Summary: After spending 25 years being captured by Skynet as the undying experiment, Harry Potter finally escapes to the Past. But as he goes through time the creator of the Deathly Hallows along with Lady Magic, Lord Time, and Lady Fate give him the task of Saving the Magical and Human Race if he fails he'll be sent right back to Imprisonment this time with no chance of Escape. He was reborn in the year of May 12, 1925. He has over 70 Years to make the Magical and Human World ready for Skynet. To return Lady Magic Returns his Magic and changes his blood and magic to that of a Pureblood while Lord Death grants him the Peverell Look. But for every Gift of The Powers that be there must be a Price.
Fandom: Harry Potter, Hogwarts Legacy, Terminator, TVDU, Charmed, Merlin, Dragon Age, Elder Scrolls, Lord of the Rings: Shadow of War
Notes: Harry isn't the only one sent back in time. The Terminators sent back are charged with weakening the Magical and Human Worlds. Nature, the Nexus of Magic, and every other deity is Mother Magic.
But Mother Magic created children to serve as administrators aka the Immortals aka Deadra and the Divine who created the Monsters, Creatures, Primordials, Gods, and Titans.
Mother Magic granted the world Magic to allow her children to create life.
Celebrimbor never betrayed Talion but Sauron and his Nazgul managed to keep Talion at bay until his death.
His life was torture.
Wand Magical Human Population: 21 Million worldwide.
All types of Human magic population: 150 Million.
Non-Magical population: 900 Million.
The Planet is a lot bigger but due to the presence of Magic and numerous creatures many ancestors that could have existed didn't and the problems of World Hunger, the Great Depression, and many other problems never occurred.
History is different.
Note End
Wand Wielders- Wizards and Witches 350-510 Years
Earth Witches- TVDU Witches 190 Years
Wiccan Witch and Wiccan Wizard- Charmed Witch and Wizard 250 Years
Mages and Battlemage- Tamriel Magic 120 Years
Arcanist- Dragon Age Magic 170-300 Years
Sorcerer and Sorceress- Magic user of Merlin born with the ability to learn magic but not born with it. 130 Years
Warlock and Witch- Refers to those born with Merlin Magic. They were not human they lived off of Magic. Merlin and Morgana are Immortal but they can be trapped and put to sleep. Neither Merlin nor Morgana are dead but the two travel the world.
Depending on the word in front of the magic will explain what type of enemy they are facing.
Albus Dumbledore is 310 Years Old and Looks to be in his 30s he's taught for over 100 years.
Madam Marchbanks is 570 Years Old and looks in her 40s.
Minerva McGonagall is 3 Years Old.
Anthony Harrison Peverell is 80 Years Old. Looks in his 20s.
Every day, the machines came and tried something new on him. They took out his bone and replaced it with metal. One day, they chopped off his arm and attached a robotic one in its place. The pain was unbearable. And every time, every blasted time, his body healed up again, ready for the next round. Betraying his thoughts. Betraying his greatest wish, which was now to die.
That was the one thing he could not do. Ever since he picked up the Deathly Hallows, gathered them as one. No matter what happened, he always regenerated. It didn't matter if he was burned exploded or stabbed. It took a long time, and that long time was just agony. The only thing that he, Harry Potter, knew now was pain, despair, and a burning desire to escape the Hell he was trapped in.
Even if he escaped, he didn't know what he would do. Didn't know where he would go. Whether he would survive the war waging outside, between the humans and the machines. Whatever was out there, though, was better than where he was currently, even if it was just by a tiny margin.
Now, Harry lay on the table, his eyes closed, breathing deeply and blocking out the pain. No matter how much they changed him, nor how much his body adapted to the metal now inside it, the pain never became any better. The machines had just done the worst experiment yet. Most of his insides were replaced by metal now. He was more machine than human. It seemed that Skynet had finally happened upon a design where Harry would be used as a base for other humans who were captured.
His magic had been all but stripped from his body, stolen, and used as a power source for something. It was so weak that Harry couldn't even produce a spark of light. Harry screamed out in anguish, still mourning for his friends and family, who were slaughtered in front of him so many years ago. His arms lashed out, the chains that held him rattling fruitlessly. They were made of some super strong metal, so strong it was hopeless to even try breaking it. And, oh boy, had he tried.
Suddenly, the door slid open with a hiss. Two terminators marched in, red eyes training on him. Harry stared defiantly back. In silence, they snapped the chains and escorted him out of the room, through the familiar hallways, terminators patrolling with massive plasma weapons.
To his left, there was a door, slightly ajar, with a blue light blazing inside. His curiosity was peaked. Maybe it was a way out. He would have to make a break for it right now if that was the case.
Without warning, Harry rammed himself into the Terminator on the left. Due to the changes forced upon him, he was now a lot stronger than previously. That was one upside, even though he would rather be completely human right now. The terminator staggered, which was enough of a window for Harry to slip past into the room and jam the door shut. It would take them a minute or so to get through. That minute could be the difference between life and...not death.
What Harry saw in front of him was the most glorious sight he'd seen in all his life. It was the time machine that he'd managed to catch wind of. With no idea how it worked, Harry rushed up to the control console thing and began mashing buttons, hyper-aware of the terminators banging on the door. Thirty seconds left.
To his great surprise, the machine began to fire up. With inhuman speed, Harry sprinted over and put himself in the middle, hoping against hope that he was doing it right. If he wasn't, he was as good as dead, considering that he couldn't die. Skynet wasn't exactly lenient.
The blue light intensified, and just as the terminators burst through the door, Harry was gone, leaving nothing but a sparking machine behind.
Appearing in a void of white, Harry feeling slightly hopeful questions" Am I dead"?
" No, breaker of the hollows, what you are is being judged". A voice says behind him
Turning his head slightly Harry says " I assume the Hollows if I never broke them would have allowed me to choose my death".
Getting an incline head, Harry rage building asks " Why am I being judged… Death"?
Death replies " Myself, Lady Fate and Lord Time are unhappy due to the actions of Dumbledore, Voldemort and yourself Mother magic and her creation will die out".
Confused Harry turns to face Death closely and then asks " Why am I at fault"?
Death summoning a table and two chairs sits and answers " You were supposed to strengthen the Magical World to the point they could protect their muggle counterparts against Skynet using your Political, Magical, Economic, and Military Power to bring the Magical World to a new age that would have led to you defeating Skynet instead you allowed yourself to be used and manipulated in the pursuit of friendship".
Tensing Harry goes to speak when Death orders " Quiet think of everything you have been through".
Growling Harry does as he is told after about ten minutes his eyes snap back open rage on his face.
Death says " If I gave you a chance would you make the best of it"?
Harry growls and answers " I would devote my entire self to the task".
Death questions " What if doing so means you work for us forever "?
Harry's eyes turn red and he replies "Even then".
Death states in his bland tone" So be it, you have been judged and passed. We shall have you trained and taught as you are tasked with saving both the magical and Muggle World. Fail and you will be sent back to your prison with no chance to escape".
Nodding his hand at that, Harry questions " How will I enter the magical world "?
Death answers " A ritual will give you back your magic. Know that even if you collect the hollows once more you will still be Immortal as your soul bonded to a set of the hollows but if you gather the right knowledge you may be able to create Partial Immortality. Meaning only death in battle will kill them and even that may be able to be manipulated so only in certain circumstances can death be done. Perhaps you'll even be able to create something that can heal lethal wounds.
Destroying your body will cause you to need a new one as such if you get trapped in an inescapable prison you fail".
Nodding Harry asks " The Ritual"?
Death nods and orders " Follow me, you'll be here for a while".
Waiting for death to get up, Harry questions" Can Skynet be stopped from being created "?
Death answers " Skynet can be delayed for up to 110 years from your arrival in the living world but Skynet will and can be created in multiple ways.
For us to aid you just to get you capable of standing on your feet a balance will be kept at least 10 Terminators will be charged with weakening the worlds and if needed creating Skynet they shall be superior to you now in all ways. Perhaps, you'll be able to become their superiors but no matter what they will be your true enemy.
If you wish to face and defeat them, it'll require 20 Terminators all of which will work against you and your allies.
Aiding beyond just giving you your magic back and teaching you will see at least 45 Terminators of which 30 Will hold the capacity to use or gain magic in some way.
And looking at you now along with your world I think we need to aid you further which will mean there will be at least 100 Terminators of which 85 Will be able to absorb, contain, use, and possess those with magic allowing them to use magic.
On the flip side, you'll have a lot of allies and some capable of amazing feats which will allow you to help the world more. On the Flip side Skynet will be able to use Magic and be connected to other sources of power. Sadly we now feel that will be needed''.
Nodding trying to keep himself calm, Harry steps into a room where 3 Dragons, 3 1000-year-old Basilisks, 3 Phoenixes, 3 Therstals, 3 Goblins, 3 Dwarves, and 3 High Elves stand around a large circle.
Death states '' This is the remaining magicals in your time each of them has agreed to the ritual that will return your magic and give you a fighting chance against Skynet''.
Tensing Harry notices the Goblin Sliver Ignots, Uru Ignots, Skymetal, Wild Sliver, and the Dwarven Gold Death say'' Your Skeleton and what functions as your Organs, Muscles, and Cells will allow Skynet the chance to reprogram you that's why they were taking you away. The ritual will return your Organs, Muscles, and Cells while the Metals will serve as your bones their being magical will allow us to return your true bones inside the metals''.
Stiffening up Harry moves to the center knowing of the room knowing he may face greater pains than ever.
Walking out as screams filled the air, Death went out to meet with their siblings as he had to send others back in time and work with a few others to allow the changes needed to happen.
One of them was creating the bloodline that Harry would have.
After manipulating time and the changes made, Death nods to their siblings and Mother.
Lord Time clicking a pocket watch says '' The Child has just been born he shall be Privately Tutored and Raised as of Now he shall be born to a Russian and French Wizard Gifting him a connection to those 2 Countries he shall be from the Bloodline of the Peverells after the line went squib then return to stop the Goblin Rangok from the Fifth's Son Line. The First-Fourth line shall be destroyed due to Dark Lords and other threats but the Peverells will be extremely rich as they'll have an in into both worlds.
The Child's New Name will be Anthony Harrison Peverell
Lord of the Most Ancient and Most Noble Houses of Peverell ( English/Greek)
Lord of the Most Ancient and Noble House of Erikson ( Norse)
Lord of the Ancient and Noble House of Romanov ( Russian)
Lord of the Noble House of La Montagne ( French)
If we train him enough he as agreed will have at least 7 Masteries if he gets 13 will allow him full access to his bloodlines instead of half''.
Getting murmurs of agreement Death tilts his head and goes to say a word when Mother Magic says '' There's not enough Wand Wielders to have Magical Armies. Nor is there enough for most countries to have more than 50,000 Wizards. England is one of the few with a number over 100,000''.
Nodding in understanding Death says '' His Masteries will give him more standing in the world''.
Pleased that her son understood her will Mother Magic goes to speak when Lady Love says '' With his 4 Bloodlines with him being a contender for 6 others the boy will need numerous wives, consorts, and concubines''.
Confused why she mentions this all of them look at Lady Love who seeing the look says '' I'll be adding a few creature inheritance to him. The reason I mention this is that he'll need an in with other powers as such I'll be making him the Great-Grandson of Belthazor on his Father's Side and the Great-Great Grandson of a fifth Cousin of the Halliwells. From his other bloodlines, he'll also have connections to Talion the Gravewalker, Theirins a royal line in the Magical Kingdom of Thedas (the second largest magical land in the world with a population of 4,050,000), Stark ( Dragonborn Family in Tamriel a Land open only to those with magic or connected to the one with magic). A Land the size of Africa 7,001,231), Bennetts One of the Royal Earth Witch Lines, Slytherin, Ravenclaw, Bernard, Labonair a Royal Werewolf Line, Ambrosius aka Merlin's Line, and the Elders through Sandra a distant many times aunt''.
Still confused they look at Lady Love who rolls her eyes and says '' Using his bloodline he'll have an end with each power that'll allow him to make powerful connections. I will give him the choice the needing multiple partners. I plan on him making connections with powerful people and one of the ways is through love. Such as Rebekah Mikaelson or her sister Freya Mikaelson''.
Understanding her plan, her siblings let out quiet sighs while Mother Magic watched her with pride her daughter was mostly thought of as an airhead but there was a reason she and not any of her avatars were lady love.
Death making notes in his head motions '' I'll add a former Angel of Death to that list''.
Raising their eyebrows everyone looks at the others after the planning is done Death asks '' Lord Time, can you please set up the space that our champion will be taught in, Lady Love please lead the boy to the room. I shall choose and bring over his teachers''.
The two accepted while his other siblings headed off.
It took Death ten minutes to choose the boy's teachers but what took longer was he had to choose healers and mind healers along with giving the boy a semblance of childhood or he wouldn't be able to play their champion effectively which was why his parents were not chosen they were followers, not leaders.
Their inclusion would ruin their champion.
Instead, the Marauders and Lily were allowed to spend a day a week with the boy to give him the needed breaks that humans need.
Finish summoning, Death quickly creates a small 35 Miles of land Planet with 100 Miles of Water.
Feeling the boy enter Death calls out '' Rest boy, you have 2 weeks off before we begin''.
Teleporting to the entrance of the Room, Death sees Harry raising his eyebrows Death sighs and says '' For the next 2 weeks you'll have no nightmares.
Each Morning you'll meet your Teachers and healers who'll get you to tip-top shape''.
Nodding to numb to anything else Harry follows death as he is led through a forest to a 5 Stories Manor.
Hearing the sounds of people, Harry stops Death noticing that Harry had stopped after 3 seconds turns and says '' This place is filled with your teachers, a few members of your family, a couple of your friends, 8 Healers of all types, Hedwig, with 100s of magical creatures and beings followed by enemies you'll be forced to fight. In order, to leave each must agree you pass with O++ With Honor and Distinction then choose at least 7 to Gain Masteries at most you'll be taught up to 23 Masteries any more and you'll need to gain them outside of my realm''.
Stunned Harry asks '' When do I start''?
Death answers '' Whenever your healers and your family decide you are ready until then we will heal you mentally, emotionally, physically, and spiritually''.
Tensing at that news, Harry nods as he feels tired frowning in confusion Harry realizes the ritual must have made him tired when he is teleported into a large bed in an enormous bedroom.
Not even having time to take a look he falls asleep.
Endnotes:
Hierarchy and equals
Low-Level Demons/ Baby Witch
Mid-Low-Level Demons/ Transitioning Vampire/ Dormant Werewolf
Some age and are active Werewolves.
High-Low-Level Demons/500-Year-Old Vampire/Hybrids-Hectics
Ancient-low-Level Demons/1000-Year-old Vampire
Low-Mid-Level Demons/ The Originals at 100 Years old.
Mid- Mid-Level Demons/ Charmed Ones start using their powers/ Original Hybrds/ Enhanced Original.
High-Mid-Level Demons/ Upgraded Originals/ Charmed Ones after one year of Magic Bonnie Bennett's 3 years of magic.
Ancient-Mid-Level Demons/ Charmed 2 Years with Magic/ Nature Spirits. Russia. The Master Vampire
Low-Upper-Level Demons/ Charmed 3 Years with Magic/ Minor Demigods/ Nature Spirits/ Voldemort/Dumbledore weak Whitelighters
(The more Power used and fought with the faster they can gain powers.) Shelia's power level. Canada.
Mid-Upper-Level Demons- Charmed Ones after 4 Years with Magic/ Major Demigods/ Minor Weak Gods Major Nature Spirits/ Powerful Whitelighters/ Sauron without the ring. America. Dracula.
High-Upper-Level-Demons- Charmed Ones after 5 Years with Magic/ Elder Minor Gods/Titans Equivalent Merlin/ Morgana/ Single Elder/ Sauron with the Ring Inadu's power level. Bonnie Bennett Limit Power-Limit alone. Australia. Adam the Machine.
Ancient-Upper-Level-Demons- The Gods of the Elders- Major Gods/ Major Titans 8 Years with Magic. The Peak a Demigod of the Children of Rhea can reach. 10 Elders. Sauron with the Ring and His Physical Form. Qetisyah/Silas. Destroy Antarctica. Dark Willow. Cole all-powered up.
Dark Lords of the Underworld- Elder Gods/ Elder Titans- Charmed Ones at 10 Years with Magic. Inadu/ The Psychic Cade. 100 Elders. Morgoth. Destroy Europe. Glory to the Hell Lord before she returns to her world. Champions of the Deadra .
The Triad- The 2nd-3rd generation of Primordials. The Charmed Ones with 15 Years with Magic. 1000 Elders. Sauron and Morgoth. Destroy a country the size of South America. Zankou. Eru Iluvatar.
The Source/ Primordials- The Charmed Ones with 20 Years with Magic. 20,000 Elders. Destroy North America.
The Nexus/ Wolfram and Hart- Africa
Avatars of the Deadra Princes/ Divine.
The Avatars- The Charmed Ones With 60 Years of Witch Magic/ Perk that the Charmed Ones can reach.- If they collect a collective might they can affect the world all at once.
Harry- The Combined Might of Good and Evil needed or the fifteen Avatars with a collective force strong enough to kill the Charmed Ones and the Source /Deadra Princes- Able to destroy Asia.
Hell Lords- Rule a Single Hell through pure power.
Deadra Princes/ Divine
White Elder/ Princes of Hell- Arazzel, Dagon, Ramiel, Asmodeus, Muloch, Beelzebub, Cain, Mephistopheles, Castiel, Jophiel, Zadkiel, Raziel, Arazel, Uriel, Metatron, Sandalphron.
The Hollow is not an entity instead it's a power-hungry force that feeds on powers.- Able to Collect a Planet's worth of power. Each planet has a Hollow.
The Old Ones/ Arch White Elders or Archangels- Able to Destroy a Solar System at a time.
Gabriel, Raphael, Amenadiel, Remiel.
Hell Gods- Rule Numerous Hells at once through pure power. Able to Destroy 2 Solar Systems at a time.
Lucifer/Michael- King of all of Hell/Heaven. Able to destroy up to 3 Solar Systems at a time.
System Lord- The Ruler of the entire System/Galaxy.
God is the System Lord of the Milky Way.
( The Tribunal was created to protect Magic and the Divine. The Existence of System Lords and their constant attacks along with many enemies. God realizes the threat of those without Magical Power which is why he asks Nature to keep normies in check Nature agrees but she creates the Mikaelsons to keep the Creations God created to use the forces of Nature in check. Unlike the previous worlds where those in power try to keep Magic/ Divine hidden the Advancement of the world and the numerous System Lords/the First will keep that from happening. As such, The Tribunal's only mission is to protect the Divine and Magic. It is the Ultimate Neutral Party.
2 Avatars, 2 Elders, 2 Ancient-Upper-Level Demons, 4 Powerful Wiccan Witches, 4 Powerful Demonic Vampires, 4 Powerful Immortals, 3 Powers that Be, Zedkiel, 3 High-Elves.)
The Nexus of Magic/ The Nexus of Divinity- Holder of the Universe aka Every Galaxy is connected to eat.
Skynet- Will be a plane of existence that creates lesser machines.
God/The Grand Design- Create the Universe
Magic Vampires- are not mortally vulnerable to Sunlight although it does weaken them. They are burned by Running water meaning Rivers, Lakes, and Seas can burn them if it touches them. Garlic can weaken them as well. Sliver is useless against them. They need to be invited in. But they turn by feeding Humans or magicals their blood over 2 weeks. Stake to the heart, Fire, and Decapitation kill them.
Demonic Vampires- are Humans turned by Vampires without Souls or Buffyverse Vampires.
Underworld Vampires- Vampires created from the Queen Vampires created from deals with the source of all evil. The Vampire Queens are a separate race and she can birthed Vampires as long as she exists. But should a vampire queen die her nest save the pureblood vampires are turned back to humans.
Elder Scrolls Vampires: There are hundreds of types of these Vampires but one of the main differences is they still have their magic even earth magic as they can siphon ambient magic from the world to allow them to keep their magic.
Wiccan Vampires- The Vampires are created by the Mikaelsons.
Heavenly Planes Hierarchy Cupid, Virtues, Principles, Seraphs, Malachi, Seraphim, Throne, Dominion, Archangels.
Hierarchy of the various Hell Planes Imps ( Workers), Foot Soldiers, Squires, Knights, Barons ( The king of the crossroads, War, Market, etc are barons), Viscount, Count, Earls, Marquess, Archdemons, Dukes, Archduke, Princes of Hell, Sovereign prince of hell, The Crown Prince of Hell, King.
Super Strength- The Originals are capable of Lifting an Elephant with ease. His limit is 10,000 Pounds.
Super Speed: The Originals are considered much faster than most supernatural species seen thus far. The Originals are capable of running at 3000 MPH. ( Klaus 4000 MPH)
Super Reflexes: The original reflexes allow him to dodge a Sword within an atom second away.
Super Agility: The Originals possess more superhuman agility, flexibility, and dexterity than any known supernatural species. They can move quickly, jump 500 Ft, climb, and run incredibly fast without difficulty or exhaustion.
Super Senses: The Originals have extremely keen senses of hearing, sight, and smell that far exceed any other known supernatural species.
Super Durability: The Originals can take far more trauma than any other supernatural species. No Original vampire has ever been dismembered, decapitated, or had their heart removed, nor has anyone attempted this, implying that their durability may be close to invincibility.
Danger Sense- Vampires can sense Danger a Min ahead of time like Spiderman but from further away. The Originals 4 Mins.
Weather Manipulation- Vampires can Control the Weather and even Summon powerful Storms or mist that could hide them. '
Telekinesis ( Kol)- Kol can lift up to 6000 Pounds with his mind.
Sinner's Sight-( Finn)- Finn can see Souls and based on them know their worst actions and crimes.
Desire Allure ( Rebekah)- Can intensify her beauty and create an Aura that can seduce anyone only defense is those with a stronger will than her.
Animal Summoning ( Klaus)- Any Animal can feel the originals and some like Bats, Wolves, Ravens, Crows, etc can be summoned and they would obey him.
Elemental Manipulation- All Non-Originals can control one Element at age 100. The Originals can control them all.
( Light, Darkness, Life, Death, Shadows, Metal, Gravity, Fire, Water, Earth, Air, Blood, and Lightning.
Only the Originals can increase or negate Gravity in an area every other vampire with Gravity as their elements can only do so for themselves.)
Nature Manipulation- Able to Control the Earth such as Healing Plants, Creating Trees, Manipulating Animals to Evolve, etc. Can communicate through their mind with Any Divine beings with a domain over Nature like Lightning, Earth, Farming, etc.
Shapeshifting- Originals can Shapeshift into Ravens, Crows, and Wolf.
Necromancy- Originals can summon the souls of the dead and speak from them. If he creates a Golem or can even force the soul to possess dead bodies. That soul is revived and the body will shift to the body the Soul had or would have in its Prime. Takes the equivalent of 100 Humans to revive one soul and the equivalent of 10 Humans for One Animal soul.
(Klaus)Werewolf Form- Klaus has a Werewolf side which when unleashed either by turning or any other way like a true face increases his powers by 5x.
True Face- Originals have 2 ( 3 Klaus) True Faces One which Causes his Eyes to Glow, Amber, Which is his Upgraded Fangs form, and One Where his Eyes Glow Gold which is his Werewolf Side. And last changes his entire body to a 12 Ft tall Giant with Grey Skin, Wings, and capable of Hovering this form has two glowing orbs in his hands from one hand he can use his blood for Spells and the Other allows him to summon Mystical creatures such as Gargoyles.
Teleportation- By shifting his body to Either bats or Smoke Originals and other Vampires can Teleport.
Immortality: They are immortal just like any Original vampire. Unlike their strength and resilience, Vampires can shapeshifter cells to any age allowing them to Agetheirs Body at will. Vampires under the age of 25 will Age up to that point. Disease can't harm him. But it would taste bad to his Taste Buds.
Flight- For a limited amount of time and based on how much blood has been consumed vampires can form bat wings allowing them flight.
Healing Factor: They can heal much faster than any other known supernatural species. Even being able to heal from the soul being destroyed only if killed by either being burned on a Pyre made from White Oak while being Descciated by White Oak Stake or Valyrian Daggered reforged in a mixture of Weirwood Ashes and paste can kill you.
Enhanced Emotions: They experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows Upgraded Originals to feel emotions at their peak regardless of their age.
Emotional Control: They have a limited degree of control over their own emotions though it has been stated that this control fades over time.
Mind Compulsion: They can control and influence the thoughts, emotions, behavior, actions, and memories of humans, Original vampires/Hybrids, non-original vampires, and even Werewolves.
Animal Compulsion: All Animals Can be Compelled by Vampires.
( Klaus) Animal Empathy: Klaus/Hybrids can understand and speak to all animals.
Telepathy: They can enter the minds of others as long as theirs is stronger than theirs although, as they are more powerful than Original vampires, they have one of the strongest minds in the world.
Dream Manipulation: They can control dreams and the subconscious. They can produce and modify dreams, and bestow nightmares or lucid dreaming. Other effects of this ability are the ability to distort perceptions of reality and being able to trap someone in their dreams. Illusions: They have the power to trick the minds of others into seeing or feeling things that aren't happening.
(Klaus) Hybrid Venom- He has Venom which can kill any Kind of Immortal save those stronger than him. This can spit onto Objects that absorb the venom or anything. On humans, it's like fire. This Venom has the power to Enthrall even the Originals.
Mindscape- All Vampires hold in their Minds a Mindscape which makes it impossible to forget things unless forced to forget like through Compulsion or Magic. But it still takes thinking about something to remember…
Metamorphosis: Vampires hold dominion over the night and all its creatures. They can call upon bats to do their will and can transform into a swarm of bats at will. Their clothing and anything they hold, like swords etc also de-materialize into bats with them. Vampires are also able to see, hear, and roar while they are in a swarm of bats. Vampires can also change parts of their bodies into bats to grab people and become intangible to attacks, among other things.
Superhuman Endurance: Vampires can take large amounts of injury from their enemies.
Superhuman Stamina: Vampires can stay physically active longer than any human.
Conventional Harm Immunity: Vampires are immune to conventional means of harm.
Mesmerism: Vampires can possess the ability to mentally dominate, coerce, and order humans to obey their desires upon eye-to-eye contact with an individual. Vampires still in the three-day transition phase can use mesmerism.
Vampirism: Vampires are turned by giving at least a Vial of Blood and placed into a human's system for 10 seconds and then within a day that subject is killed. They can get as many as 4 Powers beyond the normal vampire powers from their Sire.
Sire Line: Any Vampires born from his Line originals can command, sense, and even Summon. The Original's death will end all of his lines. If the Line is broken their power and Knowledge become his
Blood Sorting: The ability to absorb and read memories through the draining of blood.
Blood Draining: The power to gain power through blood.
Wall Crawling: The power to Crawl and Walk on walls similar to bats by having contact with her skin: she did this when she jumped from the building and clung to the wall to escape from one of the IPU soldiers.
Sensory Synchronization: Can perceive their surroundings through sounds like a bat.
Resurrection: Through applying their blood directly to another heart. The Originals and only the Originals can revive anyone or anything.
Living Seed: Any Vampire with the blood of the can have children with any species.
Werewolves/Hybrids gained the Powers:
Power Stealing is an ability possessed by certain supernatural and unnatural creatures to steal the powers of another, a process that is typically fatal, though surviving it is not impossible. This ability is most commonly utilized by Werewolves, as they traditionally become Alphas by stealing the power of another. When a supernatural creature steals the powers of another, their eyes usually glow even more brightly than normal to indicate the rush of power they have received; this can also be accompanied by a change in eye color to reflect a new status or species, such as a Beta Werewolf's eyes turning from gold or blue to red upon becoming an Alpha.
Super Strength: Werewolves possess superhuman levels of strength that allow them to break through chains and deadbolt locks, punch through brick and marble walls, and throw grown men across a room with ease. Werewolves have been seen using their strength to snap a person's neck with one hand, flipping overturned vehicles back on their wheels, and bending rebar with their bare hands to use as weapons.
Super Speed: Werewolves can run much faster than even the most athletic human beings, being able to keep up with vehicles such as motorcycles that are driving at top speeds. They can also run on all fours (hands and feet) in both human and Werewolf forms.
Super Agility/Reflexes: Werewolves possess supernaturally enhanced agility and reflexes that allow them to leap very high and across large distances, jump from several stories up and land lightly on their feet, and perform a multitude of acrobatic, gymnastic, and martial feats such as flips, handsprings, and spinning kicks. They can also process moving objects much better than humans can, allowing them to catch projectiles in mid-air and dodge speeding bullets before they can be hit. Their use of this power is usually instinctive, and newly turned Werewolves have been seen performing impressive gymnastic routines with no training.
Super Durability: Though Werewolves can still sustain open wounds like any other creature, they are much more durable to blunt force trauma than regular humans, allowing them to be thrown through walls and fall from tall heights without fatal injury. They can also endure much more physical damage for much longer than an ordinary human, as Werewolves have been known to fight through dozens of gunshot wounds, stab wounds, burns, and broken bones that would normally hinder a regular person.
Super Senses: Werewolves, like their wolf counterparts, have extremely sensitive senses of sight, hearing, and smell. They can see in total darkness and across large distances with great clarity, track scents for up to several miles, and hear whispered conversations across great distances and from outside of buildings with ease. Using their sense of smell in particular they can interpret the chemosignals that indicate identity and emotional states, a skill that, with practice, can be developed to the point of a supernatural sense of empathy; it has also been revealed that Werewolves can even sense sexual desire through scent. These abilities help Werewolves fight at night, hear approaching enemies, and locate missing people by scent. A Werewolf's glowing eyes can also be used to see mystical or supernatural phenomena that cannot be perceived by human eyes, such as a Nemeton, or a Kitsune's aura.
Accelerated Healing: Werewolves possess an extraordinarily enhanced healing factor that allows them to heal from most mild to moderate wounds within moments. They have been shown to heal quickly from gunshots, stab wounds through the chest, abdomen, and extremities, and broken arms, legs, and spines, though most cannot heal from a broken neck; while varying among different ranks of Werewolves, broken bones can usually heal instantly after they've been reset, and depending on the severity, stab wounds, and gunshots can usually resolve themselves in minutes to hours based on how deep the wounds are and whether or not vital organs were damaged in the process. Werewolves are also immune to the majority of human illnesses and conditions such as colds, cancer, epilepsy, asthma, etc. For this reason, they cannot get high on drugs or drunk on alcohol—because the "high" is technically caused by the substance inflicting some kind of damage on the body, the Werewolf can heal this damage faster than the effects can be felt. The only toxic substances that Werewolves are not immune to are wolfsbane, mistletoe, and the modified canine distemper virus that was specifically designed to kill supernatural creatures. They are also vulnerable to the paralytic effects of Kanima venom, though, with concentration, their accelerated healing ability will allow them to process the toxin and overcome its effects much more quickly than a normal human.
Longevity: Because a Werewolf's rapid cellular healing prevents them from contracting any human illness or condition and replaces aging cells at a constant rate, Werewolves have a tremendously extended lifespan. They can live up to 500 years before they feel their bones start the process of old age. It takes 600 years before they have the body of a 100-year-old human.
Shapeshifting: Werewolves can shape their features into that of a partially lupine form, which involves glowing eyes, fangs, claws, a ridged brow, pointed ears, and large sideburns. With practice, Werewolves can learn how to only transform a few selective features as needed, such as only extending their claws to cut something, their fangs to bite something, or simply making their eyes glow to enhance their eyesight or display their supernatural nature.
Advanced Shapeshifting: Some Werewolves, typically Alphas (though occasionally Betas and Omegas as well), can shapeshift into more animalistic forms, such as transforming into a full wolf, or a more bestial humanoid form.
Pain Absorption: Werewolves can absorb pain from animals, humans, and other creatures through tactile contact. This is usually done by touching the person who is in pain, or the injured body part and drawing the pain into themselves, which manifests as the Werewolf's veins darkening as their body processes it. Initially, a Werewolf can only essentially "take the edge off" of a person's pain level, but with practice, they can eventually learn to take it completely.
Memory Manipulation Ritual: All Werewolves technically can perform a memory-sharing ritual, but it is most commonly performed by Alphas due to the level of control and practice required to avoid harm or death toward the target. By sticking their claws into the back of a person's neck, they can view the person's memories, share their memories with the target, or even suppress or remove memories entirely.
Animal Instincts: Werewolves are apex predators, and, as such, they can assert dominance over other animals such as dogs, cats, and deer. They can use this ability to force them to be quiet leave the area, or stand down if they are acting aggressively. As a result, these animals can often be frightened by the presence of Werewolves. They also have natural animal instincts that allow them to think as true animals do, though some Werewolves are more in tune with these instincts than others.
Wolf Form: When in Wolf Form everything gets 10x stronger.
Wolf Sensing: Wolves can sense a wolf a mile away.
Unique Alpha powers
Merging: Alpha twins have shown the ability to merge into one Super-Wolf. However, this ability was unique to the twins themselves as no other Alpha has this ability. (It's this ability that'll merge Klaus's two wolves)
Healing: Alpha Werewolves can perform a ritual to heal others, but at the cost of losing the spark of power that makes them Alphas, to begin with, demoting them back to Beta or Omega status. ( For Klaus and only Klaus's bloodline it'll only make him slightly weaker.)
Power Granting: Alphas can turn regular humans into Werewolves by biting them (or, in some rare cases, by scratching them very deeply with their claws). However, this transformation is not always successful, and depending on the condition of the human, there is a risk that they could die instead of becoming a Werewolf. It is also possible that an Alpha bite or scratch can cause a human to turn into a different kind of creature, such as a Kanima or Werejaguar.
Alpha Roar: Alphas can roar so powerfully that they can scare away weaker creatures and force Betas and Omegas to submit, transform into their Werewolf forms, or return to their human forms. This roar can also empower the members of their pack, allowing them to fight through torture, serious injuries, or other painful experiences enough to access their powers, which are often weakened or inaccessible when the Werewolf is in extreme pain. This was demonstrated when Scott's roar allowed Isaac to transform enough to break the coyote trap on his ankle, ("More Bad Than Good") and allowed Liam to fight through the taser he was being injured with to defeat the Eichen House orderlies attacking him. ("Amplification")
Healing Disruption: Alphas possess a mystical energy that causes injuries they inflict on lower-ranking supernatural creatures with accelerated healing abilities to take much longer to heal than a normal wound would.
Wolf Location: Alphas possess the ability to sense dormant wolves.
Powers unique to Klaus and Ansel
Wolf Knowledge: The two shall have all knowledge of Wolf Kind.
Wolf Echolation: Klaus and Ansel can hear and feel the vibrations in the air and earth within 100 ft around them.
Weaknesses
Blood- The Amount of blood in a Vampire's system controls and limits how much power someone can use but a Vampire can only have up to 50 Humans' worth of blood before they get Blood Drunk or High.
Female Vampire Pregnancy- During Pregnancy a Vampire requires at least 50 Humans' worth of blood per day and the equal of 4 Humans' worth of food or they start getting weak.
Broken Neck: Breaking an Upgraded Original neck will not kill them, but it will render them unconscious.
Desiccation: Being completely drained of blood will cause an Original to desiccate like any other vampire, losing most of its strength and limiting its ability to move. The desiccated beast will appear as a corpse and can only start functioning again once they feed on blood.
Invitation: To enter any house owned by humans Originals must be invited by a member of the family that owns the house. Once invited the vampire cannot be uninvited, only if ownership of the house is changed can they be removed until re-invited. If a vampire lives in a house, other vampires can enter freely and if a vampire is in the house without being invited in it will become disoriented and will begin to suffocate. Lords and Scion can enter the houses of their Vassals without Invitation.
Magic: Originals are susceptible to the powers of witchcraft. A witch with enough magical power at their disposal could harm her. Magic can also be used to trap an Original through the use of boundary spells, and magic can also be used to desiccate them.
Trauma: Minor physical injuries such as gunshots, stab wounds, and broken bones will cause an Upgraded Original pain and may also slow them down.
Sunlight: Sunlight will irritate them.
Wood: A wooden stake through the heart will cause pain and weaken it by 40% until removal.
Vervain( For all save Klaus and Hybrids): This can weaken and cause immunity to all Mental powers of a vampire
Wolfsbane ( For Klaus and Hybrids): This stops a Hybrid's mental Powers.
Vervain/Wolfsbane: Combined this will weaken all hybrids.
White Oak: White Oak stabbed into the heart will kill an original.
Children of Vampires
Depending upon the race of the father/mother the Child of the Vampire will receive either all of the Vampiric Power or half.
Damphir our the children of Humans and Vampires they have all the Powers of Vampires including healing but they are easier to Kill in that all the ways that would kill a human as long as the wound is Lethal would kill them.
Damphir are Immortal but they are only 25% as strong as their parents and they can die in any lethal way like a human. If they are turned in which case they are equal to a vampire at 400 years old at the start.
