Draco: I am Sinnohan. I am very Sinnohan. I apologize for these pages.

Pokémon and all related properties © Nintendo.


Uxie | The Spirit of Knowledge
Mesprit | The Spirit of Emotion
Azelf | The Spirit of Willpower

Dawn: The guardians of the lakes are manifestations of living being. Not in an ancestral matter, like the Wanderer is theorized to be for Pokémon, but rather in terms of spirit. Knowledge can wipe your memory by locking eyes, and so keeps his eyes closed. Emotion can rob you of your feelings with a touch, and so flees playfully when she is approached. Willpower can seal away your capacity for voluntary movement if harmed with malicious intent, and so retaliates intensely when he is confronted. I have not suffered these ill effects, myself - but from their behaviour, I see that it is with difficulty that they stop them from occurring.

Rei: Uxie, Mesprit, and Azelf are guardians who protect this world against Time and Space. They possess the power to hinder one of the two dragons if they should pose a threat to the world, and can grant that power to a human they deem worthy. That the power can be bestowed, I believe, means that it may be seized from them... but in granting that power, they do not surrender the ability to use it themselves.
(That makes a distressing amount of sense | ~Dawn)

+x+x+x+

Dialga | Time

Dawn: It has been said that 'time is an ocean in a storm'. I believe that to be true - and I know that in the eye of that storm rests a dragon with flesh of steel and a roar more piercing than a diamond blade. Its very presence alters the flow of time, such that a heart racing at the sight of it may feel as though it is beating slower than normal.

Kellyn: When confronted, Dialga begins to build up the power with which to roar; and when it does, its victim is shifted through time. I may be the only Ranger to ask a favour of a Legendary Pokémon immediately after capturing it - because I was not in my own era when I calmed Dialga's rage, and I asked it to send me to my own time.

Rei: Dialga is responsible for temporal stability; ensuring that today comes after yesterday, and before tomorrow, is the burden of Time's dragon. But even legendary Pokémon are not immune to being affected by extraordinary circumstances that cause them to lose themselves. And when Time is driven to frenzy, it will be the best-case scenario if a man goes missing today and is found safe and sound yesterday.
(Is that what happened to him? | ~Hilda)
(I don't think we'll ever know. | ~Nate)

+x+x+x+

Palkia | Space

Dawn: I have felt claustrophobic on a mountaintop, and felt like I was dangerously near lava while standing in a blizzard - and the one responsible is a dragon with more force than any ocean tide. A swipe of its claws can rend reality, bring snow to a volcano or wind to a dead-end cavern - and in battle, it puts the force of spacial dimensions to use.

Kellyn: Confronting Palkia will take you all over the world - assuming, of course, that you can even get close enough to be called 'confronting', because its anger will make an unassuming doorway lead across the region. I'm still not sure how I managed to find my way to where Palkia was raging, and calm him.

Rei: If it is not immediately apparent that something is amiss with the way the world is connected, Palkia's rage has been provoked by something ordinary, and Space's dragon still has its mind. But if Space inflicted with frenzy by something extraordinary, and loses itself, it is immediately evident where and when the world is suffering the effects of that fury.
(I don't think Rangers are up to the task of calming that kind of fury | ~Kellyn)
(Don't feel bad about it; I don't think Trainers are, either | ~Selene)

+x+x+x+

Heatran | The Lava Dome

Dawn: Residing in volcanoes, the Lava Dome is one legendary Pokémon whom I am certain is not the sole member of its species. Its presence and its serenity maintain the stability of certain volcanoes - although not all volcanoes necessiate the presence of a Lava Dome to remain stable.

Summer: Volcanoes that do not necessitate Heatran's presence will fare better without Heatran's presence, for it often provokes them to excess activity. Its Magma Storm is powerful and volatile, and even Rangers are advised to keep their distance if forced to engage.

(Kellyn and Rei also experienced encounters with the Lava Dome, but elected not to add their notes due to having nothing to add to Dawn's own | ~Cynthia)

+x+x+x+

Regigigas | The Colossus

Dawn: Believed to have created the Golem of Stone, the Golem of Cold, and the Golem of Iron, the Colossus slumbers until roused by their presences. Although it is weaker and slower than its normal state when it first enters battle, it will gradually recover, whereupon it is a force to be reckoned with.

Kellyn: Its every footfall will damage anything a meter or less from it, and its physical prowess is startling. It is sealed away until the three golems are gathered around it.

Gloria: The Colossus' need to... shall we say, gather steam at the start of a battle makes it uniquely suited to being affected by Dynamax. It may pack less of a punch soon after its slow start, but its defenses are unhindered while it recovers. Thus, Dynamax - which bolsters a Pokémon's endurance for its duration - all but guarantees that those defenses will last until Regigigas has gathered enough steam to bring its full force to bear.

Rei: I suspect that Regigigas requiring its - let's say 'progeny' - to awaken is a sign that the Colossus is in a very deep slumber. And when it is in a lighter sleep - perhaps in anticipation of certain events, or having returned to slumber shortly after a previous rousing - it will take less for the Colossus to be roused.
(Thank you. Frick you. I... can't tell if that makes it better or worse. | ~Summer)

(Summer also experienced an encounter with the Colossus, but upon reading the notes of Dawn and Kellyn, began a rant that was at once enraged and horrified, and somehow involved a lumberjack. When she had calmed down, I elected not to press further | ~Cynthia)

+x+x+x+

Giratina | Antimatter

Dawn: When I heard legends that there was a dragon that had been banished from this world for its violence, the only thing stopping me from doubting the story was the fact that I had been to the world in which it now resided. A world where the rules are broken. But I feel that the violence that led to its banishment may have been in response to violence - for I refused to combat that dragon, and received no combat in turn.

Rei: An aggressor punished for their transgressions requires great force of will to concede that they are in the wrong; far too many find it easier to simply refuse to acknowledge that they have transgressed at all. Giratina spent a significant period refusing to make that concession, intending to exact vengeance against the one who administered its punishment. But when it aided an attempt to unmake this world, and was prevented from so doing, it saw the truth of its circumstances. It has acknowledged its transgressions, and now acts to atone - as Distortion's guardian.
(And I'd wager it won't let anyone else make the same mistake. ~Dawn)

+x+x+x+

Cresselia | The Crescent Calm

Dawn: There are few things more familiar than the light of the moon, and the sight of it can still anger. For that reason, I feel that all of us - in some way, at least - have met with the Crescent Calm. I have seen her roam our realm, and I wonder if, perhaps, she also roams the realm of dreams, and meets with everyone's first slumber, to ensure that it is peaceful.

Kellyn: Cresselia is unafraid to fight, but she is not without understanding. A calmness is all that is necessary to let her receive friendship, whereupon she will return the empathy. But, that is not to say that her combat is an easy one, for the force of her mind will leave a Ranger spinning.

(Rei has also experienced an encounter with the Crescent Calm, but elected not to add his notes due to having nothing to add to Dawn's own | ~Cynthia)

+x+x+x+

Manaphy | The Sea Princess | Prince of the Sea

Dawn: Never have I ever seen anything so precious as the Sea Princess. As innocent as a human newborn, yet holding as much power as any other Mythical Pokémon to be found. Unlike any other Pokémon of which I know, Manaphy is capable of human speech - proper, verbal speech, and not simply telepathy such as Psychic Pokémon can learn, or imitation such as that of a Chatot or a Murkrow - yet she learns it so gradually, just as a human infant would. Despite these tendencies, she is no less willing to fight than any other Pokémon, and proves quite potent when she does. But she is not perfect - no Pokémon is, not even those of legend. She is meant for the ocean, and spending too much time isolated from it is unkind to her body, and to her psyche. The waters of Sinnoh are plentiful, and she does so love to spend time in them, and it does her good. But it is ultimately a temporary reprieve. In time, she will long for the sea again. Manaphy will form bonds with those who care for her, just as any human child will form with their parents. And in time, she must part from them - and those who cared for her will feel the heartbreak of seeing their child off, knowing that only the single greatest blessing of fortune will let you meet again.
(Don't ask. | ~Cynthia)

Rita: Manaphy might well be meant for the ocean - but that doesn't mean that she won't enjoy the shore. What heals her might take her a long ways away from home, for a good long time - and she will do her best to enjoy that time, as any traveller should. But in time, she will find her way home again. And she will never forget the kindness she is shown.
(Thank you. Thank you so much. | ~Dawn)

Rei: Princes and Princesses of the Sea have hatched throughout history, bearing a power to influence the hearts of those around them. Royalty born, the sea and all its denizens will endeavour to keep them safe. And once they have grown, the prince or princess protected will do all in their power to repay that kindness. Those who take great risk upon themselves to protect an infant prince will find the prince willing to take great risk to protect them in turn, once he can fight for them. And those who show a princess affection in her infancy will be cherished as the princess' family. No Pokémon is perfect, not even those of legend, and so measures must be taken to ensure the royalty does not suffer; not only in where they reside, but who they meet. Many a prince of the sea has chosen not to meet anyone who did not have the prince's loyal subjects vouching for them - and even those who were vouched for did not meet the prince alone. Any modern princes and princesses, I wager, will be in a better position to meet people up front... and not be alone if they meet someone against whom they need defend themselves.

+x+x+x+

Phione | The Sea Drifter

(aside note: yes, this entry has been relocated for the VIIIth edition; the reasons should be clear | ~Cynthia)

Summer: I will set an Eon on anyone who dares to tell me that the Sea Drifter does not belong in this record. I will admit that they are not of a one-of-a-kind species, but they are hardly the only Legendary Pokémon of such description. They live in schools, beneath the water, like many other water-dwelling Pokémon, and their capture with a Styler is not particularly challenging. But the serenity present - even amidst confrontation - in the Sea Drifters with which I have met is such that only one other Pokémon I have ever met even compares.
(I take that last sentence as confirmation of an encounter with the Time Traveller | ~Cynthia)
(That is none of your business | ~Summer)

Rei: The Sea Drifters are descendants of Princes and Princesses of the Sea - those who have not inherited the power for which the royalty is revered. For this reason, they have often been scorned, and cast out, to form families of their own in seas across the world - and many of those families are deeply hidden, no matter how many generations have passed. But that is not to say that they deserve to be scorned - no Pokémon does. Good princes and princesses have raised their Sea Drifters with kindness, as family - and like the princes and princesses themselves, the Sea Drifters repaid that kindness.
(I called it! I frickin' called it! | ~Rita)
(Guess they had a good reason to make that mistake | ~May)
(This explains so much about her travels | ~Dawn)

(Rita and May have also experienced encounters with Sea Drifters, but had nothing to say before Rei's notes were available and have now said all they wish to | ~Cynthia)

+x+x+x+

Darkrai | The Newmoon Nightmare

Dawn: If the Crescent Calm visits everyone's first dream, and instills them with familiarity with the light of the moon, then the Newmoon Nightmare visits their second, and sets them with a natural fear of the dark. He gives them the first horror of their lives. And if ever they meet him again, that horror will rise from the blackest depths of their memory, and make every effort to ensure they never wake.

Kellyn: Darkrai lives in shadows, and obeys only the blackest darkness. And so if that darkness is found in the heart of someone with ill intent, he will aid that intent. If driven to extremes, Darkrai will close off his heart, and it takes something extraordinary to make any empathy reach it once he does.

Rei: Fear is a necessary part of life; the option to turn and flee from an opponent you cannot overcome is a base, universal instinct. I believe it is for this reason that the Newmoon Nightmare instills fear - that we never misunderstand that it not shameful to be afraid. Perhaps Darkrai takes a little too much pleasure in his task - but it is a necessary task, in moderation.

+x+x+x+

Shaymin | Agent of Gratitude

Dawn: I know that there is not only one Agent of Gratitude, for they appear to anyone - anywhere - who has something about which to be sufficiently grateful. But that gratitude must be expressed, openly; for what is gratitude if it is not shown?

Summer: Shaymin are small and cute. That's a fact. Shaymin are powerful beyond expectation. That is also a fact. Taking one without the other will lead to mistakes that could be very dangerous to make.

Rita: Agents of Gratitude will make friends of other Pokémon surrounding the area where they dwell, and those friends will often think nothing of playing with an Agent of Gratitude like any other Pokémon. A Pichu and Shaymin playing tag is only unusual to us humans, because we don't see Shaymin often enough to think of them as playful creatures on the same order as Pichu.

(Rei has also experienced an encounter with an Agent of Gratitude, but elected not to add his notes due to having nothing to add to Dawn's own | ~Cynthia)

+x+x+x+

Alpha | The Original One | Almighty Sinnoh

Summer: It exists. That is all I'm going to say.

Rei: The Original One is benevolent, and acts in protection of the world. But a desire to protect one thing is no excuse to bring harm to another in so doing. The Alpha's champions are not puppets, strung against their will, but those who are willing to risk their lives in protection. And frick the sick mind who thinks otherwise, of a deity guilty of nothing but hiding itself away from those who think they have the right to pass judgment.
(That took a hard turn at the end | ~Gold)


Draco: Manaphy's section is a little more indulgence on my part.

NEW EDIT: And now I'm #ArcWelding. Not going to apologize. END NEW EDIT