At Moe's Tavern we were there to have a drink to celebrate the demise of Sam's evil uncle Sinclair and her evil fake parents Michael and Michelle Malloy.

Shocker: I'd like to propose a toast to the death of Sam's uncle!

Everyone: HERE HERE!

Ripster: And I'd like to propose a toast to the future defeat of the Royal Defenders!

Everyone: HERE HERE!

We clinked our glasses.

Moe: I'm sorry about what happened to Sam guys.

Me: She went through hell. After she got her revenge she was crying hard. She hasn't stopped crying for 3 days.

Laney: Luna has been trying everything to cheer her up. Same with Star, Luan, Qin and Nico.

Lisa Loud: Affirmative.

Then the telephone rang.

Moe: Oh. Telephone.

He went at answered it.

Moe: Moe's Tavern?

Bart was on the line.

Bart: I'm looking for a Mrs. Ria, first name Dya.

Moe: Just a sec. Hey is there a Ria here? Dya Ria? Is anyone having Diarrhea here?

Barney: You are!

We laughed hysterically!

Moe: (GROWLS) Listen you little puke! When I catch you I'm gonna rip your organs out and use them to pay my bills with! (Hangs up)

Homer: You'll get that punk someday Moe.

Dark Spicer: (Whispers) You know Moe's gonna have to know about Bart prank calling him eventually, right?

Soundwave: Believe me. We know.

Then a drunk trucker came up to Carly.

Trucker: (Slurred speech) Hey baby. Lets make sweet music (Hiccups) behind the dumpster.

Carly Carmine: Buzz off bozo.

Trucker: That wasn't a request toots.

POW!

Carly punched him in the face and sent him crashing into a table. Then a bar fight broke out!

Blaster: Oh yeah! Bar fight! (punches trucker)

Blaster and Soundwave smashed and bashed the truckers all over.

Barney: Woo hoo! (BELCH!)

The brawl stopped a few minutes later. But then Tuddrussel and Larry got into a really bad argument!

Tuddrussel: You are a worthless and sad excuse of a dust buster Larry!

Larry 3000: Ooh I'm so scared!

Tuddrussel: Well you should be "maestro" When I tell everyone what a lousy artist you are!

Larry 3000: That really hurts. Especially coming from a man who sleeps with a nightlight and a teddy bear!

Tuddrussel: Hey! You leave Mr. Binky out of this!

Lana: On no!

Tuddrussel: How about the time I caught you putting on makeup?

Larry 3000: Ha! That's not as bad as the time you were getting a drink and got your head stuck in the toilet!

Tuddrussel: (GROWLS) I checked your bluebook value Larry and it said YOU. WERE. WORTHLESS!

Larry 3000: I tried to check your IQ but numbers don't go that low!

Tuddrussel growled more.

Tuddrussel: YOUR MOTHER'S A BLIMP!

Larry 3000: YOUR MOTHER'S A SHAVED APE!

THAT IS SO CRUEL!

Me: ALL RIGHT YOU TWO! THAT'S ENOUGH!

Tuddrussel: Well he started it!

Larry 3000: I did not! Lori, Lynn and Lola, you three are known as the Trinity of Violence. Who is right here?

Lori: (Holds her hands up) We are not on your sides!

Lynn: (Holds her hands up) YEAH!

Lola: (Holds her hands up) Not me. We are not getting involved.


Later at the estate, Sam was still crying and Luna was comforting her.

Luna: Sam it's gonna be all right.

Sam S.L.: (Crying) It hurts so much Luna!

Luna: I know Sam. But you got your vengeance and avenged your parents dude.

Sam S.L.: (Crying) It still hurts!

Luna: I know.

Star Butterfly then came and she was wearing those funny Groucho Marx Glasses, nose and mustache.

Luan came and she was juggling laser puppies on her unicycle. The puppies were firing lasers from their eyes.

Nico splatted a pie in his face.

Qin did a puppet show with two puppets hitting each other with a mace and a club.

Nico then pulled a huge fish out of a top hat!

Nico: TA-DAH!

The fish got him on his head and he ran and tripped and landed on the floor. He was now trapped in the fish. Sam immediately bursted into laughter followed by everyone.

Nico: (Laughs) This is so funny!

The fish laughed too.

Sam was happy again.

Simon: Glad you're better sis.

Sam S.L.: Thanks Simon.

We came back.

Me: Hey guys.

Nico: How was the drink party?

Me: Good.

Varie: We are glad we never have to deal with Sam's evil uncle or her fake parents again.

Sam S.L.: Thank goodness.

Me: Glad you're feeling better Sam.

Laney: We all are. It was thanks to Nico, Star, Qin and Luan that she is now better.

Lana: Yeah.

Me: Thank goodness.

Carly Carmine: Yeah. So who do we have left for the Shadow Riders to take down?

Me: We already took down 4 of them and one is on the Redemption Squad. From what Jaden told me, the ones we have left to take down are Pharaoh Abidos III, Titan and Amnael and also the leader of the Shadow Riders, Kagemaru.

Jaden: Abidos is gonna be an interesting one.

Me: We'll have to see what they can do.

I then got a call on my cell phone.

Me: (Answers) Hello?

Shaggy was on the phone.

Shaggy: Like, hey J.D.

Me: Hey Shaggy. What's shaking?

Shaggy: We're over at Moonscar Island for an awesome vacation. Want to like come join us?

Me: Sure. We'll be right over.

We were on our way to Moonscar Island.


MOONSCAR ISLAND, LOUISIANA BAYOU, LOUISIANA


We arrived over at Moonscar Island yet again.

Maria: Here we are at Zombie Island.

Me: Yep. Last time we were here, Trakeena came back and she and I fought and she beat the living shit out of me.

Leo Corbett: I'll never forget that.

Varie: Me neither.

Vince: Yeah.

Numbuh 2: No kidding.

We went to find Fred and the gang and we found them at the resort called Moonscar Resort. It was really the old Pepper Plantation and home to the hottest peppers in all of the state. If not the world.

Nico: Wow! Nice place.

Laney: It sure is.

Fred and the gang saw us.

Fred: Hey guys!

Me: Hey Fred. Looks like we arrived to have fun.

Shaggy: Like yep.

Nico: Cool.

But then a mysterious cat creature came out and I swooped in and kicked it in the face and sent it back into the jungle.

Me: Nice try. Looks like there is a mystery going on.

Shaggy: Like, uh uh! No way! You are going to enjoy this vacation mystery-free!

Me: Coward.

Varie: We are solving this mystery now!

Ravi: I'm guessing this is the part where we split up and search for clues.

Me: Yep.

We got to work and we all continuously note strange things all over but due to our promise, refuse to look too much into it, determined to relax. However, the hotel is called "Moonstar Island Resort", eerily similar to "Moonscar Island" with the zombies, and the hotel itself looks exactly like the plantation house we had stayed in.

We meet the hotel manager, "Alan Smithee", and other employees who look similar to the people they met on Moonscar Island. Scooby and Shaggy later get attacked by zombies and hide in a cupboard in the kitchen. In the cupboard, they accidentally press a button, causing them to fall into a cave below the house. The cave looks similar to the one from Moonscar Island, and has statues of the cat creatures. That night, zombies begin attacking the hotel. Scooby and Shaggy finally give the rest of the mystery-starved us all permission to solve mysteries again. After capturing the zombies, we revealed them to be the other hotel workers, Velma states that the island is Moonscar Island and we have been lured there to film a movie. Alan is actually a famous film director, and the hotel employees are actors. Alan had lured us all back with the competition Shaggy won in order to recreate a film similar to the gang's real zombie adventure. We all agree to continue making the film for fun. We also discover an upgraded monster truck version of the Mystery Machine, driven by Fred's stunt double. Which was really cool!

Alan reveals that he has Simone's pendant, which he found on the island. Several of the island's cats and three cat creatures attack us. Some of us fight and we try to escape by ferry, but Alan burns it in a crazed moment, stating they must finish the movie first. We get into the Mystery Machine and Fred drives away from the creatures, even jumping over a river. The cat creatures attempt to take Simone's pendant, causing Velma to suspect that they are after the pirate Morgan Moonscar's treasure. We escape the creatures by the cupboard. In the cave, we find the dial that Simone and Lena used to drain the gang.

Me: I remember this.

Nico: So this is the cave used by Simone and Lena.

Me: Yep. Awful place. Every October they drained their victims of their life energy to sustain their immortality. They have lived for over 250 years as a result.

Laney: Wow.

Lana: Scary.

Me: But in the end, Simone and Lena got what they deserved after all that.

Lola: Thank goodness.

Me: But we have to be ready for anything.

Velma: Yep.

Then we heard roaring and we saw THE CAT CREATURES!

Me: I didn't think there would be more Cat Creatures. Now we fight!

Nico: Lets get them!

Me: But not in here.

I blasted a hole out of the cave and we went out to the jungle. We were ready to face them. Larxene, Vexen and Firefly then came out.

Me: Larxene, Vexen and Firefly.

Vexen: Indeed.

Larxene: How was the drinking party?

William: It was actually good. It ended with a bar brawl.

Firefly: Too bad I couldn't participate since it's my turn today.

Vexen: And I'm not usually one for drinks.

Me: That's okay. We love a good bar brawl.

?: I'm sure you all do.

A figure came out and it was PHARAOH ABIDOS III!


Abidos the Third (アビドス3世 Abidosu San-sei) is an ancient boy pharaoh and the fifth of the Shadow Riders. He never lost a single Duel. Abidos regained physical form through the powers of the Shadow Charm headband he wore.

Kagemaru has Abidos the Third awakened to fulfil his duties to the shadows. Abidos the Third then orders for his chariot to be prepped for launch.

With an army of mummies, Abidos gathers Jaden Yuki and company on his celestial golden yacht for a Duel.

During the Duel with Jaden, Abidos realizes that the only reason he kept winning was because his opponents always lost on purpose, simply because he was a pharaoh. Jaden decided it was time Abidos learned how to really Duel and this Duel was a good start where he even had Abidos remove his mask. Abidos summons "Spirit of the Pharaoh" and pushes Jaden to a corner, but he makes a comeback with "Hero Flash!".

Satisfied with his defeat, Abidos departs for the afterlife, giving Jaden his Shadow Charm, the latter making a promise to meet him again in one hundred years time.


Jaden: Abidos III!

Pharaoh Abidos III: Its been a long time Jaden.

Me: So you are Pharaoh Abidos III.

Cody (OC): I have read a lot about you. You lived over 3400 years ago. And you are said to be the successor of King Tutankhamen.

Pharaoh Abidos III: That's right.

Me: But that's impossible! You should be long dead. Its been 3400 years.

Pharaoh Abidos III: My shadow charm enables me to come back to life from the dead.

Laney: Wow.

Pharaoh Atem: It's good to see another Pharaoh of Egypt.

Pharaoh Abidos III: Pharaoh Atem. It's a pleasure to meet you in person. You saved the world from the great evils of the Shadow Games 5000 years ago.

Pharaoh Atem: Indeed.

Me: It's like a reunion of the Pharaohs with 2 powerful Pharaohs from 1600 years apart.

Pharaoh Atem: It sure does feel that way.

Tuddrussel: I have something for Abidos.

Tuddrussel punched Abidos in the groin.

Me: (Winces) Oooh! Right in the kiwis!

Tuddrussel: Okay, please tell me that killed him.

Pharaoh Abidos: Not even close.

Me: Nice try though.

?: I agree.

A figure came out and it was BONES from episode 12 of Dino Charge!


Bones is first summoned to punish Fury for his failure to get a hold of the Gold Energem and allowing a new Ranger to be born. He is stripped of his courage and cowers away. Bones is then instructed to do the same to the Rangers, but only succeeds on doing so on four of them. Sledge furiously kicks him out of the ship and sends him back to finish the job. However, by the time he arrives, he finds himself dumbstruck and overpowered by the teamwork of Ivan and Shelby and is defeated. When enlarged, he is destroyed by the combined power of the Megazords under the command of the Dino Charge Rangers.


Shelby Watkins: Bones!

Bones: Its been a while rangers!

Sir Ivan: (British Accent) It has been a while and I will never forgive you for toying with my friends emotions!

Me: I remember you! You took away Tyler, Riley, Chase and Koda's courage and you were about to do the same with Shelby and Sir Ivan. But they overpowered you.

Bones: That's right. You have a good memory on you J.D. Mistress Vypra was right about you.

Me: Never missed an episode.

Bones: Then watch this.

Bones just stole Edzilla's backbone.

Bones: How do you feel now, Edzilla?

Edzilla: (scared of Bones) SKELETON MAN SCARY!

Bones: (laughs) Looks like I'm the strongest one there is now!

Me: I'll never forget seeing that.

Leni: Give Ed back his courage now!

Bones: You want his courage back? Then you're gonna have to defeat me first!

Me: Gladly!

Troy: You're gonna regret saying that!

Megaforce Rangers: Legendary Ranger Mode: Lightspeed Rescue!

The Megaforce Rangers turned into the Lightspeed Rescue Rangers!

Velma: It's time for our problems on Zombie Island to end for good!

Greiger then appeared.

Greiger: Let me help too.

Me: Okay. Lets get them!

We powered up and went at them!


Battle 1: Larxene


Volcana, Lincoln, Azula and Zuko were facing Larxene. A raging and powerful thunderstorm was building overhead.

Larxene: This is gonna be good.

Larxene then called out her Pokemon. She had a Zapdos, a Mega Zapdos, a Jolteon and a Mega Jolteon!

Volcana: Good pokemon choices.

Azula: Indeed.

Zuko: This is gonna be interesting.

THUNDERCLAP!

Lincoln: Lets do it!

Lincoln powered up to his Super Angel 20,000 Supercell Thunderbird Lightning form and they went at Larxene and he kicked her in the face and fired a powerful blast of lightning at her and electrocuted her and Volcana, Azula and Zuko fired powerful blasts of fire at her and her Pokemon and burned them all over and Lincoln fired a massive blast of powerful lightning and electrocuted her all over and knocked her down.

Volcana: Lightning and fire are a deadly combination.

Lincoln: Yes they are.


Battle 2: Vexen


Lana, Killer Frost and Poison Ivy were facing Vexen.

Lana: Lets bring him the cold shoulder.

Killer Frost: Gladly.

Poison Ivy: Lets.

Vexen: Bring it.

Lana transformed into her Super Angel 20,000 Subzero Ice Owl form and they went at Vexen and he called out his Cryogonal and Beartic and Lana fired a wave of ice lightning and froze the Pokemon in a block of ice and she kicked Vexen in the face and Poison Ivy fired waves of leaves and they cut Vexen and Killer Frost fired a blast of ice and froze him in a block of ice.

Lana: (Older voice) That was cold.


Battle 3: Firefly


Lola, Lea and Francis were facing Firefly.

Lola: This is gonna be a hot battle!

Firefly: It sure will.

Lea: Lets do it!

Francis: Yeah!

Lola transformed into her Super Angel 20,000 Inferno Fire Princess form and they went at Firefly as he called out his Typhlosion. Lola fired a wave of fire and it slammed into Firefly and Lea and Francis fired blasts of fire and they slammed into Firefly and his Typhlosion and exploded with incredible power!

KRABBBBBBBBBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMM!

They were knocked down.

Lola: (Older voice) You really burn us up!


Battle 4: Abidos III


Jaden, Pharaoh Atem, Greiger, Hannah Fairchild, Gabe, Cody and Jessie K. were facing Abidos III.

Jaden: Get your game on Abidos.

Abidos III: I plan to.

Greiger: I remember that you never lost a duel because your opponents lost on purpose.

Abidos III: That's right. It was thanks to Jaden that he taught me how to duel with honor and dignity.

Cody (OC): Wow.

Gabe: That's good he did.

Abidos III: Indeed. Lets duel. I summon PHARAOH'S SERVANT, PHARAONIC PROTECTOR, and SPIRIT OF THE PHARAOH!

He summoned said monsters. He had 2 Pharaoh's Servants and 3 Pharaonic Protectors.

Hannah Fairchild: Good selection.

Cody: He has a Servants of the Pharaoh's Deck. Good choice.

Pharaoh Atem: It is.

Jaden: Lets do it! I summon ELEMENTAL HEROES SPARKMAN, WILDHEART, BUBBLEMAN, NECROSHADE, CLAYMAN, BLADEDGE, BURSTINATRIX, AVIAN, NEO BUBBLEMAN, KNOSPE, HEAT, STRATOS, LADY HEAT, POISON ROSE, WOODSMAN, PRISMA, CAPTAIN COLD, ICE EDGE, NEOS, FLAME WINGMAN, THUNDER GIANT, RAMPART BLASTER, WILDEDGE, MARINER, NECROID SHAMAN, SHINING FLARE WINGMAN, WILD WINGMAN, DARKBRIGHT, INFERNO, MUDBALLMAN, PHOENIX ENFORCER, GAIA, GREAT TORNADO, TERRA FIRMA, ELECTRUM, DIVINE NEOS, RAINBOW NEOS, CHAOS NEOS, STORM NEOS, MAGMA NEOS, CHAOS NEOS, FLARE NEOS, DARK NEOS, AQUA NEOS, GRAND NEOS, AIR NEOS, GLOW NEOS and the EVIL HEROES: INFERNO WING, INFERNAL PRODIGY, INFERNAL GAINER, LIGHTNING GOLEM, MALICIOUS FIEND, DARK GAIA, WILD CYCLONE, and MALICIOUS EDGE!

He summoned said monsters and he had all of his heroes ready for action!

Pharaoh Atem: I summon SLIFER THE SKY DRAGON, OBELISK THE TORMENTOR, THE WINGED DRAGON OF RA, DARK MAGICIAN, EXODIA, SLIFER THE SKY DRAGON, CATAPULT TURTLE, ALPHA, BETA and GAMMA THE MAGNET WARRIORS, QUEEN'S KNIGHT, JACK'S KNIGHT, KING'S KNIGHT, KURIBOH, SUMMONED SKULL and LEGENDARY KNIGHT - TIMAEUS!

Pharaoh Atem summoned said monsters and they were epic!

Greiger: I summon EARTHBOUND IMMORTAL CHACU CHALLHUA!

He summoned the Whale Earthbound Immortal Chacu Challhua!

Hannah Fairchild: I summon URIA, LORD OF SEARING FLAMES, HAMON, LORD OF STRIKING THUNDER and RAVIEL, LORD OF PHANTASMS!

She summoned the mighty 3 Sacred Beast Cards!

Gabe: I summon THE END OF ANUBIS, MA'AT, AGIDO, KELDO, KELBEK, MUDORA, ZOLGA, MYSTICAL BEAST SERKET, MILLENNIUM GOLEM, MILLENNIUM-EYES ILLUSIONIST, SPHINX TELEIA and GUARDIAN SPHINX!

Gabe summoned said monsters and they were all amazing!

Jessie K.: I summon CHRONOMALY GOLDEN JET, NUMBER 36: CHRONOMALY CHATEAU HUYUK, NUMBER 33: CHRONOMALY MACHU MECH, CHRONOMALY SOL MONOLITH, and CHRONOMALY NEBRA DISK!

Jessie summoned said monsters.

Cody (OC): I summon DESROOK ARCHFIEND, DARKBISHOP ARCHFIEND, VILEPAWN ARCHFIEND, INFERNALQUEEN ARCHFIEND, SHADOWKNIGHT ARCHFIEND, TERRORKING ARCHFIEND, and MASTERKING ARCHFIEND!

Cody summoned the Archfiends of Chess!

Abidos III: Impressive Selection.

Pharaoh Atem: Thank you.

Hannah Fairchild: It sure is.

Jaden: Lets do it!

They went at Abidos and fired energy blasts and lasers and more and they slammed into his monsters and into Abidos and exploded!

KRABBBBBBBBBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMM!

Abidos was defeated.

Abidos III: You beat me fair and square. You are all amazing duelists.

Cody (OC): We use the power of our monsters to fight for what is right. As long as evil exists in this universe, there will never be such a think as true peace.

Jessie K.: That's right Abidos. You're more than welcome to join us to help us.

Abidos III: I am honored. But I am gonna have to decline. I have been dead for 3400 years and I have to go home.

Jessie K.: We understand.

Abidos III: But I will give you my parting gift.

He took off his Scarab Duel Disk and gave it to Jessie K.

Jessie K.: Your duel disk? But this is yours.

Abidos III: It's now yours Jessie. Defeat evil for me.

Jessie K.: I understand.

She put the duel disk on.

And with that he disappeared and went back to the Afterlife.


Battle 5: Bones


Leni and the Megaforce Rangers were facing Bones.

Leni: You are a monster Bones!

Leni fired blasts of gravity lightning and they slammed into Bones and the Megaforce Rangers fired blasts of energy at him and they hit all over and exploded with incredible power!

KRABBBBBBOOOOOOOOOOOOOMMMMMM! KRABBBBBBBOOOOOOOOOOOOOOOOMMMMMMM! KRABBBBBBBOOOOOOOOOOOOOOMMMMMM!

Bones: I'm becoming fossilized.

He fell down and exploded in a massive fiery explosion.

KRABBBBBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMM!

Leni: Go to hell!

Ed had his courage back!


Battle 6: Cat Creatures!


We regrouped and we were facing the Cat Creatures!

Me: It's time for you Cat Creatures to be sent to the Big Litterbox in the sky!

We went at the cat creatures and I punched one in the face and kicked another in the stomach and Lana bit the 3rd one in the arm and it really hurt. Lincoln fired blasts of lightning and electrocuted them and Lola fired blasts of fire and burned them all over and Lily and Luna fired waves of water and drenched them. Lana fired blasts of ice lightning and froze them in blocks of ice. Lore, Dheena, and Seeryn even blasted them with fire and light blasts.

Liberty: Try this one! WARP STYLE NINJA ARTS: PLANET PROSPERO, PLANET OF THE SORCERERS, PRIMARCH MAGNUS THE RED, THOUSAND SONS, AHRIMAN, RUBRIC MARINES, THRALL WIZARDS, SCREAMERS OF TZEENTCH, SCREAMING VORTEX, HORRORS OF TZEENTCH and LORD OF CHANGE!

Liberty fired massive blasts of purple energy and they formed into said creatures and powers.


Planet Prospero

Prospero was the original homeworld of the Thousand Sons Traitor Legion of Chaos Space Marines and their Primarch Magnus the Red.

It was a centre of knowledge and lore, particularly knowledge of sorcery and the Warp before its surface and its planetary capital of Tizca were scoured by the planetary assault of the Space Wolves Space Marine Legion just before the start of the Horus Heresy in 004.M31.

This assault, remembered as the Battle of Prospero or the "Burning of Prospero," was abetted by Magnus' own arrogance and hubris, and arranged by the connivance of the Warmaster Horus, who sought to turn the Astartes Legions against one another and to drive the Thousand Sons into the arms of Chaos so that they would support his own attempt to overthrow the Emperor of Mankind.

After the Space Wolves' assault, Prospero was declared a Dead World by the Imperium, like all of the former homeworlds of the Traitor Legions.

In the Era Indomitus, Prospero is once more ruled by Magnus the Red and the Thousand Sons, whose new Tzeentch-given homeworld of Sortiarius, the Planet of the Sorcerers, materialised above Prospero from the Immaterium following the casting of a great ritual by the Daemon Primarch during the Siege of the Fenris System in 999.M41.

Prospero is being reconstructed by the Thousand Sons as part of Magnus' dream of a "New Kingdom" where Human psykers and sorcerers can gather to master their abilities without facing the prejudice and brutal repression of the Imperium.

Prospero is slowly transforming into a weapons-manufacturing world to supply the Thousand Sons and their psyker allies' coming war against the Imperium and the Corpse Emperor who cost them their great dream ten thousand years ago.

Planet of the Sorcerers

The Planet of the Sorcerers, officially named Sortiarius, is the current homeworld of the Thousand Sons Traitor Legion. The Planet of the Sorcerers was originally a Daemon World located deep in the Eye of Terror, though it recently returned to realspace through the use of a potent sorcerous ritual.

With the fall of his original homeworld of Prospero to the Space Wolves at the start of the Horus Heresy during the Scouring of Prospero, the Primarch of the Thousand Sons Legion, Magnus the Red, used his sorcerous powers in the final act of his pact with Tzeentch to transfer his beloved and infamous City of Light, Tizca, through the Warp from Prospero to a new planet.

In this way, all of the precious (and heretical) knowledge hidden within its libraries that the Thousand Sons had gathered from all across the galaxy during the Great Crusade would be preserved.

For ten thousand Terran years the Planet of Sorcerers has been the staging ground from which the Thousand Sons Traitor Legion has launched their raids into realspace. A nightmarish world of daemons, it was nested deep within the Warp until Magnus' hand had it drawn through the veil and thrust into the Emperor's domain in the waning years of the 41st Millennium.

It now has taken up position above the Thousand Sons' original Legion homeworld of Prospero. The Thousand Sons have finally come home in a most unexpected way.

Magnus the Red

Magnus the Red, the Primarch of the Thousand Sons Traitor Legion, is one of the few surviving primarchs and is currently an extremely powerful Daemon Prince of the Chaos God Tzeentch. He was also known during the early years of the Imperium as the "Crimson King" and the "Red Cyclops."

A giant in both physical and mental terms whilst still an inhabitant of the Materium, the copper-skinned Magnus possessed tremendous innate psychic ability, and constantly sought to understand the nature of the Warp, becoming a Sorcerer of formidable power.

Magnus thought he would be able to control the "Great Ocean" of psychic energy that was the Warp; however, his prodigious and careless application of his psychic gifts eventually caused him to fall out of favour with his father, the Emperor of Mankind, as well as with the majority of his brother Primarchs. His psychic immaturity, recklessness, selfish pride and arrogance also caused his own undoing, as it eventually brought about his own damnation and eternal servitude to the Dark God of Change, Tzeentch.

In the end, Magnus led his XVth Legion to the banner of Horus and fought on the Arch-heretic's side during the Great Betrayal of the Horus Heresy. He survived those events and ascended to the position of a Daemon Prince of Tzeentch as a reward for his service to the Changer of Ways.

He has spent the majority of the ten Terran millennia since the end of the Horus Heresy ensconced atop his tower upon the Planet of the Sorcerers within the Eye of Terror, planning the ultimate destruction of the Imperium he believes betrayed him and his Legion.

Magnus' greatest grudge, however, is with the Space Marines of the Space Wolves, who he holds accountable for the destruction of his homeworld of Prospero and the corruption of his Legion during the early days of the Horus Heresy.

Thousand Sons

The Thousand Sons are one of the Traitor Legions of Chaos Space Marines who are sworn solely to the service of Tzeentch, the Chaos God of Change, Intrigue and Sorcery, though they were once the Imperium of Man's XV Legion of Space Marines. The main feature that distinguishes the Thousand Sons from the other Traitor Legions is the sheer number of psyker mutations that have always existed amongst the Space Marines in this Legion. Every current member of the Legion possesses psychic abilities and they prefer to use Chaos Sorcerers and guile in combat, relying on their psychic powers and sorcerous knowledge to earn them victory. As a result of an ancient spell known as the Rubric of Ahriman that was cast soon after the Thousand Sons fell from their homeworld of Prospero during the early days of the Horus Heresy, every Thousand Sons Astartes that lacked psychic powers had his soul fused directly into his Power Armour. The Thousand Sons have become living embodiments of sorcery animated by the power of Chaos and the will of the Lord of Change.

The Thousand Sons are the scions of the Primarch Magnus the Red, the copper-skinned cyclops whose thirst for knowledge in all its forms led ultimately to damnation and an eternity of servitude to Tzeentch, the Chaos God known as the Changer of the Ways. When the Primarchs were scattered throughout the galaxy, Magnus found himself coming to rest upon the distant, isolated colony world of Prospero. It was perhaps fortunate that a being that many societies would have denounced as a mutant came to such a place. Prospero's only inhabitants were a population of outcast scholars and mystics, who had long since fled the galaxy at large to establish a refuge where they could practise the arts of the psyker. Raised by such scholars, Magnus learned and mastered every one of their arts, soon surpassing them in every regard. The Primarch turned from pupil to master, his fearsomely powerful mind able to manipulate the raw power of the Warp in ways no others could. By the time the Emperor located His long lost son, Magnus was privy to every secret the libraries of Prospero could offer. He yearned to learn more, and in his sire found the only being with more psychic potential than he. Accepting command of the Space Marine Legion created using his own gene-stock, Magnus took his place in the Great Crusade, and utilised his puissant skills for the good of all Mankind.

But all was not well with this state of affairs, for the Imperium had been envisaged as an end to the superstitions that had benighted the isolated worlds of Mankind for so many long millennia. The worship of deities and fallacious spiritual doctrines was denounced by the Emperor's Iterators, who preached a new age of reason fuelled by the potential of humanity itself and the doctrines of the Imperial Truth. Sorcery had no place in such a society, yet was not the Emperor the greatest of all psykers? A great debate raged in the upper echelons of the nascent Imperium, driven by the need to explain and harness the phenomenon of psychic power whilst putting an end to sorcery and superstition. While still comparatively rare, the number of humans being born with latent psychic powers was increasing, though it was nowhere near so prevalent as it is in the late 41st Millennium. The phenomenon proved all but impossible to explain using the empirical reasoning on which the Imperium was being built, and eventually, a great convocation of the highest ranked and wisest counsellors in the Imperium was called.

At this Council of Nikaea, those who denounced the use of psychic powers stated their case, the Emperor Himself enthroned in judgement. At length, Magnus came before the council, and gifted as he was of the intellect and charisma of a Primarch, he refuted each of their points. Furthermore, Magnus stated convincingly his belief that no knowledge was in itself forbidden, so long as the scholar used it wisely. Both parties having made their cases and the judgement appearing to hang in the balance, the Emperor made his decision. The pursuit of psychic powers would be severely limited and strictly controlled, and any incarnation of ritual, superstition or incantation outlawed entirely. Magnus was furious, for the Emperor's pronouncement severely curtailed his Legion's activities, and denied them the use of their most potent weapons of war. And so the Great Crusade continued onwards, but it later became apparent that Magnus had not ceased the pursuit of the forbidden arts at all, but rather had continued it beyond the sight of his peers. Most opposed of all his Brother Primarchs was Leman Russ, who regarded any form of guile used to defeat an enemy as a form of cowardice, and even after the pronouncements of Nikaea, a bitter resentment smouldered between the Legions. It was during the opening phase of the Horus Heresy that this resentment exploded into something far worse, with tragic consequences for the Imperium.

On the eve of the Warmaster Horus' treachery, Magnus is said to have experienced a vision in which he saw as no others could the full extent of the galactic civil war to come, and the part each Primarch would come to play in it. He saw brother slaying brother and pacts being sealed with unspeakable beings. He saw the Ultramarines being unknowingly steered far beyond any hope of intervening, and worst of all, he saw what fate awaited the Emperor Himself. Yet, the one thing Magnus could not see was his own role in the coming war, but he determined to intervene nonetheless. Magnus knew that in warning his sire of the coming treachery he would be admitting that he had disobeyed the edicts of Nikaea, yet he knew he had no choice. Furthermore, he saw that with events unfolding so fast, the only sure way of warning the Emperor was to project his consciousness across the void, breaching the psychic defences of the Imperial Palace, and to appear before his sire in spirit form. The Primarch of the Thousand Sons issued his warning, but in so doing revealed his crime.

In a stroke, Magnus was condemned. The Space Wolves were despatched to Prospero to call the Thousand Sons to account, yet what followed must surely have been far more destructive than any, even Magnus, could have foreseen. The Space Wolves fell upon Prospero as savage barbarians, unleashing their bestial anger on the Thousand Sons and all of their works. The delicate silver towers of the so-called City of Light, Tizca, were cast down as brother fought brother, savage fought scholar and warrior fought mystic. At the height of the destruction, Russ and Magnus met one another in bitter conflict, and ultimately, Russ proved the stronger of the brother Primarchs. Yet, at the very moment of Russ' triumph, Magnus uttered a word of power and caused himself, and the City of Light, to vanish from the surface of Prospero, disappearing into the Warp to reappear later within the depths of the Eye of Terror on what would come to be known as the Planet of the Sorcerers.

Given the heritage of their Primarch, it can be no surprise that the Thousand Sons Legion was always prone to mutation. Prior to the Heresy, stringent purity checks and relentless discipline had kept mutation at bay whilst simultaneously developing psychic power. Having steeped themselves in the raw power of Chaos, however, the Thousand Sons fell prey to rampant and uncontrolled mutation, to such an extent that a cabal of the Legion's senior Librarians, led by their chief, Ahriman, determined that something drastic must be done to save the Legion from complete dissolution. With Magnus retired to the highest tower of the City of Light, his mystic, all-seeing gaze cast bitterly upon the dimensions without, Ahriman and his cabal set about enacting a mighty spell that would purge the Legion of mutation and impurity, and leave behind a body of utterly purified warriors. Ahriman cast his rubric, and the skies over the Planet of Sorcerers erupted in an etheric storm of unprecedented proportions. Bolts of power formed from the raw stuff of the Warp arced from the roiling clouds, each striking a Battle-Brother of the Thousand Sons, until all but Magnus in his tower and the cabal of Sorcerers had been scoured by the mighty rubric.

But when the storm receded, Ahriman saw the awful truth of what he had wrought. Instead of purging the flesh of ravening mutations, each of the Thousand Sons who lacked psychic power had been transformed. The seals and joints of their Power Armour had been welded shut, and the body within turned to ashes. What remained was a suit of animated armour, devoid of mutation, but of all independent will as well. When Magnus the Red saw what Ahriman had done, he turned his back, ascended his tower and turned his gaze upon the Imperium. In that moment he knew that everything he had ever striven towards was now, quite literally, ashes. Some say that Magnus resides in his Silver Tower still, his baleful gaze sweeping the domains of Mankind in search of the means of enacting his final vengeance. While their Daemon Primarch broods upon the total annihilation of his enemies, the Sorcerers of the Thousand Sons lead their automaton warriors, their Rubricae, the length and breadth of the galaxy, wielding the power of Tzeentch and enacting the schemes of their master upon the Imperium.

Ahriman

Ahriman is a Chaos Space Marine and the most powerful Chaos Sorcerer of the Thousand Sons Traitor Legion after their Daemon Primarch Magnus the Red himself. Ahriman was once the Chief Librarian and First Captain of the ancient Thousand Sons Legion.

Ahriman has always sought to better comprehend the nature of his patron Chaos God Tzeentch and of the force of Chaos itself and gain the unrivalled power such knowledge will bring.

His action in crafting the Rubric of Ahriman, perhaps one of the greatest works of sorcery in history, would ultimately result in his banishment from the Legion he had hoped to safeguard. He remains a wanderer across the galaxy, forever seeking out any knowledge that will allow him to finally grasp the greatest of all enigmas in the galaxy - the true nature of Tzeentch himself.

Across a thousand worlds, Ahriman has sought the keys to save what he has already destroyed. The scars of his obsession have made his name a curse in the mouths of humans and aliens alike. Scraps of lore, artefacts both obscure and profane, and rare souls draw him like a raven to a corpse. To the Aeldari, he is the carrion scribe who eats the souls of their dying race for secrets, to the Inquisitors of the Ordo Malleus he is the lightning rod which brings a storm of daemons, amongst the servants of Chaos he is a flame of power and trickery as likely to burn those drawn to his light as to illuminate them.

A master of subtle manipulation, Ahriman has seeded cults on a hundred worlds, and bent the desires of the powerful to achieve his ends. With conspiracies and plots spread across the galaxy, he coils between them, a puppet master pulling invisible strings. When such subtle means are impossible he wages a sorcerer's war, forcing armies to kneel with visions of terror, shattering war machines with invisible forces, and ripping the souls from mighty heroes.

He knows the true names of daemons, and possesses pacts which can bring armies flocking to his call. Worlds have burned at his command, billions have fallen to the hunger of the Warp, and reality has bled at the fury of his power.

Ahriman refuses to acknowledge either Tzeentch or Chaos itself as his master. Across the ensuing millennia he has become a scourge of the Imperium, raiding ancient museums, librarium, scholaria and reclusia, places of learning, religion and contemplative thought. He seeks to acquire artefacts, data, or even persons he believes can lead him to master the way of the sorcerer.

He fosters Chaos Cults on dozens of worlds at a time, providing the cults' magi with sorcerous power until such time as they have acquired some antiquarian trinket or satisfied another of Ahriman's demands before turning the wrath of his Thousand Sons' warband of Chaos Space Marines, the Prodigal Sons, upon them and seizing all they have for himself.

Rubric Marines

Rubric Marines, also known by the High Gothic term Rubricae, are the spectral remnants of those Astartes of the Thousand Sons Traitor Legion who are now trapped within their suits of ancient Power Armour as mindless automatons. Remorseless, implacable foes, the Rubric Marines are forever cursed. They bestride the galaxy in armoured suits that are little more than sealed tombs, within which only a handful of dust remains of what was once a proud Space Marine. During the razing of their homeworld Prospero, the Thousand Sons Legion was forced to flee its beloved capital city of Tizca. The Emperor had sent against them the Space Wolves, the Custodian Guard and the Sisters of Silence, His intent to call the Primarch Magnus and his fellow psykers of the XV Legion to account. For all their esoteric skill, the Thousand Sons could not stand against the combined might of these invaders, and escaped to the Eye of Terror and the Planet of the Sorcerers, Sortiarius, that awaited them there through a Warp Gate opened by their Sorcerers and Magnus. However, their rapid evasion and dabbling with forbidden powers was not without price.

Coupled with many solar decades of harnessing the energy of the Empyrean, the warping effects of Chaos began to take their toll. Mutation spread rapidly and unchecked through the Legion. Ahzek Ahriman, the Chief Librarian of the Thousand Sons, attempted to halt this process of degeneration by unleashing an incredibly potent spell that would become known as the Rubric of Ahriman. Sealing daemonic pacts and harnessing the energies of his fellow Librarians, Ahriman intended to permanently enchant all of the Thousand Sons, forever shielding them from the corrupting effects of Chaos. Tzeentch, the Changer of the Ways and patron of the Thousand Sons, granted his wish, but in a manner most twisted.

In a way, the Rubric of Ahriman succeeded beyond all expectation. It was at a cost none could have predicted. The most powerful Sorcerers of the Thousand Sons survived the casting of the Rubric of Ahriman with their knowledge and powers greatly augmented. The Battle-Brothers whose psychic ability had been slight or non-existent, by far the larger part of the XV Legion, were altered in a much more profound way - their armour was sealed shut, as if every clasp and join had been welded tight, and their bodies were reduced to nothing more than dimly sentient dust. Truly, physical mutation would plague them no more, but their fleshless spirits were trapped inside their battle plate for all eternity. Whether the souls of these warriors were eradicated entirely, or whether some small fragment continues to linger, not even the most powerful mystics of the Thousand Sons can say.

Although these living suits of Power Armour still move and function, and can respond to orders just like an ordinary man, they are little more than automatons. They quickly fall into inactivity unless a Sorcerer is nearby to direct them, although in the fires of battle, something of their former battle-hunger returns and they move with greater clarity and purpose. Conversely, they are far more durable than the Chaos Space Marines of their brother Traitor Legions - solid-shot weapons have little to no effect upon them, and even a plasma blast or powered blade may be deflected by their fate-altering auras, for the power of Tzeentch sustains them better than any physical protection could. Only the most grievous wounds can lay open the sealed shell of a Rubric Marine and dissipate the dust inside, breaking the spell and effectively slaying its essence.

The ancient Prosperine armour that houses their essence bears little resemblance to its former appearance, having been melded over many centuries by the empyric powers of the Warp. Where once their raiments were the embodiment of Imperial might, they are now a testament to the will of Tzeentch. The articular servos and fibre bundles that give the interlocking ceramite plates movement are infused with sorcerous energy, providing the Rubric Marine with a semblance of animus. This same power coalesces around the armour, creating a protective shroud against incoming fire. Even those attacks that do manage to pierce the shell of a Rubric Marine have little effect, for they have no flesh to be torn by bolt or blade, and only by sundering the armour completely can they be taken down.

When a Rubric Marine does fall in battle, the desiccated remnants of their corporeal form pour from the rents in their armour and are scattered to the wind. As such, many worlds have ancient battlefields that are seeded with the dust of Rubric Marines. Yet even dispersed, the warrior is not granted the release of oblivion. Should the fragments of their armour be collected and resealed, the essence of the Rubric Marine can be returned to its vessel to once again serve the Thousand Sons. The sorceries required to achieve such a rebinding are as dangerous as they are powerful. A single misspoken syllable can kill the intoner or drive them insane. But should the profane rituals be successful, the essence dust of the Rubric Marine will be drawn back to its prison. Many Aspiring Sorcerers amongst the Legion will perform these rites, and the most skilled can will the essence of a Rubric Marine to coalesce even if the dust of its body has been strewn across an entire planet or buried deep beneath the surface.

Rubric Marines are forever yoked to those who have entrapped them. The Aspiring Sorcerer who has gained control over and commands a squad of Rubric Marines can direct them in battle as a puppeteer would operate a marionette. Often, the Aspiring Sorcerer will use their enslaved soldiers as a bulwark against the enemy while they themselves work their dark magics. Should the Aspiring Sorcerer fall, the Rubric Marines continue to follow the path on which they have been set, killing and maiming until all before them have been obliterated.

The Chaos Sorcerers of the Thousand Sons now use their Rubricae as bodyguards and enforcers. These undying warriors make excellent guardians for the libraries of esoteric lore hoarded by the Sorcerers, for they possess no spark of curiosity and are utterly loyal without exception. Such Sorcerers will sometimes offer the services of their Rubricae to those who promise them knowledge and magical power, and many have pledged themselves to Abaddon the Despoiler, hungrily taking any opportunity thrown up by the Warmaster of Chaos' campaigns to seize exotic relics and captives. Before battle, the Sorcerers enchant the weapons of their bodyguards so that the munitions they fire blaze with magical flame, burning the minds of their targets just as they melt armour and flesh.

Thrall Wizard

A Thrall Wizard, also spelled Thrall-wizard, is a normal human Sorcerer of Tzeentch who serves the Heretic Astartes of the Thousand Sons Traitor Legion and is drawn and trained from the mortal population of the Thousand Sons' homeworld of Sortiarius, the Planet of the Sorcerers.

The Thrall Wizards also serve aboard the Daemon Engines known as the Silver Towers of Tzeentch that can invade realspace.

Each tower contains dozens of Thrall Wizards who focus their power to rain magical destruction in the form of powerful bolts of energy down upon Tzeentch's foes from the towers' floating fortifications.

Screamer of Tzeentch

A Screamer, often referred to as a Screamer of Tzeentch or Sky-shark, is a daemonic beast of Tzeentch who resembles the mythical rays and skates that once inhabited the oceans of ancient Terra.

How these daemons remain aloft is something of a mystery, and they can navigate planetary atmospheres, the void of space, and the Immaterium with equal ease and speed. Some have theorised that they fly upon or swim through ambient Warp energy rather than upon actual air or water.

As they fly, Screamers leave behind contrails of multi-coloured sparks, and they emit the piercing, high-frequency whine that gives these creatures their name. The few who have fought these creatures and survived explain that the scream of the Sky-sharks has a profoundly disconcerting psychological effect. They soar through the skies of the Warp in predatory groups in a constant search for souls to devour and deliver to their master.

Screaming Vortex

The Screaming Vortex is one of the zones within the region known as the Great Warp Storms that separates the Calixis Sector of the Segmentum Obscurus from the Koronus Expanse region of the Halo Stars.

It takes the form of a vast, seething cauldron of empyreal energies which, while not as large, are every bit as intense as those spewing forth from the Eye of Terror, the Maelstrom or any other such Warp/realspace overlap in the Milky Way Galaxy.

As a permanent Warp Storm and Warp rift, the Screaming Vortex is a region of space beset by the unreal forces of the Empyrean, where the thin skein between reality and that impossible dimension has been torn viciously asunder. A volume of space far larger than the average Imperial sector is to all intents and purposes cut adrift from the physical universe, the laws of nature no longer applying within.

Beyond the boundaries of the Screaming Vortex, the Ruinous Powers of Chaos hold sway and for a mortal to even contemplate crossing into its weirdling energies is insanity of the very worst kind. The interior of the Vortex cannot be described in terms that even the greatest mortal mind could comprehend, and so descriptions are largely limited to the worlds on its verges and, when describing those places further in, to allegory and myth.

The Screaming Vortex is so named because the ebb and flow of its tides are accompanied by a concomitant wailing, audible to psykers and sorcerers. The most gifted of psykers can hear the ceaseless, discordant psychic wailing that emanates from the Vortex from dozens, sometimes hundreds, of light years away, their dreams haunted by once beautiful faces turned ashen by fear and shrill, plaintive screams for mercy.

The closer those gifted in the psyker's arts travel to the Vortex, the louder and more desperate the screaming becomes. Soon, it is not only in his dreams but in his every waking hour that the psyker hears the wailing, and most are driven to the very brink of sanity by the experience.

On occasion, such as when the tides of the gibbous storm wax, the screams are so loud that even those born without the power of the psyker can hear them, scratching at the edge of their sanity and seeming to beg them for a mercy that none have the power to grant.

Horrors of Tzeentch

To describe a daemonic Horror is all but impossible, for they are pure Chaos unbound, given capering and energetic form by the will of Tzeentch. The Lesser Daemons called Horrors are often used as daemonic slaves by the Greater Daemons called Lords of Change.

They do not have static material bodies, sometimes taking on a discernible form, at others blurring into a frantic mass of colour as they dash and scramble across the battlefield. Horrors can nonetheless be said to have two distinct states defined by the colour they present to the naked eye - the Pink Horror and the Blue Horror.

Lesser Daemons of Tzeentch are literally magic made manifest. Pink Horrors, as they are known, frolic together in cheerful, brightly coloured mobs that caper and whirl, cackling insanely at their own incomprehensible jokes as they blur and cartwheel across the battlefield.

As bright bolts of raw sorcery leap from their outstretched fingers, the Pink Horrors are filled with an increased joy, emitting squeals of laughter supplemented with many "oohs" and "ahhs" of delight as the magical lightshow screams overhead. These energies have a tendency to engulf the Pink Horrors' enemies in searing conflagrations of mutation, much to the joy of the daemons themselves.

The principal weapon of the Lesser Daemon of Tzeentch is not its scrabbling claws or the gaping, fang-lined maw that sits amidst its rubbery torso, though one bitten or scratched by a Horror will be forever changed by the experience. Instead it is the raw Warp energy that flows in the creature's veins. With a cackled word or gibbered phrase, the Horror throws balls of multicoloured flame at the enemy.

Where these strike home they do not merely burn, but also wreak the most disturbing and peculiar changes, turning enemies to statues of screaming glass, to clouds of butterflies with anguished human faces, to strains of maddening music, mewling infants or horrific mounds of tentacled flesh. Only Tzeentch can know what strange fate awaits those kissed by Warpfire; even the Horrors themselves are oblivious, and take great joy in each sanity-shattering change as it is wrought.

The only way known way to end a Pink Horror's jubilant mood is to blow it to pieces or otherwise cut it apart. It is then that the Pink Horror undergoes a total transformation, splitting into halves that reshape themselves into smaller copies of the original. These new daemons are different from their predecessor in two respects.

The first is that their colour changes from pink to vivid blue, earning them the name of Blue Horrors. The second change is that the gleeful attitude of the Pink Horror is reversed - Blue Horrors are morose, whining and petty, eternally squabbling about whose fault it was that they lost their pink status once again.

These replacement forms are miserable and sullen to the point of aggression, lurching after those who ruined their day to stab and throttle until they kill those with the temerity to have killed them first. Should a Blue Horror be killed before it can get its revenge, it will divide once more into two tiny Brimstone Horrors, blazing yellow manifestations of pure spite and bitterness that seek only to burn their enemies to scattering ash.

Tzaangor

A Tzaangor is a type of Abhuman mutant, known as a Beastman, that serves the Chaos God Tzeentch. True to the Changer of the Ways, the Beastmen of Tzeentch are spectacularly variable - bright of colouration and sharp of intellect.

Their beaks clack as they chant blasphemous refrains in the Dark Tongue, gimlet eyes glowing in their aquiline skulls. Their hunger for knowledge stems from a desire for power, and even in battle they look to transcend their base existences by seeking out arcane artefacts and priceless sorcerous texts.

In serving Sorcerer masters, usually of the Thousand Sons Traitor Legion, they may earn the chance to elevate themselves above their earthly stations, but in truth such occasions are rare, for a streak of cruelty lurks within the warlike soul of every Tzaangor.

When given the opportunity, they will take their ire out on those who oppose them in inventive displays of blade-work - or, when they put aside their artistic pretensions for the gratification of raw brutality, a gory display of violence.

Lord of Change

A Lord of Change, also called a "Supreme Mutator," and one of the "Eyes of Tzeentch," is an insidious Greater Daemon of Tzeentch, the Chaos God of Change and Sorcery. Lords of Change are creatures born from some impossible nightmare, immense bird-like daemons with shimmering skin, wicked curved beaks and multi-coloured, spectrum-shattering wings. Those who gaze upon these twisted prisms of pure magic begin to feel their sanity shred and reason slip away. Faced by a being of change incarnate, bedrock beliefs crumble and twist, and the mind seeks firm purchase in vain.

Treachery, deceit, capriciousness: these are the hallmarks of the Lords of Change. Tzeentch's greatest servants weave scheme upon scheme, a dense tangle of intermingling threads, so convoluted and eon-spanning that none can grasp their true purpose. A confrontation with a Lord of Change is likely to occur when and where the creature wills it. Few have ever managed to get the drop on these servants of Tzeentch, for the Changer of Ways is the master of destiny itself, and his greatest servants possess a portion of that power.


They blasted and pulverized and mangled the Cat Creatures with powerful ferocity and energy and weapons and more.

Lincoln: Awesome job sis!

Me: Time for some teamwork!

Shocker: Lets do it!

Soundwave: Yeah!

Shocker used the Earth Cyber Planet Key and Soundwave used the Decepticon Cyber Planet Key. They enhanced Shocker's lightning powers and Soundwave's Concussion blaster 100-fold.

Ripster used the Earth Cyber Planet Key and Blaster used the Gigantion Cyber Planet Key and they enhanced Ripster's water powers and Blaster's Electro-Scrambler Gun 100-fold.

Shocker and Soundwave: LIGHTNING CONCUSSION WAVE!

Shocker and Soundwave fired blasts of lightning and energy.

Ripster and Blaster: THUNDERWATER MEGABLAST!

Ripster and Blaster fired blasts of lightning and water.

Carter Grayson and Devon Michaels: RED LIGHTSPEED CHEETAH BLAST!

Chad Lee and Ravi Shaw: BLUE LIGHTSPEED GORILLA BLAST!

Joel Rawlings and Nate Silva: GREEN LIGHTSPEED MANTIS BLAST!

Kelsey Winslow and Zoey Reeves: YELLOW LIGHTSPEED JACKRABBIT BLAST!

Ryan Mitchell and Steel: TITANIUM LIGHTSPEED SCARAB BLAST!

Dana Mitchell and Lola: PINK LIGHTSPEED INFERNO BLAST!

They fired blasts of energy and fire and they slammed into the cat creatures and exploded with incredible power!

KRABBBBBBBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMM!

Me: Now for some final smash power!

Gia Moran: Lets do it! YELLOW SUPER MEGABLAST!

Gia fired a massive wave of yellow energy.

Shaggy, Scooby, Velma, Daphne and Fred: MYSTERY INC. SUPERBLAST!

Mystery Inc fired blasts of energy and they all slammed into the Cat Creatures and exploded with incredible power!

KRABBBBBBBBBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMM!

The Cat Creatures were defeated and we unmasked them. We unmasked the creatures which were in fact, The greeters and the ship captain. Their intention was to find Moonscar's treasure and used cat whistles to control the island cats to deter anyone who were getting too close.

Me: You four are now looking at spending 20 to 40 years in prison for your crimes.

Nico: Yep.

Ferry operator: And we would've gotten away with it too if it weren't for you fucking meddling kids!

Me: Tell it to the judge you asshole.

They were taken away.

Me: Well those werecats are looking at spending the rest of their 9 lives in jail.

Laney: Yep.

Larry 3000: And I hope this mystery will be the last.

Tuddrussel: Yeah I guess so.

Then Larry's arms fell off.

Larry 3000: Oh! TUDDRUSSEL!

Tuddrussel: (LAUGHING)

We laughed with Tuddrussel!

The Masters of Evil came and they were laughing too.

Firefly: I guess that ends the Mysteries on Zombie Island.

Gia Moran: Is there any chance of the Werecats being revived by you guys?

Vexen: Not after all the trouble they've caused.

Shaggy: Oh, thank goodness!

Me: Yeah.

Larxene: And Larry? You might want to keep your arms attached.

The Masters of Evil then teleported out and it was revealed that Otto had a screwdriver in his hands and that he had unscrewed Larry's arms. He laughed mischievously.

Velma: (To the viewers) Never mess around with dangerous history that we know or you'll suffer the consequences.

Me: You said it Velma.

We enjoyed our time in New Orleans.

THE END


Another awesome Scooby Doo chapter done.

Scooby Doo Return to Zombie Island was one awesome movie! However there won't be another Scooby Doo chapter like this until October and it's gonna be around Halloween. NicoChan11 and JediAvatarOfShinobi gave me the ideas for this. Thanks guys. Get ready for another awesome KND adventure and we're going to face the Kids Next Door's most dangerous and most evil adversaries. We're going to face the Delightful Children From Down The Lane in physical form separated from Sector Z and it's gonna be a deadly battle with the Kids Next Door's most Dangerous Enemy. But it's gonna be like the episode Operation: C.A.K.E.D.-T.W.O. It's gonna be a deadly birthday battle and we're gonna make sure that the Delightful Children's Birthday will be their last!

See you all tomorrow.