Hi again I am little sleepy so i keep it short. This chapter was last of the fighting scene and I will continue the story in next chapter as for who are not interested in all this fighting scenes just read the notification because they may effect future chapters
And lastly I don't own anything from Overlord LN and this work for my and maybe even yours entertainment if you like it .
Alfheim, The Realm Of The Light Elves
The outer design features ethereal forests with luminescent trees, creating an otherworldly and enchanting atmosphere. The dungeon name was 'Etherium Labyrinth', it's entrance adorned with intricate crystal formations
*First Floor - The Illusory Gauntlet*
Eilifr embarks on the challenging journey through the Illusory Gauntlet, a labyrinth where crystalline walls and ceilings create a captivating spectacle when bathed in light. The intricate play of illumination adds a dramatic yet puzzling dimension to the maze, demanding Eilifr's keen navigational skills.
Navigating this crystalline puzzle becomes an art, akin to deciphering the enigmatic beauty of a complex mirror maze. The dazzling reflections make discerning the true path a delightful challenge, engaging both mind and senses.However, the journey is far from serene.
Amidst the mesmerizing environment, Phantasmal creatures like the High Wraiths and other phantam monsters exploit the mirrored complexity, launching surprise attacks by seamlessly traversing walls and ceilings. To further heighten the challenge, Mimics blend into the reflective landscape, adding an extra layer of uncertainty for Eilifr .
*Second Floor - Prismatic Nexus*
Navigating the Prismatic Nexus, Eilifr confronted the Crystal Wardens, gigantic Golems made up of crystal this constructs emanated dazzling beams of refracted light. Their attacks cascaded an vibrant hues, with some Elf Wizards providing support and Elf Archers attacking from range , forced Eilifr into a corner, he used Reverse Gravity on Golems , A spell that temporarily reverses the gravitational pull in a target area and made the Golems flot in air .
After getting some space to breathe Eilifr use Time Acceleration to get near the range units and started dispatching them quickly after finishing them and shifted his attention to Golems who were by then free from his spell and Eilifr use Triplet Maximize Magic - Cacophonous Burst - An Attack spell used to create explosive sound waves, which created cracks on the Golems crystal body , Eilifr quickly change his weapon with a Mace and with a lengthy battle he shattered all the Golems in pieces after a intense fight ,Eilifr finally came triumph
*Third Floor - The Crystal Sanctum*
As Eilifr delved deeper, the maze gave way to a vast chamber adorned with towering crystal formations, seeing Crysandria, the Crystal Archon, she was a Elven beauty, radiating a majestic aura in her towering crystalline armor, adorned with gems that shimmered like a kaleidoscope.
The clash commenced with a dazzling display of crystalline prowess. Shardstorm, a barrage of razor-sharp crystal shards, materialized in the air, propelled towards Eilifr with blinding speed.
The clash of steel against crystal resounded through the chamber as Eilifr skillfully evaded the deadly projectiles.
Eilifr use one of his Eldritch spell , Abyssal Aegis,conjuring a protective barrier that shimmered with eldritch energy.
Eilifr used another of his Eldritch spell Eldritch Disruption which send a surge of eldritch energy that deal massive damage and temporarily destabilizing the Crysandria's magical defenses.
Eilifr then used Elemental Torrent a special spell unique to players who mastered multiple elements, a torrent of elemental forces combined into a single cataclysmic surge. As the spell unfolds, a vortex of elemental might did devastated damage to Crysandria.
Crysandria due to critical low level of H.P undergo a transformative shift. She metamorphosed into a colossal crystalline golem, a towering embodiment of the very essence of Crystalia. The golem's massive form loomed over Eilifr, threatening to crush him beneath its weight.
Undeterred , Eilifr enchanted his blade with elemental buffs and used Elemental Sundering, a skill unique to warrior and magic hybrid job classes. With a single, precise strike, he shattered the crystalline golem into a cascade of luminous shards that send it flying through the air.
Now vulnerable and stripped of her crystalline fortress, Crysandria faced Eilifr in a final, desperate showdown. The once-imposing Crystal Archon, now weakened was finished by Eilifr with a swift final sword strikes .
As usual after collecting his rewards Eilifr moved towards his next dungeon.
In the realm of Niflheim
Eilifr faced Venomedra, with the dungeon of Plague Wraith—Guardian of Poison. The dungeon was surrounded with clouds of air toxic gases and many low and mid level undeads roming near the dungeon entrance in a poisonous mist hiding the dungeon from eyes of players.
*Floor 1: The Ephemeral Halls*
It was an eerie labyrinth of poisonous mist-shrouded corridors. The translucent walls seemed to shift and ripple, creating an otherworldly atmosphere. Dimly lit by spectral torches, the floor echoed with haunting whispers, giving a sense of foreboding. Death Knights, Death Assassin's, Death Warriors and Doom lords occasionally seen patrolling the passages
*Floor 2: The Blighted Catacombs*
Descending into the Blighted Catacombs felt like stepping into a realm caught between life and death. Ancient stone arches, carved with grim depictions of mortality, spanned the expansive chambers. Flickering torches cast long shadows over the labyrinthine corridors, where the occasional gust of wind carried the chilling echoes of distant virtual moans.
Amidst the sepulchral silence, luminescent fungi clung to the walls, offering a ghostly illumination to the macabre scene and this floor was infested with Plague Sentinels—Giant fat zombies that unleashed clouds of toxic gas and upon contact explode in a toxic gas. with legion of undead type monsters in a group filled with 10 dog zombies, 70 Death Cavaliers, and 15 Doom Lords with some times other type of undead Monsters and Eyeball corpses working as cameras and scouts trying to find and for hunting him down.
With Eilifr getting occasionally getting suprise attacks by 'Enternal deaths' which Eilifr always try to avoid to fight with because it have 11 levels advantage over him, if not for it being a thief type undead it would have slaughter Eilifr and secondly if he caused too much of a ruckus it can attracts the attention of group of undead patrolling near that area which he can deal with easly if he use some of his sealing crystals with High level Angels summons like Cherubim Gatekeepers, Seraph Aerosphere, Seraph Empyrean But,
He instead start using this floor as a training ground for testing his weapon skills and fighting reflex against High level enemy's and refrain from using offensive magic which can be loud, this put Eilifr skills to the ultimate test as he battled through the relentless onslaught of the undead, their moans echoing through the haunted catacombs.
*Floor 3: The Venomous Nexus*
Venomous Nexus was a twisted confluence of undeads and venomous vegetation. Thorn-laden vines snaked along the walls, pulsating with a sickly glow. The air was heavy with toxicity, emanating from the venomous flora that can give heavy poison damage just by touching .
Death Assassins, Corpse Guardians, Elemental skulls, Eternal Death patrolled the labyrinth . Eilifr's journey through this macabre landscape demanded not only combat prowess but strategic finesse to navigate the deadly traps .
After getting through all the undeads Eilifr finally faced Venomedra, the Plague Wraith,
Venomedra, was surrounded by toxic mists. Its ethereal form was draped in tattered, venom-soaked robes that billowed with an dreadful aura. Wisps of noxious green vapor trailed from its elongated fingers.
The wraith's face was obscured by a hood, if it even have it in the first place, what can seen under the hood was only two glowing eyes with eerie, malevolent light. A spectral crown adorned with serpentine motifs adorned its spectral head.
As Eilifr entered in this area see the air seemed to ripple with an unnatural potency. Like presence of the plague wraith alone infected the surroundings, and the very ground beneath it bore the mark of decay.
The battleground crackled with eerie energy. Venomedra summoned an small army of undeads filled with Elemental Skulls, Death Cavaliers, Enternal Death and other High level undeads
Elemental Skulls launched barrage of elemental attacks and other close range attackers rushing to Eilifr in a horde while he was still disoriented from elemental barrage and was casting protection buffing against it.
Undead Warriors launched relentless assault and advanced relentlessly.
But before they could surround Eilifr, he quickly casted Greater Teleportation and creating a distance from them
while Venomedra provide AoE buffs with effects like every attack by his undeads also give poison damage and other nasty buffs.
Seeing that holding back can back-fire eilifr quickly use 24 of his sealing crystals summoning 18 Cherubim Gatekeepers, 3 Seraph Empyrean and 3 Seraph Aerosphere and with Last one creating a Holy Sanctuary which buffs his Angel summons, cleansed the surrounding area of any poisonous effects and Constantly giving damage to Venomedra and his Undeads although not by much because of their High levels.
Eilifr knowing that Holy Santuary can only last for only 1 hour. He needs to finish it with in that time, so he commanded his summons to attack the undeads
Except for Undead near level 90 and level 80 all others Undead were destroyed by barrage of holy spells and Cherubim Gatekeepers engaging with Enternal Death's and Doom lords while Seraph Aerospheres and Seraph Empyreans quickly swiping in finishing them with their magic and precise weapon strikes covered in holy aura respectively
While that was happening Eilifr used Vermilion Nova on Venomedra surrounded by Elemental skulls and some other Undeads in a protective formation, finishing all the undead with a clean sweep.
As Flame disappear Eilifr see only Venomedra standing their alone and suddenly disappeared and appearing behind Eilifr and attaking him with his sharp claws but before attack could hit land on him, Eilifr use Spell Release- Force Sanctuary create a white light barrier from holy energy.
Blocking Venomedra attack he then commanded one of his Cherubim Gatekeeper to attack Venomedra from behind which he dodged it by turning into a shadowy form by then barrier surrounding Eilifr disappeared and Eilifr used Maximize Magic- Astral Smite giving a devastating blow, shattering Venomedra's spectral form.
And use Void Bind - Ethereal chains of the void which ensnare Venomedra, preventing Venomedra's escape and use Elemental Torrent unleashes a torrential onslaught on the restrained Venomedra and lowering Venomedra H.P to 30%. Which caused Venomedra to start going to a his second phase but before he could complete full transformation Eilifr use Hourglass to quickly cast Super Tier Magic - Fallen Down and finishing Venomedra with it.
After the defeat of Venomedra all the remaining Undeads disappear
Eilifr seeing this smiled and think to himself 'look's like after all this fight with Elemental guardians it's really improving my fighting style. Although to be fair if I didn't have details given on this dungeon by another player party who failed to conquer this dungeon on a very High price it wouldn't have been this easy.
like quick and easiest routes to pass from each floor while avoiding as much as Undeads patrols as possible.
Not to mention information on Venomedra second phase having ability to transfer damage to his summons and sacrifice his summons to regain H.P and can enhance his other states to an insane level to be comparable to a mediocre Raid Boss at very least in terms of strength and if one is unable to deal with his summons first it wouldn't be a exaggeration to say it to be a weak World Enemy level difficult fight.
It was truly was just by chance I come across this information . This truly like a god sent, if not for that information this dungeon Raid can truly have been devastating.'
Coming out of his thoughts Eilifr seen the usual pop up for clearing the dungeon with another Notification saying.
Notice
Player Eilifr Skaði have killed a hidden World Enemy The Desolate Sentinel
Background Lore
Veiled in the echoes of bygone realms, Venomedra embodies the collective anguish of destroyed civilizations that once thrived in realms of Yggdrasil. The very fabric of its existence resonates with the pain and despair that lingered in the wake of those catastrophic events that the World Enemy's brought.
Venomedra harbors a vengeful purpose, born from the despair of obliterated civilizations, seeks to afflict the Nine Realms with the very torment it carries. Its existence is a manifestation of the negative emotions that once plagued countless denizens, now torture him to no end.
Seeing the happy faces of denizens of Nine realms that even with the so many Catastrophic events they suffered, filled Venomedra with Rage and determined to impart the anguish it has suffered on Nine realms. He takes residence in a small insignificant dungeon to not attract attention and start to build an army of Undead with poisonous monsters which shall brought plagues which make all Nine realms die slowly and painfully.
Calculating the reward - Please wait
After reading this he was shockend to the point, if game would have allowed Eilifr jaw would have fallen to ground long ago
He was so shock that he couldn't believe what he have just read that he re read it several times again to finally realize that this was neither a hallucinations or a game error
Eilifr was still processing the information when another message pop up
Congratulations for slaying The Desolate Sentinel you are given the following rewards
1. 130 billion gold coins
2. World item - Mímir Head
3 Whispering Shadows - Data Crystal
4 Shadowbound Enigma - Data Crystal
5 Prismatic Cores
After reading this Eilifr was filled with happiness and shock to the point that he can be seen trying to restrain his emotions and only sound come out of him was a shout "F-U-C-K Y-E-A-H!"
After he calm down. Eilifr started looking at the abilities of his 3rd world item through out this year's and his other reward items.
*Shadowbound Enigma - Data Crystal*
*Appearance*
A small, obsidian-hued crystal pulsating with a subtle, ominous glow.
*Abilities*
1. *Umbral Infusion* When slotted into an item, it bestows the shadow element, enhancing its stealth capabilities and providing a chance to obscure the user from magical detection.
2. *Despair's Embrace* Once per day, the crystal can unleash a wave of shadowy energy, inducing a temporary state of despair in enemies, reducing their combat effectiveness.
3. *Voidmeld Forge* This crystal, when combined with rare materials, enables the crafting of weapons with Voidmeld properties. These weapons have a chance to weaken enemy defenses upon successful strikes, making them susceptible to subsequent attacks.
*Whispering Shadows - Data Crystal*
*Appearance*
A translucent crystal with swirling shadows trapped within its core, emitting a faint, whispering hum.
*Abilities*
1. *Veil of Whispers* Embedding this crystal in equipment grants a passive ability to muffle the user's footsteps and presence and enhancing stealth.
2. *Ephemeral Illusion* Allows the user to create minor illusions, resembling shadows, to distract enemies or provide momentary cover.
3. *Soulshade Weaving* With skilled craftsmanship and this crystal, one can weave armor with the essence of shadow. This grants increased resistance against Holy-based attacks and provides a chance to phase momentarily into the shadows, avoiding harm.
*Prismatic Cores*
*Appearance*
These radiant gem-like cores, imbued with the residual energies, serve as versatile catalysts for skilled artisans and enchanters. Though not as overpowering as World Items, the Prismatic Cores possess a subtle magic that enhances the craftsmanship of items.
*Abilities*
Crystal Forge Enhancement: Skilled blacksmiths can use these cores to infuse weapons and armor with a subtle, ever-shifting prismatic glow. The enchantment grant additional power and offers a mesmerizing aesthetic.
Enchantment Amplifiers: Wizards and enchanters can integrate Prismatic Cores into their spells, amplifying the magical effects. While increasing the spell's strength and it also adds a unique spectral brilliance.
Alchemy Catalysts: Alchemists find these cores invaluable for concocting potions with enhanced effects. A potion brewed with a Prismatic Core might have a more prolonged duration or a minor but beneficial side effect.
Artisan's Inspiration: Crafters and artists often keep Prismatic Cores as tokens and can increase the chances of creating a higher tier item then the items and artisans or blacksmith skills and level possible
*World item - Mímir Head*
*Appearance*
Look similar to God of war one's Mímir Head
*Abilities*
1 Give a information regarding future events 1 month prior before it is announced
2 Can give information on anything in Yggdrasil Live time .
(Note: location of other world items or information regarding Player equip with World item is excluded)
"Hmm all items are quite good and world item is a information type but because I am a major share holder in Yggdrasil I can get access to any information I want so it's uses is quite limited for me " Eilifr in deep thought Contemplating what he should do
"Ohh right if it can really tell the location of anything then " if yggdrasil mechanics have allowed Eilifr would have a sharp toothy grin on his face.
Alfheim
Amidst the ethereal echoes of Alfheim, Eilifr ventured to face the Guardian of Sound, Echomancer. The dungeon resonated with unknown frequencies .
Eilifr traverse the Harmonic Halls—a dungeon pulsating with sonic challenges.
[Echoing Enigma (First Floor)] A labyrinth of reverberating corridors, where Eilifr encountered auditory illusions that mimicked the calls of unseen creatures. using [Undead Form]. This spell could briefly grant its target various properties of the undead, both beneficial and baneful..
Utilizing this,Eilifr distinguished reality from illusion, navigating through the labyrinthine passages with strategic precision.The journey continued to the second floor.
[Resonant Respite (Second Floor)] A serene chamber adorned with crystalline structures that refracted sound waves. Harmonic Guardians, musically attuned entities, synchronized their attacks. Eilifr unleashed [Heavenly Aura] nullifying the disorienting effects.
Empowered by [Heavenly Aura] , Eilifr pressed forward, navigating through the crystalline maze with the grace of a symphony conductor.
Now, the final challenge awaited in the Cacophonic Core.
Upon reaching the final floor, Eilifr found himself in the resonant core of Harmonia, surrounded by walls that seemed to vibrate with unseen vibrations. The air was alive with echoes, and every step echoed in rhythmic patterns.
The Guardian of Sound materialized as a figure composed of harmonious frequencies, clad in an ever-shifting symphony of colors. The air quivered with sonic anticipation as the battle commenced.
Echomancer's attacks were a cacophony of melodies, disorienting Eilifr and distorting his perception. Sonic waves collided with eldritch barriers, creating a visual spectacle that transcended the audible realm. Eilifr, wielding his sword infused with arcane power's, parried each note with precision.
The battlefield itself seemed to dance to Echomancer's tunes, creating illusions and auditory mirages that challenged Eilifr's senses. Yet, the Eldritch Sovereign, attuned to the unseen frequencies, discerned the true nature of the sound-based illusions.
As Echomancer intensified the symphony of chaos, Eilifr use his spells and skills related to the eldritch. With a swift invocation of [Abyssal Resonance] ,he disrupted the harmonious frequencies, creating dissonance in Echomancer's orchestrated assault.
The battle reached a crescendo as Eilifr countered with [Voidstrike Symphony] , imbuing his blade with the power of void. Each strike resonated with the power of a celestial orchestra, slicing through Echomancer's harmonious defenses.
Sensing the impending defeat, Echomancer unleashed a final crescendo, attempting to overwhelm Eilifr with a sonic barrage. In response, Eilifr use [Magic Shield] and reinforce it with other types of protective barrier, shielding himself from the auditory onslaught.
As the last note of Echomancer's symphony faded, Eilifr seized the moment. With a decisive stroke, he executed [Eldritch Finale] , a Skill that harnessed the chaotic energies of the void. The blade cut through the harmonic figure, dispelling the Guardian of Sound into ethereal echoes that dissipated in the resonant core.
With Echomancer defeated, the once-vibrant frequencies of Harmonia settled into a harmonious calm.
Eilifr emerged victorious in this sonic battle.
A/N : I was trying different types of writing style to write fighting scenes and from here own I will be using this write style. End
Amidst realms of YGGDRASIL, where the very fabric of reality resonates with the echoes of countless possibilities. In this expansive DMMO-RPG, where strength is not everything,
Niðavellir
Eilifr stood before the enigmatic gates of Temporalis, the Guardian of Time . The challenge that lay ahead was shrouded in the mysteries of temporal manipulation.
[Eternal Echoes (First Floor)] Entering the intricate Clockwork Chambers, Eilifr encountered Clockwork Golems whose every movement was synchronized with temporal precision.
The Golems, utilizing time spells to accelerate physical attacks and shorten the casting time of their magical onslaught, posed a formidable challenge.
Amidst the temporal chaos, Eilifr used a sealing crystal to invoked [Aeon Sanctuary] a protective barrier that defied the accelerated assaults of the Clockwork minions.
The clash unfolded in a dance of accelerated strikes and mystical incantations, the very fabric of time manipulated by the Clockwork Golems to gain a tactical advantage.
Eilifr, undeterred by the temporal manipulations, countered by summoning the Overlord Kronos, an undead magic expert in time spells and commanded it to cast [Chrono Disruption] a spell that disrupted the synchronized tempo of the Clockwork minions. The accelerated attacks slowed to a manageable pace, and the magical onslaught lost its temporal cohesion.
The battlefield became a battleground of conflicting temporal energies, where Eilifr sought to impose order upon the temporal chaos unleashed by the Clockwork Golems. In the end, the resilience of Eilifr's defenses proved victorious, unraveling the intricate web of time-woven assaults.
[Sphinxian Enigma (Second Floor)* A realm where the very essence of time manifested as arcane machinery. Within this enigmatic domain, Eilifr faced the Sphinxian Guardians — ethereal beings embodying the wisdom and enigma of ages past.
The grandeur of the sphinxes added an air of mystique to the mechanized labyrinth. Eilifr, relying on his intellectual prowess, with the encountered the Sphinxian Enigma, a challenge that required answering questions related to the lore and mysteries of YGGDRASIL.
The clash unfolded as Eilifr navigated through the intricate questions posed by the Sphinxian Guardians. The Sphinxian Enigma tested his knowledge of the expansive universe of the game. Only those who could unravel the enigmatic queries were deemed worthy to progress through the temporal labyrinth.
Now, the final challenge awaited in the Chronostatic Core.
Upon reaching the last floor, Eilifr found himself in the pulsating heart of Temporalis' domain.
The Guardian of Time materialized as a cosmic entity, weaving the threads of time into an intricate tapestry of past, present, and future. The very laws of causality seemed to dance to Temporalis' whims as the battle unfolded.
Temporalis, the Time Enigma, unleashed attacks that manipulated the flow of time itself.
Eilifr, relying on spells like [Chrono Acceleration] to counteract the slowing effects, engaged in a dance with the temporal entity.
The battlefield became a canvas of arcane machinery and temporal distortions.
As the battle reached its zenith, Temporalis attempted to overwhelm Eilifr with its mechanized onslaught.
Eilifr defended against the guardian's attacks, while using [Greater Magic Seal - release] to summon a Overlord Wiseman which bombarded the guardian with highly destructive spells.
Sensing the impending defeat, Temporalis harnessed the very essence of time, attempting to rewrite the outcome.
But before that Eilifr use [Temporal Stasis] trapping Temporalis in a time spell with a twist of irony and start casting [Super Tier Magic - Dark Dream]
Dark Dream casts the target into an alternate dimension, a nightmarish realm where they confront a succession of progressively powerful and unsettling monsters tailored to exploit their weaknesses. The foes within this dreamworld are initially of lower levels, gradually escalating to formidable high-level monsters.
The nightmarish dimension challenges the trapped enemy, offering a surreal experience that becomes increasingly perilous over time. Breaking free from Dark Dream demands overcoming these nightmarish trials through sheer strength and resilience. The duration of Dark Dream varies based on the caster's skill and the target's resistance, creating a strategic and unpredictable element in its application.
As for Temporalis, he was against Undead monsters afterall what is more frightening for him than a beings which are not bound by the chains of time
An seemingly infinite number low level undead start moving towards him. No matter what attack Temporalis used they were all useless, if he blast 100s of undead thousand more take their place doing nothing but exhaust himself
After sometime mid level undeads start showing up and start doing damage with their overwhelming numbers but Temporalis can still fend them off but true nightmare begins when High level undeads showing up reinforceing low and mid level undeads with their skills and aura alone.
Grim Reaper Thanatos, Overlord Wiseman, Undead Lieutenant, Overlord General, Witch King, Death Emperor and many others High level undeads destroyed Temporalis with overwhelming numbers of attacks
With the burst of arcane energies, Temporalis, the Guardian of Time, succumbed to the Nightmares forces unleashed by Eilifr and with his death ending the spell.
A/N - If any one is wondering why boss fight was so unederwarming then that is because in Yggdrasil immunity or counter masures against Time and instant Death spells is first thing any sane High level player would do and their are not much uses of time based spells with their limited usefulness with yggdrasil mechanics and if Dev's wants to maintain the balance of game .
Vanaheim
Dungeon - Aetherial Chambers
[Aetherial Ascendance (First Floor)]
Navigating through the immersive Aetherial Chambers, Eilifr stood poised before the Aetherial Wardens. These ethereal beings, sculpted from the very fabric of Aether, radiated an otherworldly glow. Their forms, elusive yet mesmerizing, seemed impervious to the mundane weapons that most of the Player's typically wielded.
Eilifr, recognizing the challenge, drew forth the Voidblade, a sword enchanted with the power of the void, unleashing a force that disrupted the ethereal forms before him. The clash intensified as Eilifr, nimble and relentless, wove through the Aetherial Wardens, executing precise strikes backup with spells like [Reality Slash]. Each swing of the Voidblade carved through the elusive Aether, leaving digital trails in its wake. The dance unfolded, as if symphony of void and Aether.
[Nebula Nexus (Second Floor)]
The Nebula Nexus embraced Eilifr in a cosmic tapestry, and within this celestial labyrinth, Nebula Guardians emerged. These ethereal entities embodied the grandeur of cosmic nebulae, their forms ever-shifting . Eilifr, used a [Discern Enemy stats] a appraisal type spell and find the Nebula Guardians high resistance to natural Elemental spells and physical type arcane spells, Knowing this Eilifr brandished the Voidblade, its edges resonating with the power of [Void Strike].
In the celestial ballet that ensued, Eilifr's void-infused strikes cut through the cosmic energies surrounding the Nebula Guardians. Spells like [True Dark] were cast, enveloping the ethereal beings
Eilifr's movements became a dance of astral might against ethereal resilience, each step echoing through the cosmic labyrinth.
[Aetheric Apex(Third floor)]
The climactic encounter unfolded in the Aetheric Apex, revealing Aetherion in all its glory.
Aetherion, the Ethereal Sage, Guardian of Aether, manifested as a majestic entity composed of shimmering aether. Its form constantly shifted, a fluid dance of ethereal energy, embodying the very essence of the Aether it guarded. The Guardian emanated an otherworldly glow, and its presence was accompanied by a gentle hum that echoed through the ethereal corridors of its realm. Its form seemed to transcend the boundaries of traditional existence, existing as a convergence of countless threads of Aether woven into a harmonious whole.
In the climactic battle that ensued, Eilifr faced a cascade of Aetherial Surge, ethereal tendrils reaching to ensnare him.
Bolstering his defenses with Harden Steel and invoking Reinforce Armor, he stood resilient against the Aetherial onslaught. Eilifr's strategically use of [Spirit Killing] to deal devastating blows.
Eilifr, in a moment of opportunity used [Super Tier Magic- Summoning of an Avatar of God] and summoned the Avatar of Vidar, the Silent God of Vengeance. Vidar, was enveloped in an aura of divine retribution that permeated the ethereal realm.
The Avatar of Vidar, clad in celestial armor and wielding a divine sword named [Silent Vengeance] ,emanated an aura that resonated with the echoes of countless grievances. Vidar's silent but powerful demeanor was reflected in his unique ability – the [Vengeful Silence] . This Power full skill enveloped the surroundings, suppressing all ethereal energies and disrupting the constructs of Aetherion.
With a resolute gaze, the Avatar of Vidar unleashed the [Silent Wrath] , a devastating attack that cleaved through the very essence of Aetherion's ethereal existence. The divine sword, infused with the divine blessings of Vidar, shattered Aetherion's constructs and weakened the Ethereal Sage.
Seizing the opportunity, Eilifr, in a display of strategic finesse, synchronized his spells with the divine onslaught. [Reality Slash] and [True Dark] interwove with the celestial energies, further unraveling the fabric of Aetherion's essence. As Aetherion weakened under the combined assault, Eilifr orchestrated the final sequence – a decisive blow with Vidar final Trump Card [The Kick of Devouring Wolf] a signature attack of vidar as killer of Fenrir , this attack combined the kicking technique of Vidar and ferocious bite of Fenrir.
With a devestating strike which looked as if Fenrir have devoured the aether itself and rendering the Ethereal Sage powerless.
The ethereal realm echoed with the triumph of divine retribution, and Aetherion, now battered and broken, succumbed to the relentless forces orchestrated by Eilifr and the Avatar of Vidar.
Eilifr stood as victorious over the Guardian of Aether .
Midgard
Eilifr found himself standing before the psychic gates of Psionara, the Mindshaper - Guardian of Psychic .
[Psionic Illusionarium (First Floor)] The initial challenge unfolded within the Psionic Illusionarium—a domain where reality itself was malleable, and illusions danced with the subtlety of a doppelgänger's disguise.
The labyrinth echoed with the whispers of psychic manipulations, where unseen forces tested the resilience of Eilifr's mind. As he ventured further, the Psionic Illusionarium revealed its true nature. A medium-sized group of doppelgängers, led by Greater Doppelgängers, emerged from the shadows.
Their psychic prowess reached beyond mere mimicry; they possessed the ability to delve into the minds of their adversaries.
The Greater Doppelgängers, cunning in their psychic attacks, exploited the depths of Eilifr's thoughts. Unbeknownst to him, their telepathic assault probed the recesses of his mind, extracting the information of his abilities and his past challenges
Caught off guard by the doppelgangers' psychic prowess, Eilifr found himself ensnared in a mental trap. The fake forms crafted by the greater doppelgängers mirrored his past adversaries, testing not only his combat prowess but the depths of his strategic mind.
Despite the intricate mimicry, the doppelgängers struggled to harness Eilifr's abilities to their fullest extent. The limitations of their copied skills became apparent as they attempted to replicate his every move. The subtleties and mastery inherent in Eilifr's techniques eluded their imitation, revealing the inherent superiority of the original.
With each kill giving boost to Eilifr confidence, he further improved his strategy, exploiting the weaknesses of the doppelgängers' incomplete replication. The dance between real and fake reached a crescendo, showcasing Eilifr's ability to outmaneuver even the most deceptive foes even with advantage in numbers.
[Mindscape Mirage (Second Floor)] Venturing deeper into the Mindscape Mirage, Eilifr encountered a legion of demonic monsters that thrived on illusion and trickery. These cunning demons, masters of deceptive arts, employed a myriad of tactics to confound and confound their lone intruder.
The demonic denizens of this floor harnessed illusions that played with perception, creating an ever-shifting reality where gargoyles seemingly carved in stone came to life to do surprise attacks. Eilifr found himself ensnared in a labyrinth of tricky traps and deviating magic attacks, each designed to disorient and distract.
As the battle unfolded, the demons seamlessly took on the guise of the stone gargoyles that adorned the maze-like corridors. Their ability to shift between stationary statues and agile assailants added an element of surprise, challenging Eilifr to anticipate attacks from seemingly innocuous surroundings.
Amidst the deceptive dance of illusions and the echoes of misdirection, Eilifr's strategic acumen was put to the test. Spells like [True Sight] became vital in piercing through the veil of illusion, revealing the true nature of the demonic adversaries. The Mindscape Mirage turned into a battleground where every corner held the potential for a surprise assault, a testament to the dungeons testing players in the mastery over the art of psychological warfare.
[Psionic Convergence (Third Floor)] The Psionic Convergence, the grand stage for the final confrontation, is a vast chamber that defies conventional spatial perception. The air is charged with ethereal energies, creating an ambient glow that pulses with every beat of psychic resonance. The floor beneath seems to shift, giving the illusion of traversing through a dreamscape.
Massive crystalline formations, reflecting the hues of psionic energies, rise like monoliths throughout the chamber, casting intricate patterns of light and shadow. These crystal structures serve as conduits for the psionic powers that permeate the space, creating an ever-changing visual spectacle.
The boundaries between the floor and the distant ceiling blur, and the entire environment seems to pulse with a surreal energy. The very architecture of the Psionic Convergence challenges the senses, creating an immersive experience where reality and the mind converge in a mesmerizing dance of ethereal forces..
Psionara, the Mindshaper, a formidable entity with a myriad of psionic powers. Psionara's form is an embodiment of psychic grace. Clad in flowing, iridescent robes that cascade in shifting hues, she exudes an otherworldly aura. Her eyes, aglow with an ethereal brilliance, revealing the depths of her psionic prowess.
The air around her seems to shimmer with the subtle dance of unseen energies as tendrils of psionic force extend, forming a dynamic halo, her presence seems like it's distorting the very fabric of reality, and her abilities include stunning foes with mental attacks, erecting psionic barriers to block projectiles, and unleashing devastating psionic blasts.
The arena itself becomes a canvas for her powers, as tornados materialize, large chunks of the ground are lifted and hurled as projectiles, and powerful psionic blasts strike with precision.
Eilifr, now facing the ultimate challenge, navigate through the surreal battlefield, countering the Mindshaper's psionic onslaught. The clash between their powers creates a mesmerizing display of psychic forces, challenging Eilifr's strategic brilliance and pushing the limits of his magical and martial prowess.
As the Psionic Convergence neared its climax, Eilifr exhibited a tactical finesse. Employing [Mind of Undeath] a spell to shield against mind-affecting magic, he thwarted her initial mental assaults. A seamless ethereal sidestep followed, evading Psionara's telekinetic barrages.
In a strategic move, Eilifr harnessed the power of [Heighten Sences] a spell that helped in predicting Psionara's next move. Utilizing this foresight, he countered with a precisely timed [Reality Slash] cleaving through the psionic barriers she erected.
The battle escalated, prompting Eilifr to summon a Overlord Kronos and commanded it to use [Temporal Control]. Allowing him to initiate a sequence of accelerated strikes. The arena became a dance of temporal distortions as he unleashed [Sharks Cyclone] a spell invoking a tornado.
The culmination arrived with the deployment of [Veil of Moon] a defensive spell creating an immaterial barrier. It shielded Eilifr from Psionara's powerful psionic blasts, offering a momentary respite.
Seizing the opportune moment, Eilifr summon a Overlord Wiseman and initiated [Power of Gaia] amplifying his and his summon magical prowess.Eilifr and Overlord Wiseman unleashed multiple [True Dark] to further weakened the Guardian
Eilifr unleashed the [Super Tier Magic -Wind of Corruption] a spell that summoned an ethereal tempest charged with corruptive energies. The arcane vortex swept through Psionara, dealing substantial damage, multiple debuffs and disrupting her psychic defenses.
In response to the onslaught, Psionara, the Mindshaper, harnessed her psionic abilities to craft a colossal psychic armor, transitioning into her formidable second phase. The battlefield transformed as Psionara assumed the visage of a towering golem, her psychic energies resonating with the crystalline structures of the Psionic Convergence.
Undeterred, Eilifr swiftly enacted his strategic brilliance, casting [Slow] upon the colossal form of Psionara. Slowing her movements and leaving her vulnerable to the impending onslaught. Seizing the opportune moment, Eilifr invoked the [Super Tier Magic- Sword of Damocles].
The celestial sword materialized, suspended above Psionara's colossal form. With unyielding force, it descended upon her before she could maneuver out of harm's way. The resounding impact marked the culmination of Eilifr's tactical finesse, shattering the psychic armor and leaving Psionara defeated, dissolving into dissipating psionic echoes.
Niflheim
Dungeon -Obsidian Abyss
[ First Floor: Shadows Beckon]
The Obsidian Abyss welcomes Eilifr into its first floor—a realm where shadows converge to weave a tapestry of uncertainty. Dark, jagged spires of obsidian pierce the abyss, casting elongated shadows that writhe like sentient entities. Sinister whispers echo, guiding Eilifr through an initial descent into the unknown.
Within this shadowed expanse, Abyssal Stalkers emerge, their forms flickering between dimensions. Razor-sharp claws materialize from the darkness, launching unpredictable assaults. Eilifr, navigating the obsidian-laden terrain, swiftly adapt, countering the elusive Abyssal Stalkers with a blend of agility and strategic spellcasting.
[Second Floor: Phantasmal Enigma]
The journey progresses to the Phantasmal Enigma—the second floor of the Obsidian Abyss. Here, chasms of illusion, the Phantasmal Pits, present a perplexing challenge. Obsidian bridges shift in response to Eilifr's movements, creating a labyrinth where reality and illusion intertwine.
Phantom echoes of Abyssal Stalkers add to the complexity, requiring Eilifr to discern genuine threats amid illusory distractions. The enigmatic Phantasmal Pits demand not only spatial awareness but also a keen understanding of the illusions within illusions.
[Third Floor: Umbral Sovereign's Dominion]
At the heart of the abyss lies the Umbral Sovereign's Dominion—the third floor of the Obsidian Abyss. Here, the Umbral Titan, a colossal entity of ever-shifting shadows, awaits. Darkness pulses with oppressive energy as obsidian spikes erupt, and tendrils of shadow reach out with unnatural speed.
In this confrontation, Eilifr unveils [Abyssal Reckoning], a spell that channels the energies of the Obsidian Abyss. The Umbral Sovereign, briefly ensnared, succumbs to Eilifr's calculated onslaught. The triumphant echoes linger as the Umbral Sovereign dissolves into dissipating shadows.
[ Fourth Floor: Shadow's Embrace]
Eilifr steps into the heart of the Dreadshade room, where Umbraak, the Shadow Herald, Guardian of Shadow, awaits with ethereal weapons born from the very shadows that enshroud the obsidian floor.
The air vibrates with the clash of magical blades and shadow-infused strikes. Umbraak, a maestro of shadow necromancy, summons spectral minions from the depths of fallen shadows. Eilifr counters the spectral onslaught with spells that disrupt their ephemeral existence.
The air thickens with the [Shadow Bolts] . Eilifr erects barriers and counters with spells with light element.
Eilifr also used [Reality Slash] , tears through the fabric of shadows, disrupting Umbraak's from charging powerful attacks from it's ethereal arsenal.
Undeterred, Umbraak try to summon a Shadow Dragon but Eilifr casted [Greater Rejection] to cancel the summon .
Eilifr, then use [Time Stop] and casted [ Delay magic -Triplet Maximize Magic- Radiant Nova] a Higher Tier version of [Shining Burst]. This attack spell deal extra damage to evil creatures and the undead, with more damage the lower their karma value with similar and it's enemy attack style is similar to [Vermilion Nova] .
As [Time Stop] ended a pillars of bright light engulfs Umbraak and weakening his grasp on the shadows.
Seizing the opportunity, Eilifr prepare to use [Super-Tier Magic -End of Earth] As the spell unfolds, a celestial canvas unfurls, allowing the caster to select from a menu of apocalyptic events, each a symphony of destruction:
1. Cosmic Impact: A colossal asteroid hurtles towards Earth, bringing forth a seismic shockwave and infernos that consume everything in its fiery wake.
2. Tidal Annihilation: Summoning the wrath of the ocean, the caster conjures a colossal tsunami, drowning the lands beneath an unstoppable wall of water.
3. Solar Eclipse: The caster commands the sun itself, orchestrating an event where the sun expands, intensifying its radiance until it engulfs the Earth in an all-consuming blaze.
???
With this spell caster, like an architect of doomsday, has the power to finely tune the intensity and scale of these cataclysmic scenarios.
Eilifr choose [Solar Eclipse] , which bathed the shadow realm in an Celestial radiance. As a Celestial body of fire and light manifests, eclipsing Umbraak's realm in a crescendo of blinding brilliance. The solar flames engulf the Shadow Herald and his ethereal domain and finishing the already weakened Guardian
With the Defeat of umbraak Eilifr profency over shadow further increase, with additional abilities like shadow nacromency and creating weapons out of shadow .
Eilifr stands triumphant over The Guardian of Shadow .
Helheim
[Dungeon - Entropic Enigma]
[Abyssal Nexus (First Floor)]
Eilifr steps in Abyssal Nexus through a portal, immediately greeted by the disorienting chaos of the first floor.
Unpredictable portals spawn chaotic entities from alternate dimensions, including Corrupted Sirens whose chaotic songs disrupt spellcasting and Discordant Horrors, beings with the ability to create magical constructs , as well as mechanical creatures with the sole purpose of causing destruction.
Eilifr's summons got corrupted by chaotic energies, turning them against him. He battles through the chaotic onslaught, preparing for the next level.
[Discordant Chambers (Second Floor)]
Navigating the Discordant Chambers, Eilifr encounters illusions and hallucinations crafted by the chaotic magic permeating the environment and filled with Chaotic Beasts.
Chaotic Beasts in many shapes and sizes attacking him in a horde, if there was anything similar in them then that was their High resistance against magic attacks, forcing Eilifr to rely on his martial prowess , cutting through the hordes of these Beasts , Creating a chaotic dance pushing Eilifr's weapon skills to their limits.
[Anarchy's Crucible (Third Floor)]
In Anarchy's Crucible, he needs to solve a puzzle with chaotic and demonic symbols, deciphering their meaning and forming a symbol on the gate to open the path to the next floor .
While getting attacked by the Legion of Chaos, an unending horde of chaotic demons with High physical and magical damage abilities as if drawn from the depths of the Abyss. Demonic Sorcerers attempt to interrupt Eilifr's spells mid-casting, introducing an element of surprise further increasing the challenge . This floor tested Eilifr's quick thinking and fighting reflexes in the face of escalating chaos.
[Chaotic Abyss (Fourth Floor)]
Eilifr advances into the heart of the Chaotic Abyss, where the very fabric of reality seems to warp and twist with unrestrained entropy. The air crackles with unpredictable energies, and the obsidian floor beneath his feet pulses with chaotic resonance.
As he delves deeper, the chaotic energies coalesce into a form revealing the colossal form of Entropix, the Guardian of Chaos. Entropix embodies the chaotic forces of the Abyss, its form a constantly shifting mass of body, and swirling chaotic energies. The Guardian's chaotic weapons, formed from the raw essence of disorder, lash out with unpredictable patterns.
The battle commences with Entropix summoning Chaotic Creatures like Sibriex, Gibbering Mouthers, and many other similar creatures. Eilifr, casts [Chaos Ward] to shield against the unpredictable attacks of horror creatures .
In response, Entropix utilizes [Disruptive Rift], tearing open chaotic rifts through Eilifr's defenses . The Guardian's mastery over the chaotic forces forced Eilifr to adapt and counter with AoE attacks and high damage spells like [Reality Slash] to deal with unpredictable moves of his foes.
Eilifr, recognizing the need for a decisive blow, invokes [Super-Tier Magic - Abyssal Call] with the use of the Hourglass. Summoning a swarm of locusts attacking all the chaos beasts, engulfing everything in a cloud of locusts. Entropix The Guardian struggles against the sheer number of swarm releasing a burst of chaotic energy similar to [Negative Burst] pushing the locusts cloud ,By then most of the Entropix summons were destroyed left only leaving summons with very high level of H.P and regeneration abilities .
But the spell hadn't finished. All the locusts started to combine and form a body of The Abyssal Lord his staunch figure looks to be covered in black hardened scales with large bat-like wings sprouting from its backs. A dark malevolent aura permeated from its body. Supported by a devilish whip-like tail. Sharp fangs protruded from its mouth, with razor sharp claws that cuts like a katana.
On its head was a pair of long and twisted horns. At the same time, on the creature's back is similar but shorter horns. The Abyssal Lord's face was covered with scales, making it look like a twisted hybrid of men and insect
Abyssal lord used [Darkened Presence] releasing an aura that reduces the accuracy , evasion and ability to resist attack of nearby enemies followed with [Infernal Roar] Unleashing a terrifying roar, causing fear status and reducing combat effectiveness temporarily of the Entropix summons.
After that Abyssal lord directly attacking Entropix and start battling in close quarters combat, as the fight progress Entropix start getting upper hand over the Demon but before Entropix could do the finishing blow. Eilifr distracted him with [Sharks Cyclone] revealing his form hidden by [Perfect Unknowable] giving enough time for Abyssal lord to use one of his skill to blend into shadows and teleport into the shadows of still incapacitated summons of Entropix to use his racial skill
[Soul Drain] and drain the life force out of them restoring his health and readied to use his final Trump Card [Netherbane Annihilation] .
The Abyssal Lord channels all his strength , summoned a colossal, swirling vortex of shadows and abyssal power. With a menacing roar, the vortex engulfs Entropix and trapping him within it, inflicting devastating damage over time. The Netherbane Annihilation not only deals unparalleled harm but also weakens his defenses, making Entropix more susceptible to subsequent attacks. However, unleashing this move left the Abyssal Lord drained of all its strength .
Eilifr knowing that it still may not be enough because of Entropix's ridiculous high level of regeneration.
Eilifr determined to finish the Guardian casted [Super-Tier Magic - Judgement of Osiris] . Increasing his positive karma value to its max 500 and casted [Greater Magic Seal - Uriel] multiple times.
Uriel is a 10th tier spell that deals fire-type damage.This spell only did damage when cast by a magic caster with a maxed-out positive karma value. Its damage decreased as one's karma value decreased, it is one of the strongest fire type spell in terms of damage output in the whole Yggdrasil
As soon as swirling vortex start to disappear Eilifr with a shout of " DIE YOU PERSISTENT BASTARD!" [Release] all the attacks engulfed Entropix in a brilliant conflagration finally defeating the guardian
Eilifr mentally exhausted just sit on the ground of the dungeon floor he didn't even bother looking at the pop up notification.
Clenching his fist he spoke with venomous tone " Those Fucking Sadistic Bastard Dev's thrown every last of their devilishly frustrating idea's in this dungeon didn't they!! " releasing some incomprehensible angry grunts he continue "I only asked them to make this quest so I can be legally OP in Yggdrasil without any cheats to maintain clear picture in front of the Yggdrasil community but damn this dungeon was specially exhausting "
Sigh "I mean who the hell gives a 4-floor dungeon, with Boss such ridiculous level of regeneration abilities? It's more difficult than dealing with any of the 'normal' Bosses I faced so far" huffing.
"If the next dungeon is going to be this hard, then I should better prepare. After all, this dungeon was so difficult, I wouldn't be surprised even if 3-5 Raid parties were to raid this dungeon together; even then, they will most likely fail."
Standing up, "Okay, that would be enough of ranting for now. I should better check the reward for defeating the boss and new spells I get with every new element." As Eilifr reads the spells list, a grin appears on his real face.
"Good lord, with these spells, clearing the last dungeon will be a piece of cake."
Asgard
[Dungeon -Celestial Nexus ]
[Celestial Corridor (Floor 1)]
As Eilifr step onto the first floor, he find himself within the Celestial Corridor, a mesmerizing expanse bathed in the gentle glow of light and background filled with harmonious musical hum despite its beautiful and calming environment it is true nature was of a labyrinth with ever shifting pathways, formed by the interconnected paths. Angelic statues stand guard along the corridors, emanating a serene yet imposing presence.
Eilifr navigating through the intricate maze with the help of [Bless of Titania] while encountering with the patrol group of powerful Angelic Guarding it corridors composed of 1 Seraph Empyrean, 1 Seraph Aerosphere and 6 Cherubim Gatekeeper, testing his mettle against them before going through passage to second floor.
[Sanctified Citadel(Floor 2:)]
Eilifr find himself in a celestial castle filled with Paladin, Priests, and Angelic Summoners and as he move deep in caste he encounter with many other holy and good alignment beings, Monsters and Humanoids alike. As Eilifr delve deeper the defenders become more powerful, requiring a proper strategic or unparaller might to overcome these forces
Eilifr summon an small army of Abyss Archfiend's a high tier variant of Abyss Demon's from Abyss series and similar to Abyss demon this Archfiends are also Bane of Angelic creatures which can be observed by the slaughter of numerous Angels done by the Archfiends and clearing the all the defenders with ease and allowing Eilifr to move to the next floor with ease.
[Aetheric Nexus (Third Floor)] Upon entering the Prismatic Nexus, Eilifr finds himself surrounded by an ethereal landscape pulsating with the essence of primal elements. Elemental anomalies weave through the air, creating an intricate dance of different elements of nature .
As he ventures deeper Eilifr notice that his speed had slowed quite significantly after some observations he noticed that gravity on this floor had multiplied by several folds, creating an gravitational pull inducing a status ailment akin to the [Slow] spell .Eilifr, now burdened by the intensified gravitational pull, maneuvers through the Aetheric Nexus with a deliberate effort.
Suddenly Primal Elementals of different elements emerged before him
Primal Earth Elemental: Towering masses of boulders and minerals took humanoid form. With level 87 strength, it manipulated earth with extraordinary destructive power.
Primal Fire Elemental: A malevolent spirit resembling a humanoid fire tornado, possessing level 87 powers to manipulate heat and fire. Its flaming fists and area-effect flame attacks posed a considerable threat, making it one of the highest tier Elementals.
Primal Star Elemental: The incarnation of a star, a level 90 monster with extraordinary destructive strength and durability. This Elemental stood as the pinnacle of its kind, radiating cosmic power.
Primal Water Elemental: Crafted from water, this level 87 Elemental countered attacks with explosive force and was immune to most negative status effects.
Primal Air Elemental: With a wind attribute and distinct coloration, this level 87 Elemental manipulated air, floating high in the sky to control the airspace.
These Primal Elementals started to attack with their respective elements in an attempt of finishing Eilifr with a quick combine attack but Eilifr was successful able to casted [Greater Teleportation] at time to escape from attack range.
Eilifr knowing that defeating all the elementals together will be quite tough with his decreased agility. He decide to use Sealing crystals to summon 5 Cherubim Gatekeepers to tank the elementals attacks, while Eilifr summoned another 5 level 80 Demon-type monsters with Sealing crystals to deal damage on the elementals while they are busy attaking Cherubim Gatekeepers, A monster who is specialise in defence
And Eilifr himself providing support from behind to his summons in form of buffs and attack spells against their respective elementals they are fighting against although. It was although was quite slow and time consuming process but quite a effective tactic defeating all the elementals eventually and without taking any damage at that Eilifr move to next floor .
[Order's Sanctum (Fourth Floor)]
Advancing to the heart of the Aetheric Nexus, Eilifr confronted Cosmoris, the Cosmic Sentinel - Guardian of Order. The very fabric of reality seemed to adhere to a cosmic harmony in this sanctum.
Cosmoris, a being of celestial majesty, stood as the embodiment of order, clad in cosmic energies and wielding power that resonated with the laws governing the universe. Its presence radiated a sense of unwavering authority.
The battle commenced with Cosmoris orchestrating the summoning of Celestial Wardens entities which seems like forged from the starlight and order itself. These celestial beings possessed a strong statures
In response, Eilifr smirk and ready to use his new spell invoking [Abyssal Corruption: Shadowseize] an ominous magic glyph materializes beneath the Eilifr's feet, pulsating with dark energy. The glyph then extends shadowy tendrils that like a snake move towards the targeting Celestial Wardens. Upon contact, the Celestial Wardens shudders as its form distorts and a dark aura envelops the corrupted summon, and its eyes glow with an unnatural, sinister light.
Eilifr commanded the Celestial Wardens to attack their former master
Cosmoris try to use a skill to take back control of his summons but Eilifr quickly attack the guardian with [Corruption bolt] interrupting the guardian skill mid way of activation.
Cosmoris attention shifted to Eilifr but quickly shifted back to Celestial Wardens as they start attacking him dealing devestating damage.
Cosmoris try to destroy Celestial Wardens with a concentrated blast but Eilifr shielded them with [Armour of corruption] absorbing majority of the damage
As the battle reach its climax Eilifr unleashed [Corruptor's Inferno] releasing a searing inferno infused with corruption, engulfing Cosmoris in its malevolent blaze. The Corruptor's Inferno not only deals devastating damage on impact but leaves behind a lingering corruption that continues to afflict on the guardian, sapping Cosmoris strength over time confirming Eilifr victory.
He just quicken the process with the some [Reality Slash] and berserk attacks of Celestial Wardens who by this point were on less than 30% H.P .
As The Guardian of Order fall it marked Eilifr victory over all the elementals guardians and making him the one and only Player to conquer all the elements and then a multiple pop up notification appear
*Quest Notice*
*Quest: Elemental Dominance*
*Objective* Defeat the Guardians of the Elements - *20/20 (Complete)*
* Reward* Tital - *Elemental Conqueror*
*Special Reward for Solo Completion* Unlocking the prestigious job class - *Arch Elementalist*
Forge your destiny as you traverse the Nine realms, facing more mighty challenges. Triumph over them and unlocks more esteemed title, granting you unparalleled advantages in the vast world of Yggdrasil with the promises towards the gateway to new heights in your Yggdrasil adventure!
*End*
A/N : Note to self write Idea for fighting scenes before trying to write bunch of them at one with ever possible idea coming in mind
