Shard: Slayer
Classification: Trump
Power: The user can gain minor powers from defeating Parahumans. Defeating a Parahuman does not necessarily mean the user has to kill them, they just have to be unconscious or submit to the user to gain those powers. Usually, the powers the user obtains from defeating Parahumans tend to be extremely watered down versions of the original's abilities.
Shard: Heavy
Classification: Striker
Power: The user can amplify the strength and power of heavy objects the user is holding. Objects affected by the user's power do not increase its weight and mass and actually becomes lighter in their hands. This power makes bludgeoning weapons much more effective in the user's hands.
Shard: Illumination
Classification: Shaker/Trump
Power: The user can create small balls of light within 100 meters of themselves. These balls not only creates light in dark areas but can also disperse any nearby or area wide Stranger effects. In addition, Parahumans with such abilities will find themselves unable to use their abilities in areas the user illuminates with their light balls.
Shard: Memory Records
Classification: Striker/Thinker
Power: The user can read the memories of objects they touch. It is easier for the user to read objects that have defined owners than most objects. Objects with very special significance to their owners may cause the user to experience the feelings and emotions of that object's owner.
Shard: Frameworks
Classification: Tinker ( Brute/Mover)
Power: The user is a Tinker who specializes in the creation and maintenance of Power Suits with a heavy bias for Constructor Suits. The user can create Tinkertech power armor built specifically for construction work. Such examples include, power armor specialized in lifting and transporting heavy equipment, drilling power suits, and construction drones.
