Shard: Turret

Classification: Shaker/Blaster

Power: The user can create balls of light that when placed on the ground, become hardlight turrets. The user has access to three types of turrets: laser turrets that absorb sunlight energy to fire beams of light at enemies, disc turrets that fire red hot discs of energy that cut through enemies, and bomb turrets that lobs balls of energy at targets that explode with great force. Generated turrets dissipate after some time without combat.

Shard: Whip

Classification: Shaker/Striker

Power: The user can generate thin whips of energy from their arms that can either burn enemies with heat from the whips or stun enemies by generating electricity through them. The user can generate up to 4 energy whips at a time. After a whip generates massive amounts of heat/electricity, the user must dismiss that whip and wait a while to generate a new one.

Shard: Recharger

Classification:Blaster/Master

Power: The user can generate small bolts of lightning from their fingertips to give enemies a minor jolt. The user can use their lightning to (re)charge electronic devices and control them from afar. Once an electronic device runs out of charge, the user cannot control that device until they charge it again.

Shard:Blades

Classification: Changer/Striker

Power: The user can grow metallic blades from their arms and legs. These blades are nigh indestructible and can cut through steel like butter through a hot knife. The user's are attached to the user's flesh when grown and can be retracted when no longer in use.

Shard: Butterfly Masquerade

Classification: Master

Power: The user can manifest and control massive butterfly-like projections. These projections are incredibly sturdy and are strong enough to carry an average person.

The user can only have up to 6 butterfly projections active and controlled at a time.