Hey guys kurama here with another chapter of A gamer's Inferno and I hope you enjoy it as much as I do.

Talk and spells!" Someone says.

"MonsterTalk/thought/skills/Game notifications, Quests and Rewards!" Someone says.

"Thoughts, mental-link, "Someone says.

"Summoning talk/thought/mental-link," Someone says.

Disclaimer: I don't own anything.

Let's begin!


-Morning-

I wake up with a smirk on my face before quickly realizing that I would be late for school.

Packing my stuff, I leave the house and head to school.

I think that today is the start of canon however with Bakugo in the hospital, I'm gonna be all clear to get One For All instead of Izuku.

Good, this is gonna be relatively easy unless he doesn't show up like he's supposed to, in which case, I'm fucked.

But I will be fine as long as the green haired moron doesn't get it before me and then, I will finally be able to kill Esdeath with my own bare hands.

I head outside of my appartement and make my way to school, unaware of someone tailing me.


-Timeskip-

It's currently lunch time which means, training in the [Dungeons] is a must right now.

But oddly enough, Izuku has been following me ever since first period which is a little creepy considering that he might be trying to find ways to discover the weakness of my Quirks.

I have to make sure that he doesn't follow me into the [Dungeon] because otherwise, he will die and I'm not messing up my hero career because of that go-happy idiot.

I head into the janitor's closet then select the demon [Dungeon] and before Izuku can reach me, I'm already gone.

I grab Charmeleon's Pokeball and throw it in the air, the fire lizard coming out soon after.

"Alright buddy, let's do this!"I say as my partner roars in anticipation and we both make our way to the capital of the Dungeon's city, killing every demon we can find on the way.

Soon after we reach the city, Charmeleon finally starts to glow and evolves into a majestic and powerful Charizard.

"Yes, finally! I got a Charizard! This is the best moment of my life! How are you feeling buddy?"I say to my partner, who just flexes his muscles and I think his evolution just increased his ego by a wide margin.

We both continue our trek to the capital which could be where the boss room is and I used my new classes since I want them to level max before the sludge villain attack.

I could try to level up my Quirk but I'm not even of how to do that.

Wait! The Shadow Clone Jutsu Skill Orb!I can use that to level my Jutsu.

Hey Iris, will the Shadow Clone Jutsu be enough to level up my Quirk?

Yes, it should be enough.

Remember, they're solid clones so what they remember, you remember.

You won't be able to level up but whatever Skill your clones will be using will level up after they are dispelled.

Yes, that's perfect!

I crush the orb, giving me my new [Skill].

Shadow Clone Jutsu (passive/active)

Description: A forbidden Jutsu that allows the user to create solid copies of himself.

As stated before, the clones can be used to level up classes or Skills but won't be able to level up as that would be cheating, according to the first Gamer, Kenji Uchiha.

Right, him again. What's so bad about leveling up using my clones? I bet he did it and never got punished.

Oh, but he did get punished. I kept on restarting his timeline until I was satisfied with what I would get. You want that to happen to you?

Uh, no. I'm gonna take what I can get.

I continue my journey to the boss room using only my [Necromancer] and [Summoner] classes and when I reach the door, a blue box appears in front of me.

You have maxed out your two classes!

Summon Unlock Card – Nightmare Horse

Adds [Nightmare Horse] to Create Undead

[Scourge of Scarabs] (Active)

300 MP to cast

Description: Creates a swarm of Scarabs to burrow into the flesh of the target

Alternatively creates an insectoid undead to fight for you, you can only have one undead per 5 INT

Insectoid Undead can be dismissed and summoned at will

Insectoid Undead Available

[Leiurqin] [Kiandhem] [Dire Ant] [Impandinus] [Chitter Scarabs]

[Astral Projection] (Active)

300 MP to cast

Description: Allows the casters souls to wander the word freely, most beings cannot see the projected soul

Souls cannot interact with their surroundings.

[Trap Soul] (Active)

500 MP to cast

Description: Trap the soul of the target within a object

Summon Unlock Card – Bonehilda

Adds [Bonehilda] to Create Undead

[Raise Dead] (Active)

25 MP per Targets Level to cast

Description: Raises the corpse of a unit on the battlefield to fight for you

Raised unit will die after the battle is finished and cannot be raised a second time

[Create Greater Undead] (Active)

300 MP to cast

Description: Create a higher level undead to fight for you, you can only have 1 undead per 5 INT.

Undead can be dismissed and summoned at will.

Undead Available

[Executioner] [Greater Skeleton Horde] [Zombie Giant] [Wendigo] [Apepuuko]

[Death Knight] [Wight] [Frost Knight] [Lesser Lich] [Mahariib] [Bone Golem]

[Undying Army] (Active)

1000 MP to cast

Description: All friendly Undead units will gain

[Undying]

[Undying] units will resurrect once per fight at 60% HP 60 seconds after their deaths

[Resist Death (Novice)] (Passive)

Description: Reduces Death Damage by 10%

[Resist Plague (Novice)] (Passive)

Description: Reduces Plague Damage by 10%

[Death Ward] (Active)

750 MP to cast

Description: Places a ward on an item, such as a book or door, anyone that attempts to use it excluding the caster will suffer instant death

Can be resisted if the Target is strong enough, if resisted it will deal 10000 Death Damage instead.

[Summon Greater Spirit] (Active)

400 MP to cast

Description: Create a higher level spirit to fight for you, you can only have 1 undead per 5 INT.

Spirits can be dismissed and summoned at will.

Spirits Available

[Shade] [Shadowdancer] [Primeyst'ma] [Soul Collector]

[Undead Possession] (Active)

250 MP per minute

Description: Possess an undead and control it.

Your Body is defenceless during this time, but taking damage will force you back into your true body.

If the undead is not under your control then triple MP cost, and the Undead will fight your possession, with stronger undead being able to force you out completely.

[Grasp Heart] (Active)

2000 MP to cast

Description: Will instantly kill targets that fail to resist

If resisted targets will instead be stunned and take 1000 Death Damage

[Enhance Undead] will now be active every five Necromancer levels, and no longer needs to be micromanaged.

[Scourge of Undead] (Active)

10000 MP to cast

Description: Once every 60 seconds a random Undead will be summoned from the casters possible summons without the corpse requirements

All summoned undead will vanish at the end of the battle

[Soul Possession] (Active)

500 MP per minute

Description: Sends the casters soul into a target body allowing them to take control of the target if they are lower level than the caster

[Finger of Death] (Active)

500 MP to cast

Description: Send a wave of Negative Energy coursing through a living creature within 60 feet, dealing [100INT] Death Damage

If this spell kills the target, they will rise as a undead permanently under your command

[Resist Death (Apprentice)] (Passive)

Description: Reduces Death Damage by 25%

[Resist Plague (Apprentice)] (Passive)

Description: Reduces Plague Damage by 25%

[Create Soulstone] (Active)

1000 MP to cast

Description: Create a soulstone from a single soul, when casting any Necromantic spell a soulstone can be consumed to enhance it's effect.

[Aura of Death] (Active)

50 MP for ever 10 seconds it's active

Description: Causes constant Death Damage to surrounding foes equal to Necromancer Class Level every 10 seconds.

[Design Undead] (Active)

0 MP to cast

Description: Design your own undead to be added to one of the necromancer summon skills

[Restore Corpse]

10 MP to cast

Description: Returns a corpse to pristine condition

Summon Unlock Card – Zombie Warrior

Adds [Zombie Warrior] to Create Undead

Summon Unlock Card – Skeletal Dragon

Adds [Skeletal Dragon] to Create Greater Undead

[Translocation (Undead)] (Active)

1000 MP to use

Description: Swaps your location with any undead summon

[True Resurrection] (Active)

10,000 MP to cast

Description: Causes the target corpses to come back to life in perfect condition

Requires a soul to be sacrificed to work

[Age of Death] (Active)

1,000,000 MP to cast

Can not be dispelled

Description: All Death and Plague Magic deals triple damage, All Undead deal 100% more Damage, Undead take 75% less damage.

[Master Necromancer] (Perk/Title)

Description: A True Master of Death, ruling the undead comes naturally to you

Reduces the INT cost of undead summons from 5 to 2.5, doubling the amount of undead that can be summoned at once.

[Resist Death (Master)] (Passive)

Description: Reduces Death Damage by 100%

[Resist Plague (Master)] (Passive)

Description: Reduces Plague Damage by 100%

Summoner class has been maxed out!

Skills gained!

[Summon Fake Tailed Beast] (Active)

Description: Summon a weaker copy of the original 9 Tailed Beasts to fight for you, you can only have 1 Summon for every 5 INT.

They can be dismissed and summoned at will.

[Translocate (Summoner)] (Active)

Description: Swaps your location with any summon

1000 MP to use.

[Summon Supernatural (Monster)] (Active)

Summon a monster to fight for you, you can only have 1 Summon for every 5 INT.

[Summon Servant (Fate)] (Active)

Allows you to use Fate Summon Cards to summon a Servant.

For each star the Servant has you need to have 10 levels in summoner.

A One Star Servant Card has been granted for free.

Summon Unlock Card – Mata Hari (1* Assassin)

Adds [Mata Hari (1* Assassin)] to Summon Servant

Summon Unlock Card- Artoria Pendragon (5* Saber)

Adds [Artoria Pendragon (5* SaberAlter)] to Summon Servant

[Tantric Mana Transference (Fate)] (Passive)

You know what this does...

[Servant Ascension (Fate)] (Active)

Allows you to ascend a servant who has reached the appropriate level

[Command Seals] (Active)

Unique Summons have their own personality, and minds... and unlike normal summons can choose to disobey, that's where Command Seals come in

Can be used three times a day to force a Unique Summon to obey.

[Summon Elemental] (Active)

Description: Summon an Elemental to fight for you. You can only have 1 Elemental for every 5 INT. Elementals can be dismissed and summoned at will.

Elementals Available

[Volcanic Shell] [Dust Devil] [Charcoal Inpachi] [Jade Golem] [Bubble Plane] [Air Force]

[Reinforce Summon] (Active)

Description: Reinforce your summons by sharing your mana with them. It cannot be used on yourself or non-Summons. Boost the STR, DEX, or END of the target by 10% for one minute.

Costs 40 MP per target.

[Promotion] (Active) - Lvl. MAX

Description: Promotes a Summon of each type to Guardian.

Able to promote 1 Summon per 1 Summoner Class levels.

Costs 100 MP per target

[Summon: Teleportation Gate] (Active)

Allows you to create teleportation gates between two locations.

Locations must have already been visited.

Cost: 1000 MP

[Summon: Yamata-No-Orochi] (Active)

Description: This summons the eight headed snake that has been fabled to have fought agaimst the Shinto god of storms, Susanoo.

Cost: 100,000 MP

[Summon: Greater Spirits] (active)

Description: This allows you to summon greater elemental spirits.

Elementals avalaible!

[Undine] [Sylph] [Gnome] [Salamander] [Spriggan] [Dragoon]

[Polymerization] (active)

Description: This allows you to combine two summons into an even stronger monster.

[Super Polymerization] (passive/active)

Description: A temporary fusion between you and your monsters, granting you more power than ever before.

Cost: 1,000,000 MP

[Master of Summoning] (Perk/Title)

Description: A true master of summoning mythical and fantastic beasts to aid you in battles.

Select a new Class!

[Martial Artist] [Saber] [Rogue] [Cryomancer] [Esper] [Hydromancer] [Geomancer] [Aeromancer] [Electromancer] [Umbramancer] [Chronomancer] [White Mage]

That's quite a lot of [Skills] but I don't really mind since it could come in handy whenever I wish it to be.

I select [White Mage] and [Aeromancer] simply for diversity against my enemies.

Class Gained

White Mage - LVL: 1/100 [0%]

Gain 5 INT and 5 WIS every level

Skills gained

[Light Magic (Novice)](Passive)

Gained instinctual knowledge about light magic.

Light Magic related spells are 10% stronger.

[Light Bullet]

Fire a bullet made of light magic

Deals 50 plus INT Light Damage

Costs: 25 MP

[Minor Stat Buff]

Buffs one stat of your choosing by 5%

Costs: 25 MP

[Minor Heal]

Restores the target's health by 5%

Costs: 25 MP

Class Gained

[Aeromancer] -LVL 1/100 [0%]

Every level gives 5 INT and WIS

[Wind Magic Proficiency (Novice) (Passive)

Wind magic does minuscule extra damage and cost 10% less MP.

Skills Gained

[Wind Slash](Active)

Cost 20 MP

Causes a slash made out of air.

Deals [INTx1.1] as damage.

[Wind Blast](Active)

Cost 50 MP

Can cause a small wind Blast to push back targets.

Deals [INTx1.4] as damage.

[Cleanse](Active)

Cost 20 MP PerMeter

The air can be polluted and be bad for health. You can cleanse the area around you.

[Wind Creation] (Active)

Cost varies MP Per second

Use the wind to create constructs. These could be weapons or other things. Damage depends on creation.

Great, now let's use my Quirk against the boss since I haven't used it in a while.

I open the room and launch myself at him with my Quirk and blast him away with a strong gust of wind.

I then put more power into my wind by infusing it with my [Wind Blast], hurting the boss even more than before.

Charizard pitches in and fires off a Flamethrower that not only puts him at a quarter of his full HP but also, it inflicts him with the burning status.

I finish him off by using [Meteor Swarm] and tell Charizard to use Blast Burn while use both my Quirk and [Wind Blast] to strengthen the flames even further.

He finally dies as he lets out one last scream of agony and falls to the ground, making me sigh as I use [Plunder] to steal his stats.

I open up the chest and the only thing interesting here is this [Skill Orb] but I'm gonna save it for some other time.

Alright, I'm done here. It's time to get my new Quirk, One For All.

Esdeath, your days are officially numbered.


-Later that afternoon-

I walk towards a nearby restaurant where the Sludge villain incident happened so I can keep an eye on the slimy fuck, should he ever show up and finish him off before All Might can.

Taking my order to the waitress who then leaves in a hurry, I then admire the scenery of this place.

Ah, it's gonna get fucked up in a couple of minutes. The least I can do is enjoy the place, visually of course.

I spoke too soon cause in front of the building is the sludge villain and is that IZUKU?!

How the fuck did he get there?!

All Might was supposed to destroy his dream and be on his merry way. Seriously Toshinori, how hard is it to destroy a kid's fucking dreams?

The villain throws a table at me so I dodge it but unfortunately, he destroyed my food so now, I'm gonna kill him.

"You bootleg, Rimuru Tempest looking ass motherfucker. I'm gonna make beg for your momma and then, I will allow you to die a gruesome death."I say before jumping into the fray and striking him with a [Wind Blast], [Air Blast] and [Flamethrower] to the face, releasing Izuku as the greenette then runs off to Kamui Woods, Death Arms and who finally appear with firefighters, police officers and civilians near them.

I then use another [Air Blast which is then followed by [Wind Blast] and I then fire off a [Fire Ball] at him, hurting him so at least I'd like to think he's in pain.

It's rinse and repeat until I've had enough of these fucking games and start charging mana for what I'm gonna do next.

"Tell everyone to evacuate the area and call All Might in case this doesn't work!"I shout at the people before using my ultimate [Pyromancy] Skill, [Meteor Swarm] on him and yes, while it does destroy him, it also destroys the building he was trapped in on so it collapses on him, making me sweatdrop a little due to not having that much control over my mana.

Hey, maybe Toshinori will end up giving me the Quirk regardless of what happened to the villain.

"Die, you fucking piece of shit!"A voice shouts as the sludge reappears behind me but a punch sends it far away from here.

Turning my whole body to see who my temporary saviour is, I'm left in shock as it's none other than All Might.

"Never fear everyone because, I AM HERE!"He shouts the last part as the crowd erupts into a frantic cheer and wild applause as the three heroic stooges all grumble about All Might being here way too early and whatnot.

He then grabs me and leaves me in a hurry and as we reach Dagobah beach, I ponder on whether the fact I should heal him or keep him as it is.

The reason is because I maxed out my [Alchemy] class a while back when I was still adjusting to this new world and I do have a couple of major healing potions which could end up healing him but what happens then?

He could be wondering if I'm actually working for All For One or worse, he could try to keep a close eye on me just to make sure that I don't give it to anyone else not even my friends back at Night Raid.

It doesn't matter because in the end, I will heal him just so that Shigaraki doesn't expect it and I'm not talking about the decaying baby.

"What's your name young man?"All Might asks as he throws me off with his huge smile and oh my goodness, how are his teeth so bi- okay!

Getting out of subject there. Let's just introduce ourselves.

"My name's Sora Akikaze. Orphan but hoping to become a great hero one day."I say as he nods his head.

"Yes, what do you think it takes to make a great hero, Akikaze-shounen?"

I'm then left wondering as well. While it is cool to tear villains a new one, I think what makes a great hero is his self-sacrifice.

I used to think of myself as a hero back in Night Raid to cope with the fact I killed tons of nobles and high ranking people, but in the end, I died like a loser due to thinking like a hero.

A mistake I will never make again, ever.

"I think it's self-sacrifice. Most heroes forget that the most admirable quality in a hero is self-sacrifice and we do things to receive anything after. We do the right thing because it's well, right."I reply to him, getting a big thumbs up from the N.1 hero.

"Yes, you absolutely correct and thus, I think you are the one. Sora Akikaze, would you like to become my successor?"Toshinori asks again as I nod at him, accepting to become the 9th user of One For All.

"Very well, now eat THIS!"He says as he pulls out a piece of his hair and I eat it, getting me my newest [Skill] of the day.

One For All LVL: 1/100 [0%]

Description: One For All is a transferable Quirk that can be passed on from one user to the next. Its name comes from its nature; being 'one' Quirk for 'all' people.

At level 10, the user will be able to use the Skill 'Full Cowling'.

At level 20, the user will be able to use the Skill 'Shoot Style'.

At level 30, the user will be able to go into the Vestige world of One For All.

At level 40, the user will be able to use the Skill 'Black whip'.

At level 50, the user will be able to use the Skill 'Danger Sense'.

At level 60, the user will be able to use the Skill 'Smokescreen'.

At level 70, the user will able to use the Skill 'Fa Jin'.

At level 80, the user will be able to use the Skill 'Float'.

At level 90, the user will be able to use the Skill 'Explosion'.

At level 100, the user will be to use the Skill 'Gear Shift'.

Fuck yes! Esdeath, you better watch yourself because the dead may not be able to talk but ooh boy, do we have vengeance!

"This is amazing, All Might-Hello, All Might? When did he leave?"I ask myself before shruging it off and going back home.

Once I'm in my bedroom, I land on my bed and sleep, happy with today's results.


END!

Hey guys, Kurama here with another chapter and I hope you enjoyed it.

Read the recent chaoter and ooh damn, are people really that unhappy for Horokoshi did to one of our favourites, remember, there's always Eri.

The difficulty in Sora's officially will be advanced so that way, he doesn't curbstomp everything or unless, do you want him to travel the multiverse in search of adventures?

Read, Review, Favourite and Follow!

KURAMA OUT!