Shard: Shelter

Classification: Master/Shaker/Brute

Power: When stationary, the user creates a skin tight forcefield around themselves that protects them from damage. The user also generates a minor aura that forces targets within its range to pay attention to the user. The user's aura has a range of over 100 meters and moving too much can destabilize their forcefield.

Shard: Hammer

Classification: Striker

Power: The user can create hammers of differing sizes and variety out of solar energy. Generated hammers do not weigh much in the user's hands but can deal a huge amount of force as well as burning enemies upon impact. The user can only wield one hammer type at a time.

Shard: Shimmer x Blunt x Sensory

Classification: Blaster/Striker/Brute/Shaker/Master

Power: The user is a Cluster Trigger who can generate and fire sparkling bullets that explode upon impact, increase the strength of blunt weapons in their hands, and mess with the senses of targets within their range. Generated bullets explode with minimal force but the user can fire a cluster of them all at once. Blunt weapons become heavier and thus more powerful when held by the user. The user can force targets within 100 meters of themselves to experience sensory overload with one of their senses. The user can only affect up to 3 people at once with this effect.

Shard: Spirit Edge

Classification: Master/Striker

Power: The user can manifest an ethereal blade that instead of cutting enemies, passes through them. Enemies hit by this weapon experience extreme numbness all throughout their body, making it difficult for them to move it. The user can manifest and telekinetically control up to 3 ethereal blades at a time.

Shard: Shellblaze

Classification: Striker/Shaker

Power: The user can absorb and store energy from the sun. This stored energy can be imbued in an object to grant it the ability to deal explosive damage on enemies upon hitting them with it. The more energy imbued into an object, the more powerful the explosion. This effect damages the imbued object as well as enemies.