Alright my guys! Here comes another requested zanpakuto from our good friend BooMeister IX
Here you go my friend! I hope this was exactly that you wished though I changed a few things here and there, also my friend, your request was in the works but don't assume that I wasn't thinking about it, I do have other things to do, I'm not being mean it's just I always hated when people are flying over me asking 'When the next chapter is coming out' it always annoyed me to no end.
I apologize for my rant, and I appreciate you requesting stuff as you doods are far more creative then me.
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Name: Nanatsu no Ora
Translation: The Seven Aura's
Weapon Classification: None.
Type: Kido.
Subtype: Conceptual(Aura).
Base Appearance: The Weapon takes the form of an ordinary looking Katana though the only unique trait of the weapon is a rainbow colored grip.
Shikai Command: Pulse.
Shikai Activation Design: The User is surrounded by an energy done which pulsates a total of six times which each pulse of the dome switches to a new color of the rainbow, the first color is Red, the next is orange, the next is yellow, the next is green, the next is blue and lastly, the final color is violet before the dome collapses to showcase the user wearing a matching pair of gauntlets and grieves.
Shikai Appearance: The Weapon takes the form of a pair of gauntlets and grieves that are a matching pair to each other, the gauntlets possesses a tigers motif design ranging from stripes to the clawed fingertips.
Spirit Appearance: The Spirit of the Zanpakuto takes the form of an tiger anthropomorphic bipedal humanoid, it was a pure white furred tiger creature with black stripes, almost akin to a zebra to the amount of color and stripes, though the creature holds an extremely serious look of his eye which seems to shift in colors of the rainbow almost automatically.
Spirit Personality: The Tiger creatures holds an extremely serious aura around it, it's a no nonsense creature and being extremely to the point, it's not one for games unless it's blackjack nor will it take any sort of foolishness from its master, it's also one to hold back it's name if he believes the master is not ready or worthy of it.
Shikai Abilities: Nana's abilities while they are based on the nature of Aura, it's more reflective on the four different styles of aura which is based on the 4 Katas or Unarmed Styles that the user can switch between as easily as breathing.
Nana's base traits as a gauntlet and greaves pair is the same as pieces of armor which provides a moment of armor to the user's arms and legs but without falling into one of the four known katas from Nana's power, the user is more or less defenseless.
All Katas provided by the zanpakuto holds a number of techniques which the user can utilize during battle but they all have a specific trump card that can onky be used during Bankai and Bankai can only be achieved once the user has applied mastery to all four katas.
The first kata is called 'Adamantine' which is a fighting style based around tightening the muscles to achieve application of both offensive and defensive traits and is considered the easiest style to utilize and the style that the user immediately falls in when Shikai is activated.
#1: Indestructible: allows the user to either defend from powerful blows or attack the opponent with immense power, through instantaneously clenching all of their muscles at the moment of impact; tensing and tightening of the muscles increases the solidity and density of the user's body, thus preventing the impact of outside attacks from inflicting much, if any, damage. This gives the technique massive defensive and offensive power.
#2: Ironbreaker: is a strike-enhancing technique that is delivered while tensing and tightening the muscles in the user's hands or feet. It produces attacks powerful enough to leave an impression of one's fist in their opponent's body.
However, for lesser users. It causes the fist to become stiff to the point of being paralyzed.
#3: Iron Fingers: is a technique that involves tightening the muscles in the fingers thereby hardening the joints of the fingers. This is an extremely versatile technique and can be used as a jabbing attack against the opponent's vitals, as a pinching hold or even to enable movement of the fingers even if they are broken.
The second kata is called 'Flame' which revolves around the users use of Movement and Positioning which grants the user increased form of speed.
#1: Flashfire: is a style of movement that allows for the
user to flicker like a flame. This technique is able to confuse the enemy by creating afterimages.
#2: Phantom Pace: is a technique where the user quickly sidesteps at the moment right before their opponent's attack, causing the opponent to think that their attack phased right through them.
#3: Raging Fire: is a sprinting technique that is performed after digging their toes into the ground, allowing them to accelerate at unthinkable speeds.
The third kata is called 'Redirection' which involves seeing and manipulating the "flow of power", using minimal motions to turn the opponent's attacks against them.
#1: Weeping Willow: alters the trajectory of their opponent's attack by redirecting their flow of power.
#2: Change of Scenery: is where the user hurls their opponent with a twisting throw.
#3: Entanglement: is a technique that goes one step beyond the Weeping
Willow. By not only altering the trajectory of the opponent's attacks but grabbing onto them while doing so, the user can redirect the power back into their opponent.
#4: is a defensive technique that deflects an attack's
trajectory by applying power to its side. It can even be used to deflect projectiles
(such as bullets) by calculating the angle of incidence of the projectile and creating
an angle to deflect the projectile off of hard bone in order to change the projectile's trajectory.
The fourth and final kata is called 'Water' is a grappling-based kata that places emphasis on flexibility and fluidity of motion.
#1: Bind of Pisces: is an armbar that involves immobilizing the opponent's arms By pinning one arm by their head with one's legs and the other arm with one's hands.
#2: Guillotine: is a technique that is performed while the opponent is off balance, the user then grabs the front of their opponent's neck with both hands (while facing in the opposite direction to them) and then violently pulls and lifts their opponent's body up off the ground using their neck as a lever, heavily damaging the opponent's neck.
#3: Jellyfish Clutch: is where the user runs at the opponent and catches them in a headlock, leaning down using the momentum of their run. This movement is used to viciously snap the opponent's neck back.
#4: Seagrass Hold: is a technique used to evade and then lock a thrusting movement; the user quickly dodges a thrusting weapon (such as a spear) or thrusting attack (such as a punch or nukite) and grabs and locks the offending weapon/limb under their armpit in one fluid motion.
#5: Water Dragon's Vein: is where the user lies on their back with their arms clutching their opponent's neck and knees, and their legs pushing up on their opponent's back. This causes loss of consciousness within seven seconds, due to the carotid sinus reflex, though it has been surmised that the true purpose of this technique is to snap the opponent's spine
When changing between Katas, it takes a total of 10 Minutes of concentration to change between styles due to the sheer differences between Katas.
Bankai Name: Nanatsu no ora no fushigi
Bankai Translation: Wonder of the Seven Aura's
Bankai Release Command:(Optional) None.
Bankai Activation Design: The User is now coated into a pillar of pure energy that radiates all six colors simultaneously and seems to stretch far above the skies, beyond even the clouds before the pillar disappears showcasing the user's new form.
Bankai Design: The Gauntlets and Grieves has now changed to become a full suit of armor that the user is wearing, the armor will also possess the Tiger motif look but now is decked out in all six colors that seems to be haphazard formatted yet seemed uniquely beautiful on the suit of armor.
Bankai Spirit Appearance: No Change.
Bankai Spirit Personality: No Change.
Bankai Abilities: While there is no noticeable change on spiritual energy, Nana allows the user to have access to 4 techniques, one for each mastered kata which is essentially the strongest technique in each kata could have, the 'Trump Card' as it were however the user must be extremely careful with each and everyone of these trump card techniques as they could prove to be as deadly to themselves as it were for the enemy.
Adamantine Kata - Bone Binding (t§, Hokotsu) is the ultimate technique of the Adamantine Kata. Using precise and delicate muscle control, the user is able to move body parts where a bone has been broken.
Flame Kata - The ultimate technique of Flame Kata, Earth-Shriking (ME It, Shukuchi) with the essence of the technique laying in "standing on one's bones alone" without the use of the muscles. It relies on shifting one's center of gravity to move, with its "interval" visibly different from regular motions. It yields the illusion that the user is backstepping and the distance between the user and the opponent suddenly shrinking.
Redirection Kata - The ultimate technique of Redirection Kata, Marionette (151, Kugutsu) amplifies the body's internal power and control their body with minimal usage of energy, enabling them to move and fight when their stamina is extremely limited.
Water Kata - The ultimate technique of the Water Kata, Water Mirror (7 f, Suikyö) can be used when the user cannot can't use their normal locks and holds, such as if they had broken their arm. This technique involves using a part of their opponent's body to place their opponent in a lock or a hold. Because there is no specific form for Water Mirror, it allows the user to be flexible and change the way they use it in a fight situation.
