Shard: Aquatics

Classification: Tinker/Mover

Power: The user is a Tinker who specializes in the creation and maintenance of Aquatic Vehicles. They can create Tinkertech boats and such that allows people to travel on water with ease. Such examples include invisible submarines, combat boats, and Tinkertech jet skis.

Shard: Glide

Classification:Mover

Power: The user can build up an internal energy meter while moving on the ground. When this meter is full, the user gains the ability to fly for a given amount of time. The user can stock up more energy even when their meter is full so that they can fly for longer periods of time.

Shard: Energy Stock

Classification: Striker/Blaster/Shaker

Power: The user can absorb energy from different sources and use that energy to create weapons. These weapons are temporary and can have additional effects depending on what type of energy was used to create it. The user can only have one weapon active at a time and can only stock up to 3 different types of energy at a time.

Shard: Protector x Valiant x Burn

Classification: Shaker/Master/Blaster

Power: The user is a Cluster Trigger who can manifest barriers in front of themselves, grant courage to targets, and manifest and control a ring of fire. The user's barriers are incredibly strong but can only be placed in front of themselves and only one barrier can be active at a time. The user can grant temporary courage to those they physically touch for up to 1 hour. The user can manifest up to 2 rings of fire at a time and control them to burn enemies upon contact with them.

Shard: Spectral

Classification: Breaker ( Mover/Stranger )

Power: The user can enter a Breaker State where everything phases through them for a short amount of time. The user cannot revert back to normal until time is up. While in this state, the user can fly.