Shard: Bloodshed
Classification: Breaker/Mover/Blaster/Brute
Power: The user can enter a Breaker State where they become a living mass of blood. While in this state, the user can move at high speeds and fire hardened spikes of blood at enemies. They can only stay in this state for a short period of time, yet they are invulnerable to all damage while in this state.
Shard: Levitator
Classification:Shaker
Power: The user can levitate all objects within 200 meters by 5 feet in the air. Affected objects are easier to move as long as they are within the user's range of effect. Once an object leaves the user's range, they are subject to gravity and crash down to the ground with great force.
Shard: Alter Administrator
Classification: Trump
Power: The user can create and use incredibly weak versions of other Parahuman abilities. They can create these abilities by obtaining the DNA of a desired Parahuman. If two copied abilities are extremely compatible with each other, they will fuse together into a much stronger ability.
Shard: Waste Recycler
Classification: Trump/Thinker
Power: The user can communicate with any Shards within 300 meters of themselves and receive "pings " from them. If enough pings are gathered, the user can create a new power out of them. What type of power is created depends on the types of pings used during the creation process. A new power can be made out of 5-10 pings.
Shard: Flayer
Classification: Striker/Shaker/Brute
Power: The user can convert inorganic objects they touch into malleable flesh that they can control and shape into different kinds of shapes. Generated flesh is highly durable and can fuse itself with flesh from living targets to heal surface injuries or to temporarily bind enemies.
The user can cover themselves in additional flesh to increase their durability for some time.
