Shard: Luminous Guardian
Classification: Master/Mover/Blaster

Power: Can create and control up 5 cross shaped barriers. These barriers can be used to move around by standing on them and controlling their movements. This can be used to rocket into foes and bash them or defend allies quickly from long range.

Shard: Midnight Dreamer

Classification: Shaker/Blaster

Power: Host manifests a mysterious mist they can control that puts targets in them to sleep. The host can then absorb energy from those sleeping targets and use that energy to fire concussive waves of darkness at targets. Targets put to sleep, cannot be harmed by attacks but do not wake up until the host is far enough from them.

Shard: Joust
Classification: Striker/Breaker

Power: Host can temporarily Imbue power into any sharp object to increase its sharpness to high levels. That object cannot be used by anyone but the user and is nigh unbreakable. Once its power runs out, it returns to its normal state and requires the user to Imbue it again. Imbuing an object drains the users energy and for each one hour worth of energy invested, the object's sharpness will stay increased for 10 more minutes.

Shard: Effect Neutralizer

Classification: Striker

Power: Host can imbue a power neutralization effect into any object that are the size of the palm of the user's hand. This allows them to neutralize certain Parahumans such as Brutes and other powers by imbuing bullets or darts and firing them at targets. Upon impact with a target, the imbued object loses their neutralization effect.

Shard: Vantablack

Classification: Changer ( Brute/Mover/Breaker )

Power: The user can transform into a pitch black beast that possesses great strength,speed, and durability. This beast can blend into and even travel through shadows and darkness, allowing them to ambush foes with terrifying ease. When travelling through the darkness and shadow, they become formless and their speed is temporarily increased even further.