Shard: Reviver
Classification: Shaker/Brute
Power: The user can generate an aura that not only grants regenerative abilities to targets within it but can resurrect recently deceased Parahumans within it. This power only works on Parahumans and only on corpses that have been dead for less than 24 hours ago. Affected targets are restored to a healthy state for their age but will feel exhausted from resurrection until they rest. The user's aura has a range of over 500 meters in a radius.
Shard: Boombox
Classification: Shaker
Power: The user can create invisble orbs of energy that can absorb all nearby sounds within 30 feet of themselves. These orbs can be remotely detonated to release all their stored sound in the form of a concussive burst around them. The user is constantly aware of the locations of their generated sound orbs but can only have up to 8 orbs active at a time.
Shard: Fill Up x Containment X Tether
Classification: Striker/Shaker/Mover
Power: The user is a Cluster Trigger who can fill containers with different gases, create box shaped barriers, and manifest ropes of energy that can attach themselves to the user's body and an object within their line of sight. The user can only create gases that exist naturally, and through touching a container of some kind. The user can create a box shaped barrier around themselves or create smaller ones around the field that can filled with gasses and dispersed to release them. The user can create up to 4 barriers within 100 meters of themselves at a time. Energy ropes can be used to swing from place to place, pulled attached objects towards them, or turn attached objects into flails.
Shard: Claim
Classification: Shaker
Power: The user can designate a small area within their line of sight. Nothing is allowed to be inside that area and everything outside it isnot allowed to cross it. This includes objects, projectiles, people, etc. Objects that were within that designated space beforehand is disentegrated into dust and objects that attempt to cross it are forcefully repelled in a direction opposite to it. The user can remotely dismiss the designated area and there can only be one designated area at a time.
Shard: Delay
Classification: Blaster
Power: The user can release a burst of energy from their body that resets the kinetic force of any moving target that was hit by it. This means that incoming projectiles are stopped dead on, physical attacks have their damage reduced or negated,etc. The user must charge up energy beforehand before releasing that burst of energy.
