Shard: Deep Hole
Classification: Shaker/Breaker( Blaster? )
Power: The user can manifest a black hole anywhere on their body and a hole connected to it anywhere within 100 meters of themselves. The user can pull in objects from afar using their blackhole and spit them out at high speed via their exit portal. The user cannot use their blackhole ability until an exit portal is created.
Shard: Leaper x Dust x Spear
Classification: Mover/Shaker/Blaster
Power: The user is a Cluster Trigger who can leap great distances, create a solid platform of dust to stand on, and manifest a spear of energy they can use for combat. The user pulls in all dust particles within 100 meters of themselves in the air, to create solid platforms that float in midair, which when combined with their great jumping ability, allows them to manuever around the battlefield at ease without ever hitting the ground. Generated spears hover near the user's body and they can either use them as melee weapons or launch them at enemies from afar.
Shard: Variant Arms
Classification: Trump/Breaker
Power: If the user beats a Parahuman in combat, they can manifest a special weapon that grants the user similar abilities to that defeated Parahuman. The user also has a pocket dimension that is specifically used to store their special weapons until the user needs them for combat. Targeted Parahumans do not necessarily need to be dead, just unconscious by the user's hand to obtain weapons from them.
Shard: Watcher From The Dark
Classification: Mover/Breaker/Brute
Power: The user can teleport to any dark/shadowed area within 200 meters of themselves. This power becomes incredibly effective when used at night or in dark areas. After teleporting, the user is briefly invincible and cannot be hurt during that period of time.
Shard: Aero Flow
Classification: Mover/Brute/Shaker
Power: The user can surround their entire body with currents of air, allowing them to hover and deflect minor attacks with ease. The user cannot reach great heights with their power but can hover at high speeds. The user can release a massive burst of concussive air from their body to knock away nearby foes at the cost of brief vulnerability.
