Hello again everyone! Our next set of Nintendo Characters hail from The Legend of Zelda which includes Lana from Hyrule Warriors, Tetra from Wind Waker and Ghirahim from Skyward Sword, our first Assist Trophy character in this story, joining the roster!
Tetra is an interesting choice sense she was one of the "Forbidden Seven", seven characters who's incomplete files were found in Super Smash Bros. were found, two of those being Toon Zelda and Tetra. So, why not give Tetra her own spot alongside Hyrule Warriors Tritagonist Lana and Skyward Sword Antagonist Ghirahim.
No new Home Stages and Assist Trophies this time!
Note, Tetra and Ghirahim DO have Trophy Descriptions in the Smash games, so I will post their Trophy Description in their Description Bios.
With that, let's begin!
Lana
Origin: Hyrule Warriors
Description: An energetic and straightforward sorceress who hails from the same tribe as Cia, The Dark Sorceress. She personally leads a regimen of soldiers, known as a band of resistance fighters, into Faron Woods in order to counter the onslaught of Cia's army. She is knowledgeable about spells, monsters, and using spells on monsters.
Upon encountering Link, Impa and Sheik during her campaign in the Faron Woods, she joins the Hyrulean Forces to confront Cia in order to stop her wicked schemes.
Japanese VA: Minako Kotobuki
Statistics
Number of Jumps: 2
Wall Jump: Yes
Wall Cling: No
Crawl: No
Weight Class: Medium
Intro Animation: Lana kneels as her spell book comes into her hand, standing up as her spell book absorbs the scattered pages around her before she gets into her fighting stance.
Series Logo: The Triforce.
Special Attacks
Neutral Special: Lighting Strike - Summons down a bolt of lighting. Lana can charge up to summon three bolts of lightning. Once fully charged, Lana will hold the charge until the Neutral Special is activated again.
Side Special: Cube Roll - Lana summons a white cube before jumping on it and riding it a for five steps, damaging anyone in the way. When she jumps off of the fifth step, the cube emits a small wave that damages any nearby enemies.
Up Special: Summoning Gate - Creates a Summoning Portal below her befroe leaping out of a new portal in the air. Anyone touching the sphere portal above Lana takes damage. Also functions as a vertical recovery move to get back on the stage.
Down Special: Deku Slingshot - Uses the Deku Spear to summon a slingshot and fire a Deku nut forward.
Final Smash: Focus Spirit - Lana sends out a Summoning Gate Portal Gear and if it manages to capture one or more opponents, a cutscene plays where Lana creates six magic walls, then wall-jumps between them, damaging enemies along the way. When she reaches the end, she turns to face the walls and destroys them, damaging the enemies caught inside and nearby. Afterward, Lana then creates a magic ball in her hand and then slams it at the ground. She gives a short victory pose to the screen as she lands before it cuts back to the stage back to the battle. This will deal heavy damage and knockback or will instant kill an opponent if they're over 100% Damage.
Standard Attacks
Jab: Attacks with thress streams of oages before unleashing a burst of pages on the opponent as Lana jumps away.
Forward Tilt: Leaps forward with a stream of pages.
Up Tilt: Sweaps a stream of pages above her head.
Down Tilt: Swirls a stream of pages around her from below.
Dash Attack: Does a spin with a stream of pages surronding her.
Aerial Attacks
Neutral: Swings the Deku Spear forward.
Forward: Shoots a water ball with the Deku Spear.
Back: Shoots a gust of wind with the Deku Leaf.
Up: Spins the Deku Spear abover her head.
Down: Shoots and icicle below her with the Deku Spear.
Smash Attacks
Forward Smash: Has her palm open as she rushes toward a slab she summons, hitting the opponent and destroying the slab.
Up Smash: Summons and electrified slab from the ground upward.
Down Smash: Slams two slabs together as Lana dodges away.
Grab and Throws
Pummel: Kicks her opponent repeatedly.
Forward Throw: Uses the Summoning Gate to summon a fire breathing monster to launch the opponent.
Back Throw: Does a dance around the opponent she summons a giant Cucco to charge the opponent.
Up Throw: Summons a plant like monster to rise and throw the opponent while Lana dances away.
Down Throw: Summons a spider like monster to jump and slam on the opponent.
Taunts
Up Taunt: A Cucco appears with Lana petting it before it leaves.
Side Taunt: Spins around and winks at the opponent.
Down Taunt: Lana strikes a cute pose.
Colors
Appearance: Lana wears a blue tubetop with white and gold detached sleves, a white side cape on her right shoulder, a white skirt with white leggings with blue boots. She also wears her hair in a right side ponytail with a navy blue hairclip with feathers.
Color 1: Defualt Colors
Color 2: Twilight (Green Outfit and Blue Cape)
Color 3: Boss Form (Red tubetop, orange skirt, yellow sleeves, leggings and cape)
Color 4: Great Sea (Red tubetop and sleeves, pink leggings, a pink/red skirt, a green cape and green hair)
Color 5: Lorule (Pink tubetop, white skirt, cape, leggings and sleeves with blonde hair)
Color 6: Dark Lana (Black Colors, black skin and red eyes)
Costume 2: Guardian of Time - Lana has lavender hair with a two pointed hat with a blue gem in the middle of the hat. She wears a short white dress with sleeves and feathers, a purple pendant around her neck, a bracelet on her left wrist, lavender stockings with white and lavender shoes.
Costume 3: Skull Kid Outfit - Lana has Majora's mask, the Skull Kid's hat, a orange shirt with a green collar, green shorts, a brown circle shaped belt, green fingerless gloves, and orange pointy shoes.
Victory Poses
Victory Theme: The Hyrule Warriors Victory Theme plays.
Victory Pose 1: Lana summons three spheres of magic that converge before she closes her spell book, making the spell dissipate before placing a hand on her hip and giggles.
Victory Pose 2: The Great Deku Tree sprouts from the ground as Lana lands on it's branch and smiles as she places a hand on the Tree's trunk.
Victory Pose 3: As Lana pets a Cucco, the Summoning Gate summons a bunch of Cuccos as Lana begins to run away from the swarm. Even as the Results come up, Lana continues to run away from them in a similar manner to Joker's Victory Animations.
Tetra
Origin: The Legend of Zelda: The Wind Waker
Description: A wild young girl who leads a pirate crew. She meets Link in the forest of Outset Island and, at first, isn't very impressed. After witnessing his determination to save his sister, though, she slowly grows more inclined to help him. Eventually, they travel to a ruined land beneath the sea, where Tetra discovers a suprising secret...
Japanese VA: Hikari Tachibana
Statistics
Number of Jumps: 2
Wall Jump: Yes
Wall Cling: Yes
Crawl: Yes
Weight Class: Light
Intro Animation: Tetra rides in on a barrel as she jumps off and pulls out her gun and cutlass upon landing.
Series Logo: The Triforce.
Special Attacks
Neutral Special: Flintlock Fire - Tetra fires a shot from her flintlock pistol. There is a three second dely before Tetra can fire again.
Side Special: Hydro Burst - Tetra charges up and unleashs a burst of water, acting as an offensive and defensive move. Once fully charged, Tetra will hold onto it until the Side Special is activated again.
Up Special: Spin Attack - Like with Link, Young Link and Toon Link, Tetra will perform a spin attack in a circle and can also be performed in the air. Also functions as a vertical recovery move to get back on the stage.
Down Special: Hydro Shot - Tetra fires a boiling puddle of water on the ground. The intial blast causes damage, but the opponent will receive gradutal damage the longer they wait in the puddle. The puddle vanishes after five seconds or when Tetra fires a new one.
Final Smash: Light Arrow - Tetra will fire off three Water shots forming a bubble of water. Anyone from one to three opponents caught in it will be captured and held in place. Tetra will then pull out a bow and fire off a Light Arrow, eithier dealing heavy damage and knockback or instant kill the opponent if they're over 100% Damage. Additionally, any foe in the way of the water bubble and Light Arrow will also be hit.
Standard Attacks
Jab: Performs two diagonal sword slashes before performing a spin attack that hits four times.
Forward Tilt: Performs a downward slash.
Up Tilt: Performs an upward slash.
Down Tilt: Performs a downward diagonal slash.
Dash Attack: Tetra unleashes a flurry of sword slashes.
Aerial Attacks
Neutral: Performs a somersault slash.
Forward: Slashes forward.
Back: Thrusts her cutlass behind her.
Up: Fires a short pistol shot above her.
Down: Stabs the ground downward. Be careful or the sudden downward strike will cause you to fall of the stage.
Smash Attacks
Forward Smash: Does a lunging slash.
Up Smash: Jumps and does a cutlass flurry.
Down Smash: Fires a barrage of bullets downward.
Grab and Throws
Pummel: Repeatedly hits the opponent with her pistol.
Forward Throw: Shoots the opponent point blank.
Back Throw: Leaps over the opponent and shoots them.
Up Throw: Knocks the opponent upward and shoots them three times before slashing them.
Down Throw: Knocks them down and shoots a water bullet at them, sending them up in a geyser.
Taunts
Up Taunt: Sheaths her cutlass and winks at the opponent.
Side Taunt: Spins her pistol around with confidence.
Down Taunt: Performs a coupld of pratice slashes with her cutlass. It can cause small damge if near an opponent.
Colors
Appearance: Tetra wears a light purple shirt with a sleeveless dark blue vest, white pants tied by a red sash belt, a red bandana around her neck, a pair of sandals and wears white wraps around her wrists.
Color 1: Default Colors
Color 2: Koholint (Black Hair, white shirt, orange vest, red bandana and sash belt, and
Color 3: Grand Travels (Black Hair, Dark Green shirt and pants, light green vest, orange bandana and yellow sash belt)
Color 4: Great Sea (Light Orange and White stripped shirt, red vest, blue bandana, black sash belt and green pants)
Color 5: Wind Waker (White Shirt, Light Pink Bandana and Pants, Pink Vest and Yellow Sash Belt)
Color 6: King of Red Lions (White Hair, Light Blue Shirt, Red Vest, Gold Bandana, Brown Sash Belt and White Pants)
Color 7: Stone Tetra (Monochrome colors)
Color 8: Dark Tetra (Black colors, black skin and red eyes)
Victory Poses
Victory Theme: The Legend of Zelda Victory Theme. The Chest Open and Item Get Theme plays for her Second Victory Pose instead.
Victory Pose 1: The Barrel Launcher sends a barrel out as Tetra rides in it with an adventurous smile on her face as Tetra jumps out and places her hands on her hips.
Victory Pose 2: Tetra opens up a treasure chest and after she reaches in, she turns around holding up a Gold Rupee or a Heart Container with a smile and a wink.
Victory Pose 3: Twirls her gun around four times before throwing it upward as she catches her cutlass and sheathes while her gun lands onto the back of her vest. She than smiles and winks at the screen.
Ghirahim
Origin: The Legend of Zelda: Skyward Sword
Description: Link encounters Ghirahim repeatedly during his adventure. Extremely confident, he encourages Link to use his title, Lord Ghirahim, when they first meet. Is he truly powerful, or does he use eloquent words to distract you and gain an advantage?
Japanese VA: Anri Katsu
Statistics
Number of Jumps: 2
Wall Jump: Yes
Wall Cling: Yes
Crawl: No
Weight Class: Medium
Intro Animation: Ghirahim teleports in and summons his sword as he gets into his fighting stance.
Series Logo: The Triforce.
Special Attacks
Neutral Special: Dagger Throw - Ghirahim throws forward a dagger. If the dagger hits an enemy, Ghirahim and the opponent will be connected with a red thread, which lasts for approximately ten seconds or until Ghirahim is hit. Ghirahim's damage output against the connected enemy is boosted while the red thread is in effect.
Side Special: Flame Slash - Ghirahim raises his sword skyward and charges it with energy, and then does a horizontal slash which sends a fiery energy wave forward like a discus.
Up Special: Magic Platform - Ghirahim rises himself up on a platform, functioning as his vertical recovery move. Pressing the Special Button again while on the platform will cause Ghirahim to slam down onto the ground with his fists, creating a dark shockwave of energy. Make sure not to do this over a pit.
Down Special: Magic Trap - Ghirahim does a silly dance in front of a magic circle on the ground. If an opponent steps on the circle, they will be frozen in place.
Final Smash: Sword of Demise - Ghirahim summons his broadsword and performs a downward slash. Any opponent caught in it will lead to a cutscene where Ghirahim traps the opponent inside a semi-spherical barrier in front of him. He then summons swords that proceeds to bombard the opponents inside the barrier with a flurry of strikes. He finishes by Demise sword form and then flies into the ground with a sword-plant, blowing up his opponents. This will deal heavy damage and knockback or will instant kill an opponent if they're over 100% Damage.
Standard Attacks
Jab: Does three sword strikes before doing a single dual slash and stirkes the ground afterward.
Forward Tilt: Stabs forward
Up Tilt: Does an upward slash.
Down Tilt: Kicks the opponent.
Dash Attack: Does a shadow powered lunge stab.
Aerial Attacks
Neutral: Spins around with his sword.
Forward: Swings his sword forward.
Back: Arches back to stab the opponent.
Up: Snaps his fingers above him.
Down: Stomps on the opponent. Be careful or the sudden downward strike will cause you to fall of the stage.
Smash Attacks
Forward Smash: Snaps his fingers in front of his opponent.
Up Smash: Performs an uprising kick.
Down Smash: Stabs the ground creating a shcokwave.
Grab and Throws
Pummel: Repeatedly hits the opponent with the handle of his sword.
Forward Throw: Performs a three hit rapid sword stab.
Back Throw: Gets behind them before performing a three hit rapid sword stab.
Up Throw: Knocks the opponent into a mgic barrier like ceiling above them.
Down Throw: Leaps up and stabs his sword onto his opponent.
Taunts
Up Taunt: His sword vanishes as he laughs maniacally.
Side Taunt: Points his sword forward while sticking out and wiggling his tongue.
Down Taunt: Bows gracefully.
Colors
Appearance: Ghirahim wears a white, off-shoulder, spandex, sleeveless jumpsuit with diamond-shaped cut-outs all over with an even bigger diamond shaped hole at the chest, white opera style gloves with similar diamond cut outs running up them, two golden bangles on his upper arms a golden belt with a red gem around his waist, a red, forked high-collared cape with a black interior covered with golden diamond motifs closed via gold chain, and a blue diamond earring on his right ear.
Color 1: Default Colors
Color 2: Sword of Demise (His clothes and Cape turn black and red)
Color 3: Kalle Demos (His cape turns purple and clothes turn dark to light blue)
Color 4: Helmaroc King (His clothes and Cape turn dark purple and yellow-green)
Color 5: Prince Richard (His hair turns Dark Blue, his Cape turns pure white and his clothes turn Light Blue)
Color 6: Dark Ghirahim (Black Colors, black skin and red eyes)
Costume 2: Twlight - Ghirahim loses his Cape and wears the Kamaro's Mask.
Color 1: Default Colors
Color 2: His clothes turn black.
Victory Poses
Victory Theme: The Legend of Zelda Victory Theme.
Victory Pose 1: Ghirahim stands with his back turned before making a bunch of dramatic poses before smiling as he licks his lips with his tongue.
Victory Pose 2: Ghirahim stands a distance away with a hand on his hip before he teleports closer and does a flamboyant hair wave before standing there with some chuckling.
Victory Pose 3: Ghirahim stands a distance away with his arms outstretched before he teleports in front of the screen where he sticks and wiggles his tongue out and just grins at the screen afterward.
Trailer
Link and Zelda, Toon Link, Marth, Roy, Pit and Shulk are fighting their way through monsters set by Ganondorf, atop a castle, in an effort to defeat them. The King of Evil laughs maniacally before snapping his fingures to summon forth an ally to aid him. The figure is shadowed until they teleport in front of the heroes and is revealed to be the Sword of Demise, Ghirahim!
GHIRAHIM RISES FROM DARKNESS!
Ghirahim then sticks his tongue out at the heroes as he summons his sword and leaps at them. It then cuts to gameplay, showcasing his sword attacks on Marth before he uses a Magic Platform to go into another stage to battle Shulk, where Ghirahim now uses his specials on Shulk before sending him flying with a Side Smash and then knocks Roy away before grabbing the Smash Ball to use his Final Smash on Pit.
Afterward, the four heroes land right next to Link, Zelda and Toon Link and right when Ghirahim is about to attack again, a barrel crashes into him with a small figure landing right next to Toon Link. Upon looking up, he smiles in delight when the figure is revealed to be Tetra, who winks at her friend.
TETRA HAS SET SAILED!
Tetra then pulls out her cutlass and pistol as Ganondorf jumps down to assist Ghirahim, not willing to let his mortal enemies escape as he prepares to stirke them down with a Warlock Punch, only to punch a White Wall that bounces him away. One more figure lands in front of them and when they turn around, it is revealed to be the White Sorceress, Lana as she strikes a pose.
LANA SHINES A BRIGHT PATH!
Link and Zelda smile upon seeing their old friend as Lana and Tetra charge forth to face Ganondorf and Ghirahim. Lana alongside Link and Zelda battles Ganondorf as Lana uses a variety of moves involving her Book of Sorcery, Deku Staff and Summoning Gate while Tetra and Toon Link battle Ghirahim, with the Pirate Captain showcasing her skills with her cutlass and pistol. When it cuts back to Lana, Link and Zelda femd of Ganondorf as Lana gets the Smash Ball and proceeds to hit the King of Evil while Toon Link throws Ghirahim as Tetra gets her Smash Ball and defeats Ghirahim herself.
Super Smash Bros. Ultimate X Hyrule Warriors
As Ganondorf and Ghirahim fly and crash into the castle with it crumbling, all of the Evil King's monsters dissipate as Lana and Tetra celibate their victory with their original victory animations from Hyrule Warriors as they turn to their allies, including the revived Marth, Roy, Pit and Shulk, with Lana smiling cheerfully and Tetra winking as the Hyrule Warrios Victory Theme plays.
Lana, Tetra and Ghirahim are then added to the Smash Mural.
Palutena's Guidance (Lana)
Pit: "Whoa... who's the cute witch here?"
Palutena: "While she has a charming smile, you should keep your focus on Lana, the White Sorceress."
"She hails from the Kingdom of Hyrule like Link and Zelda."
Pit: "I see. So, which timeline is she from?"
Viridi: "Funny you should mention that. Lana actually doesn't hail from ANY of the three main timelines. The world she hails from is completely unique and exists outside of it."
"However, the three timelines are somhow interconnected with Lana's world is some way."
Pit: "So, there are FOUR timelines?"
Palutena: "Let's keep our focus on Lana. As her title suggests, Lana is a spell caster and therefore can keep you at bay with construct walls and lighting magic."
Viridi: "Lana also utilizes a Deku Staff, perfect for the Forces of Nature! She even has a Summoning Gate to teleport herself and summon monsters to aid her in battle. Lana pretty much can cover a lot of ground with these three different weapons!"
Pit: "That's pretty impressive that she can manage all three weapons likes that. Me, I can only mages one at a time for some reason!"
"Oh and before I forget... what's her connection with Link and Zelda?"
Palutena: "Lana is a close friend and ally of Link and Zelda as they work together to stop her sister Cia from conquering Hyrule for Ganondorf, this is due to the fact that Lana and Cia hail from the same clan."
Viridi: "There is more to it then that, but you'll need to check out Hyrule Warriors yourself though."
Palutena's Guidance (Tetra)
Pit: "Is this little girl related to Toon Link?"
Palutena: "That's right Pit! This is Tetra, a captain of a pirate crew in the flooded world of Hyrule during the Timeline when Link from Ocarina of Time vanished back to his childhood."
Pit: "First of all, these timelines are confusing and second... HYRULE FLOODED IN THAT TIMELINE!?"
Viridi: "You can blame Ganondorf's return in that timeline along with the monkeys praying to the Godess'... with their response being to flood Hyrule in order to slow down Ganondorf..."
Pit: "That's overkill, isn't it!?"
"Back on topic, what's Tetra's connection with Toon Link?"
Palutena: "Toon Link rescued Tetra from one of Ganondorf's monsters and she even managed to return the favor by helping him rescue his sister despite their rocky relationship."
"Tetra's role is expanded on even further when King Daphnes reveals that the Pirate Captain is her world's own Princess Zelda herself."
Pit: "No way! So Tetra is actually Toon Zelda! So that means she fights like regular Zelda, right?"
Viridi: "Not quite. Except for the Light Arrow in her Final Smash, she primarily fights you like a pirate would. Just with her cutlass and flint lock pistol, which can apparently fire boiling hot water for some reason."
Palutena: "As a result, Tetra fights much different from Zelda and has a more direct approach. Don't use what tactics you take with Zelda and meet Tetra head on!"
Pit: "Got it!"
"Wait a minute... There's three Link's and now there's three Zelda's... what's next... three Ganondorf's!?"
Palutena's Guidance (Ghirahim)
Pit: "This guys... gives me the creeps..."
Viridi: "He ought to be... that's the Demon Lord Ghirahim. A REAL nasty piece of work that guy..."
Pit: "So, is he from the Fallen Hero Timeline? The Adult Timeline? Child Timeline?"
Viridi: "He actually comes from a single point that predates the three timelines that only branch off after Ocarina of Time."
"He hails from the world before as he works for his master known as Demise, for he is actually his sword in humanoid form."
"He tried to sacrifice Zelda, but Link was able to defeat him and Demise, the latter who would go on to become Ganondorf while Link and Zelda would reincarnate afterward."
Pit: "That's a pretty deep history lesson... but what about the creep in front of me? How do I deal with him?"
Palutena: "Ghirahim is an expert sword fighter and an equally skilled sorcerer as he can shoot out fire, make magic platforms or slam you into ceilings he makes."
"He can also throw out daggers that should it hit you, a red thread will be formed which increases his damage output for 10 seconds or until you land a hit on Ghirahim."
Pit: "So, strike him as fast as can if I get this thread while dodging his weird antics, right?"
Viridi: "Yes. Also, avoid that weird contoring tongue of his. It's so creepy!"
Man, this was LONG overdo! I'm so sorry for that for I was having some difficulty coming up with moves for these characters in addition to keeping up with the other stories along with some lack of motivation.
However, I have at least completed these three Hyrule Warriors at least.
Hope these are to your liking and I'll see you next time (which hopefully will NOT take months to do it!).
