Chapter 1: Battle Bus
The bus loads up its passengers, all nervous about what's coming next. There's about a hundred people who are on the bus, and the bus is revving up its balloon. It takes off from the runaway, and it's headed towards a massive island full of landmarks all over. As the bus keeps approaching the island, more and more of these points of interest can get made out by the people. But, they don't have time to admire it for long because the bus driver is now yelling at everyone to jump off. One by one, people jump off the bus, seemingly knowing where they're going. Some people take it slow and assess their situation, while others go headfirst into the first place they see. Some places look more appealing than others, but the more appealing a place looks, the more competition there will be.
Chapter 2: The War in Tilted Towers
One of these hotspots in particular is a mini-city called Tilted Towers. It looks like about a third of the one hundred players want a piece of the action, because the moment the first person hits the ground, it's every man for themselves. Everyone starts looking for weapons and harvesting all the materials they can possibly get, but there isn't enough for everyone. People start fighting, but it's not the guns that determine who wins the fight. It's how well people can build. One by one, those who aren't building fast enough disappear, lost in the competition over this chaotic city.
Slowly, the city seems like it is getting covered in the abstract structures of wood, brick and metal, but each piece has a purpose. It told a piece of the story of a certain fight that happened, whether it was a long and drawn out fight or an easy picking. But nobody in Tilted Towers has time to relax though, because all of them have a bigger threat coming: The Storm.
Chapter 3: The Storm in Salty Springs
A nice suburban neighborhood, Salty Springs, or so it seems. This place isn't much better, because a borderline war is still going on here. Houses get houses build on top of them in the form of build fights. Nobody cares how much property damage they're causing, as long as they can get enough materials to last just even a few more seconds. However, one more thing is causing these fights to speed up quicker: A deadly blue wall, that same Storm that drowned Tilted Towers. The Storm may be trivial if you stay in it for a few seconds, but those few seconds add up if you're not managing your time wisely. Sadly, some people don't realize their mistake, and get lost in the Storm. The Storm eventually stops at the edge of Salty Springs. Phew. Relief. But nobody knows when The Storm will keep going. In a matter of seconds, Salty Spring went from a warzone to a ghost town, and about thirty people remain.
Chapter 4: Survival of the Fittest in Fatal Fields
Not everyone among the thirty people is equally tough. While most of the thirty were just getting by and happened to be lucky, some of those in the crowd earned their spot in the remaining third. Among these people is a man named Jonesy (i'm just using official names for the characters). He had to make the treacherous journey from Tilted Towers down to where The Storm seems to be heading, a quiet farm called Fatal Fields. Another is a guy named Ramirez, who survived everything that was thrown at him in Dusty Divot. The point is, there is no more hiding as The Storm takes up more of the island, and the remaining thirty migrate to Fatal Fields and the area around it.
Fatal Fields was a quiet farm, but not with thirty people coming to it. The only objective is to survive, and while some people avoid others in hopes of maximizing survival, there are some crazy people who just want to start fights for no reason. This is their opportunity to stand out, because at the beginning, everyone seemed to want a fight. But not everyone was tough to a win a fight. One such person is Ramirez, who I mentioned earlier. Ramirez sees someone destroying a house for extra materials, and knows this is his chance to get ahead. He builds some stairs up to the house, and he sees Jonesy; the blond man who is equally as tough. This fight is going to be close.
Ramirez and Jonesy build what is almost a stairway to heaven. Every second is a fight to get the high ground over each other, but the high ground never lasts and the mess of a building gets taller and taller. Some people see this fight go down, but all they care about is survival, so they don't interfere in the fight and let themselves deal with the winner later. Eventually, a final shot is heard and it is clear a few seconds later that a winner has emerged out of the fight.
Chapter 5: An Unlucky Landing
The Ramirez and Jonesy fight were not an isolated incident. More people fought as The Storm got worse and worse, and thirty turns to twenty, then twenty turns to seven. Seven. Seven people remain as the Storm takes over Fatal Fields, but it would have been eight if Ramirez didn't put Jonesy to shame.
The area untouched by the Storm is pretty small now; the only point of interest to go to is Lucky Landing. It's an Asian-themed town, but nobody has time to appreciate the designs because they're all mindlessly fighting, as if it was all one giant game to them (Which, it is a big game, but nobody "playing" it knows that).
Ramirez keeps heading towards Lucky Landing, making a brave but stupid move to search out for more opponents to fight. When one has made it this far, it would be questionable as to why they would actively seek fights, but not everyone has a favorable position on the IQ bell curve.
Ramirez isn't the only one who wants to win, though. As mentioned earlier, six others are encroaching in on Lucky Landing. As she approaches, she sees two others duking it out, making entire skyscrapers and trying to land shots on each other. These two are Banshee and Renegade, and although none of them say a single word, they both understand the purpose: win this fight.
Now, although one would like to avoid as many fights as possible, this isn't the case for Ramirez. She sees the opportunity to third-party this fight and emerge as the victor even though she was irrelevant when the fight started, and that's exactly what she does. Out of nowhere, these two people who were already having an intense fight have to deal with someone who is just stupid to play aggressively when few remain.
While it is foolish, it's foolish and genius at the same time. Ramirez is going into this fight fresh, but Banshee and Renegade have already wasted many materials, so by the time Ramirez gets in on the action, they're both in a terrible position. Ramirez gets to pick off Banshee through exploiting her lack of materials, but Renegade puts up a fight. He got the element of surprise, injuring Ramirez by a significant amount. These two will be kept busy for a while.
Chapter 6: Never Get Too Cocky
Six remain, which might still sound like a sizeable amount, but that's only three more fights. Besides Ramirez versus Renegade, a brutal fight erupts between Headhunter, Wildcat, Spitfire, and Hawk. Such a fight emerges because half of Lucky Landing got absorbed by the Storm, and any hiding methods that worked before are irrelevant more. You cannot avoid a fight by hiding anymore, simply because there is nowhere to hide. These remaining six are already tough, but these last few fights will determine who is the toughest (and luckiest, probably).
Ramirez keeps duking it out with Renegade, but the main highlight is the fight between the other four people. Piece by piece, a creation that looks like a 4 year old just drew something blindly emerges, but behind each piece of wood, metal, or brick placed has a purpose. To defend, to regain the high ground, to move, etc. Nobody knows in the crowd who is who anymore besides themselves, at this point everyone is an enemy. Headhunter and Wildcat don't recognize each other, but they see each other and start trading blow after blow at each other, piling themselves onto the chaotic atmosphere around them. But, throughout everything, Headhunter gets the split second jump on Wildcat, but there's no time for anyone to mourn. Headhunter goes after Spitfire, and the cycle repeats of them duking out. Despite all the building and shot trading, it all comes down to Headhunter being trapped in a box, Spitfire waiting his exit. Either Headhunter breaks out himself, or Spitfire forces himself in. These are both difficult options, but Headhunter decides to take a peek. That was a mistake, because Spitfire now has the chance to break in and break the floors supporting Headhunter's structure. Headhunter lets this happen, and now he and Spitfire fall to their death in a foolish move. Spitfire sacrificed himself just so he could guarantee someone else wouldn't win.
Now, Ramirez emerges victorious out of her fight and sees that nobody is fighting on the other side of the safe zone anymore. She assumes that she won and lets her guard down heavily. She celebrates in her victory. After all, she deserves a celebration for making it this far. Ramirez starts climbing the structure she built in the fight against Renegade and started to admire it. But, before she can take her rest, the entire structure seemed to start crumbling on itself. Hawk was always there, and he was a wise man with his time. He made moves in silence, slowly breaking the build apart.
Hawk definitely didn't deserve the win because all he did was sit in a box the entire time and didn't move unless he needed to, but nobody said that was against the rules. If there's one thing to observe, it's that Hawk worked smarter, not harder.
