Shard:Hellbeast

Classification: Changer ( Brute/Mover/Striker )

Power: The user can transform into a massive dog-like creature that can set themselves ablaze in fire. They possess great strength,speed, and durability in this form, but their intelligence is dampened as a cost. If the user is dealt enough damage in this form, they will revert back to their normal form, with some of their damage healed.

Shard: Shell Reinforcement

Classification: Striker

Power: The user can imbue metallic objects with a sheet of energy over them. This energy sheet can absorb energy from any impact and uses it to increase the affected object's durability before dissipating. This also negates any damage from that impact, acting as a one-time forcefield protecting that object.

Shard: Amorphous

Classification: Master ( Mover/Striker )

Power:The user can turn inorganic objects into slime creatures they can control. These slime creatures possess great jumping ability and their touch can corrode other inorganic objects. The user can control up to 6 slime creatures at once.

Shard: Sun x Stopper x Accumulate

Classification: Blaster

Power: The user can absorb solar and fire energy from sources and even attacks. Absorbed energy can be stored for later use and released in the form of energy beams. The user is immune to the effects of their own power and other solar/fire based abilities.

Shard: Plague Eater

Classification: Breaker/Trump

Power: Any Shard abilities that impart negative/harmful effects towards the user are negated and inflicted towards other targets instead. Physical attacks from Shard abilities can still harm the user, but indirect effects they may have on them are still negated. If there are no other targets other than the Parahuman who attempted to affect the user with their abilities, that target is inflicted with their own effects instead.