A/N: I'm still not getting notifications, and believe me, I tried everything. As such, please PM me if you leave a review so I can thank you personally.


The next day, Nezu was in his office, doing whatever duties were required of him as the principal of Japan's – if not the world's – premier hero school. Then, he heard knocking at his door.

"Come in."

The door opened, and in stepped a man with neatly-combed brown hair and green eyes. He was wearing a dark blue suit with matching tie.

"Who are you?" asked Nezu.

The man flashed an ID. "Agent Hervé Planche, DGSE. I have a message for you regarding one of the students who is visiting your school as a guest."

"Oh? What about them?"

"According to intelligence we've received, one of the six students is a traitor collaborating with Hawk Moth and the League of Villains."

Nezu dropped his jaw and put his hand up to his mouth. "Oh my, that's terrible! What should we do about it?"

"Don't panic. Break the news only to a trusted staff member, and don't let them break the news to any of the six visiting students. As a matter of fact, don't let any of the students here break the news to any of the six visitors."

Nezu nodded. "I understand. Do you know who it is?"

Planche shook his head. "No, only that one of them is in fact a traitor."

"I see. I'll take every precaution to ensure that not only are my students kept safe, but that we'll work together with the French government to help apprehend this traitor."

"Thank you, Nezu. I'm glad to be taking part in forging new relations between France and Japan."

"As am I. Anything else I should know about?"

"That will be all. Have a nice day."

"You too, Agent Planche."

Planche exited Nezu's office, leaving the latter with a heavy burden on his hands.


A little later on that day, Aizawa's students had been recalled to his class for an important announcement:

"Class, I'm glad that all of you are getting along with our six guests and having a fun time with them. However, I have grim news for all of you: I just received word that one of them is secretly a traitor working for Hawk Moth and the League of Villains."

The students of Class 1-A let out a collective "WHAT!?" when they heard this.

"All right, settle down." Aizawa made a gentle pushing motion. "I understand your alarm. However, we have to think rationally about this. From now on, I want all of you to be on your guard. If any of the students get exceedingly curious about your Quirks or try to trick you into obtaining another's Miraculous, please let me or another staff member know right away. Any questions?"

Uraraka raised her hand.

"Yes, Uraraka?"

"Should we let anyone else know about this?"

"Whatever you do, don't tell any of the six students about this. If any of them find out, then odds are, they'll be extra-vigilant about not getting caught. Vlad King is informing Class 1-B about this, and a few other teachers are informing their respective students. Any other questions?"

Todoroki raised his hand.

"Yes, Todoroki?"

"What do we do if we uncover the traitor's identity?"

"Don't confront them about it. Again, tell a staff member and we'll take care of it. Any other questions?"

No one else had any questions.

"Good. Return to your usual classes."

Everyone got up and went about their business.


Later that day, Deko was in the backyard of the 1-A dorms, pondering what Aizawa had said about there being a traitor in their midst. She'd seen some pretty intense stuff during her time as a UA student, but even this was a bit much. Nevertheless, she vowed to stand tall and do her best. Then, while she was wrapped up in thought…

"Deko…"

"Wha…!?" Deko rapidly looked around, only to see Todoroki standing behind her. "Oh, hey there, Todoroki!"

"You look like you're lost in thought. Is everything OK?"

Deko nodded. "Mostly. I still can't get over the fact that one of those six students from Paris is a traitor, though. Up until then, I was pretty excited to meet them."

"I understand. I wouldn't trouble yourself too much about it, though; for one, we don't know who it is…at least not until now."

"What do you mean?"

Todoroki beckoned Deko over, and then he whispered to her:

"I suspect Chloé's the traitor, but I can't jump to conclusions."

"Oh? Why do you suspect her?"

"I can't exactly put my finger on it, but something about her rubs me the wrong way…aside from the fact that she harbors an arrogant attitude towards us, that is."

Deko stroked her chin. "I won't deny that she's been rubbing me the wrong way, but I'm hesitant to make a call on anyone yet, especially considering we don't have that much – if any – evidence regarding this yet."

Todoroki nodded. "I understand. I'll do my best to investigate this matter, and I trust you will, too."

Deko smiled. "Come here, big guy!"

Deko gave Todoroki a big hug and kiss, and he gladly returned it. Little did they know, this could possibly have been the last time they would enjoy each other's affections…


Later on, Mireille was hanging out in the common area when Tokoyami came to see her.

"Hello, Mireille. I wanted to ask you something…"

"Yes?"

"Do you like tabletop games?"

Mireille stroked her chin. "I've played a few, but I was never heavily into them. Did you want to play one with me?"

Tokoyami nodded. "If you're up for it, yes."

"OK, so what game did you have in mind?"

"Let me show you…"

Tokoyami set down a box of a game called NEWK Wasteland Warlords, which Mireille eyed curiously. The box depicted a battle between different armies, showing infantry, tanks and fighter planes.

"I've never heard of this one," said Mireille.

"If you've played Risk, this is very similar. Allow me to demonstrate it to you."

"Hey Tokoyami, what'cha doin'?" asked Kirishima.

"I was just about to demonstrate this game to Mireille," replied Tokoyami.

"Aw, hell yeah! Can I play too?"

"The game is meant for two to five players. You may play, Kirishima."

"Hell yeah!" Kirishima took a seat.

"Excuse me, but I heard something about a game," said Kagami. "May Adrien and I play?"

"You and Adrien are welcome," said Tokoyami.

"Thanks, Tokoyami!" said Adrien.

Adrien and Kagami took a seat together on a couch.

"So, what's the game?" asked Adrien.

"It's called NEWK Wasteland Warlords," replied Tokoyami. "It's a competitive strategy game similar to Risk."

Kirishima smiled. "Sounds fun!"

"How exactly do you play?" asked Kagami.

"I was just about to give a demonstration when Kirishima showed up. Here's how you play." Tokoyami set up the game board, a map of the 48 contiguous United States. "The object of the game is to wipe out all of your opponents and capture as much territory as possible." They set up a small skyscraper token on Texas along with three American infantrymen and an artillery piece, plus an American white star token. "For the first move of your turn, you may capture any unoccupied territories using whichever units you have on hand. For example, we'll move one infantryman to New Mexico and another to Oklahoma. For the next move, if there are adjacent occupied territories, you may choose to attack and attempt to capture said territories. I'll explain combat later. Once that is finished, you may perform non-combat moves – that is, moving units between your occupied territories. If you have any money, you may buy new units, and finally, depending on how many territories you have occupied, you collect income. States with capitals – as represented by these skyscrapers – are worth five points, and all other states are worth one point. In this example, the player has seven points, so they would earn seven dollars. Any questions?"

Adrien raised his hand.

"Yes, Adrien?"

"How does attacking work?"

"Allow me to demonstrate." Tokoyami set up two German infantrymen, a German tank and a Balkenkreuz token in Kansas, in addition to the equivalent American units and token in Oklahoma. "To attack, you simply move your units into an enemy territory and roll dice to determine whether the attacks succeed or fail. You roll for lesser units – in this case, infantry – first. Roll the dice into this plastic container to prevent from disturbing the pieces." Tokoyami gestured to a plastic tub similar to a Tupperware container. "Take these two dice – one for each infantry – and roll them." They rolled the dice, which came to one and six. "Infantry require at least a six for an attack to succeed, so only one of the attacks succeeded. If an attack succeeds, one of the enemy's units will be killed, again starting with infantry, so we would remove one infantry." Tokoyami removed one of the German infantry. "Now, for the tank." The next roll came to six. "Tanks only require a four for an attack to succeed, so another infantry down." They removed the remaining German infantry. "However, even when downed, units can still retaliate during the defense phase. The defending player rolls the dice in the same fashion." The first roll came out to one and three. "Infantry require at least a five for defense, so both attempts failed. Again, it's the tank's turn to defend." Tokoyami rolled a four. "Tanks require at least a four for defense, so one of the attacking player's infantry is killed." Tokoyami removed one of the American infantry. "You repeat this process until 1. The defenders are all dead, or 2. The attacker withdraws. Any more questions?"

Kirishima stroked his chin. "Sounds pretty complicated. How do we know what to roll for what unit?"

Tokoyami produced another piece of paper. "This chart explains unit cost, maximum movement, attack roll and defense roll."

Adrien, Kagami, Mireille and Kirishima studied the chart intently.

"So, does it matter which side we pick?" asked Mireille.

"All factions are functionally identical," replied Tokoyami. "The only difference is in their colors."

Thus, everyone picked their factions. Tokoyami chose the Germans, Mireille picked the British, Kirishima went with the Soviets, Adrien with the Americans, and Kagami was left with the Japanese.

"I have another question," said Kagami.

"Yes?" said Tokoyami.

"How do we determine who goes first?"

"We roll a die. Whoever gets the highest roll goes first. Turns proceed clockwise from there."

Tokoyami took the first roll and rolled a one. Mireille rolled four, Kirishima rolled one and Kagami rolled two. However, Adrien rolled a six, so he got to go first. He elected to start in California, while Tokoyami started in Texas, Mireille started in Rhode Island, Kirishima started in Minnesota and Kagami started in Florida. For his first turn, Adrien moved two infantry units, one to Nevada and another to Arizona. Thus, the game proceeded normally. Then, Tokoyami attacked Adrien at Colorado with two infantry, one artillery and a tank. Adrien had two infantry and a tank there, so the battle was on. Tokoyami rolled for the infantry first, and both dice showed fours, so that attack failed. However, the roll for the artillery was a six, and since artillery only needed a five to succeed, one of Adrien's infantry was wiped out. However, Tokoyami only rolled a two for his tank, so that attack failed. When it came to defense, Adrien rolled a two and a six, so he took out one of Tokoyami's infantry. The tank succeeded at defense as well, so Tokoyami's remaining infantryman was wiped out. Ultimately, though Adrien lost both of his infantry, he succeeded in defending Colorado.

"And BOOM goes the dynamite!" said Earrl.

"Great show, Kid Cat!" said Plagg.

"Well-played, Adrien," said Tokoyami. "Enjoy your advantage while you can."

Adrien smiled. "Oh, I think I will for a while."

Kirishima smiled as well. "Ya know, Tokoyami, this is actually a fun game! Thanks for bringin' it out!"

"I agree," said Mireille. "Thank you."

"You're welcome."

Just then, Tokoyami was distracted by a moan of passion. They looked over, only to see Adrien and Kagami making out with each other.

"Adrien, Kagami, would you mind paying attention to the game? There will be plenty of time for romance later."

Adrien and Kagami continued their passion. Kirishima went over and tapped Adrien on the shoulder.

"Uh, guys…"

Finally, Adrien and Kagami paused with their loving.

"What?" said Adrien.

Everyone else shook their heads and continued playing, unaware that some underhandedness was going on in their midst…


Criticism is gold. Negativity and nitpicking are pyrite.