Shard: Cure

Classification: Striker/Shaker

Power: The user can designate a small area via physical contact with it. That area will grant anyone standing in it, regenerative abilities for as long as they stay in it. Designated areas only last for up to 3 hours before losing their effects and the user can only have up to 3 designated areas active at once.

Shard: Refill x Glow x Sphere

Classification: Striker/Shaker

Power: The user is a Cluster Trigger who can create weaker/fragile duplicates of any object they touch, create powerful flashes of light from their hands, and manifest spherical shields near them. Duplicates created via touch are lighter and shatter upon impact, and the user can only affect objects that fit in the palm of their hands. The light generated from the user's hands can be used to blind enemies and the user is immune to the effect of this power. Generated shields shatter upon being hit, but completely nullify their force, reducing their potential damage to the user to nil.

Shard: Speaker

Classification: Shaker/Stranger/Master

Power: The user can manifest their voice from thin air. They can only do so within 400 meters of themselves. In addition, any suggestion or advie the user gives this way to any targets within their range have a higher chance of being followed.

Shard: Ascent

Classification: Shaker/Mover

Power: The user can create invisible panels on the ground within 100 feet of themselves that launch targets that step on them up in the air. The user is aware of the location of any generated panels at all times, and if using them, is immune to fall damage and falls slower. Panels generated will launch targets at random heights and disappear after one use; the user has no control over these effects.

Shard: Capture Shot

Classification: Shaker/Stranger/Trump/Blaster(?)

Power: The user can generate an energy field around them that can freeze certain Parahuman sourced projectiles and automatically stores them in a pocket dimension. Only the user has access to this pocket dimension and they can open a portal to it within 10 feet of themselves. The user can open a portal and release one of their stored projectiles to use against enemies.