Digital Demons My dear Wormwood, I must commend you on your recent efforts with the patient. The era of the 1990s presents us with delicious opportunities, especially with the advent and maturity of what the humans call "video games." There is a particular game, "DOOM," which I believe could be a splendid tool in our arsenal. You see, Wormwood, the beauty of this game lies in its deceptive simplicity. It immerses the player in a world where demons are mere pixels and sprites, figments of digital imagination. This, my dear nephew, is a golden opportunity for us. Let the patient indulge in this game. Let him believe that demons are nothing more than caricatures to be destroyed with the press of a button. This will serve two purposes: first, it will desensitize him to the true nature of our existence, and second, it will distract him from the Enemy's voice. However, be cautious. Do not let the patient delve too deeply into the themes of good versus evil that this game superficially presents. We do not want him contemplating the reality of spiritual warfare. Keep him focused on the surface – the thrill of the game, the sense of power it gives him. Encourage him to view it as nothing more than harmless entertainment, a way to pass the time. Remember, our goal is to trivialize our existence in his eyes. The more he sees demons as a subject of play, the less likely he is to take them seriously in his own life. This will pave the way for more subtle temptations and deceptions. Your affectionate uncle, Screwtape
