Shard: Flameborne
Classification: Breaker/Striker/Brute
Power: The user can manipulate and shape fire into different forms they desire without being burned by contact with it. They are completely unaffacted by fire and fire-based effects and abilities. The user can even consume fire to heal surfacw injuries and invigorate themselves.
Shard: Punch Happy
Classification: Brute/Striker
Power: The user can set their arms alight and explode anything they punch. At the start, the flames on their arms are very low, and their explosive punches are very weak. The longer the user fight though, the bigger the flames on their arms and the stronger their explosive punches become. If the user isn't fighting for some time, the fire on their arms disappear, and their punches become weak again.
Shard: Shadow Arms
Classification: Master ( Mover/Brute/Striker )
Power: The user can manifest massive shadow arms from their back that they can control. The user can shift those arms into wings, which they can use to fly. These shadow arms are incredibly strong and a single arm can lift up to 5 tons of weight. The user can only control 2 pairs of shadow arms at once.
Shard: Master Of Elements
Classification: Master( Blaster )
Power: The user can generate elemental orbs that they can control. These orbs can generate blasts of elemental energy that deals additional effects to targets depending on the type of elemental energy generated. The user has access to four different elements: wind, fire, water, and earth. Wind blasts can knockback enemies, fire blasts burns them, water douses them, and earth deals heavy concussive damage at them.
Shard: Power Bind
Classification: Shaker/Trump/Striker
Power: The user can generate metal rings that orbit around the user. Metal rings that are put around a target's body will shrink and bind them in place while weakening their Parahuman abilities. Generated rings are highly durable but they can be destroyed with enough force and/or power.
