Sex: Male
Title: [Expert Slime Slayer]
Class: [Chemist: [4/50] (1095/4000)
Status: [None]
Affiliation: [None]
Race: [Human]
Occupation: [The Gamer]
Level: 11
Experience: 76550/102400EXP
(•)
Stats:
HP: 1840/1840 (10)
SP: 1840/1840 (10)
MP: 2275 (10) (10%): 2503/2503
KI: 3220 (10) (10%): 3542/3542
PE: 2275 (10) (10%): 2503/2503
HP Regen: 184/Min
SP Regen: 184/Min
MP Regen: 118/Min (100%): 236/Min
KI Regen: 184/Min (100%): 368/Min
PE Regen: 118/Min (100%): 236/Min
(•)
KI RES: 184
MAG. RES: 118
PSY. RES: 118
(•)
STR: 69 (10%) (190%): 207
END: 84 (10%): 92
VIT: 84 (10%): 92
DEX: 69 (190%) (23%): 216
INT: 53 (10%) (10%) (3%): 65
WIS: 57 (3%): 59
CHA: 72
LUK: 50
(•)
[Affinity: [Thunder: 1]
(•)
Stat Points: 30
Currency: 6550G
Affinity:
[Thunder Affinity] - [1/100] (0/300)
Description: You are gifted with a natural understanding of the element of Lightning and are adept in using said element, allowing you to have easier control over it.
-Passively increase Lightning [Skills] by 10% x Affinity Level.
-Passively increase EXP for Lightning [Skills] by 25%
Titles:
[Expert Slime Slayer] (Passive) [E]
Description: A title given to [Novice Slime Hunters] who have proven themselves after killing 500 [Slime-type] enemies, gaining further experience, and becoming worthy of being acknowledged as [Expert Slime Hunters]!
-Passively increases damage against [Slime-type] enemies by 50% (When equipped)
-Passively reduces damage from [Slime-type] enemies by 50% (When equipped)
-Passively allows the user to detect nearby [Slime-type] enemies
[Novice Undead Slayer] (Passive)
Description: A title given to those who have managed to defeat 100 [Undead-type] enemies, worthy of being considered Undead Hunters.
-You possess novice-level experience in facing [Undead]
-Passively increases damage against [Undead-type] enemies by 15% (When equipped)
-Passively reduces damage from [Undead-type] enemies by 15% (When equipped)
Racial Bonuses:
Race: [Human] - Humans are the dominant species on the planet Earth in most universes. Short lived but capable of adapting with various levels of ease, even if they are considered the weakest of all races.
Human Racial Bonus:
-Passively increase EXP for [Skills] by 50%
(Linebreak)]
EXP Bonuses:
General: 50%
Lightning: 25%
Classes Available:
[Squire] - [0/50] (0/250) - A basic [Class] for those who fight at close combat.
-Passively increases physical damage dealt by 10%
-Passively increases HP Regen by 10%
Grants 2 STR, DEX, and VIT per Level
Grants [Skill: [Battle Tech]
[Chemist] - [4/50] (1095/4000)
A basic [Class] that focuses on using items in battle.
-Passively increases damage dealt by Potions/Elixirs by 10%
-Passively increases healing by Potions/Elixirs by 10%
Grants 2 VIT, INT, and WIS per Level
Grants [Skill: [Potion Creation]
Traits:
[None]
Perks:
[Robust Health] (Passive)
Description: You are naturally more healthy than others.
-Increases HP/SP per END by 10
[Vital Spirit] (Passive)
Description: You are naturally attuned to Ki, capable of gaining more compared to others and you naturally recover Ki at a greater amount than others.
-Increases KI per VIT by 10
-Increase KI Regen by 100%
[Peak Strength] (Passive)
Description: You have reached the peak of human strength and entered into the realm of the inhuman.
-Increase physical damage dealt by 15%
[Father's Love] (Passive)
Description: Fathers and father-like figures are drawn to you easier.
-Increases Affection, Reputation, and Obedience with fathers and father-like figures
[Welcomed Guest] (Passive)
Description: Staff members and establishment owners are drawn to you easier.
-Increases Affection, Reputation, and Obedience with Staff members and establishment owners
[Gymnast's Grace] (Passive)
Description: You have the natural grace equal to that of a gymnast.
-You move with natural grace, able to land on your feet, keep your balance easily and reduce fall damage.
[Mana Attuned] (Passive)
Description: You are naturally attuned to magic, capable of gaining more compared to others.
-Increase MP per INT by 10
[Psychic Attuned] (Passive)
Description: You are naturally attuned to psychic power, capable of gaining more compared to others.
-Increase PE per INT by 10
[Mana Factory] (Passive)
Description: You naturally recover Mana at a greater amount than others.
-Increase MP Regen by 100%
[ESP Factory] (Passive)
Description: You naturally recover Psychic Energy at a greater amount than others.
-Increase PE Regen by 100%
[Gambler's Charm] (Passive)
Description: Lady Luck smiles down on you when you play games of chance, making it near impossible for you to lose.
-Playing games of chance will have only 10% chance of losing
[Trustworthy Face] (Passive)
Description: You have a face that naturally seems trustworthy to others, making it less likely to be accused of things without solid evidence.
-Reduce chance of Affection, Reputation, or Obedience with others
Other Races/Racial Bonuses:
[None]
Equipment:
[Armour: [Green Traveling Robes] - DEF: 1/DUR: 10/15
[Armour: [White Long-sleeve Shirt] - DEF: 1/DUR 11/15
[Armour: [Brown Traveler's Pants] - DEF: 1/DUR 14/15
[Accessory: [Leather Belt] - DEF: 1/DUR 24/25
[Accessory: [Traveler's Brown Boots] - DEF: 1/DUR: 23/25
Relationships:
Fire Emblem:
Mina: Aff: [15/100, Rep: [5/100] (For saving her friend)
May: Aff: [30/100, Rep: [12/100] (For saving her)
Jean: Rep: [90/100]
Tender Home Staff: Rep: [65/100]
Kora: Aff: [30/100, Rep: [6/100]
Sylvie: Aff: [10/100, Rep: [0/100, Obe: [40/100] (Sylvie sees you as an acquaintance)
Skills:
[Gamer's Mind] (Passive) Level: MAX
[Gamer's Body] (Passive) Level: MAX
[Observe] (Active) Level: 21 - EXP: 79% - Cost: 10 MP
-Also affected by INT and WIS
[Mana Manipulation] (Passive) Level: MAX
-Passively increases INT by 10%
-Passively increases Mana Pool (MP) by 10%
[Ki Manipulation] (Passive) Level: MAX
-Passively increases STR by 10%
-Passively increases END by 10%
-Passively increases VIT by 10%
-Passively increases KI by 10%
[Psychic Energy Manipulation] (Passive) Level: MAX
-Passively increases INT by 10%
-Passively increases PE by 10%
[Energy Bolt] (Active) Level: 25 - EXP: 22.5% - Cost: 10 MP
-Range is equal to 10 Meters Skill Level
-Deals magical damage of 150% of (INT x Skill Level)
[Mana Rope] (Active). Level: 33 - EXP: 7.5% - Cost: MP Varies
Description: Allows the user to create a rope made of Mana, which can be manipulated according to the user's wishes. It has physical durability and disappears after some time as mana scatters.
-Can affect objects or creatures of indeterminable form.
-DUR of physical durability is equal to 150% of INT x Skill Level.
-Duration: (2 x Skill Level) minutes.
-The length of the rope is equal to (2 x (MP used)) Meters.
Techniques:
-[Bind] - Cost: MP Varies
Binds and immobilizes a target with a rope made of mana.
DUR is equal to 300% of INT x Skill Level
[Physical Endurance] (Passive) Level: 14 - EXP: 0%
-Reduces physical damage by 16%
[Hard Punch] (Active) Level: 23 - EXP: 0% - 15 SP
-Deals 200% of (STR x Skill Level) physical damage on the target.
-Has 1% x Skill Level chance to [Stun] target.
[Potion Creation] (Passive) Level: 1 - EXP: 0%
Description: A skill that allows the user to combine organic [Material] and [Food] to create [Potions/Elixers] that offer a variety of benefits or dangerous effects. Tools may be required to make higher ranked [Potions/Elixirs].
-Increase speed of making [Potions/Elixers] by 1% x Skill Level
-Increase how effective [Potions/Elixers] are by 1% x Skill Level
[ID Create] (Active) Level: 2 - EXP: 3% - Cost: 20MP
Available Dungeons:
[Empty]
[Slime]
[Zombie]
[ID Escape] (Active) Level: MAX - Cost: 20MP
[Sword Mastery] (Passive) Level: 39 - EXP: 7.5%
Description: Throughout the entirety of the world, the one weapon that is used most often, barring the human body itself, is the sword. No matter what kind of sword it is, from Rapiers to Broadswords, from Dao to Katana, the sword has rightly earned its name as the Queen of Weapons throughout humanity's long and bloody history. Sword Mastery allows you to wield any kind of sword with ease.
-Grants the user the ability to carry a [Sword] with ease.
-Passively increases the physical damage with a [Sword] by 5% x Skill Level
[Wind Magic (Fairy Tail)] (Active) Level: 40 - EXP: 6% - Cost: MP Varies
Description: [Wind Magic] is a type of [Caster Magic] and [Holder Magic] that utilizes the elements of [Wind]. Originating from the [Fairy Tail] universe, it is a variation of [Air Magic] that allows the user to generate wind and manipulate the wind around them at their will. Grants the user high offensive power, allowing them to assault enemies in different ways and can use the element of wind to aid themselves in various ways. Spells usually require special gestures performed by one or both hands, depending on the attack's power and magnitude.
-Allows the user to generate and manipulate [Wind]
Techniques:
-[Wind Shot] Cost: 30MP
The user thrusts an open palm forward and fires a sphere of wind at the target.
Deals magical [Wind] damage equal to 150% of (INT x Skill Level)
-[Wind Blade] Cost: 60MP
The user swipes their hand forward, casting a blade of wind to deal damage
Deals magical and cutting [Wind] damage equal to 250% of (INT x Skill Level)
[Meditation] (Passive/Active) Level: 3 - EXP: 65%
-Passively increases INT and WIS by 1% x Skill Level
-Current HP, SP, MP, KI, and PE Regen increased by 100% when active
-Cannot be activated during combat
[Ki Sense] (Active) Level: 3 - EXP: 96.5% - Cost: 50KI/Min
Description: [Ki Sense] grants the user the ability to sense the location, life force, and power level of anyone; the stronger and closer the target, the more powerful the sensation.
-Allows the user to sense Ki energy up to 2 Metres (Skill Level x VIT)
-Requires a directional focus to find a particular [Ki].
[Ki Channel Method] (Passive) Level: 22 - EXP: 1.5%
-Grants the user the ability to gather and manipulate the external [Ki Energy] around them
-Passively increases the damage/effectiveness of [Ki Skills] by 10% x Skill Level when using the [Ki Channel Method]
[Ki Channel Blast] (Active) Level: 18 - EXP: 18% - Cost: 100KI
Description: The user channels the [Ki] around them, gathering it all into their palms before releasing it in the form of a large Ki blast attack.
-Requires the [Skill: [Ki Channel Method] to use
-Deals damage equal to 300% of Skill Level x VIT
[Ki Invoke Method] (Passive) Level: 14 - EXP: 1.2%
-Grants the user the ability to manipulate and release the internal [Ki Energy] within their body
-Passively increases the damage/effectiveness of [Ki Skills] by 25% x Skill Level when using the [Ki Invoke Method]
[Finger Beam] (Active) Level: 27 - EXP: 4.5% - Cost: 60KI
-Deals drilling or penetrative damage by 200% of Skill Level x VIT
[Spirit Punch] (Active) Level: 29 - EXP: 3% - Cost: 50KI
Description: The [Spirit Punch] is a simple technique in which the user coats their fist(s) in their Ki energy. The user creates a field of [Reiki/Spirit Energy] that covers the fist to inflict more powerful punches. The resistance of the field can also be used as a shield, serving to defend against projectiles and physical attacks.
Base: [Reiki/Spirit Energy]
-Increases STR by 2% x Skill Level when active
-DEF is equal to 2% x Skill Level when active
-Deals damage equal to 200% of Skill Level x (STR VIT)
[Spirit Gun] (Active) - Level: 29 - EXP: 9% - Cost: KI Varies
Description: The [Spirit Gun] is a long-range offensive Ki technique. It concentrates [Reiki/Spirit Energy] into the user's hand, releasing it through one's fingertips in the fof form of a blast. The Spirit Gun requires the concentration of energy in the fingers, whichis released via amental focusing technique where one mentally "pulls the trigger". TheSpirit Gun's attack power andthe number of times it may be usedare limited by one's amount of spirit energy.
-Deals damage equal to 200% of (VIT (KI used)) x Skill Level
[Spirit Sword] (Active) Level: 25 - EXP: 6% - Cost: KI Varies
Description: The [Spirit Sword] is a Ki technique that allows the user to typically create a sword made of [Reiki/Spirit Energy]. The [Spirit Sword] is extremely versatile and usable in both offense and defense. The power of the sword varies with the user's will: the more energy the user puts into the sword, the sharper and sturdier it gets. Conversely, the sword is easily shattered if the user does not put enough energy into it. The user can expand or form the [Spirit Sword] into just about any shape they desire.
Base: [Reiki/Spirit Energy]
-Allows the user to create a [Sword] made of [Reiki/Spirit Energy]
-The user can expand or form the [Sword] into any shape they desire
-ATK, DEF, and DUR of the [Sword] are equal to 200% of (VIT (KI used)) x Skill Level
-The maintenance cost of the [Sword] is equal to (KI used) per minute
[Ice Magic (Fairy Tail)] (Active) Level: 20 - EXP: 12% - Cost: MP Varies
Description: [Ice Magic] is a Caster Magic that utilizes the element of ice within the [Fairy Tail Universe]. It allows the user to manipulate or create the element of ice and allows the user to mostly freeze anything around them with limited crafting spells. Users are also capable of forming ice that's nearly impossible to melt but requires the user to give up their body and transform it into ice. Ice Magic has also been shown to affect targets mentally by freezing certain aspects and users of Ice Magic appear to have a degree of tolerance to the cold, experienced users remain unbothered even within a massive blizzard. In addition to also including a "Lost Attribute" to their spells, Ice Magic can also erase certain parts of people's memories.
-Allows the user to create and manipulate [Ice]
Techniques:
-[Ice Shot] Cost: 30MP
The user fires a blast of ice at a target.
Deals magical [Ice] damage equal to 150% of (INT x Skill Level)
[Anima Magic (FE)] (Active) Level: 22 - EXP: 15% - Cost: MP Varies
-Counters [Light Magic (FE)]
-Weak against [Dark Magic (FE)]
Technique:
-[Fire] Cost: 100MP
Hurles a ball of flames upon a target.
Deals 250% of INT x Skill Level Fire Damage
[Light Magic (FE)] (Active) Level: 18 - EXP: 22.5% - Cost: MP Varies
-Counters [Dark Magic (FE)]
-Weak against [Anima Magic (FE)]
Techniques:
-[Lightning] Cost: 60MP
Fires holy light to strike targets.
Deals 200% of INT x Skill Level Holy Light Damage
Increase the chance of a Critical Hit by 25% (Affected by LUK)
[Dark Magic (FE)] (Active) Level: 15 - EXP: 7.5% - Cost: MP Varies
-Counters [Anima Magic (FE)]
-Weak against [Light Magic (FE)]
Techniques:
-[Flux] Cost: 150MP
Summons an orb of darkness to creep up upon and impound a target.
Deals 300% of INT x Skill Level Dark Damage
[Detect Bloodlust] Passive Level: 31 - EXP: 6%
-Allows the user to detect bloodlust up to 5 meters x Skill Level around them
[Danger Sense] Passive Level: 18 - EXP: 10.5%
-Allows the user to sense danger up to 3 meters Skill Level around them
[Hand-to-Hand Combat] (Passive) Level: 19 - EXP: 6%
-Grants the user the ability to fight enemies unarmed with ease
-Passively increases STR and DEX by 10% x Skill Level
[Knife Mastery] (Passive) Level: 28 - EXP: 3%
-Grants the user the ability to use any sort of [Knife] with ease.
-Passively increase the damage caused by a [Knife] by 5% x Skill Level
[Dash] (Passive) Level: 23 - EXP: 6%
-Passively increase DEX by 1% x Skill Level
-Passively increase Running speed by 25%
[Axe Mastery] (Passive) Level: 27 - EXP: 7.5%
-Grants the user the ability to use any sort of [Axe] with ease.
-Passively increase the damage caused by a [Axe] by 5% x Skill Level
