This is my version of Subject Delta, Since the original game of Bioshock 2 had multiple endings, I believed it would make sense to include one particular ending corresponding to the class container.

My take on Archer Delta would reflect the Neutral Ending with the choice of Delta choosing to die instead of living on through Eleanor, granting her true freedom from him and rapture.

Class: Archer.

Qualifying Class(s): Saber, Caster, Berserker, Avenger.

True Name: Johnny Topside.

Alias: Subject Delta/Delta.

Alignment: Chaotic Neutral.

Original Series: Bioshock 2.

Lore: Subject Delta (Symbol: A) is the protagonist of BioShock 2. Delta was the first successful Big Daddy subject bonded to a Little Sister. He has a Delta symbol on his suit, which is the fourth letter in the Greek alphabet, signifying Delta was the fourth counted test subject taken from Persephone for Alpha Series conversion at Fontaine Futuristics. Delta is also a symbol commonly used in mathematics to

represent change or variation.

Summoning Relic: Delta's Helmet.

Parameters-

Strength: B.

Agility: D.

Endurance: A+.

Mana(Prana): C.

Luck: E.

NP: EX.

Class Skills-

*Independent Action: E- - -: is the ability to remain independent even when rejecting the Magical Energy supply from one's Master; the ability that allows for action even in the absence of the Master.

The ranking of this skill allows the servant to remain in the world without a supply of mana for exactly 8 Hours.

However Delta gets three demotions of this particular skill due to the core aspect of his legend, As a Big Daddy, he's not supported to remain away from his assigned little sister for an extended period of time due to built in biomechanics that would cause him to die or go mad from being away from his daughter 'Eleanor'

During his time to get back to Eleanor's side, he periodically suffers damage to his body by being away for so long as such, when summoned to his master, if the contract is cut off or Delta isn't being fed any form of mana, he will take periodic damage which can't be negated until he returns to his master and restore the contract to continue to exist in the modern age.

*Magic Resistance: E: grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.

Cannot cancel spells, but magic damage is reduced somewhat

Delta has absolutely no resistance to any form of magic as the world that archer comes from does not possess magic yet has a scientific created form that mimics the power of magic through genetic manipulation, mutation and reformation, they were called Plasmids in Archer's world and anyone is able to gain a plasmid by injecting the serum into their body.

Delta is not immune to any of the effects from Magic but having fought against them during his trek through Rapture, he has been summoned with a form of reduced damage from modern Magecraft.

Personal Skills-

*Delta's Armory: B : This skill allows Archer to have access to the weapons he used in his quest to return to Eleanor's side, all of which he has used to fight, defend and kill the denizens of the underwater city of Rapture.

By being summoned in the Archer Class, Delta has a reduced rank of this particular skill and is somewhat restricted due to his class container, meaning Archer only has access to the ranged weaponry that he used during his time rampaging through Rapture.

*-Rivet Gun: The Rivet Gun is a single-shot, semi automatic ranged weapon that fires high-speed Rivets. It is fast, accurate, powerful, and has low recoil. In addition to its base ammunition, its two alternate ammo types allow it to deal additional damage and deploy traps. Furthermore, the weapon can be upgraded to have a larger clip size, more damage, and a heating system that gives its Rivets a chance to ignite enemies.

*-Machine Gun: The Machine Gun is a Gatling style weapon that fires .50 Caliber Rounds. It has a very high rate of fire, a high-capacity magazine and is capable of inflicting tremendous amount of damage before having to be reloaded. Along with standard rounds it can fire antipersonnel rounds or armor-piercing rounds, dealing more damage against unarmored and mechanical enemies respectively.

The weapon can also be fitted with a damage upgrade, a recoil dampener and a bullet ricochet ability.

*-Shotgun: The Shotgun is a double-barrel, close-range weapon which fires Shells with wide blasts of pellets. It is a slow-firing yet devastating weapon up close, both on single and multiple targets. It can fire standard shells, along with metal slugs and incendiary ammunition. The Shotgun can also be upgraded to increase its damage output and clip size, and finally charge its shots with electricity at random. It is based on the Zabala Side by Side shotgun product line.

*Plasmid User: B+ : This Skill grants Delta the ability to utilize Phasmids, genetic mutations of elemental power that he can unleash with his left hand however this isn't always reliable as Delta has a specific amount of Eve, the energy needed to fuel plasmids, to utilize the Plasmid Powers and when fully tapped out, Delta requires a full 24 Hours to fully regenerate Eve passive but can restore Eve much quicker if the master actively push mana into Delta.

*-Cyclone Trap: Spawns mini-tornado traps (which can be made into Plasmid Traps) that fling Splicers into the air.

*-Electro Bolt: Sends charged currents of electricity to stun enemies and electrify water.

*-Incinerate: lgnites enemies and objects in a radius. Fire spreads rapidly.

*-Insect Swarm: Spawns a swarm of bees that continuously attack and distract nearby enemies.

*-Winter Blast: Temporarily freezes the target, allowing them to be shattered.

*Battle Continuation: C: is a Skill that allows for the continuation of combat after sustaining mortal wounds. It will also reduce mortality rate from injury. This Skill represents the ability to survive and/or the mentality of one who doesn't know when to give up, consisting of one's strength of vitality in predicaments.

Delta has been known for his sheer strength and willpower in his quest to return to Eleanor after she had been taken by Lamb ten years prior in the history of Rapture, being a big daddy, his life is quite literally on a thread as the longer he's away from the attached little sister, more damage Delta is self inflicted.

However unlike other Big Daddies, Delta has started to regain his memories and has broken from the control of Rapture.

With his memories and a mission, he has rampaged through the city of rapture to get to Eleanor, killing hundreds of crazed rapture citizens to assisting others who hasn't earned his rage to fighting against the second variation of the big daddy project known as the Big Sister.

He has withstood much pain, not resting even a single second until he has returned to his daughters side, all the while suffering from his built in protocols until he ultimately died at the end of his journey with Rapture gone and Eleanor safe.

Noble Phantasm(s)-

*Johnny Topside - Memories Regained and a Mission to Complete.

Rank: EX.

Type: Support.

Ability: Delta or his previous name of Johnny Topside has suffered immensely through his time in the City.

Kidnapped by the city and has been turned into the Alpha Series Big Daddy and given the designation of Delta.

Memories Erased and forced into service to protect a little sister by the name of Eleanor yet even without his memories, he did feel a genuine connection to the little sister that has proven to be seen as a flaw given when a little sister dies, a big daddy would try to find another little sister to protect while others would either die or go mad.

But his memories had started to return, his identity restored and now pissed at the one responsible for trying to kill him by proxy, by taking his little sister and nearly killing him through a Mind Control Plasmid.

Truly he's a unique Big Daddy, Aware, Angry and on a mission.

In the end, Delta has managed to not only rescue, and subsequently get rescued, by Eleanor who's now taken the form and weapons of a Common Big Sister but has managed to get Rapture to be destroyed while his daughter kills Lamb by drowning until having perished in the end when Archer and Eleanor comes to the surface of the ocean even refusing the chance to live on by deciding to end his journey by releasing Eleanor from all connections from rapture.

This can only be activated at the end of the Holy Grail Wars when all odds are stacked against Archer, by doing so he has fully resigned to his death at the end of his journey and the effects of this Noble Phantasm is unsealed.

This grants the user immense resistance to all forms of damage by 75% while all damage inflicted by him through weapons and plasmids is increased by 70% making him a truly fearsome foe and the exact figure many had witnessed during his travels across rapture.

This Effect however can only last a total five minutes as this Noble Phantasm crystallizes his efforts to rescue his daughter and releasing her to the world without his protection any longer.