Inside the safe house, Snowden makes it clear to Zoey, Francis and Louis that their safety is his number one priority. Regardless of his connection or obligation to CEDA.
Snowden: Okay, you guys are gonna have to stick around here for a bit. If what your CEDA team did to you back then and there applies to my camp as well, then it's best to stay away. I'll sneak in there and get us some supplies.
Zoey: Okay.
Francis: Alright.
Louis: Sure thing.
Snowden: I'll be back in a few minutes.
safe house door opens*
Coming out, the Army Ranger expects to sneak past the security of Marc's CEDA Camp next to the run-down wedding in order to acquire the needed weapons and items without getting unwanted attention. But as he gets there, he finds the place filled with dead Common Infected, guards and non-infected civilians, with not a single living soul in sight.
Snowden: Damn, that's the work of a Boomer, a sticky Spitter and a Witch. But they're nowhere to be seen or heard? Marc's command tent is cleaned out. Civilians? They don't even have bite marks. Oh, now I hate you so much, Marc. No time to claim the fire sale in the armory, huh? Okay.
With the discovery, Snowden comes back to the safe room to get the others.
Snowden: The camp's abandoned. All quiet. Nothing but piles of dead bodies. At least the armory is intact and well-stocked. Come on over and take your picks.
After double-checking Marc's CEDA Camp, Snowden, Zoey, Francis and Louis enter the armory with excitement.
Zoey: Woah, cool!
Francis: Awesome! I have never loved guns this much before.
Louis: I want this setup in my dream house.
Snowden: Visits to the armory always put a smile on my face.
If the player grabs every weapon and item as Snowden in this chapter, he will explain their necessary facts. This makes him the source of the original survivors' newfound knowledge, or voice lines, on Left 4 Dead 2 and Left 4 Dead 3's weapons and items.
Snowden grabs the M1911 Pistol*
Snowden: The M1911 Pistol, an oldie but a goodie. Been around since, well, 1911.
Snowden grabs the P220 Pistol*
Snowden: The P220 Pistol. I haven't seen this piece since weapons specialist training because of the newer models. But as long as it still kicks ass, it'll still live on.
Snowden grabs the Glock Pistol*
Snowden: Ah, the Glock Pistol. The new face of personal defense firearms. Simply because of its easy access and reliability. God bless Austria.
Snowden grabs the Magnum Pistol*
Snowden: If you wanna conserve your main weapon's ammo but still want to drop zombies quickly and at a distance, the Magnum Pistol is the way to go. It may carry less and be slower than the other pistols, but everything else about it, especially its heavy bullets, will not let you down.
Snowden grabs the Fireaxe*
Snowden: Here's Johnny! *laughs* I can basically sum up the Fireaxe with just that line. Well, as long as I'm with people who watch movies.
Snowden grabs the Baseball Bat*
Snowden: The Baseball Bat, the first tool for "Armed Melee Self Defense 101". If Baseball players and club bouncers can smack shit with it, so can you.
Snowden grabs the Cricket Bat*
Snowden: The Cricket Bat is the first self defense tool for the British. And an export for us Americans.
Snowden grabs the Crowbar*
Snowden: You know, the Crowbar is one of the most useful things in situations like this. Great for breaking into stuff, breaking stuff in general and killing any poor son of a bitch who crosses you.
Snowden grabs the Frying Pan*
Snowden: (in Scottish accent) Where's the lamb SAUCE?! Aww shit! It's stone cold! But it gets worse! It's RAW! (in normal accent) Unintentional comedy gold. *laughs* Take me to a meat shop or a restaurant with the Frying Pan and I'll make you guys some mean steaks.
Snowden grabs the Golf Club*
Snowden: Whah bah booom! Although, I find the clothes you have to wear in this sport kind of unflattering. But the Golf Club with the zombies might make me slightly interested in it.
Snowden grabs the Guitar*
Snowden: The Guitar. I'm a bad bad dog with no house or a home! Women, whiskey, wheels and the road! Got my 750 howlin' and my shotgun loaded! I'm full up and about to explode! Thank God the electric guitars are tougher than the regular ones.
Snowden grabs the Katana*
Snowden: Ah yes, a sword fanatic's wet dream. Despite being hundreds of years old, the Katana can still slice and dice better than a lot of today's blades.
Snowden grabs the Machete*
Snowden: Good for cutting crops then, good for chopping up zombies now, that's the Machete. Still, makes me wonder why wielding this makes me wanna learn Spanish.
Snowden grabs the Nightstick*
Snowden: The Nightstick, or the fixed baton. Whether you hold it by the handle or somewhere else, it'll still serve you well.
Snowden grabs the Pitchfork*
Snowden: The Pitchfork. The weapon of choice for angry mobs has joined the list of useful items for a zombie apocalypse.
Snowden grabs the Shovel*
Snowden: I'd prefer the World War 1 Field Shovel, but the modern everyday garden Shovel works just fine as well. Makes me think I should develop some zombie-killing plants and just hunker down in a nice house somewhere.
Snowden grabs the Combat Axe*
Snowden: The Combat Axe, a Navy SEAL's best friend. And I can see why. Chop zombies and other things up pretty good, as well as easy to carry.
Snowden grabs the Golden Knuckles*
Snowden: When you want to let people know you're rich or you just wanna kill zombies in style, the Golden Knuckles is the weapon for you.
Snowden grabs the Chainsaw*
Snowden: As a practitioner of combat medicine, zombies should tremble when I'm about to do some Texas Chainsaw Massacre medicine. By the way, get yourself a gas can we don't need and you can refuel this thing if necessary.
Snowden grabs the Defibrillator*
Snowden: The Defibrillator, these are life savers whenever you get beaten or choked to death. Just bear in mind that they're not gonna save you if you get ripped to shreds.
Snowden grabs the Incendiary Ammo*
Snowden: Incendiary Ammo, or fire bullets, lights things on fire for maximum damage real good. Just make sure you share, or we won't share anything else if you take more than one mag or set of rounds of this stuff.
Snowden grabs the Explosive Ammo*
Snowden: Explosive Ammo, or frag rounds, blows shit up in a controllable way. Great for keeping the Special Infected away.
Snowden grabs the Laser Sights*
Snowden: Laser Sights will greatly enhance the accuracy of our big guns. Whenever I have a box of these, just ask and I'll drop it off for you to upgrade your favorites. Good thing these are not just batteries but also a laser/flashlight combo accessory. In fact, these are so effective that people will do anything to put these on their firearms if Picatinny rails, separate laser sights and separate flashlights are unavailable. Duct tape, strings, zip ties and others.
Snowden grabs the Adrenaline Shot*
Snowden: The Adrenaline Shot, very useful. Not only does it help when you're hurt, but it also lets you do a lot of things faster for 15 seconds. Running, helping yourself or others, doing certain tasks and knocking zombies back without getting tired.
Snowden grabs the Stim Shot*
Snowden: My personal favorite, the Stim Shot. It's a get-out-of-jail-free-card when down bad. Gets you or others back in the fight quick, even when incapacitated. Not as effective as a First Aid Kit, but can be enough to help you survive another day.
Snowden grabs the Bile Bomb*
Snowden: The Bile Bomb. One of the very few good things CEDA has done is collecting the barf of those Boomers and putting 'em in these glass jars. Great for getting zombies off your ass or turning the Common Infected against themselves or Special Infected for 20 seconds.
Snowden grabs the Sticky Goo Bomb*
Snowden: The Sticky Goo Bomb, courtesy of CEDA. This comes from a variant of the Spitter that shoots sticky goo instead of acid. Holds Commons and Specials in place for 20 seconds.
Snowden grabs the Sticky Bombs*
Snowden: Another personal favorite of mine, the Sticky Bombs. Three high-explosive charges that can stick to any surface or zombie. Can be picked up if not used. More powerful that a Pipe Bomb. One will kill Commons, Uncommons and Specials, two will kill a Witch, three will kill a Tank. But three going off at the same time will summon a small horde because of the boom. Just don't ever forget about the detonator if shooting the bomb itself is not an option.
Snowden grabs the Pump Shotgun*
Snowden: The Pump Shotgun. Gotta say, I'm not a fan of this old bastard but it still gets the job done by hitting harder than some.
Snowden grabs the Chrome Shotgun*
Snowden: Now the Chrome Shotgun is more refined than its older cousin, and not just aesthetics wise. We may have lost some stopping power in making this, but we traded it for accuracy.
Snowden grabs the Submachine Gun*
Snowden: The Submachine Gun, or the Uzi 9mm. Great for quick and up close engagements. And it is easy to carry and handle. Cartels and mafias love this thing.
Snowden grabs the Silenced Submachine Gun*
Snowden: The Silenced Submachine Gun. Despite the silencer, the Mac-10 was never really good at stealth. However it is lighter and slightly more powerful than its bigger counterpart. Longer barrels, including the silencer, will create more velocity for the bullet, which will lead to higher stopping power.
Snowden grabs the Tactical Shotgun*
Snowden: The Tactical Shotgun. Police and the Marine Corps. love this bad boy, and with good reason. A hard-hitting, semi-automatic CQB weapon is something to highly appreciate.
Snowden grabs the Combat Shotgun*
Snowden: The Combat Shotgun, the SPAS-12, or the 12-Guage Autoloader. And yes, this can go pump or semi-auto. But it's best to keep it in the latter. The tight, accurate spread for those medium range engagements is reason enough for why it's banned in 25 states.
Snowden grabs the Hunting Rifle*
Snowden: The Hunting Rifle. Fifteen 5.56 rounds of light, compact, easy-handling marksmanship. Just to be clear, this is a Ruger Mini-14, not a Springfield M14. There's a difference.
Snowden grabs the Sniper Rifle*
Snowden: The Sniper Rifle, or the HK91 with a rifle scope. More stopping power plus more rounds equals more fun. The bigger caliber gives it more recoil than the Hunting Rifle. But with Laser Sights or mastery, you won't be bothered by it. Some say this is a G3. But since the fire mode available here is semi-auto, it's an HK91.
Snowden grabs the Scout Rifle*
Snowden: The Scout Rifle, Ed's weapon of choice because it hits like a truck. The fact that it's the longest scoped rifle in our arsenal and designed for actual sniping makes it the deadliest of them all.
Snowden grabs the M16 Assault Rifle*
Snowden: Ah yes, the good ol' M16 Assault Rifle, or M16A2. American, fast, accurate, reliable, American, and most importantly, American. May not be the strongest in the bunch, but you can count on it for fending off a horde gunning for you at medium to long range.
Snowden grabs the Combat Rifle*
Snowden: The Combat Rifle. The beautiful result of a gun collaboration between America and Belgium. If full-auto is an issue because the fire rate is so quick, why not make it a three-round burst rifle? The cycle remains fast but it's manageable now. Remember, short controlled bursts.
Snowden grabs the AK-47*
Snowden: The AK-47. Awesome hard-hitting 7.62x39mm controllable full-auto fun. The small sights and large round can make it hard to hit your targets, but real riflemen can and will work with it.
Snowden grabs the FAL Battle Rifle*
Snowden: The FAL Battle Rifle, the international battle rifle of choice. Still a great one despite being a Cold War classic. Now, the 7.62x51mm rounds fired at full-auto creates heavier recoil compared to the AK-47's 7.62x39mm. But just like the AK, the FAL is a medium to long range sledgehammer with mastery.
Snowden grabs the Grenade Launcher*
Snowden: The Grenade Launcher, or the M79 Thumper. Small targets, big targets, it doesn't matter. Use it well and you can send any poor bastard into the stratosphere in a million pieces. Just make sure to do it from a safe distance or you'll join them.
Snowden grabs the M60 Machine Gun*
Snowden: John Rambo's favorite toy, the M60 Machine Gun. With the more dangerous hordes up ahead, it's best to carry two box mags now.
Back to business, Snowden gives Zoey, Louis and Francis new weapons to try out. With the likes of the M60 Machine Gun now reloadable and the addition of the Barrett M107, there is now the Ammo Crate.
While the Ammo Pile refills Tier 1 and Tier 2 weapons, the Ammo Crate restocks Tier 3 weapons.
Snowden gives Zoey the Barrett M107*
Snowden: Who's the sniper here?
Zoey: I am.
Snowden: Here, the Barrett M107. The Scout Rifle may hit like a truck. But this heavy anti-material rifle hits like a meteor. Careful about the weight.
Zoey: Oof, you ain't kidding about the weight, but I can handle this. Thank you very much.
Snowden: Good to know. But remember that you need an Ammo Crate to get more ammunition for it. Ammo Crates are for the bigger guns like that, the Grenade Launcher and the M60 Machine Gun.
Snowden gives Francis the Assault Shotgun*
Snowden: Here, Francis, this one's better. The Assault Shotgun. 20 rounds, full-auto. You even look like the kind of guy to have something like this.
Francis: Awesome! Thanks, Snowden.
Snowden: Sure thing, dude.
Snowden gives Louis the SG 553*
Snowden: Here you go, Louis. The SG 553. The small size makes it great up close. But the scope allows it to be effective at medium and long range as well.
Louis: Nice! Thanks, Snowden, I owe you a big one.
Snowden: Anytime.
Snowden grabs the Stealth Pistol*
Snowden: Now, my second most favorite thing in here, the Stealth Pistol. Unlike the Silenced Submachine Gun, this baby is actually good at stealth. With it, you can kill zombies without alerting their nearby buddies and go through an entire trip without a random horde attacking you. Its 5.7x28mm round makes it nearly as powerful as a Magnum Pistol, and its laser/flashlight combo accessory makes it great at headshots.
Snowden grabs the Bullpup Rifle*
Snowden: And finally, the top of my favorites list, the Bullpup Rifle, or TAR-21. Excellent at close to medium range and even long range if you're accurate enough. Possibly the most well-balanced gun here. Hey, before we leave, don't forget to grab a Laser Sight.
From a third-person perspective, Snowden is the only survivor who holds all guns properly. With the buttstock against his shoulders, two hands holding a single pistol, two pistols leveled to his eyes, and always aiming down the sights, even when seriously injured.
After arming themselves to the teeth with heavy weapons, Snowden, Zoey, Francis and Louis make their next move. Which is to get out of Rayford via the sailboat by the bridge.
Louis: So back the way we came?
Snowden: Not necessarily. We can just take the catwalk.
Francis: What catwalk?
Snowden: You guys haven't been there before?
Zoey: Underneath the bridge.
Snowden: Give this girl scout an exploration patch. Almost every elevator bridge has a catwalk for either the pedestrians on foot or maintenance. It'll take us to either side.
Louis: Alright, let's hope it's still in one piece.
A handful of Commons and Specials neutralized with no Random Horde, Panic or Crescendo Event triggered later, the group reaches a safe house by the riverbank. There, they take a small break before having to possibly fight through the catwalk all the way to the other side of the bridge.
safe house door closes*
Snowden: Rest up for a bit, people. Might have a big fight up ahead.
We're safe... for now.
