NOTE: Fanfic Original Cards are subjected to erratum. Anime Cards with printed counterparts (or not) can be searched on Yugipedia.
Transcend Summon
A new method of Summoning that draws out the latent potential of powerful monsters by transcending them to a higher evolution! Transcend Monsters can be Transcend Summoned by stacking them on top of the designated monsters. By transcending beyond their normal forms, Transcend Monsters gain additional powerful effects. When a Transcend Summoned monster leaves the field, all monsters placed underneath it are sent to the GY. When you Transcend Summon a Transcend Monster by stacking it on top of a Maximum Monster in Maximum Mode, all monsters on your field would leave Maximum Mode first, then the Transcend Monster is stacked on top of the designated monster, then all monsters on your field enter Maximum Mode.
Nail Saionji
Monsters
Baneclipse Auf (Debut: "Eclipse of Hope and Despair")
Level 10 / DARK / Cyberse / Maximum
2400 ATK 0 DEF
MAXIMUM ATK 3400
• You can Maximum Summon this card together with "Berceptacle Mani" and "Sigilstate Sol".
[Requirement]: If this card was Normal or Special Summoned this turn.
[Multi-Choice Effect]:
• If this card is in Maximum Mode, add 2 Cyberse monsters with the same Level from your GY to your hand, but you cannot Normal Summon/Set monsters from the hand for the rest of this turn. Then, you can return this card to your hand, and if you do, Special Summon 1 "Baneclipse Auf", 1 "Berceptacle Mani" and 1 "Sigilstate Sol" from your hand in Attack Position.
• If this card is not in Maximum Mode, send up to 3 cards from your hand to the GY. Then, you can return cards from your field or GY to your hand, up to the number of cards sent to the GY by this effect.
Setsuko Saionji
Monsters
Disconnector Dog (Debut: "Nemesis")
Level 5 / DARK / Cyberse
1600 ATK 100 DEF
• If you have no monsters, or a face-up Level 5 or higher DARK Cyberse monster, on your field, you can Special Summon this card from your hand.
[Requirement]: If this card was Special Summoned from your hand this turn.
[Effect]: Excavate the top 7 cards of your Deck. You can send 1 excavated Level 4 Cyberse Normal Monster to the GY, and if you do, send this card from your field to the GY. Shuffle the remaining cards into the Deck.
Dark Attron (Debut: "Nemesis")
Level 3 / DARK / Cyberse
1100 ATK 100 DEF
[Requirement]: If you have "Dark Femtron" in your GY.
[Effect]: Send this card from your field to the GY. During the End Phase of this turn, draw 1 card.
Dark Zeptron (Debut: "Nemesis")
Level 2 / DARK / Cyberse
600 ATK 100 DEF
[Requirement]: If you have "Dark Femtron" and "Dark Attron" in your GY.
[Effect]: Send this card from your field to the GY. During the End Phase of this turn, draw 2 cards.
Dark Yoctron (Debut: "Nemesis")
Level 1 / DARK / Cyberse
200 ATK 100 DEF
[Requirement]: Place 1 "Dark Femtron", 1 "Dark Attron", and 1 "Dark Zeptron" from your GY on the bottom of the Deck in any order.
[Effect]: Send this card from your field to the GY. During the End Phase of this turn, draw 3 cards.
Nidhoggr the Malice Dragon [L] (Debut: "Nemesis")
Level 4 / DARK / Cyberse / Maximum
0 ATK 0 DEF
[Requirement]: Maximum Mode
[Continuous Effect]: Monsters with 2000 or less ATK cannot attack. This card can attack directly, and it gains ATK equal to the number of cards on the field x 700 during your turn.
Nidhoggr the Malice Dragon (Debut: "Nemesis")
Level 10 / DARK / Cyberse / Maximum
0 ATK 0 DEF
MAXIMUM ATK 0
• Cannot be Maximum Summoned during your turn.
• You can Maximum Summon this card together with "Nidhoggr the Malice Dragon [L]" and "Nidhoggr the Malice Dragon [R]".
• At the start of your opponent's Battle Phase or End Phase, you can Maximum Summon this card.
[Requirement]: Maximum Mode
[Continuous Effect]: Apply these effects, depending on the number of face-up monsters on the field:
• 1+: Your opponent takes any battle damage you would have taken from battles involving this card. While your LP are 2000 or less, your opponent takes any effect damage you would have taken instead.
• 2+: Once per turn, you can activate 1 Trap Card from your hand.
• 3+: Once per turn, this card cannot be destroyed by battle or card effect.
• 4+: Once per turn, when an opponent's monster declares an attack, you can activate 1 Spell Card from your hand.
Nidhoggr the Malice Dragon [R] (Debut: "Nemesis")
Level 3 / DARK / Cyberse / Maximum
0 ATK 0 DEF
[Requirement]: Maximum Mode
[Continuous Effect]: This card's effects cannot be negated, and cards in your hand cannot be sent to the GY or returned to the Deck by your opponent's card effects.
Dark Cycliptron (Debut: "Feeling Feverish")
Level 4 / DARK / Cyberse
200 ATK 1500 DEF
[Requirement]: Reveal 2 Level 5 or higher DARK Cyberse monsters and/or DARK Cyberse Maximum Monsters in your hand.
[Effect]: During the End Phase of this turn, draw 2 cards, then send 1 card from your hand to the GY. If you revealed 2 monsters with different Levels to meet the requirement, this turn, this face-up card can be treated as 2 Tributes for the Tribute Summon of a DARK Cyberse monster in Attack Position.
Unseen Malice Dragon, Nidhoggr Unknown (Debut: "Feeling Feverish")
Level 10 / DARK / Cyberse / Fusion
0 ATK 0 DEF
"Dark Femtron" + 1 Level 10 or higher DARK Cyberse monster
[Requirement]: None
[Continuous Effect]: Once per turn, this card cannot be destroyed by battle or card effect. If you would take battle damage from battles involving 2 Fusion Monsters, your opponent takes double that damage instead. During your End Phase, gain LP equal to the number of times you drew a card during the End Phase this turn x 1000. Then, if the number of Spell/Trap Cards on your field and the number of Spell/Trap Cards on your opponent's field are the same, you can Special Summon 1 "Unseen Malice Dragon, Nidhoggr Unknown" from your Extra Deck, and if you do, draw 3 cards, also you cannot draw for the rest of this turn or for your next normal draw.
Extender Shrimp (Debut: "Feeling Feverish")
Level 6 / DARK / Cyberse
1800 ATK 100 DEF
• If you have no monsters, or a face-up Level 5 or higher DARK Cyberse monster, on your field, you can Special Summon this card from your hand.
[Requirement]: Send up to 2 face-up Cyberse monsters from your field to the GY.
[Effect]: During the End Phase of this turn, add Trap Cards from your GY to your hand equal to the number of monsters sent to the GY to meet the requirement.
Dark Viscom Nanotron (Debut: "Feeling Feverish")
Level 6 / DARK / Cyberse
1900 ATK 100 DEF
[Requirement]: If this card was Normal Summoned this turn.
[Effect]: Send this card from your field to the GY. During the End Phase of this turn, place 3 DARK Cyberse Maximum Monsters on top of the Deck in any order.
Malice Dragon of Perfection, Nidhoggr Nysa (Debut: "Feeling Feverish")
Level 11 / DARK / Cyberse / Maximum / Transcend
0 ATK 0 DEF
MAXIMUM ATK 0
• Cannot be Maximum Summoned during your turn.
• You can Maximum Summon this card together with "Nidhoggr the Malice Dragon [L]" and "Nidhoggr the Malice Dragon [R]".
• At the start of your opponent's Main Phase, you can Maximum Summon this card.
• You can only Special Summon "Malice Dragon of Perfection, Nidhoggr Nysa" once per turn.
[Requirement]: Maximum Mode
[Continuous Effect]: This card gains the effects of "Nidhoggr the Malice Dragon" underneath it. At the start of your opponent's Main Phase and End Phase, stack 1 card from your hand underneath this card or shuffle this card into the Deck. At the start of your Main Phase and End Phase, add 1 card underneath this card to your hand. If you have 2 or more Level 10 or higher DARK Cyberse monsters with different names underneath this card, this Transcend Summoned card can attack a number of times equal to the number of cards in your hand.
Dark Attolashoot Highdron (Debut: "Feeling Feverish")
Level 8 / DARK / Cyberse
2600 ATK 100 DEF
[Requirement]: If you have 3 or more DARK Cyberse monsters in your GY.
[Effect]: During the End Phase of this turn, draw 1 card. If you have 3 or more DARK Cyberse monsters with different names in your GY, apply this effect twice.
Dark Peacock Picotron (Debut: "Feeling Feverish")
Level 5 / DARK / Cyberse
1700 ATK 100 DEF
[Requirement]: If you have "Dark Femtron" in your GY.
[Effect]: Send this card from your field and the top 2 cards of your Deck to the GY. During the End Phase of this turn, draw 2 cards.
Mutated Malice Serpent, Nidhoggr Ormr (Debut: "Approaching Darkness")
Level 11 / DARK / Cyberse / Ritual / Transcend
0 ATK 0 DEF
• You can Ritual Summon this card with "Malice Mutation".
• You can Transcend Summon this card by stacking it on top of 1 face-up Level 10 or higher DARK Cyberse monster on your field.
• You can only Special Summon "Mutated Malice Serpent, Nidhoggr Ormr" once per turn.
[Requirement]: If this card is in Attack Position.
[Effect]: Stack all cards from your opponent's hand and field underneath this card. Then, you can send any number of cards underneath this card to the GY, and if you do, until the end of your opponent's next turn, this card gains ATK equal to the number of cards sent to the GY by this effect x 1000, also, reduce the battle damage from battles not involving 2 monsters by this card's ATK. Then, if you sent "Nidhoggr the Malice Dragon" to your GY by this effect, inflict damage to your opponent equal to the total Levels of the monsters sent to the GY by this effect x 100.
Spells
Absurd Force Field (Debut: "Nemesis")
Equip Spell
[Requirement]: Equip this card to 1 face-up Cyberse monster on your field.
[Effect]: The equipped monster cannot be destroyed by your opponent's card effects. If the equipped monster is a Maximum Monster, this card cannot be destroyed by your opponent's Spell effects. If the equipped monster is in Maximum Mode, when it destroys an opponent's monster by battle, destroy 1 monster on your opponent's field.
Perfect Providence Fusion (Debut: "Feeling Feverish")
Normal Spell
[Requirement]: None
[Effect]: Fusion Summon by shuffling monsters from your field or Graveyard into the Deck as material, including "Femtron" or "Dark Femtron".
Malice Mutation (Debut: "Approaching Darkness")
Ritual Spell
[Requirement]: None
[Effect]: Ritual Summon "Mutated Malice Serpent, Nidhoggr Ormr" from your hand or GY by sending monsters from your hand or field to the GY whose total Levels equal 11 or more. Then, you can stack 1 "Nidhoggr the Malice Dragon" from your GY underneath that Ritual Summoned monster, and if it was in the GY because it was sent there from your field this turn, stack all monsters sent to the GY by this effect underneath that Ritual Summoned monster.
Traps
Malice Roots (Debut: "Nemesis")
Normal Trap
[Requirement]: When your opponent Special Summons a monster from their Extra Deck while you have 4 or more cards in your hand.
[Effect]: Negate the effects of that monster, and if you do, you can return 1 Spell/Trap Card on your opponent's field to the hand. Then, if this card is activated from your hand, send 1 random card from your opponent's hand to the GY.
Malice Stems (Debut: "Feeling Feverish")
Normal Trap
[Requirement]: When you or your opponent Special Summons a Level 10 or higher monster or stacks a card on top of or underneath a card on the field.
[Effect]: Apply 1 of these effects, but if this card is activated from your hand, apply these effects in sequence:
• Draw 3 cards, also you cannot draw for your next normal draw.
• Each player takes 500 damage.
Malice Vines (Debut: "Feeling Feverish")
Normal Trap
[Requirement]: When a face-up card is sent from your opponent's field to the GY.
[Effect]: Change the battle position of 1 monster on your opponent's field. Its battle position cannot be changed until the end of your opponent's next turn. Then, if this card is activated from your hand, your opponent cannot Tribute it for a Tribute Summon until the end of their next turn.
Yuga Ohdo
Monsters
Illusion Road Magician (Debut: "Nemesis")
Level 7 / DARK / Spellcaster
1500 ATK 2100 DEF
[Requirement]: None
[Continuous Effect]: While this card is face-up on the field, this card's name becomes "Sevens Road Magician", and your opponent's monsters must attack this card, if able. If you have another face-up Level 6 or higher DARK Spellcaster monster on your field, the attacks and effects of face-up Level 6 or higher DARK Spellcaster monsters on your field cannot be negated, and if that monster is "Sevens Road Magician" or "Sevens Road Witch", you take no battle damage from battles involving face-up Level 6 or higher DARK Spellcaster monsters on your field.
Cyc the Child of Wind (Anime) (Debut: "Nemesis")
Level 2 / WIND / Spellcaster
400 ATK 600 DEF
[Requirement]: You have another face-up WIND Spellcaster monster on your field.
[Effect]: Add 1 Level 4 or lower Spellcaster monster from your GY to your hand.
Spells
Magical Dragonic Crest - Sevens Geas (Debut: "Nemesis")
Equip Spell
[Requirement]: Send 1 Level 7 or higher monster from your hand to the Graveyard, and equip this card to 1 face-up Fusion Monster on your field.
[Effect]: The equipped monster gains 1 additional direct attack in addition to its normal attack. If the equipped monster has a lower Level than a face-up monster on your opponent's field, your opponent cannot activate Trap Cards when the equipped monster declares an attack.
Enchanting Road (Debut: "Feeling Feverish")
Normal Spell
[Requirement]: Return 1 face-up Level 7 monster from your field to the owner's hand.
[Effect]: Draw 1 card. Then, if you have "Sevens Road Enchanter" in your GY, the next time you would take damage this turn, you do not.
Roa Kirishima
Spells
Royal Rebel's Amplifier (Debut: "Turmoil")
Equip Spell
[Requirement]: Equip this card to 1 face-up Tribute Summoned Fiend monster on your field.
[Effect]: The equipped monster gains ATK equal to its Level x 100.
Yuka Goha
Monsters
Gagaga Coach (Debut: "Approaching Darkness")
Level 8 / FIRE / Warrior
2100 ATK 2400 DEF
[Requirement]: If this card was Normal Summoned this turn.
[Effect]: Special Summon 1 Level 8 FIRE monster from your hand to your field. Then, if a face-up Field Spell Card is on the field, draw 1 card. Then, if a face-up "Ferverous Spirit Stadium" is on your field, apply this effect to it until the end of your opponent's next turn:
• If you have a face-up FIRE monster on your field, this card cannot be destroyed by your opponent's card effects, also monsters on their field can only attack face-up FIRE monsters.
Player #39: Home Run Beyond (Debut: "Approaching Darkness")
Level 8 / FIRE / Warrior / Transcend
2500 ATK 2500 DEF
• You can Transcend Summon this card by stacking it on top of "Player #39: Home Run Hitter" on your field.
[Requirement]: Send 1 monster underneath this card to the GY.
[Effect]: Until the end of your opponent's next turn, this card gains 500 ATK, and it cannot be destroyed by card effects, also your opponent cannot activate Trap Cards this turn. Then, you can place 1 FIRE monster on your field on the bottom of the Deck, and if you do, Special Summon 1 Level 8 FIRE monster from your GY. If you Special Summoned "Player #39: Home Run Hitter" by this effect, gain LP equal to its ATK.
Yuo Goha
Monsters
Arithmetic Ringmaster (Debut: "Approaching Darkness")
Level 4 / LIGHT / Cyberse
1400 ATK 500 DEF
[Flavor Text]: An artificial intelligence created to handle the traffic of the circus. It always analyzes the circulation of audience to find ways to attract even more audience.
Metarion Pleiadestar (Debut: "Approaching Darkness")
Level 9 / LIGHT / Cyborg / Fusion
2800 ATK 2500 DEF
"Imaginary Actor" + "Arithmetic Ringmaster"
[Requirement]: Shuffle 1 card from your GY into the Deck.
[Multi-Choice Effect]:
• Fusion Summon a Cyborg monster by sending monsters from your hand and/or field to the GY as material.
• Until the end of your opponent's next turn, while this card is face-up, your opponent cannot draw cards by the effects of their Cyberse monsters.
Imaginary Arc Turing (Debut: "Approaching Darkness")
[Requirement]: When you or your opponent Special Summons a Fusion Monster.
[Effect]: Change the battle position of that monster. If that monster is a Cyborg monster, gain 700 LP, and 1 face-up Cyborg monster on your field gain ATK equal to the number of face-up Cyborg monsters on your field x 700 until the end of this turn.
