Nyx/Nox= Primordial Of Night And Shadows


—Sovereign Monarch Of The Stars And Moon: Can generate, absorb, alter, redirect, and manipulate starlight, lunar energy, stardust, lunar dust, stellar energies, and moonlight. Both moonlight and starlight burn and freeze. The user can make solid objects out of starlight and moonlight.

—Knight Of The Night: They're stronger at night under the stars and moon as their bodies are constantly absorbing moonlight, starlight, and cosmic energies for diurnal use and amplifying the energies they've already generated. Has no limit.

—Plasma Pro: Can summon and manipulate plasma, super-heated air/highly ionized gas that is also known as the fourth state of matter.

—Colonel Of Constellations: Can summon any constellations apparitions As avatars to fight for them. Can summon as many as they want as well whenever and wherever they want. These avatars have various powers, magic, and abilities related to their origin(s), what they are, and what the user knows.

—Sovereign Of The Strong: Able to perceive, alter, control, generate, and absorb strong force, the energy responsible for fusion, which powers the sun and stars.

—Shards Of Shade: Can create, alter, redirect, enchant, and manipulate star-shaped blades and blades made of moonlight, silver, and moon rock on command. Takes nearly no strength and they can control the direction of said blades if thrown. The shape of the moon blades summoned will depend of the shape of the moon during its moon cycle with the user being able to choose the shape of their blades on a new moon.

—Charge Chancellor: Can create and manipulate charged particles of any kind, meaning the user is generating and can create and manipulate any electrical and electromagnetic phenomena, Optical phenomena, particle energy, etc.

—The Lunarfied Elements: Can summon and control Moon-based versions of all the Elements. The effects vary depending on the Element used. Is actually one grand substance split into several elements. Are the most draining of the user's abilities:

•Moon Fire: Silvery fire that burns the target's nervous system. (Doesn't work in the day.)

•Lunar Lightning: Silver electricity that shocks and freezes, able to encase the opponent in Moon Ice. Can also enhance the user's physical attributes and abilities. Conducts to the weakest and weakness of the targets and gives whatever it is hell. Can also conduct through metals, allowing the user to control said metal. Available for Diurnal use.

•Waxing Ice: Ice so cold, all the target feels is being burned alive. Targets also always feel like they're being stabbed. (Doesn't work during the day)

•Moon Mist: Able to summon and/or become moonlight-infused mist that can be controlled according to the user's wishes. Available for Diurnal use.

•Moon Water: Poisons enemies with any poison the user can think of that is from the forest and heals allies/friends. (Doesn't work during the day)

•Cresent Winds: Can launch small crescent-shaped slashes of moon-infused air that will paralyze the target or enhance the pain the target feels for a few minutes, but it depends on the user's intentions. Available for Diurnal use.

•Moon Stone: Can magically mold into whatever weapon the user wishes. Able to burn, freeze, and poison. Available for Diurnal use.

—Moon Maelstrom: Altogether, these elements can cause a power-draining explosion that can kill immortal beings.

—Ion Eye: Able to sense, see, and see with ions in every form, which includes any electrical and electromagnetic phenomena, heat, certain forms of energy, and much more.

—Star-Scorch: Able to use create, shape, and manipulate the properties of plasma and every form it takes, like plasma fire, equivalence, pyric energy, volatility, etc.

—Nocturnal Prophet: Can tell the future at night by looking at the stars and has prophetic dreams.

—Shooting Star Velocity: The more they move, the faster they get, like a falling star.

—Mortal Moonlight: Their bodies are always absorbing sunlight during the day at a faster and larger rate than other Sun-related demigods, BUT it can't be used until it's converted into moonlight and energy once the moon rises. As mortal science says the moonlight is from the sun reflecting light off the moon and onto the earth

—Wings Of The Night Sky: Sprouts permanent wings that can shoot spines of any of the elements under their control.

—Perks of being a Star-Gazer: Only needs 1-2 hours of sleep.

—Star Stride: Can teleport through starlight.

—Nocturnal Noctice: Within a certain range, whatever moonlight and starlight shines on, they can see, smell, and hear.

—Star Sniper: Can take any object they CAN throw and can throw it as a shooting star-like projectile.

—Tail Torch: Can summon and control fire and Stardust, is fireproof, and can fly with fire. Like a shooting star.

—Essense Of Falling Star: Able to summon and control what shooting and falling stars are made of; sand, rocks, dust

—Meteorite Impact: Able to make their strikes hit with the strength and power of a crash impact of a shooting star/meteorite. Any damage, no matter what it is, can be COMPLETELY reversed by the user, but only within 48 hours.


Erebus/Erebeus/Scrotus= Primordial Of Darkness, Shadows, Lower Air


—Darkness Incarnate: Can create, customize, alter, enchant, and manipulate darkness and shadows in all forms of any kind.

—Diviner Of Darkness: Able to see and predict someone's future by looking into their shadow

—Dark Duality: Able to manipulate the absence of darkness, allowing them to control light of any kind the some degree.

—Nose Of A Nocturnal: Able to smell shadows as well as hear and feel the noise and actions of their owners.

—Mist Of Murk: Can turn into a cloud of misty and vapor-like darkness, travel long distances faster, teleport through and between shadows and dark areas, and permeate through solid matter.

—Dominance Of Darkness: They have utter master of their inner darkness, conceptual, physical internal darkness, mental, spiritual, and personality-wise subconsciously, allowing them to access any abilities from both good and evil aspects of their powers without being influenced or compelled to do anything from either side except what they want to do.

—Demons Of Darkness: Able to summon and control demons of any kind from their shadow as well as craft and create their own personal demons bound to them. This demon can't be killed unless the user dies

—Umbriac Upgrade: Able to enhance and augment the darkness, shadows, and dark-based powers of other creatures.

—Shadow-Walking Sage: Can go anywhere in the shadow world, meaning they can travel to any dark dimension or void as they please without any consequences. Their own personal void and dark dimension is off limits to anyone but them.

—Blender Of Blackiness: They naturally blend in with the shadows and darkness around them, making their presence fluctuate if they aren't focused

—Terrorist Of Tenebrosity: They are able to absorb, amplify, generate, redirect, create, and manipulate dark elements/forces of any kind, such as dark magic, dark energy, dark matter, darl chi, dark


Both


—Essence Evocation: Able to create any (semi) nocturnal creature from their own body out of their blood. Creatures bigger than them are understandably harder to produce.

—Leviathon Levitation: Able to fly/levitate by controlling the electricity, water, and bodily vibrations in their bodies.

—Dusk Dominator: Is completely invincible during the duration of dusk.

—Personal Nebulae: Able to summon and channel a prime elemental of Night, a symbiotic elemental born and bonded to the user at birth that absorbs and magnifies whatever nightly elements within the user's domain. Can be used to fight, support their powers, be a spy, etc. The potential power they can have depends on the strength of the bond they have with the user. Once the elemental is summoned, its takes on a passive form in the form of an animal they can agree on and can even reside inside the user's body.

—Venom Nexus: Their bodies can create any kind of venom or poison they want that can be used on any living creature through their teeth and claws, releasing it as mist, shoot it out of their teeth or claws, or covering weapons. Can filter out who or what they want their venoms to affect.

—Spatial Safety: Their bodies multiply and produce their own oxygen for emergency situations, meaning they can travel, survive, and navigate through outer space and all other oxygen-deprived areas. This also means that any gas-based attacks that cause internal damage of any kind through inhalation have little to no effect on them.

—Energy Eater: Their bodies are always constantly absorbing and/or generating their nightly elements and energies

—Nick Of The Noxious Nocturnal: Able to enchant weapons, granting them numerous abilities:

•Infusing weapons with cosmic power, which will cause them to produce shock waves on impact

•Can bless weapons with darkness that slowly weakens opponents over time the more they are injured with said weapon.

•Imbuing weapons with plasma will burn and scald whoever is hit with them

•Able to infuse their weapons with any of the energies they have at their disposal, or darkness and shadows.

• Cause whoever is injured by their weapons to attract all nearby (semi) nocturnal creatures.

—Sultan Of Spin: Can create, perceive, alter, and manipulate orbits and orbital force of any kind, meaning they can control any kind of axis and manipulate any form of rotation or revolution of anything they want realistically, even of themselves. This power gets stronger the more it is used.

—Gravity Genius: Able to create, alter, and manipulate gravity and anti-gravity, primarily their own, as well as generating, absorbing, and manipulating both gravitational

—Nightlight Nexus: Can gain complete and full control over their body and all its capabilities, enabling them to manipulate any bodily capabilities such as any biological capabilities, systematic capabilities, physiological capabilities, any/all physical and mental attributes, and perceive and absorb all/any natural phenomena and energies the human body gives off, especially star, moon, and darkness-related ones like bio-electrical and bio-magnetic phenomena, bio-fields, internal energy, inner darkness, all bodily fluids, particle energy, and much, much, much more. Over output and reckless use of any bodily energies without rest or external absorption will weaken them severely.

—Shadow Sovereign: Able to control and manipulate darkness and shadows

—Astro-Authority: Can simulate and manipulate any psionic ability through cosmic energy and power. This means they can use telekinesis, telepathy, empathy, teleportation, tactile psionics, and much more. Even better since their psychic powers aren't rooted in psychic energy, psychic-countering powers won't work against them. However, blows to the head still stunt most of the Astro-psionic abilities with the amount of power they were using determining how long their abilities are stunted and how long they will need to recover

—Eye Of Night: Can see in the dark and pass it to others.

—Seer Of The Swarming Shadows: Can see, hear, and smell anything the (semi) nocturnal creatures under their control can.

—Gravity Guardian: has complete and total control over their center of gravity and can shift their personal gravity to whatever direction they want, simulating wall-walking, flight, jumping manipulation, and levitation.

—Ruler Of Rotation: Can perceive, absorb, shape, redirect, generate, and manipulate rotational energy of any kind as well as control, shape, and create rotational forces of any type through psionic power. This means they can take a fraction or total amount of kinetic energy from objects spinning around centers of rotation, giving them dominance of the flow of rotational vectors. This gives them control over the flow, velocity, and momentum of whatever their using their power to causing a huge variety of possible outcomes

—Shadow Walker: Can teleport and travel through the shadows

—Therian Of Tenebrosity: Their DNA is under their complete control based on anything on the nocturnal nature spectrum. This allows them to manipulate their physiology in any way they can:

Shape-shift into a stronger and more powerful, version of any (semi) nocturnal animal-like creature.

Manipulate and use the special abilities, adaptions, and physical attributes of any (semi) nocturnal animal-like creatures on command. The user must have shape-shifted into the Desired creature before they can channel it.

Gain proportional attributes and special abilities if the nocturnal creature used is smaller than the user. (arachnids, fish, squirrels, birds, ants, crabs, etc. Basically any smaller animal-based creatures)

Can go even further and shapeshift into any kind of (semi) nocturnal dinosaur, as well as use any of their power and attributes.

Can alter and manipulate their physiology to adapt any (semi) nocturnal creature appendage on command, allowing them to use the natural weaponry of any (semi) Nocturnal creatures. Adaptions will be proportional if the chosen creature(s) is smaller than the user.

Turn into a huge swarm of any nocturnal creature as big as or the size of their head. As long as one survives, even if the rest are wiped out, the user will survive.

—Cosmic Void: Can create, control, customize, and alter black holes by creating and controlling gravitational singularities, regions of gravity so strong, no matter or particle known can escape from it, not even electromagnetic radiation such as light, the fastest substance known, can escape. The user also gains the ability to control, distort, manipulate, warp, and bend space to some extent. This ability gets stronger and easier the more it is used and can be used for various possibilities if the user is creative enough.

—Maker Of The Midnight Dwellers: Can create, alter, enchant, customize, and manipulate any kind of magical and mystical (semi) nocturnal, star, darkness, and moon-related creatures of their own, realistically speaking.

—Dimension Of Darkness: Has its own personal void and shadow dimension with their shadow being the access point to them. They have complete and absolute sovereign authority over both their void and shadow dimensions, meaning whatever the user wants to happen in said dimension will happen, as it doesn't matter what it is. Able to create and manipulate portals to them on command as well as channel power from said dimension and void as well.

—Senses Of The Shadows: Able to see the supernatural, hear on different frequencies, smell pheromones, manipulate their hearing, see in the dark, and use the sensory abilities of any (semi) nocturnal creatures in the nightly kingdom.

—Knight Of The Night: Able to use any kind or type of moon magic, star magic, darkness and shadow magic, and nocturnal magic.

—Physiology Of The Arch-Nocturnal: Able to manipulate the forms, powers, and abilities of ANY magical, otherworldly, supernatural and mystical darkness, nocturnal, any animals there's a constellation of, and moon-related creatures they can conceptualize, meaning dragons, hellhounds, succubae/incubae, specters, werewolves, banshee, and much more.

—Cosmic Colonel: Able to generate, absorb, alter, redirect, and manipulate cosmic energy of any kind.

—Shadow Storage: Able to store anything in their shadow with unlimited storage.

—Appropriate Adaptions: They subconsciously manipulate and alter their physiology to use their own versions of the (semi) nocturnal powers that are deemed disgusting, all-around inappropriate, or unreliable unless naked.

(A/N: Examples:

• Instead of emitting light from their butt like a firefly, they can emit and control any kind of light from themselves

•Instead of moving slowly like a sloth, they can emit pheromones that make every creature around them sluggish and slower

• Instead Of "turning their anal pouch out" like a honey badger, they can instead produce pheromones that repel whoever comes near them.)