Shard: Reflect
Classification: Shaker
Power: The user can create incredibly powerful barriers that creates shockwaves upon being hit by an attack. The strength and size of the generated shockwaves is dependent on how much force/power was blocked by a barrier. The user can only have up to 3 active barriers at a time.
Shard: Feedback
Classification:Breaker(Shaker/Blaster/Brute)
Power: The user can enter a Breaker state where they become a living mass of wires that can emit large amounts of electricity. While in this form, cutting their body won't work, unless their pieces are separated, as cut pieces will simply fuse together as one. The user can use this form to bind enemies, create electrical traps, and reach higher places much more easily.
Shard: Rush x Slice x Quake
Classification: Shaker/Blaster/Brute/Striker
Power: The user is a Cluster Trigger whose legs can generate and release kinetic energy from the soles of their feet, create small bladed rings, and create powerful vibrations via touch. The user's legs can generate kinetic energy via movement and store that energy to release it later. The sheer force of the released energy can launch the user high when jumping or boost their speed when running. The user can manifest small bladed rings within 5 feet of themselves and launch them at foes to cut them from afar. The user can charge up and release a pulse of energy upon contact with the ground/ an object that creates a brief but powerful vibration through it.
Shard: Spinner
Classification: Shaker/Stranger/Thinker
Power: The user can create invisible panels that only they can see. These panels, when stepped on, spin the target around for a random amount of time, disorienting them. The user is aware of the location of all placed panels even if they can't see them, and only up to 5 spin panels can be active at a time.
Shard:Remover
Classification:Striker
Power: The user can touch an object once, and it will gradually erode into dust. The larger the object, the more time it takes to erode it. Once this effect is applied onto an object, it cannot be negated or removed until the object fully turns to dust.
