Shard: Clothe

Classification: Brute/Shaker

Power: The user can manifest strips of cloth that bind themselves to their user's body. Manifested strips grant the user great strength and durability at the cost of increased vulnerability towards fire/ fire based attacks/effects. The user can make their cloth strips lash at enemies to grab/bind them from a distance.

Shard:Shockwave

Classification:Blaster

Power: The user can fire a concussive shockwave from their fists and legs that not only deal damage to enemies but also knocks them back some distance away. The bigger the shockwave, the stronger the blast and recoil from it. The user is immune to the backlash of their own power.

Shard:Petrification

Classification:Blaster

Power: The user can create and fire orbs of energy that causes those hit by them to be temporarily petrified. Targets in their petrified state cannot move or be moved and cannot be physically damaged or destroyed by all kinds of attacks as long as they stay petrified. Petrified targets stay in that state for 5-8 minutes before reverting to their normal form.

Shard: Breaker Switch

Classification: Trump/Breaker/Shaker/Striker

Power: The user can create and use variant copies of any Breaker type effect that they have seen with their own eyes. The user can create Shaker or Striker variants of any Breaker type power but cannot choose which of the two types will be the resulting power type. Created powers only last for long and the user can create multiple copies of the same power if needed.

Shard: Crystal Imbue

Classification: Striker/Shaker/Brute/Trump

Power: The user can charge crystals,gems, and/or minerals with energy to achieve a variety of effects. The user can charge a gem to transform it into an explosive bomb, charge a gem up with energy to heal targets upon contact, and charge up a gem to boost a target's physical abilities greatly. Imbued gems,crystals, and/or minerals can only use their effect once before disintegrating into dust.