Shard: Dropper
Classification: Shaker
Power: The user can manifest balls of elemental energy that orbit and hover above the user's body. The user can remotely "drop " one of these elemental balls to deal damage to any enemy that is too close to the user. The user has access to fire, ice, and lightning balls, each with their own unique effect and is immune to damage from them and their effects. The user can only have up to 5 elemental balls active at a time.
Shard: Beam x Cycle x Power
Classification: Blaster
Power: The user is a Cluster Trigger who can fire beams of elemental energy, each one having an internal meter gauge. If an elemental beam's energy gauge becomes empty, the user must absorb any nearby elements to restore it. The user has access to an electrical beam, a solar beam, and a wind beam. The user must absorb electricity, heat, and wind respectively to restore their energy gauges when needed.
Shard: Shielder
Classification: Master/Shaker
Power: The user can manifest hardlight shields that autonomously protects the user and other targets within 50 meters of themselves. These shields can absorb energy from attacks and use that energy to release concussive shockwaves at enemies. The user can only have up to 2 hardlight shields active at a time.
Shard: Swirl
Classification: Shaker
Power: The user can create swirling patterns on the ground within 30 feet of themselves. Anyone that looks at these patterns will be briefly disoriented, leaving them open to attacks. Generated patterns disappear after a short time, and the user can only have up to 3 swirling patterns active at a time.
Shard: Snow White
Classification: Breaker ( Mover/Striker/Brute )
Power: The user can create an icy cocoon around their body and telekinetically control it. Anything that comes into contact with the cocoon is frozen in ice, and the user can fly within this cocoon. The user's flight speed is slow but with enough time, can become fast. If the cocoon is broken, the user won't be able to create a new one until enough time passes by.
