Summary: Harry has served as Lord Death and Lady Magic's enforcer for over 8000 years. After removing a world from existence. Lord Death sends him to a new world. With a new task, he wants his favorite family and couples to be together and get permission from the reigning entity of that world. Lady Nature allows him entry into the world with all his power. But his arrival changes the course as Harry brings with him creatures and magic from 8 worlds. Now the Mikaelsons Death's favorite family and Klaroline Death's couple will have to deal with this new world. His arrival in 1900 in New Orleans.

Fandom: The Vampire Diaries Universe, Elements of Harry Potter, Merlin, Charmed, Supernatural, Buffyverse, Riordianverse, Lost Girl, Mass Effect AU

Notes: Just the Magic, Creatures, and Ley lines of Harry Potter. No Magical World or Government, and few characters from Harry Potter.

Biblical is the first.

Hindus are the second. But they are spiritual as such they act on a separate plane so no one deals with them. Except for Plane travelers

Greeks/ Romans are under them as they are bound to the Western fire.

Norse.

Shinto

Chinese.

Egyptian.

Celtic

The Pagans are not gods they are Witches who've managed to tie themselves to God's name and power but unlike the Gods, they are real gods.

The gods are Percy Jackson-type Gods.

Archangels can destroy galaxies that hold at least 15 solar systems each.

But Nature's laws keep the Immortals from doing that through the ancient laws and by forcing energy to be used.

Each race has Religion and their Myths are Real.

Notes end

As Dawlish snaps my wand Harry sighs slightly sad at what will come out of this.

Umbridge froze as she heard the sigh.

Harry shook his head and got to his feet as the chains holding him down turned to ashes.

Cornelius Fudge and his cronies all pale as Harry shapeshifts into Magic's Judgment.

Every last one of them knew they had just screwed themselves.

His staff in him Harry speaks '' I Harrison Judgement of Death and Magic declare this world unworthy of Life and magic and as such sentence all life but the worthy to Hell, Purgatory, or Limbo from both the living and the dead ''!

The moment the word Dead comes out of his mouth his surroundings turn into death's office in the space between Existence.

Bowing his head Harrison asks '' My Lord how may I serve you ''?

Please Death looks at one of his greatest workers and says '' I have a new task and job for you''.

Curious Harry asks '' What is the task, my lord ''?

Death answers'' I need you to go to a universe that has been crossover multiple times and protect a few. Nature has made them her answer to many problems. The Mikaelsons with the aid of their mates/consorts are destined to be Earth's Answer beside the Winchesters, Merlin, Cole Turner, The Halliwells, Percy Jackson, Mangus Chase, The Whirlwind ( Angel, Spike, Drusilla, Darla), Bo Dennis, and Shepard''.

Jaw-dropping He couldn't believe that a Judgement of the Endless would be given such a task more to the point himself slowly he asked'' Why me''?

Death smirks '' Simple, I've spoken to the highest-ranking entity in that world and we both agree that those you are chosen to protect are needed as the death of those you have been chosen to protect will lead to a less 10% chance against universal ending threats: But on why you truthfully your arrival is revenge for painting my face blue 2000 years ago.

Oh, and they will need specified people as such I've had Lady Destiny give each chosen Mate/Mates as needed. Make certain they happen as they will help the chosen immensely which will allow each to get into a position that will allow them to lead the battles. Or you if you fall for one or multiple of them.

This time you shall be sent as part of the Archangel race.

As the Archangel of Death, Wizarding Magic, Enchantment, Artifice, Crafting, and Sex.

Surprised that I would have my full power I was slightly worried about the threats my arrival would introduce.

( Solar Systems with life in them cost 10x as much energy than those without.)

But I was also excited for the past 5000 years I've had no challenge as Avatars the proper name for my kind had very few threats that could kill or even match our power.

Death hearing the direction of Harry's thoughts says '' That won't be the case in the new world over 8 things could kill you, 2 things can trap you, 10 things can banish you for quite some time, and 30 things can harm you enough to make you need a month worth of healing''.

Paling Harrison shifts it's been so long without pain that even the slightest amount causes him a bit of fear but with the threat of pain comes excitement.

Followed by remembering his first life and the treatment of the Dursleys combined with the life he lived caused him to hate the world and so he tricked the muggles into destroying the universe by showing every race magic and tricking them into using planet-destroying weapons.

While he absorbed their powers, memories, and knowledge.

Of course, Death punished him and the punishment only ended after 9000 years when he was offered the title of Judgment of Death and Magic.

Which he has done since.

Slowly getting to his feet Death orders '' Harry, you'll arrive in the year New Orleans. As always your Personal Bank Account, Items, and Properties will be in that world as well''.

Gringotts will be in that world and they shall act as your Bank''.

Satisfied I get up and leave the office heading to my Mansion home in Limbo smirking as I pass through the portal to my Limbo realm and hear the screams of my victims.

From my private-looking glass into hell.

Packing up my items I started humming as I went room to room in my 40-room Mansion and smiled at my various Concubines, Mistresses, and maids all of whom I trained and selected.

And the very few who were loyal to me.

All and all the only part I was annoyed by is I couldn't take a break and go hunting in my limbo.

Or visit the few people who were loyal to me and stayed faithful.

But collecting everything I wanted to take in my Moleskin Pouch and Divine Trunk I sighed at the fact that Limbo itself couldn't be taken with me.

Ready he gathered his power and with a push of his power he felt the world shift.

Instantly he felt changes in his very essence.

Noticing that he now had wings he flexed them slowly smiling as he noticed he had 12 wings so closely together it looked to be 2 wings.

Looking away from his wings Harry smiles slowly as he sees his office room in limbo.

Confused Harry, knew he was on Earth yet he had his mansion.

Freezing Harry gasps as knowledge of the world comes in.

Seems, that in this world, he was the son of Death and had command over all Reapers and Immortals dealing with Death and the Afterlife.

With so much of the process done by the Immortals, he spends his days hunting, gathering wealth, influence, and power, and adding to his collection.

Currently, he had built a Mansion on the outskirts of the Buyou as he had decided to collect the Originals.

It was currently the year 1820 and according to his information network, the Mikaelsons were staying at their Compound in the French Quarter.

Currently of his protectees only Klaus, Elijah, Rebekah, Marcel, Sage Merlin, and Cole Turner are alive and/or awake. This means his first mission was reuniting Kol and Finn plus removing the daggers but endanger threats forcing them to stay together and work on their problems and giving Finn a reason to want to live beside Sage.

After he checks and learns to control what powers he has.

Walking over to his desk chair, he got himself into a mediated stance and started going deep into a trance so that he could gain his memories and learn what he needed.

Eyes flashing under his eyelids, Harry lets out a gasp at his range of powers and abilities, and that his powers can be used in other ways.

Using his powers, over time to find out how long he was meditating, Harry raised his eyebrows he had been sitting for 4 hours.

Sensing Elijah, Klaus, Rebekah, and Marcel were outside their Compound Harry teleported into the Compound where 2 Faint power were.

Appearing inside a large coffin room, Harry waves his hand opening all the coffins.

Waving his hand, he summoned all the Daggers from wherever they were along with all the White Oak and White Oak Ash.

All of it appeared inside one of the Coffins with the White Oak made into Stakes and spears.

Waving his hand he destroyed the vials holding the white oak ash and then transformed the ash into demons each capable of matching the originals like a Dagger if they Injure an original they can slow down any original's healing. And if an original gets its neck snapped the Original Desiccates causing it to take anywhere from a day to a century to heal on its own.

The Demons could now also feed off of vampires and once they feed off the equal of 1000 Vampires create White Oak Weapons, Sensing, Shimmering, Fire Balls, Flamethrowing, and Incineration.

Snapping his fingers, he gave the demons life and sent all but 7 after Vampires.

Their purpose in life kill all Vampires, Werewolves, Wiccan Witches, and Earth Witches which will allow them to kill the originals taking their power and turning it into any 3 abilities they desire for each original dead.

Snapping his fingers he turned the daggers to ash and then summoned Sage and 29 Humans.

With him holding Sage and the Demons asleep. He forced the originals to feed from 12 humans each before he gave them back their bodies and minds.

With Sage feeding on 5 humans.

The 7 Demons still in the room would go after the originals once the last human in this room died.

Snapping his fingers he remade the originals into Versions equal to a High-Low Level demon in power and might with many abilities that made them equal to a Low-Mid-Level Demon.

If Klaus kills 3 of these demons his Wolf Would be as freed as if he used the Doppelganger and more could one day free him of the need for Doppelganger blood.

Turning himself, Invisible Harry teleported to above the compound so that he could make certain the Mikaelsons didn't die.

Appearing in the air he creates himself a floating chair and after he makes certain both he and the chair are invisible he sits to watch.

Looking at his ward with pride Niklaus goes to call out to Marcel when 4 screams come from under the Compound.

Recognizing the sound of 2 of the screams, The 3 all were stunned as they heard the sounds of Kol and Finn.

Before any of the 3 could see Marcel away as he was still training with his trainer, Klaus dodges out of the way as he senses the shimmering of a demon directly behind him.

Growling Klaus, is forced into a fight against 2 demons at the same time as they keep Klaus from aiding the others.

Marcel let out a scream of fear as he watched his family being attacked by pale things that were shooting fire from their hands and teleporting randomly.

Noticing one of the demons, facing Father starting to turn in his direction Marcel gulps then he throws the dagger he was learning with at the one now looking at him.

The Demon lets out whaling screams as the body swiftly turns to ash.

Marcel's eyes flash to Amber showing he has activated his wolf side.

( Unknown to Marcel when a Human kills one of these demons they will claim a part of its power. The two Klaus was fighting had Wolf Powers.)

The Distraction caused by one of their own being vanquished allowed Klaus and Elijah to rip out their demon's heart.

As the demon turns to ash, Klaus' eyes shimmer amber for a moment as he regains more of his wolf.

Noticing Rebekah in trouble, Klaus nods to Elijah who flashes over while he flashes to the Coffin Room.

Quickly he sees Finn getting his neck Snapped.

Flashing to the demon, Finn was facing he killed the demon causing him to shudder as he gained all but the venom and the transformation of his wolf.

Hearing a female scream of horror Klaus's head snaps back to Finn's Body and he pales as he sees Finn Grey out.

Horrified Klaus looks to Elijah and Rebekah as they see the Dead Bodies of Kol and Finn.

Klaus after a moment to Elijah and Rebekah '' Get the two blood, I'll refigure the two's neck''.

Nodding the two flash off while Klaus walks over to Kol's body and snapping his neck back into place.

After a few moments, he sees Kol was healing sighing in relief he gave Kol his blood.

Sage hears Kol sighs as well then she asks '' What were those things"?

Klaus answers tensely '' I don't know but their bodies were made of white oak''.

Pale Sage whispers '' Those things can kill an original''.

Nodding Klaus answers '' Yes, luckily they seem easier to kill and for some reason, they couldn't yet kill us''.

Noticing all but two coffins open, Klaus shudders and gets to his feet as Kol groans as he awakes.

Looking up Klaus lets out a sigh of relief as Rebekah and Elijah return helping their siblings feed.

Watching the battle, Harry was quite proud of the Mikaelsons they proved themselves, and with the demons having a high production they'll constantly be fighting.

Based on his senses Mikael has already met four of the Oak Demons and barely won after breaking his left arm and right leg along with messing up his spine and going through 3 Buildings.

That's not even counting the other oak demons who were gathering power.

A few were even attacking the supernatural community here in New Orleans.

Placing a clone in the compound, Harry got up from his chair satisfied that his clone would keep the Mikaelsons safe and start their changes.

Sending a clone to keep a watch on Mikael, Harry goes to leave when he pauses as he remembers Dahlia and Freya grunting Harry uses his power to send some weak demons after enough that Dahlia will be forced to Mikael which will cause Mikael to learn the truth about Esther. While Freya will lead his charges in learning the truth.

Fist clenching, Harry couldn't believe one of the changes was that Esther had spelled Mikael to abuse his children and get Henrik killed plus with her desire for power she had ensnared Klaus's father in order to get Niklaus in an attempt to get the magic of the Poldark clan which although based on werewolves was a royal wolf line.

Understanding that Esther will be one of their great challenges Harry teleported to his closet charge only 2 more currently exist and as of yet one was in the underworld.

But as he teleports away he calls up a huge amount of power to rebuild Heaven, Hell, and Purgatory to his wishes doing so may make his Death Grace completely drained but he still has access to all his other powers and that would be more than enough to fight and defeat Michael and Raphael at once.

That's with power alone not even counting his magic, his vast array of weapons, his intelligences, his skills, his followers, and his army.

Dark Flamming ( Disappearing in flames but as he disappears you see his bones.)

Appearing before a cottage, Harry lets out a hum Merlin has hidden away from the world for over 400 years.

Unlike the Mikaelsons, who need to be made worthy of ruling the nature world Merlin needed a few harsh lessons on his responsibilities and how his destiny is far beyond Arthur's. His destiny was to protect magic.

Waving his hand over the Cottage, Harry traps Merlin in a pocket dimension that not only forces him to follow his true destiny but sees how hiding from the world would make him useless to Arthur when he returns as he would have no idea of what's going on or why Arthur return. He won't even have the power or the knowledge to help him.

Nor would he have the allies and friends needed.

Creating a set of enemies, Merlin will have to face Harry was satisfied that Merlin would be brought into the Nature and Fae World with the Nature World leading to the Supernatural and Charmed Worlds.

World War 2 will lead Merlin to the divine and Fae World, leading to Merlin learning of the various hells.

Setting up a set of rewards and punishments Harry leaves satisfied knowing that sooner or later Merlin will fail leading to the rebirth of Morgana, Morgause, Nimueh, and Mordred.

Perhaps, they will be enemies perhaps not but Merlin needs structure as Gaius and his mother along with his pet dragon ruined him.

Curious about the various magical creatures' in Sanctuaries and safe areas that he had set up for the magical sentient beings and creatures, Harry teleports first he headed for the Goblins and Dwarves in the Mountains.

Arriving deep in the mountains of Manaslu Harry frowned at the Halls of the Dwarven Kingdom were unusually silent spreading out his senses Harry sighed the Dwarves' greed caused them to disturb the dragons hidden in the mountains.

It was only the wards I had created that allowed most of the dwarves to survive.

Tapping the ground with his foot, Harry expanded the interior of the mountain to a world of its own.

Tapping again he creates a false sun and moon.

As the mountains, expands the Mines which had either run empty or were almost empty gained new veins.

Deciding that with the world changing, his Sanctuaries should too he snapped his fingers creating portals at each location where Magical Beings and Creatures were hidden in order to allow each to start trading and growing.

Knowing that the Portals could also be used to attack and make war, Harry warned each race that would be possible and how the portals were also doorways to a hell realm and if they were willing to go to war with the Hell they may be able to gather materials from those hells.

Having an idea that they may have committed the same mistakes Harry gifted them the same gifts.

Satisfied that he has done all that he needs to he sets things into play that would force Merlin to learn and protect magic and all that comes with it and at times rule and punish those whom he needs to.

With that, Harry had tasked Merlin with the Sanctuaries and doing what he does for creatures and beings.

Merlin needs to realize he is meant to protect and care for all magic not just Arthur or Humans but the earth too.

Nodding Harry teleports back to his Mansion overlooking New Orleans.

Endnotes:

Magic Vampires- are not mortally vulnerable to Sunlight although it does weaken them. They are burned by Running water meaning Rivers, Lakes, and Seas can burn them if it touches them. Garlic can weaken them as well. Sliver is useless against them. They need to be invited in. But they turn by feeding Humans or magicals their blood over 2 weeks. Stake to the heart, Fire, and Decapitation kill them.

Supernatural vampires -are Deadliest Warrior Vampires mixed with the Vampires from the show Supernatural.

The Alpha vampire can fight Alaric 2.0 and win.

Demonic Vampires- are Humans turned by Vampires without Souls or Buffyverse Vampires.

Underworld Vampires- Vampires created from the Queen Vampires created from deals with the source of all evil. The Vampire Queens are a separate race and she can birthed Vampires as long as she exists. But should a vampire queen die her nest save the pureblood vampires are turned back to humans.

Wiccan Vampires- The Vampires are created by the Mikaelsons. They are the best versions but there are fewer of this type of vampire.

Hierarchy of Heaven Cupid, Virtues, Principles, Seraphs, Malachi, Seraphim, Throne, Dominion, Archangels.

Hierarchy of Hell Imps ( Workers), Foot Soldiers, Squires, Knights, Barons ( The king of the crossroads, War, Market, etc are barons), Viscount, Count, Earls, Marquess, Archdemons, Dukes, Archduke, Princes of Hell, Sovereign prince of hell, The Crown Prince of Hell, King.

Cupid can kill IMPs.

Principles can kill Foot soldiers.

Virtues can kill Squires. Minor Pagans

Guardian angels can kill Squires and Knights. Major Pagans

Seraphs can kill Barons and Viscounts. Ruling Generation ( Olympians, Aseir, etc)

Seraphim can kill Counts, Earls, and Primordials.

Thrones can kill Marquis, Archdemons, and Dukes, Hindu Pagans.

Dominion can kill Archdukes and Grand Princes.

The Source

Archangels kill the sovereign.

Nexus at full Power can fight the Archangels save for Amenadiel, Michael, and Lucifer to a standstill.

Amenadiel the Crown Prince.

Avatars combined can match Michael or Lucifer

Michael can kill Lucifer aka King of Hell.

Death

God/Amara

The First

The Colt can kill up to Archdemons.

Shediem can equal Archangels in power and can kill them or be as weak as a Nature Spirit.

Leviathans pack although weaker can kill Archangels.

Cupid can kill IMPs.

They can destroy a building at full power.

Principles can kill Foot soldiers. Nature Spirits/Demigods

They can destroy a street. Nature Spirits using nature can cause more damage.

Low-Level Demon

Virtues can kill Squires. Minor Pagans/Demigods

can destroy 2 Streets.

Mid-Low Level Demon

Guardian angels can kill Squires and Knights. Major Pagans/Demigods,

They Can Destroy a Neighborhood.

High-Low Level Demon

Seraphs can kill Barons and Viscounts. Ruling Generation ( Olympians, Aseir, etc)

They can destroy a Village.

Upper-level Demon

Seraphim can kill Counts, Earls, and Primordials.

They can destroy a large Village.

Mid-Upper level Level Demon

Thrones can kill Marquis, Archdemons, and Dukes.

They can destroy a Large Town.

High-Upper level Demon

Dominion can kill Archdukes and Grand Princes.

They can Destroy a Large City.

The Source

Archangels kill the sovereign.

They Can Destroy a Country.

Nexus

Amenadiel the Crown Prince.

Avatars

He can destroy a Continent.

Michael can kill Lucifer aka King of Hell.

They can destroy Planets.

Hands of God

They can destroy Solar Systems.

Souls- 1 Billion or More

Destroy a Galaxy.

Death

Destroy multiple Galaxies

God/ Amara

Destroy a Universe.

The First

Destroy Multiverses

Whitelighters- They are humans/other creatures turn Angels. Like Angels they are warriors and guides. Seraph to Throne in power. Elders- Humans/other Immortal creatures. Like the Dominion Angels. Dominion Angels in power. They carry weapons making them capable of killing Demons.

Deities:

God, The Darkness, The Empty, Death, Balance, and Nature.

Nature was the first thing to exist from it came Balance.

Nature allowed the circumstances for the creation of The Empty, God, The Darkness, and Death to be created.

To Balance them the Balance created The First.

It took the combined might of the Archangels, God, The Darkness, and Death to Cage the First.

And even that Cage leaks power as only the three made the cage.

The First Corrupted God's Creation of the Shediem and Levithan.

It also created numerous Demons, Hell Dimensions, Hell Gods, Species, and Monsters.

It was the First's power that Corrupted Lucifer more than Samael.

The First doesn't bother the Empty as it only wants to sleep and hold the dead essences of Pagans, Gods, Angels, Demons, and Souls.

Magic was born from the leftover energy let out by God, The Darkness, Death, and The First whenever they used their immense energy.

Nature instead of letting the power be drawn back gathered it forming Magic.

Magic, therefore, is the child of Nature.

The Pagans are children of Magic given formed and domains by Nature.

Because Pagans are the Children of Magic they are mostly Immortal unless their sources of power dry up ( Their sources are their Godhood and Prayers. Drying up is them using all the power inside them before it'll regrow.)

Because of that Pagans are Arrogant beings and many break Nature's laws believing they can.

It's why only the Greeks connected themselves to an idea.

The Norse connected themselves to Nature itself.

The Romans merged with their Greek Aspects.

And the Egyptian Gods connected themselves to Magic.

Doing that makes them pseudo-Immortal as they can lose their physical form but heal in Tartarus and then return and they use it to create their laws they call the Ancient Laws to keep themselves from messing with Nature.

The Gods not connected to that survive on Prayer and Blood.

Powers of the originals before and after Slias's death

Each Original has 1 Life before Silas

Each Original can die and be healed from either Dagger or Stake 7 times each. Before it sticks.

Super Strength- The Originals are capable of Lifting an Elephant with ease. His limit is 10,000 Pounds.

Super Speed: The Originals are considered much faster than most supernatural species seen thus far. The Originals are capable of running at 3000 MPH. ( Klaus 4000 MPH)

Super Reflexes: The original reflexes allow him to dodge a Sword within an atom second away.

Super Agility: The Originals possess more superhuman agility, flexibility, and dexterity than any known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.

Super Senses: The Originals have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.

Super Durability: The Originals can take far more trauma than any other supernatural species. No Original vampire has ever been dismembered, decapitated, or had their heart removed, nor has anyone attempted this, implying that their durability may be close to invincibility.

Danger Sense- Vampires can sense Danger a Min ahead of time like Spiderman but from further away. The Originals 4 Mins.

Weather Manipulation- Vampires can Control the Weather and even Summon powerful Storms or mist that could hide them. '

Telekinesis ( Kol)- Kol can lift up to 6000 Pounds with his mind.

Sinner's Sight-( Finn)- Finn can see Souls and based on them know their worst actions and crimes.

Desire Allure ( Rebekah)- Can intensify her beauty and create an Aura that can seduce anyone only defense is those with a stronger will than her.

Animal Summoning ( Klaus)- Any Animal can feel the originals and some like Bats, Wolves, Ravens, Crows, etc can be summoned and they would obey him.

Elemental Manipulation- All Non-Originals can control one Element at age 100. The Originals can control them all.

( Light, Darkness, Life, Death, Shadows, Metal, Gravity, Fire, Water, Earth, Air, Blood, and Lightning.

Only the Originals can increase or negate Gravity in an area every other vampire with Gravity as their elements can only do so for themselves.)

Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulating Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.

Shapeshifting- Originals can Shapeshift into Ravens, Crows, and Wolf.

Necromancy- Originals can summon the souls of the dead and speak from them. If he creates a Golem or can even force the soul to possess dead bodies. That soul is revived and the body will shift to the body the Soul had or would have in its Prime. Takes the equivalent of 100 Humans to revive one soul and the equivalent of 10 Humans for One Animal soul.

(Klaus)Werewolf Form- Klaus has a Werewolf side which when unleashed either by turning or any other way like a true face increases his powers by 5x.

True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.

Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.

Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Agetheirs Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.

Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.

Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oak while being Descciated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.

Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.

Emotional Control: They have a limited degree of control over their own emotions though it has been stated that this control fades over time.

Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.

Animal Compulsion: All Animals Can be Compelled by Vampires.

( Klaus) Animal Empathy: Klaus/Hybrids can understand and speak to all animals.

Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.

Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams. Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.

(Klaus) Hybrid Venom- He has Venom which can kill any Kind of Immortal save those stronger than him. This can spit onto Objects which absorb the venom or anything. On humans, it's like fire. This Venom has the power to Enthrall even the Originals.

Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…

Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.

Superhuman Endurance: Vampires can take large amounts of injury from their enemies.

Superhuman Stamina: Vampires can stay physically active longer than any human.

Conventional Harm Immunity: Vampires are immune to conventional means of harm.

Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.

Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.

Sire Line: Any Vampires born from his Line originals can command, sense, and even Summon. The Original's death will end all of his lines. If the Line is broken their power and Knowledge become his

Blood Sorting: The ability to absorb and read memories through the draining of blood.

Blood Draining: The power to gain power through blood.

Wall Crawling: The power to Cling and Walk on walls similar to bats by having contact with her skin: she did this when she jumped from the building and clung to the wall to escape from one of the IPU soldiers.

Sensory Synchronization: Can perceive their surroundings through sounds like a bat.

Resurrection: Through applying their blood directly to another heart. The Originals and only the Originals can revive anyone or anything.

Living Seed: Any Vampire with the blood of the can have children with any species.

Werewolves/Hybrids gained the Powers:

Power Stealing is an ability possessed by certain supernatural and unnatural creatures to steal the powers of another, a process that is typically fatal, though surviving it is not impossible. This ability is most commonly utilized by Werewolves, as they traditionally become Alphas by stealing the power of another. When a supernatural creature steals the powers of another, their eyes usually glow even more brightly than normal to indicate the rush of power they have received; this can also be accompanied by a change in eye color to reflect a new status or species, such as a Beta Werewolf's eyes turning from gold or blue to red upon becoming an Alpha.

Super Strength: Werewolves possess superhuman levels of strength that allow them to break through chains and deadbolt locks, punch through brick and marble walls, and throw grown men across a room with ease. Werewolves have been seen using their strength to snap a person's neck with one hand, flipping overturned vehicles back on their wheels, and bending rebar with their bare hands to use as weapons.

Super Speed: Werewolves can run much faster than even the most athletic human beings, being able to keep up with vehicles such as motorcycles that are driving at top speeds. They can also run on all fours (hands and feet) in both human and Werewolf forms.

Super Agility/Reflexes: Werewolves possess supernaturally enhanced agility and reflexes that allow them to leap very high and across large distances, jump from several stories up and land lightly on their feet, and perform a multitude of acrobatic, gymnastic, and martial feats such as flips, handsprings, and spinning kicks. They can also process moving objects much better than humans can, allowing them to catch projectiles in mid-air and dodge speeding bullets before they can be hit. Their use of this power is usually instinctive, and newly turned Werewolves have been seen performing impressive gymnastic routines with no training.

Super Durability: Though Werewolves can still sustain open wounds like any other creature, they are much more durable to blunt force trauma than regular humans, allowing them to be thrown through walls and fall from tall heights without fatal injury. They can also endure much more physical damage for much longer than an ordinary human, as Werewolves have been known to fight through dozens of gunshot wounds, stab wounds, burns, and broken bones that would normally hinder a regular person.

Super Senses: Werewolves, like their wolf counterparts, have extremely sensitive senses of sight, hearing, and smell. They can see in total darkness and across large distances with great clarity, track scents for up to several miles, and hear whispered conversations across great distances and from outside of buildings with ease. Using their sense of smell in particular they can interpret the chemosignals that indicate identity and emotional states, a skill that, with practice, can be developed to the point of a supernatural sense of empathy; it has also been revealed that Werewolves can even sense sexual desire through scent. These abilities help Werewolves fight at night, hear approaching enemies, and locate missing people by scent. A Werewolf's glowing eyes can also be used to see mystical or supernatural phenomena that cannot be perceived by human eyes, such as a Nemeton, or a Kitsune's aura.

Accelerated Healing: Werewolves possess an extraordinarily enhanced healing factor that allows them to heal from most mild to moderate wounds within moments. They have been shown to heal quickly from gunshots, stab wounds through the chest, abdomen, and extremities, and broken arms, legs, and spines, though most cannot heal from a broken neck; while varying among different ranks of Werewolves, broken bones can usually heal instantly after they've been reset, and depending on the severity, stab wounds, and gunshots can usually resolve themselves in minutes to hours based on how deep the wounds are and whether or not vital organs were damaged in the process. Werewolves are also immune to the majority of human illnesses and conditions such as colds, cancer, epilepsy, asthma, etc. For this reason, they cannot get high on drugs or drunk on alcohol—because the "high" is technically caused by the substance inflicting some kind of damage on the body, the Werewolf can heal this damage faster than the effects can be felt. The only toxic substances that Werewolves are not immune to are wolfsbane, mistletoe, and the modified canine distemper virus that was specifically designed to kill supernatural creatures. They are also vulnerable to the paralytic effects of Kanima venom, though, with concentration, their accelerated healing ability will allow them to process the toxin and overcome its effects much more quickly than a normal human.

Longevity: Because a Werewolf's rapid cellular healing prevents them from contracting any human illness or condition and replaces aging cells at a constant rate, Werewolves have a tremendously extended lifespan. They can live up to 500 years before they feel their bones start the process of old age. It takes 600 years before they have the body of a 100-year-old human.

Shapeshifting: Werewolves can shape their features into that of a partially lupine form, which involves glowing eyes, fangs, claws, a ridged brow, pointed ears, and large sideburns. With practice, Werewolves can learn how to only transform a few selective features as needed, such as only extending their claws to cut something, their fangs to bite something, or simply making their eyes glow to enhance their eyesight or display their supernatural nature.

Advanced Shapeshifting: Some Werewolves, typically Alphas (though occasionally Betas and Omegas as well), can shapeshift into more animalistic forms, such as transforming into a full wolf, or a more bestial humanoid form.

Pain Absorption: Werewolves can absorb pain from animals, humans, and other creatures through tactile contact. This is usually done by touching the person who is in pain, or the injured body part and drawing the pain into themselves, which manifests as the Werewolf's veins darkening as their body processes it. Initially, a Werewolf can only essentially "take the edge off" of a person's pain level, but with practice, they can eventually learn to take it completely.

Memory Manipulation Ritual: All Werewolves technically can perform a memory-sharing ritual, but it is most commonly performed by Alphas due to the level of control and practice required to avoid harm or death toward the target. By sticking their claws into the back of a person's neck, they can view the person's memories, share their memories with the target, or even suppress or remove memories entirely.

Animal Instincts: Werewolves are apex predators, and, as such, they can assert dominance over other animals such as dogs, cats, and deer. They can use this ability to force them to be quiet leave the area, or stand down if they are acting aggressively. As a result, these animals can often be frightened by the presence of Werewolves. They also have natural animal instincts that allow them to think as true animals do, though some Werewolves are more in tune with these instincts than others.

Wolf Form: When in Wolf Form everything gets 10x stronger.

Wolf Sensing: Wolves can sense a wolf a mile away.

Unique Alpha powers

Merging: Alpha twins have shown the ability to merge into one Super-Wolf. However, this ability was unique to the twins themselves as no other Alpha has this ability. (It's this ability that'll merge Klaus's two wolves)

Healing: Alpha Werewolves can perform a ritual to heal others, but at the cost of losing the spark of power that makes them Alphas, to begin with, demoting them back to Beta or Omega status. ( For Klaus and only Klaus's bloodline it'll only make him slightly weaker.)

Power Granting: Alphas can turn regular humans into Werewolves by biting them (or, in some rare cases, by scratching them very deeply with their claws). However, this transformation is not always successful, and depending on the condition of the human, there is a risk that they could die instead of becoming a Werewolf. It is also possible that an Alpha bite or scratch can cause a human to turn into a different kind of creature, such as a Kanima or Werejaguar.

Alpha Roar: Alphas can roar so powerfully that they can scare away weaker creatures and force Betas and Omegas to submit, transform into their Werewolf forms, or return to their human forms. This roar can also empower the members of their pack, allowing them to fight through torture, serious injuries, or other painful experiences enough to access their powers, which are often weakened or inaccessible when the Werewolf is in extreme pain. This was demonstrated when Scott's roar allowed Isaac to transform enough to break the coyote trap on his ankle, ("More Bad Than Good") and allowed Liam to fight through the taser he was being injured with to defeat the Eichen House orderlies attacking him. ("Amplification")

Healing Disruption: Alphas possess a mystical energy that causes injuries they inflict on lower-ranking supernatural creatures with accelerated healing abilities to take much longer to heal than a normal wound would.

Wolf Location: Alphas possess the ability to sense dormant wolves.

Powers unique to Klaus and Ansel

Wolf Knowledge: The two shall have all knowledge of Wolf Kind.

Wolf Echolation: Klaus and Ansel can hear and feel the vibrations in the air and earth within 100 ft around them.

Weaknesses

Blood- The Amount of blood in a Vampire's system controls and limits how much power someone can use but a Vampire can only have up to 50 Humans' worth of blood before they get Blood Drunk or High.

Female Vampire Pregnancy- During Pregnancy a Vampire requires at least 50 Humans' worth of blood per day and the equal of 4 Humans' worth of food or they start getting weak.

Broken Neck: Breaking an Upgraded Original neck will not kill them, but it will render them unconscious.

Desiccation: Being completely drained of blood will cause an Original to desiccate like any other vampire, losing most of its strength and limiting its ability to move. The desiccated beast will appear as a corpse and can only start functioning again once they feed on blood.

Invitation: To enter any house owned by humans Originals must be invited by a member of the family that owns the house. Once invited the vampire cannot be uninvited, only if ownership of the house is changed can they be removed until re-invited. If a vampire lives in a house, other vampires can enter freely and if a vampire is in the house without being invited in it will become disoriented and will begin to suffocate. Lords and Scion can enter the houses of their Vassals without Invitation.

Magic: Originals are susceptible to the powers of witchcraft. A witch with enough magical power at their disposal could harm her. Magic can also be used to trap an Original through the use of boundary spells, and magic can also be used to desiccate them.

Trauma: Minor physical injuries such as gunshots, stab wounds, and broken bones will cause an Upgraded Original pain and may also slow them down.

Sunlight: Sunlight will irritate them.

Wood: A wooden stake through the heart will cause pain and weaken it by 40% until removal.

Vervain( For all save Klaus and Hybrids): This can weaken and cause immunity to all Mental powers of a vampire

Wolfsbane ( For Klaus and Hybrids): This stops a Hybrid's mental Powers.

Vervain/Wolfsbane: Combined this will weaken all hybrids.

White Oak: White Oak stabbed into the heart will kill an original.

Children of Vampires

Depending upon the race of the father/mother the Child of the Vampire will receive either all of the Vampiric Power or half.

Damphir our the children of Humans and Vampires they have all the Powers of Vampires including healing but they are easier to Kill in that all the ways that would kill a human as long as the wound is Lethal would kill them.

Damphir will live 300 years unless they are turned in which case they are equal to a vampire at 400 years old at the start.

Harry's Powers

Nigh-Omnipotence - As the son of a primordial being and the eldest and most powerful member of the Four Horsemen of the Apocalypse, Harry can do almost anything that he desires, possessing a great deal of near-infinite supernatural power.

Conjuration- Harry is able to conjure anything he desires.

Enchantment- As the Archangel of Enchantment he can grant any ability or desire to an Object, Person, or Animal.

Wizarding Magic- As the Archangel of Wizarding Magic, he can use Wand Magic in any way he desires as long as he has the Knowledge, Intent, Will, and Power to do so. He can also grant Magical Cores to anyone or anything. Plus, he's able to create any creature of magic through his magic.

Crafting- Harry with the right Materials and Knowledge can craft anything he desires.

Artifice Manipulation- Harry has an Instinctive knowledge of Creation, Forging, and Making.

Biokinesis- Harry can control an Organism's Biology allowing him to control everything from the Age to the Sexual Desires of an Object.

Death Command- Harry is the Lord of All Death and Afterlife Immortals from Gods to Reapers. Only his father is above him.

Afterlife Manipulation- Harry can create, control, manipulate, and destroy any plane that can or is currently being used as a plane of an afterlife.

Curse Negation - Harry is able to negate any curse save those of god-level power.

Resurrection - As Harry is the son of the literally the bringer of death, Death could resurrect all forms of life back to any state he so desired.

Mind Manipulation - Harry is able to mess with the minds of anyone or anything.

Teleportation - He could teleport himself anywhere in the universe instantly.

Apporting - Harry is able to summon anything he desires to his hand from anywhere.

Tactile Necrokinesis - As the Son of the personification of death itself, he could instantly kill anything or anyone by touch in this manner, ranging from bacteria to God.

Invisibility - Like his Father, Harry can only be seen when he wants to be seen.

Supernatural Perception - He could see invisible entities and perceive supernatural beings in vessels.

Terrakinesis - Harry can rumble entire rooms to any magnitude he desires

Weather Manipulation- Harry can control the Weather to a slightly lesser extent than his father who can do so globally while Harry can only do so by Country.

Thermokinesis- Harry can control Temperature allowing him to control fire and ice and use them in any way desired. He can even freeze the air.

Reality Warping - Death's power has been shown to have an influence on the universe itself. He was able to create another eclipse right after the previous one on command. Harry can as well.

Soul Manipulation- As the Son of Death, Harry has Nigh-Unlimted control over Souls allowing him to do anything he desires to souls.

Immortality - As the Son of Death he is immune to any manner of death, except by his Father's scythe and his Weapon. As

Invulnerability - As the son of a being he's both a Horseman and a fundamental driving force. He like Death is exempt from physical harm and pain and can't be physically destroyed in any manner, except by either his father's Scythe or his own weapon.[2]

Nigh-Omniscience - Death had an almost absolute awareness of the universe that exceeded that of the archangels and was only rivaled by God.[13] Death was well aware that Sam suffered from hallucinations, whereas Dean and Bobby were unaware. As his his son he is just under him in Nigh-Omnisciene.

Precognition - Death stated that he could sense when he was going to reap someone. Harry can sense it too.

Cosmic Awareness (formerly) - Harry can hear prayer said by Humanity, Angels, and Demons.

Clairsentience - Harry can sense any being location unless hidden by God-Level Wards.

Astral Perception - Harry can perceive the true form of beings invisible to the human eye.

Localization - As an Archangel, Harry is able to track and locate beings.

Soul Channeling/Soul Absorption - Harry possesses the knowledge to draw power from a soul to boost his own powers.

Astral Projection - Harry is able to display his full wings in a flash of white light.

Chronokinesis - Harry possesses the power to travel backwards and forwards in time.

Exorcism - With just a snap of his fingers, Harry is able to exorcise a demon back to Hell, a Soul up to Heaven, Limbo, Purgatory, or Hell, and send an Angel of any kind back to Heaven.

Energy Blasts - Harry can throw blasts of energy capable of destroying a small planets.

Elemental Control - Harry can control the temperature, electrical fields, and the elements themselves to an immense degree, enough to cause natural disasters, either willingly or simply due to his mere presence.

Flight - Harry has wings. He can fly faster than light.

Healing - Harry can heal physical injuries and restore people to optimal physical health,

Power Negation - Harry can prevent lesser supernatural creatures from using their powers,

Resurrection - Harry can resurrect the dead he just prefers equal exchange.

Shapeshifting - Harry has no set form he looks how he wants to look.

Smiting - Like all angels, Harry can Smite for Harry its disintegration based up to and even allows him to destroy grace and souls.

Super Stamina - Being an archangel, Harry has unlimited stamina, never requiring sleep, food, water, oxygen, and never tiring.

Super Strength - As the First Son of Death, Harry has the power to overcome everything save God, The Darkness, Death, and Michael. Michael is his equal in Strength, Speed, and Senses

Telekinesis - Harry can move objects and beings around with his mind with great ease.

Empathy - Harry can read the emotions of others through their soul.

Dream Walking - Harry has the ability to enter a person's dreams.

Mental Projection - He can communicate to anyone or anything through his mind.

Power Granting- Able to Grant Powers and Abilities to others. Even powers he does not couldn't possess.

Power Absorption- Able to absorb the power and abilities of anyone or anything he kills.

Power Extraction- Able to Extract powers and abilities from others.

Powers gained from Power Absorption

Absorption - The ability to trap a being or object inside an artifact.

Advanced Electrokinesis - An advanced form of Electrokinesis that allows the user to shoot extremely powerful beam-like blasts of pure electricity.

Advanced Fire Throwing - An advanced form of Fire Throwing that allows the user to shoot a beam of highly concentrated, torch-like fire.

Aerokinesis - The elemental ability to create, control and manipulate the air and wind.

Age Shifting - The ability to accelerate or reverse the aging process; to become young.

Banishing - The ability to cast someone out and forbid them from returning.

Calling - The ability to call or summon inanimate objects into one's hand at will.

Channeling - The ability to take control of and use the powers of others.

Clairaudience - The ability to hear what people outside the natural hearing range are saying inside one's mind.

Cloaking - The ability to make someone invisible and unable to be detected.

Cloning - The ability to duplicate oneself.

Crushing - The power to surround an object or power with a force that ultimately squashes it.

Cursing - The ability to enchant an object or person, and produce highly negative effects.

Dark Wisping - A form of teleportation used by an Angel of Death who betray him.

Electrokinesis - The elemental ability to control and generate electricity and throw lightning.

Energy Ball - The ability to throw balls of magical energy.

Energy Beam - The ability to shoot deadly beams of energy.

Energy Blast - The ability to shoot a powerful wave of kinetic energy, a wave of pure energy.

Energy Bolt - The ability to throw bolts of energy similar to Light Dart and Laser Bolt.

Energy Magic - The ability to project energy and shape and manipulate it in various forms as desired.

Energy Sparks - The ability to shoot beams of energy sparks capable of vanquishing beings.

Energy Waves - The ability to send enormous destructive waves of energy.

Fear Amplification - The ability to amplify another being's fear.

Fear Projection - A powerful ability to project others' fears to reality. It is associated with Fear Amplification.

Fear Reading - A powerful ability to read and sense others' fears. Fireball - The ability to generate balls of fire.

Fire Breathing - The ability to emit fire from one's mouth.

Fire Throwing - The ability to throw streams of fire from the hands.

Flaming - A fire-based form of teleportation, mostly used by upper-level demons.

Force Blast - The ability to generate blasts of force that sends the target flying through the air.

Force Field - The ability to control a shield of great amount of concentrated force.

Glamouring - The ability to change appearance to look like another person by creating an illusion around the user.

High Resistance - The ability to survive otherwise lethal attacks from physical and magical harm.

Illusion Casting - The ability to create illusions that alter the victim's senses and perception of his/her surroundings.

Incineration - The ability to kill someone by setting him on fire.

Intangibility - The ability to render one's body intangible, allowing them to pass through solid objects.

Life Draining - The ability to drain the life force out of someone.

Life Link - The ability to connect one's life with another.

Molecular Combustion - The ability to speed up molecules to the point where they combust.

Molecular Dispersion - The ability to utterly destroy an object or being by ripping it apart on a molecular level.

Necrokinesis - The ability to cause instant death without an apparent cause.

Necromancy - The ability to manipulate death, spirits, and the Undead.

Omnilingualism - The ability to understand and speak any language without extensive training.

Particle Swarm - The power to fire a swarm of burning particles that can vanquish the victim.

Portal Creation - The ability to open portals to parallel worlds, dimensions, or planes.

Possession - The ability to control living beings by entering their body.

Potion Brewing - The ability to make potions.

Projection - The ability to project a desire to reality

Projective Invisibility - The ability to make people and objects invisible.

Reconstitution - The ability to be reformed again after being vanquished.

Regeneration - The ability to heal rapidly from any injury; the rate of recovery depends on how strong the user is.

Reconstitution - The ability to be reformed again after being vanquished.

Regeneration - The ability to heal rapidly from any injury; the rate of recovery depends on how strong the user is.

Soul Absorption - The ability to absorb the souls of the dead.

Soul Blasting - The ability to fire a blast of lightning-like energy that can extract the souls of other beings.

Soul Containment - The ability to contain souls of the dead in Crystals, balls of white energy, or fire.

Spirit Dominion - The ability to have control over spirits.

Suggestion - The ability to plant thoughts into the mind of another, bending them to your will.

Summoning - The ability to conjure a being into the user's vicinity.

Technopathy - The ability to control and manipulate technology.

Thermal Ball - The rare ability to create purple balls comprised of highly concentrated thermal energy.

Thermal Blast - The ability to fire powerful blasts of thermal energy from the hands.

Thermokinesis - The ability to manipulate temperature.

Thermovariance - The ability to increase blood temperature to a boiling point.

Transformation - The ability to manipulate reality and transform organic and non-organic objects according to ones desires.

Transmogrification - The ability that allows the user to alter their form into inanimate objects.

Transmutation - The ability to turn one form of matter into another.

Zoolingualism - The power to understand animals.

All other Kills was guided into the powers he already had.