A/N: This chapter has all of the abilities for both teams.
[Analyzing… Team RWBY and Team JNPR statistics available]
Aeion: A powerful energy source from SR388. In this story, I am having it where Aeion is also a hidden aspect of Aura. That is how the two teams will be able to use it without having been to SR388. However, it can only be used while in a power suit. For certain abilities, if Aeion runs out, instead of consuming the suit's energy, it can deplete Aura.
Racial Traits: These abilities are gained by being part of a particular species or modified to have the genetic code. Not everyone has a Racial Trait
Friendly Fire Protection: All power suits are protected from being damaged by morph bombs, cross bombs, and power bombs produced by Ruby. Similar attacks produced by enemies still cause damage at a reduced strength.
Aura Points (Ap): Used to quantify Aura.
Ruby Rose (RWBY)
Base Stats:
Race: Hybrid - Human variant (?), Chozo (Multi Faction), Metroid
Aura Points (Ap): 1299
Semblance: Petal Burst - a transmutation power that turns the user and everything in contact with the user's Aura into rose petals. Can be used to move at extreme speeds of up to 195 km/h.
Racial Traits:
Energy Drain: Metroid racial trait - When the user latches onto the head of a target, they can begin to drain the energy from it. This can be used on other things that have energy, but if it has a head (central processor), the user can only drain from the head. Some materials can block this ability. The effectiveness of this ability changes depending on the current suit equipped.
Energy Transfer: Metroid racial trait - The user is able to transfer energy it has absorbed to another vessel. This can be a living or nonliving vessel. Physical contact is required, but unlike Energy Drain, it does not need to be the head. The effectiveness of this ability changes depending on the current suit equipped.
?: Human variant racial trait - user can ? and ?. In conjunction with Energy Drain, will purify any form of tainted energy absorbed leaving the user unharmed.
Combat Zero Suit
Description: A lightly armored version of the original Zero Suit with extra pockets and straps for ammo. Has Ruby's color scheme.
Primary Defense Method: Ap 1299
Abilities:
Screw Attack: Activated when spin jumping. Covers the user in a potentially deadly aura of plasma, capable of killing most enemies instantly, however, can not be used on the ground as the effect deactivates upon ground contact.
Jet Boots: These boots can provide an extra boost of speed, redirect momentum, and even allow the user to fly for a short time.
Energy Drain (25%)
Energy Transfer (25%)
Weapon (Thorned Rose [Modified Paralyzer Pistol]):
Stun (Paralysis) shot: An electrical bolt that stuns the target for a short period of time (2 - 3 sec). When fully charged the shot paralyzes the target for a longer period of time (5 - 10 sec).
Plasma Bolt: A lethal attack similar to the Plasma Beam. While weaker than its beam counterpart, it is still powerful enough to kill an Alpha Beowulf with one shot to the head.
Dust augmentation (Fire, Lightning, Earth): This weapon is able to augment its attacks with the Dust Types listed.
Weapon (Thorned Rose [Whip]):
Plasma Whip: A whip of plasma. Behaves like a normal whip in addition to being able to inflict more damage.
Dust augmentation (Fire, Lightning, Earth): This weapon is able to augment its attacks with the Dust Types listed.
Weapon (Thorned Rose [Sword]):
Plasma Sword: A hand-and-a-half (Bastard) sword of plasma. The blade is made of condensed plasma. The user is able to adjust the output to make it more or less lethal. If made less lethal, it will act as an ordinary sword, if a bit hot.
Dust augmentation (Fire, Lightning, Earth): This weapon is able to augment its attacks with the Dust Types listed.
Strength: Fast and agile
Weakness: Low armor, leaves primary defense to Aura
Crescent Rose (Power Suit)
Description: The fully upgraded power suit from Metroid Dread, sans the Metroid Suit, Hyper beam, and Omega Cannon. Is colored black and crimson with a red visor
Primary Defense Method: Energy Shield 1299
Secondary Defense Method: Ap 1299
Union on another level: Due to being bonded to the suit for so long, Energy Tanks affect Ruby's Aura. This makes it so that if the Max Energy of the suit is greater than her Aura capacity, her Aura capacity will permanently increase to match it.
Abilities:
Phantom Cloak: Aeion Ability - Renders the user silent and invisible. Consumes Aeion slowly when stationary and faster when moving. User can only walk slowly when Phantom Cloak is active. If Aeion runs out and the cloak is still active, it will draw on Energy or Aura.
Flash Shift: Aeion Ability - A short range instant dash. This can be used to avoid damage. Can only be used with Aeion, does not drain Aura or Energy. Can be used 3 times in a row before Aeion runs out.
Pulse Radar: Aeion Ability - A radar pulse that allows the user to see things that they normally would not be able to, along with detecting enemies. Uses all Anion per use.
Spider Magnet: Electromagnet used to climb on metal surfaces
Speed Booster/Shine Spark: Using the jets on the suit, the user can reach mach speeds and activate the Shine Spark, an overcharged boost that sends the user at incredible speeds in any one direction. Any enemy or weak solid object will be damaged when hit during speed boost or Shine Spark if not outright destroyed.
Spin Boost: Increases jump hight when performing a spin jump.
Space Jump: While spin jumping, the user can jump infinity while in mid air.
Screw Attack: Activated when spin jumping. Covers the user in a potentially deadly aura of plasma, capable of killing most enemies instantly, however, can not be used on the ground as the effect deactivates upon ground contact.
Energy Drain (50%)
Energy Transfer (50%)
Suit Upgrades:
Varia Suit Module: increases defense and protects user from high temperature environments.
Gravity Suit Module: increases defense, protects user from low temperature environments, prevents freezing, allows user to move in lava and water with no ill side effects.
Alt Form (Morph Ball): User is encased in an armored ball that can roll through tight spaces.
Bomb: basic explosive
Cross Bomb: when detonated, sends out systematic explosives for 5 meters in all axises (x, y, and z) oriented in the direction the user is facing.
Power Bomb: A deadly, thermonuclear, explosive device that kills almost any and all organic matter not protected within its blast radius, leaving behind only the inorganic material. In some instances, it will damage glass and other such materials.
Weapon (Beam Cannon): Main armament of the Chozo Power Suit
Power Beam: The default beam used when none of the other beams are equipped.
Charge Beam: Enables user to charge beam attacks to make them more powerful
Wide/Spazer Beam: This beam creates two more beams when fired that follow parallel to the original beam. The orientation of the extra beams can be changed by rotating the barrel of the cannon.
Diffusion Beam: A very complicated type of beam, this beam can spread its damage across a wider area on impact. It is also able to damage enemies directly behind cover, but does not pass through the cover.
Grapple Beam: A non combat oriented beam, this beam can be used to grapple onto most surfaces, even enemies.
Plasma Beam: Possibly the most deadly beam besides the Hyper or Omega Beams, this beam is used to do more damage to robotic or armored enemies. It is limited as it was not able to destroy the nearly indestructible E.M.M.I. however it is far more powerful than any of the other beams on their own.
Wave Beam: Fires an oscillating energy beam that does not damage the environment and passes through walls to hit enemies. Can be used to stun enemies as posed to kill them by reducing the power output.
Dust Beam/Augmentation (Fire, Earth, Water, Air): This beam, like the others, can be fired on its own or used to augment the other beams. It fires a beam powered by Dust, causing a variety of effects based on the type of Dust used.
Weapon (Power Blade): Prototype weapon inspired by Remnant mechashift tech. A lade that extends from the muzzle of the beam cannon
Plasma Edge: The edge of the blade can be coated in plasma
Dust Augmentation (Fire, Earth, Water, Air): This weapon is able to augment its attacks with the Dust Types listed.
Weapon (Missile):
Missile: Basic long ranged explosive
Super Missile: High yield explosive projectile, able to shake the ground.
Ice Missile: explosive that freezes its target. (Most of the time)
Storm Missile: paired with an aiming laser, allows the user to lock onto multiple targets before releasing a 'storm' of missiles.
Strength: Strong and Durable
Weakness: Heavy and not as agile, Not able to crawl (can slide),
Metroid Suit
Description: The Metroid side of Ruby unleashed. Is colored dark crimson and silver with a silver visor
Primary Defense Method: Error Can only be damaged by Cold type attacks. If user is frozen, high explosive type attacks become effective.
Abilities:
Phantom Cloak: Aeion Ability - Renders the user silent and invisible. Consumes Aeion slowly when stationary and faster when moving. User can only walk slowly when Phantom Cloak is active. If Aeion runs out and the cloak is still active, it will draw on Energy or Aura.
Flash Shift: Aeion Ability - A short range instant dash. This can be used to avoid damage. Can only be used with Aeion, does not drain Aura or Energy. Can be used 3 times in a row before Aeion runs out.
Pulse Radar: Aeion AbilityA radar pulse that allows the user to see things that they normally would not be able to, along with detecting enemies. Uses all Anion per use.
Spider Magnet: Electromagnet used to climb on metal surfaces
Speed Booster/Shine Spark: Using the jets on the suit, the user can reach mach speeds and activate the Shine Spark, an overcharged boost that sends the user at incredible speeds in any one direction. Any enemy or weak solid object will be damaged when hit during speed boost or Shine Spark if not outright destroyed.
Spin Boost: Increases jump hight when performing a spin jump.
Space Jump: While spin jumping, the user can jump infinity while in mid air.
Screw Attack: Activated when spin jumping. Covers the user in a potentially deadly aura of plasma, capable of killing most enemies instantly, however, can not be used on the ground as the effect deactivates upon ground contact.
Energy Drain (100%)
Energy Transfer (100%)
Suit Upgrades:
Metroid Suit: Possibly the most powerful suit. The user is effectively invulnerable, and can only take damage from cold attacks or high explosive attacks when frozen. This invulnerability also includes heat/lava damage (magma still hurts) and the user still can move through liquids without any troubles. Will passively drain excess energy gains from Energy Drain.
Alt Form (Morph Ball):
User is encased in an armored ball that can roll through tight spaces.
Bomb: basic explosive
Cross Bomb: when detonated, sends out systematic explosives for 5 meters in all axises (x, y, and z) oriented in the direction the user is facing.
Power Bomb: A deadly, thermonuclear, explosive device that kills almost any and all organic matter not protected within its blast radius, leaving behind only the inorganic material. In some instances, it will damage glass and other such materials.
Weapon (Beam):
Main armament of the Chozo Power Suit
Power Beam: The default beam used when none of the other beams are equipped.
Charge Beam: Enables user to charge beam attacks to make them more powerful
Wide/Spazer Beam: This beam creates two more beams when fired that follow parallel to the original beam. The orientation of the extra beams can be changed by rotating the barrel of the cannon.
Diffusion Beam: A very complicated type of beam, this beam can spread its damage across a wider area on impact. It is also able to damage enemies directly behind cover, but does not pass through the cover.
Grapple Beam: A non combat oriented beam, this beam can be used to grapple onto most surfaces, even enemies.
Plasma Beam: Possibly the most deadly beam besides the Hyper or Omega Beams, this beam is used to do more damage to robotic or armored enemies. It is limited as it was not able to destroy the nearly indestructible E.M.M.I. however it is far more powerful than any of the other beams on their own.
Wave Beam: Fires an oscillating energy beam that does not damage the environment and passes through walls to hit enemies. Can be used to stun enemies as posed to kill them by reducing the power output.
Hyper Beam: The most powerful beam. Requires a moment to charge and fires a large, constant, and deadly beam that can kill almost anything instantly. Will drain excess energy gained from Energy Drain faster than the passive drain while in the Metroid suit.
Weapon (Missile):
Missile: Basic long ranged explosive
Super Missile: High yield explosive projectile, able to shake the ground.
Storm Missile: paired with an aiming laser, allows the user to lock onto multiple targets before releasing a 'storm' of missiles.
Strength: Fully powered and has the Hyper beam, virtually invincible.
Weakness: Heavy and not as agile, Unable to crawl (can slide), Need enough energy to use, can't use Aura and semblance, can't use Dust Beam or Power Blade, can't use ice missiles, super weak to the cold.
Weiss Schnee (RWBY)
Base Stats:
Race: Human
Aura Points (Ap): 750
Semblance: Glyphs - The hereditary power of the Schnee line. The user has the ability to summon a variety of glyphs that have different effects and can be altered and boosted with Dust.
Racial Traits: N/A
Weapon (Myrtenaster [Multi Action Dust Rapier]):
Plasma Edge: The edge of the blade can be coated in plasma
Screw Attack (Can only be used when the weapon is in hand): Activated when spin jumping. Covers the user in a potentially deadly aura of plasma, capable of killing most enemies instantly, however, can not be used on the ground as the effect deactivates upon ground contact. Can be toned down to not kill.
Dust augmentation: This weapon is able to augment its attacks with Dust.
Dust Casting: Can be used as a focus in conjunction with the user's semblance to cast many attacks using Dust.
Cold White (Remnant Power Suit)
Description: A less armored version of the basic power suit without the arm cannon, built using equipment found in a Chozo temple. Is able to crawl. Can be summoned using an amulet in the shape of Weiss's emblem. Has Weiss's color scheme.
Primary Defense Method: Energy Shield 750
Secondary Defense Method: Ap 750
Abilities:
Pulse Radar: Aeion Ability - A radar pulse that allows the user to see things that they normally would not be able to, along with detecting enemies. Uses all Anion per use.
Elemental Fury: Aeion Ability - All attacks gain the attribute corresponding to the Dust Element currently in use and while this is active, the user can not switch to a different type. The effects can vary but with all elements, the suit is imbued with the element selected, often gaining immunity to damage from certain elements along with weaknesses. This also boosts the effects of Dust. If the user takes damage of a type that the current element is weak to, Aeion will decrease. While active, Aeion will be drained passively. If Aeion runs out and this ability is still active, it will draw on Energy or Aura.
Aura Energy: The user's Aura affects the suits Energy shields. The maximum capacity of Energy is equal to the max Aura capacity. This can not be changed with Energy tanks. A decrease in Energy does not affect Aura and vice versa.
Suit Upgrades:
Varia Suit Module: increases defense and protects user from high temperature environments.
Gravity Suit Module: increases defense, protects user from low temperature environments, prevents freezing, allows user to move in lava and water with no ill side effects.
Strength: More agile than the original and can crawl.
Weakness: Does not and can not have all of the upgrades of the original suit.
Blake Belladonna (RWBY)
Base Stats:
Race: Faunus
Aura Points (Ap): 700
Semblance: Shadow - The user can produce shadow clones that help her redirect her movements and avoid getting hit. These clones can also take on elemental traits from Dust.
Racial Traits:
Black Cat Faunus Heritage: Faunus racial trait - This individual has heightened senses, particularly hearing, sight, and smell. The individual has black cat ears.
Dark/Night Vision: Faunus racial trait - The user is able to see in the dark
Weapon (Gambol Shroud [Variant Ballistic Chain Scythe]):
Plasma Edge: The edge of the blade can be coated in plasma
Plasma Bolt: A lethal attack similar to the Plasma Beam. While weaker than its beam counterpart, it is still powerful enough to kill an Alpha Beowulf with one shot to the head.
Variant Plasma Whip: Interchangeable with ribbon, connects to a moduel on wrist when used in this way. A whip of plasma. Behaves like a normal whip in addition to being able to inflict more damage.
Dust rounds: Ballistic rounds made using Dust. Effect changes based on Dust used.
Black Beast (Remnant Power Suit)
Description: A less armored version of the basic power suit without the arm cannon, built using equipment found in a Chozo temple. Is able to crawl. Can be summoned using an amulet in the shape of Blake's emblem. Has Blake's color scheme and extensions on the helmet for her ears.
Primary Defense Method: Energy Shield 700
Secondary Defense Method: Ap 700
Abilities:
Pulse Radar: Aeion Ability - A radar pulse that allows the user to see things that they normally would not be able to, along with detecting enemies. Uses all Anion per use.
Shadow Warp: Aeion Ability - Short ranged teleportation. When in light, user can warp up to 10 meters to a point that the user can see. When in shadow can warp to any shadow that is in line of sight (Range 30 meters). Can perform 3 warps in a row before depleting Aeion.
Aura Energy: The user's Aura affects the suits Energy shields. The maximum capacity of Energy is equal to the max Aura capacity. This can not be changed with Energy tanks. A decrease in Energy does not affect Aura and vice versa.
Suit Upgrades:
Varia Suit Module: increases defense and protects user from high temperature environments.
Gravity Suit Module: increases defense, protects user from low temperature environments, prevents freezing, allows user to move in lava and water with no ill side effects.
Strength: More agile than the original and can crawl
Weakness: Does not and can not have all of the upgrades of the original suit.
Yang Xiao Long (RWBY)
Base Stats:
Race: Human
Aura Points (Ap): 850
Semblance: Burn - Yang is able to absorb damage she takes. Based on how much damage her Aura has taken, along with her strong emotions, she is able to increase her strength drastically.
Racial Traits: N/A
Weapon (Ember Celica [Duel Ranged Shot Gauntlets]):
Plasma Impact: Can release a burst of plasma on impact
Dust rounds: Ballistic rounds made using Dust. Effect changes based Dust used.
Micro Storm Missile: paired with a targeting reticle/laser, allows the user to lock onto multiple targets before releasing a 'storm' of micro missiles.
Yellow Beauty (Remnant Power Suit)
Description: A less armored version of the basic power suit without the arm cannon, built using equipment found in a Chozo temple. Is able to crawl. Can be summoned using an amulet in the shape of Yang's emblem. Has Yang's color scheme.
Primary Defense Method: Energy Shield 850
Secondary Defense Method: Ap 850
Abilities:
Pulse Radar: Aeion Ability - A radar pulse that allows the user to see things that they normally would not be able to, along with detecting enemies. Uses all Anion per use.
Kinetic Absorber: Aeion Ability - Can absorb damage of Kinetic attacks, reducing damage, and then release the energy in a single explosive attack. Is only effected by Kinetic attacks, other attacks such as lightning get past it. With each hit taken while active, Aeion will decrease. Aeion will still replenish while active, however, if Aeion is fully depleted, the Kinetic Absorber will overload and be rendered inoperable until Aeion is fully recovered. After overloading, Aeion will take longer to recover than norma. The absorber will continue to store energy until it is deactivated, released in an attack, or overloaded. (AN: attacks that get past the Kinetic Absorber effect Yang's semblance as normal)
Aura Energy: The user's Aura effects the suits Energy shields. The maximum capacity of Energy is equal to the max Aura capacity. This can not be change with Energy tanks. A decrease in Energy does not effect Aura and vice versa.
Suit Upgrades:
Varia Suit Module: increases defense and protects user from high temperature environments.
Gravity Suit Module: increases defense, protects user from low temperature environments, prevents freezing, allows user to move in lava and water with no ill side effects.
Strength: More agile than the original, Weapon upgrades carry over when armor is not active. Has more armor than the other Remnant Power Suits but less than the OG Power Suit
Weakness: Does not and
Jaune Arc (JNPR)
Base Stats:
Race: Human
Aura Points (Ap): 1000
Semblance: [Undiscovered]
Racial Traits: N/A
Weapon (Crocea Mors [Sword and Retractible Shield]):
Crusader's Protection: Can generate a hard-light barrier to make the shield a tower shield
Plasma Edge: The edge of the blade can be coated in plasma
White Knight (Remnant Power Suit)
Description: A less armored version of the basic power suit without the arm cannon, built using equipment found in a Chozo temple. Is able to crawl. Can be summoned using an amulet in the shape of Jaune's emblem. Has Jaune's color scheme.
Primary Defense Method: Energy Shield 1000
Secondary Defense Method: Ap 1000
Abilities:
Pulse Radar: Aeion Ability - A radar pulse that allows the user to see things that they normally would not be able to, along with detecting enemies. Uses all Anion per use.
Fortitude Stabilizers: Aeion Ability - Fortifies the user while consuming Aeion, reducing damage and making the user near immovable. The user is not able to move while this is active. If Aeion runs out and this ability is still active, it will draw on Energy or Aura.
Aura Energy: The user's Aura affects the suits Energy shields. The maximum capacity of Energy is equal to the max Aura capacity. This can not be changed with Energy tanks. A decrease in Energy does not affect Aura and vice versa.
Suit Upgrades:
Varia Suit Module: increases defense and protects user from high temperature environments.
Gravity Suit Module: increases defense, protects user from low temperature environments, prevents freezing, allows user to move in lava and water with no ill side effects.
Strength: More agile than the original, Weapon upgrades carry over when armor is not active. Has more armor than the other Remnant Power Suits
Weakness: Does not and can not have all of the upgrades of the original suit.
Nora Valkyrie (JNPR)
Base Stats:
Race: Human
Aura Points (Ap): 800
Semblance: High Voltage - The user is able to generate or absorb electricity to enhance her physical strength. Generating the energy is less efficient than absorbing it.
Racial Traits: N/A
Weapon (Magnhild [Revolver Grenade Launcher Maul]):
Super Missile: High yield explosive projectile, able to shake the ground.
Plasma Impact: Can release a burst of plasma on impact
Dust Grenade: Explosives made using Dust. Effect changes based on Dust used.
Sunrise Viking (Remnant Power Suit)
Description: A less armored version of the basic power suit without the arm cannon, built using equipment found in a Chozo temple. Is able to crawl. Can be summoned using an amulet in the shape of Nora's emblem. Has Nora's color scheme.
Primary Defense Method: Energy Shield 800
Secondary Defense Method: Ap 800
Abilities:
Pulse Radar: Aeion Ability - A radar pulse that allows the user to see things that they normally would not be able to, along with detecting enemies. Uses all Anion per use.
Thunder Field: Aeion Ability - covers users in electricity the color of their Aura. This field can reduce damage taken and can damage enemies. With each hit taken, Aeion decreases. Aeion decreases passively while active. This can also charge Nora's semblance. If Aeion runs out and this ability is still active, it will draw on Energy or Aura.
Aura Energy: The user's Aura affects the suits Energy shields. The maximum capacity of Energy is equal to the max Aura capacity. This can not be changed with Energy tanks. A decrease in Energy does not affect Aura and vice versa.
Suit Upgrades:
Varia Suit Module: increases defense and protects user from high temperature environments.
Gravity Suit Module: increases defense, protects user from low temperature environments, prevents freezing, allows user to move in lava and water with no ill side effects.
Strength: More agile than the original and can crawl
Weakness: Does not and can not have all of the upgrades of the original suit.
Pyrrha Nikos (JNPR)
Base Stats:
Race: Human
Aura Points (Ap): 800
Semblance: Polarity - The user has the ability to manipulate magnetic fields around her, granting her a lesser variation of telekinesis, restricted to magnetic materials and metals. Some materials can shield against the ability.
Racial Traits: N/A
Weapon (Miló [Javelin Xiphos Rifle])
Plasma Edge: The edge of the blade can be coated in plasma
Plasma Bolt: A lethal attack similar to the Plasma Beam. While weaker than its beam counterpart, it is still powerful enough to kill an Alpha Beowulf with one shot to the head.
Dust rounds: Ballistic rounds made using Dust. Effect changes based on Dust used.
Weapon (Akoúo̱[Dipylon Shield])
Plasma Edge: The edge of the shield can be coated in plasma
Scarlet Olympian (Remnant Power Suit)
Description: A less armored version of the basic power suit without the arm cannon, built using equipment found in a Chozo temple. Is able to crawl. Can be summoned using an amulet in the shape of Pyrrha's emblem. Has Pyrrha's color scheme.
Primary Defense Method: Energy Shield 800
Secondary Defense Method: Ap 800
Abilities:
Pulse Radar: Aeion Ability - A radar pulse that allows the user to see things that they normally would not be able to, along with detecting enemies. Uses all Anion per use.
Achilles Might: Aeion Ability - When activated, the user becomes temporarily invulnerable, however this uses up Aeion very quickly and twice as much for Aura and Energy. If Aeion runs out and this ability is still active, it will draw on Energy or Aura.
Aura Energy: The user's Aura affects the suits Energy shields. The maximum capacity of Energy is equal to the max Aura capacity. This can not be changed with Energy tanks. A decrease in Energy does not affect Aura and vice versa.
Suit Upgrades:
Varia Suit Module: increases defense and protects user from high temperature environments.
Gravity Suit Module: increases defense, protects user from low temperature environments, prevents freezing, allows user to move in lava and water with no ill side effects.
Strength: More agile than the original and can crawl
Weakness: Does not and can not have all of the upgrades of the original suit.
Lie Ren (JNPR)
Base Stats:
Race: Human
Aura Points (Ap): 700
Semblance: Tranquility - The user is able to mask the emotions of others as well as sense them.
Racial Traits: N/A
Weapon (StormFlower [Duel Bladed Machine Pistols])
Plasma Edge: The edge of the blade can be coated in plasma
Plasma Bolt: A lethal attack similar to the Plasma Beam. While weaker than its beam counterpart, it is still powerful enough to kill an Alpha Beowulf with one shot to the head.
Dust rounds: Ballistic rounds made using Dust. Effect changes based on Dust used.
Variant Plasma Whip: Attached to the blades to act as a grappling hook. A whip of plasma. Behaves like a normal whip in addition to being able to inflict more damage. (A/N like the Atlas upgrade)
Lotus Samaria (Remnant Power Suit)
Description: A less armored version of the basic power suit without the arm cannon, built using equipment found in a Chozo temple. Is able to crawl. Can be summoned using an amulet in the shape of Ren's emblem. Has Ren's color scheme.
Primary Defense Method: Energy Shield 700
Secondary Defense Method: Ap 700
Abilities:
Pulse Radar: Aeion Ability - A radar pulse that allows the user to see things that they normally would not be able to, along with detecting enemies. Uses all Anion per use.
Storm's Wrath: Aeion Ability - Temporarily increases the user's speed and agility tenfold. Rate and speed of attacks increase. Drains Aeion quickly. If Aeion runs out and this ability is still active, it will draw on Energy or Aura.
Aura Energy: The user's Aura affects the suits Energy shields. The maximum capacity of Energy is equal to the max Aura capacity. This can not be changed with Energy tanks. A decrease in Energy does not affect Aura and vice versa.
Suit Upgrades:
Varia Suit Module: increases defense and protects user from high temperature environments.
Gravity Suit Module: increases defense, protects user from low temperature environments, prevents freezing, allows user to move in lava and water with no ill side effects.
Strength: More agile than the original and can crawl
Weakness: Does not and can not have all of the upgrades of the original suit.
A/N: There you have it. A full list of team RWBY and JNPR's suits and abilities. Looking at it now, I feel like I overdid it on the details, but I still like it.
