Shard: Assassination

Classification: Shaker/Master/Thinker/Trump

Power: The user can generate an aura effect that makes all affected targets within 100 meters of themselves become more proficient at any and all skills relating to murdering people. They also gain peak strength, speed, and stamina for as long as they stay within range of the user. Affected targets, when leaving the user's range will revert back to their normal state of mind and being.

Shard: Electronics Breaker

Classification: Shaker/Mover/Breaker

Power: The user can possess any and all electronics within 50 meters of themselves and either turn them on and off regardless of how much the user is actually knowledgeable about them. The user can jump from one electronic device to another as long as the latter is within 100 meters from the former. When jumping from one device to another, the user is invulnerable to any and all damage

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Shard:Explosion

Classification: Shaker

Power: The user can infuse a small area with energy and remotely detonate it, dealing explosive damage to any targets near that area. The more energy infused in that area, the bigger and stronger the explosion. Overtime, infused energy will slowly and harmlessly leak out, which may make the resulting explosion weaker.

Shard: Implantation

Classification: Striker/Stranger

Power: The user can implant small objects inside their own and other people's bodies by phasing those objects inside them. This ability leaves no physical traces or harm on the target. The user can remotely eject implanted objects out of the affected target's bodies if desired.

Shard: Flight

Classification: Tinker( Mover )

Power: The user is a Tinker who specializes in the creation and maintenance of Flight Tech. The user can create Tinkertech that allows one to achieve personal flight in some way. Examples include, high tech jetpacks, high speed hoverboards, and backpack gliders.