Before Chapter 144, I would like to wish all my fans, my followers and favouriters a merry Christmas and a happy new year.
Chapter 144: Out pincering pincers
Though I've never been certain with regards the time we have left to stop the nefarious Neptune and her dastardly plans, I think now has been the point in this nightmare, where I really would like to know, even if my gut tells me that it's not long.
We are in a building with a similar layout to the building closest to the junction nearest to parliament. This is as a result of being forced to retreat yet again from the entrance, and yet it's hard to remember how many times it has been the case.
I like to think that this will be the last time, since we are mopping up the remaining forces who the enemy have sent, into in what I like to think is one last push to keep us bay and to buy them more time. Furthermore, if we can fight this battle well, we'll have a good amount of troops to ultimately take that vantage point we desire so much, and then slowly but surely, it should be a matter of pushing the enemy back into parliament itself, where the final battles of the nightmare will take place there, hopefully.
Annoyingly though, before we can get on with defeating the enemies outside who flank aside are in an excellent position, there are a few of these heavily armoured enemies to deal with who are closing in on our position.
The thing is this is due to hearing their thuds, and while we know they are coming, we have no idea of exactly where they are, and with a plan in mind this can make the difference between success and failure.
We need to find out exactly where they are, and from there we know which hiding spots to use to get them. With us going ahead being careful to avoid getting spotted, we find that they are on the landing still, though it won't be long before they reach the top of the stairs. With this information, we again split ourselves into two groups with one hiding under the stair case, and the other by a door nearest to the stair case so that we can take one down before being able to respond, and then when the other has their back to the other group of ours, the remaining Britannians can take the remaining samurai guard down.
It's decided that the group by the doors will attack first, and as soon as the enemy samurai guard walks down the stairs, they will open fire from their cover. The thing is, it does get tense as while lots of the bullets are hitting the enemy, he's not going down quickly enough, and worse still, he begins to fire in the direction of our allies and at this rate, it won't be long before it hits them.
I find myself in a dilemma as while our group that's under the stairs can assist, the problem is that we'll have alerted the other enemy, and it'll be hard to take him out, what to do, what to do? At least it's not too many shots from the enemy samurai guard before he falls down, but even then those shots are deadly. I guess there's no way of knowing if he got any of our allies, not until later at least.
I cannot let that concern me though, not when there are many more lives at stake, in fact unbelievable numbers, and at least while the other enemy samurai guard will know of our troop's presence by the door, they won't know of us under the stairs, and with any luck this should be easier and less tense than the first. Then again or is it, since the remaining enemy from the other side will no doubt be heading down the stairs, and so we need to go around upstairs and take him out from behind as quickly as possible.
Annoyingly the group by the door cannot go around and instead can only go closer to the enemy samurai guard, that's moving ever closer to their flank, and find somewhere to hide even if it can only protect them for so long, before the enemy is down stairs and can begin their search.
The tension is proving to be ever so agonising for us due to the other enemy, but then after what felt like quite a while, my group is able to see the enemy samurai guard move down the final section of stairs and it is then that we attack him since we haven't got any more time to wait, and now is as good a time as any to strike him down.
Annoyingly though despite the amount of damage we're inflicting on him, he's still going turning around to face us, and he's almost done. I grow worried that we're done for, as it's hard to say how much more damage he can take, while he appears to have almost finished, and yet, how can we take him down quicker? Come on think Black, think.
Hmmmm, what if I tried for the head, I mean if there's going to be troops that take massive damage in this nightmare, and then surely going for the head would cause more damage against them. I don't know if it'll work but considering the circumstances then it's all we have, and so I aim my gun at his head and fire as many bullets as I have left, and oddly enough he falls.
This I find hard to believe, now there's a better way of taking them out, and this can prove useful against these enemies. It's interesting how discoveries and inventions can come from desperation or accident, no doubt about it that necessity is the mother of all inventions. We have no time to waste though, and can only hope that this can be put to good use, as we need to rush and deal with the enemy upstairs, who is about to go downstairs.
Via radio, I inform our allies to retreat away from approaching enemy since we intend to flank him via upstairs. Even if the enemy is to hear us from upstairs, he can only look in one direction and is ever so slow, and so the group he has his back to can take him down, and then we will be dealing with the army of samurai guards who are guarding the statues.
Having to rush upstairs and all the way to the stairs back down, even with me not having to move quickly as much of the time as before, takes a toll on my energy levels and injuries that I have sustained, and it's hard to conceal this. The fact that I'm having to carry a light machine gun does not help. I have no doubt that this is the case with the rest of my group as well.
It is annoying that even as we can see ourselves getting closer and closer to the destination, it is still far away, and it's getting hard to keep going like this. At least our allies can continue to retreat when appropriate, but there is the risk of them either getting trapped, or that they'll be too far away from us when we take the enemy by the flank, and with the enemy hearing us he can just go back to us and wipe us out.
Then there is the annoying matter of time running out, again a huge part of their strategy. Furthermore there is the issue of taking out the enemy outside in the quickest time possible, with the smallest possible risk, and yet how to do so when our numbers are too small, and our weapons even when they're firing at their heads require too many bullets and time to kill them. They are sure to survive that, and will enter in response in significant numbers, but where can they be ambushed again? I'll need to think about that one.
Hopefully we'll be able to think of something as we get closer and closer to the stairs from the other side. With any luck his back will be towards us, and he will soon die without killing any of our allies to begin with.
We reach downstairs on the other side at last after all this rushing and thinking which felt like forever, just like this nightmare that we're fighting in. It's not long after that, that we catch up with the samurai guard though we move as quietly as we can. As soon as he's in our sights we open fire, and while it will take a while, the fact that he has to do a complete 180 degree turn in that armour will mean that he's dead before he can respond to us.
Well that's nice, that we got him a lot quicker and in a less tense situation, and also nice that we catch up with the other group and find that they're all in one piece, despite how close it was with regards their encounter with the enemy.
Now though is the harder part, to deal with several of these armoured enemies, knowing that they'll survive an ambush, knowing that they'll only send in some of their remaining forces at us, meaning that our numerous allies cannot attack them from behind, not yet. All I can do now though despite this taking some time, is to observe the enemy, work out how many there are, and plan accordingly.
I look to see that there are 15 of them and only 9 of us, and from this, my gut instinct tells me that if we're to ambush them and shoot them at their head, we can take out 2 and wound 1, and perhaps if we're lucky we can kill 5 of them before they have an adequate chance to retaliate. After this only 5 of them will come our way, and we need to ensure that we can take out 5 of them again when we ambush them once more, as they try and go up the stairs. Finally, we need to take out the 5 outside in one go, and after all this time, the Britannians can finally secure the statues and disarm the deadly bombs, while some of them can come with us, and with any luck, we can be back on track in our mission.
If it all goes to plan, then they can be taken out without too much trouble, but that is if, and I know how these things can go. Never the less it is the best plan that I have going right now, and the first thing I do is to quickly go upstairs to the rooms overlooking the street, and to check the windows to see if it would be possible to mount the guns on the windows, and to be able to mow them down effectively. It is then that upon reaching upstairs that I only find that only none of us would be able to mow them down quickly, and at best can just fire around the window, while the rest would have to attack from down stairs. Worse still, we won't be able to mount our weapons or be able to aim accurately due to the space, and this will affect our ability to wipe them out. That is unless we somehow get a chance before they come in. How very annoying and ever so frustrating.
Yet since this is all I have, I tell my allies this plan, before we head upstairs after making sure that we each have a light machine gun, and as much ammunition as possible. If only we can tape the magazine together so that the reload is quicker, I just fear that we won't be able to get enough of them before it's too late, now realising the issues of where the window and barricade is in relation to each other.
The thing is, I realise that there is also the issue of timing, because once the enemy has turned around to respond to us, they'll be shooting back and their bullets can penetrate through walls and kill us, which we can ill afford at this crucial stage of this nightmare. I like to think though that it won't come to that, not considering the time it takes for them to get us, and the time it takes for us to get a portion of them, even if it's small before then retreating away from their fire.
I wish there was the time for us to brace ourselves and be ready for our attack and all that is to happen afterwards, and yet we have to go once we have all our machine guns in position, despite it being uncomfortable having to hold it in such an awkward position due to the weight of it for what feels like a long time.
As soon as we're ready, we commence attack against them, firing as accurately as possible despite some of us not being able to see the location of them at all, before running out of bullets and having to reload our weapons and retreat away from the windows and rooms, while our allies down stairs head upstairs.
We manage to get away safely, though it is alarming the amount of bullets that come flying in through the windows, confirming my gut instincts that we have merely managed to get a couple of them at best, and perhaps none of them at worst.
While it happens for a while, perhaps too long, they do eventually stop and despite the huge risks, we don't feel that we have any choice but to go back to the windows and try and take out one or two, so that hopefully we can reduce the numbers so that it is more manageable.
We do this with as much caution as possible, and just have a few guns mounted on a window sill in this room, and this is the case in the room next door, and at the same time we open fire despite not seeing the enemy hoping that we can take out at least one enemy. The trouble is due to it taking less time for them to fire back due to where we are, and where they're looking, we could only afford less time and so after a couple of seconds of firing at them, we retreated. As we did so bullets came whistling past in our direction, with a good number of them almost hitting us frightening us and concerning us a fair amount.
Annoyingly though, I do not hear a distinctive thud to indicate the fact that we've got one, and yet while it's probable we've wounded them, there is no way of knowing by how much. Our only hope now is to hold them off at the stairs but how long will that last for? Knowing the luck we've had so far recently, probably not too long, and perhaps we will only get to wipe out one of them if we're lucky.
Yet where do we go after that to try and bleed them some more? Hmmmm we'll just have to retreat back, and work out their movements and see whether we can exploit them. There's got to be a way, it's not as if we're completely surrounded, well not yet anyway.
The annoying thing is that while we're still waiting for them to come up, there is nothing else that we can do in the meantime to ambush them, for all the enemies that are after us are inside, while the enemies that are not would just add to the enemies that we have to deal with. Going down there would not be a good idea either, regardless of how tempting it is to see how many there are.
We can at least hear them coming, though we're full of dread as to the number of potential enemies that are going to be heading upstairs at once. I can feel my heart pumping, and I look around my allies at our ambush point to see faces of determination.
We then see one approach, and soon afterwards go up the stairs, and in response our fingers are close to the triggers and it is at the appropriate time, when we open fire and we manage to take one down, cheering us up that we've managed to kill one of them there and then, but annoyingly unlike before where we can just take down the soldier behind as they try and go up the stairs, one of them actually walks to the area backwards and begins firing in our direction, forcing us to retreat away.
This is deeply troubling to say the least, as now we've effectively been cut off from that route, for there's no way we can engage that soldier without losing allied troops, who we need to have if we are to defeat these enemies. Hopefully while they'll no doubt be attempting to take the stairs on the other side, we can wipe out the enemies there, and it won't be a repeat of the previous time.
With this in mind, we rush to the staircase on the other side, hoping that we can get them with their back or at least side to us, and I do my best to ignore the pain and exhaustion from running and carrying a heavy weapon, no doubt the stress of the situation is also taking a toll on me, as it is on the rest of us, but we cannot give up just yet. Not when there is at least a chance, though I need to think of a viable alternative, if we end up being trapped upstairs.
Before we know it, as if sudden we reach the stairs and on the stairs are two of these enemies and they're on the mid stair case. Nuts just as I feared, because while we'll have enough time to take out one of them, there's not enough time for both of them, and we'll just have to take out the one in front and retreat before he can do any damage to us.
The events happen just as I figured, only with them almost killing us with their bullets, as a result of them moving faster than I expected.
With us having to retreat again, and the enemy forces on the other side coming up to this floor, eager to surround us, there is only one way out: through the windows, and while it's risky due to injury which can really affect our ability to fight, it's better than dying. Furthermore while there may be enemies outside waiting for us, there can't be too many of them there directly looking at this building, and if they can be taken out and the enemy nearby aren't bothered, then we can jump out and find somewhere to hide, and come up with a new approach to take them out.
I will admit that this will probably alert the nearby enemy especially since the only ones who are attacking these guys are us, but what choice do we have right now? Especially since coming up with a backup plan will be tricky to put it mildly.
I guess like I've said some times before: Here goes nothing. We head to the first room that has a window as quickly as possible to avoid being detected, and then peek at the window to see two heavily armoured guards, looking at the different windows with their guns. We open fire against one of them, taking him out, but rather than just the other one opening fire in response, other enemies from outside have joined in, and yet again we are having to retreat away from the window.
Now where do we go if outside is out as well? Annoyingly there are still some enemies who are waiting for the Britannians outside, and even with their number substantially reduced, they'll still be a threat to the Britannians. Well if we can't find an exit then we'll just have to make one. At least for the moment there is just 1 of these enemies who are heading up the stair case near us. If he can be taken out, then we can try and find somewhere to hide down stairs and plan our next move.
There needs to be a way, for while we have a good chance of taking him down, this is not without him taking out a significant proportion of us, but how to do it hmmm. All we can do for now is to just hide in the room as best as we can, and then ambush him, though I'm unsure if this will be any better, but then again, I'm struggling to think of a better way of taking him out.
It's hard to bear the prospect of losing my allies from what can potentially happen, despite all the allies that I've lost before. I suppose it's because there are no more allied reinforcements until I can get the enemy away from that barricade, which is proving harder and harder as my luck is turning against me, at least for now.
I hear the dreaded sound of the enemy footsteps almost finished up the stairs, and no doubt hearing our gun shots he will be coming to our position, and it is his intention to annihilate everyone in the room.
I aim my gun at the wall, as I'm by the door waiting to fire as soon as my vision is blocked by that samurai guard. Suddenly it is then that as I hold a weapon that they use, that I notice that the magazine is loaded on top rather than below the weapon, hmmmm it gives me an idea.
I quietly propose to Noire who's ever so close to me along with figuratively, literally and to my right, to holster her weapon and to have hands out like I'm doing, and she is liking the idea and no doubt thinking the same as me.
I hope this idea of mine works, and no doubt the others do as well, as the enemy guard walks to our room which is closed by a door. It will be the moment of truth as predictably but still suddenly, the guard kicks the door down, with an almighty kick, and not seeing anyone yet, he enters the room.
As soon as he enters the room, Noire grabs hold of the barrel of the gun with both hands, while I grab hold of the magazine attached to allow the gun to fire bullets and pull out the magazine from the gun. Although because of his strength he is able to knock us both off from his gun, and is able to reload, this will take time to do the latter, and during that time my allies can just mow the enemy down completely, before he can finish off reloading his weapon.
Excellent most excellent, but there is still the enemies coming from the other set of stairs, and then there are enemies who will no doubt be going up the flight of stairs that the dead enemy just went up. We need to find somewhere to hide and fast, so that we don't get cornered again, because unlike last time, there might not be a way of getting out without any of us dying from the enemy.
Since the rooms upstairs will result in the same thing, even if we were to occupy different rooms, then we should take our chances downstairs, since we can hopefully find somewhere to hide and then fight our way through downstairs. After which we can take the stairs on the other side, ambush them and then we can fight the enemy outside and be able to divert their attention, and finally, finally we can bring in large numbers of Britainnian troops to this battle. Then afterwards some of them can join us in the rest of the fight in this nightmare, with the rest of them joining later after securing the statues and disarming the bombs there.
I peek out to see that even now the enemy samurai guards have not got up the stairs, though no doubt that's due to their speed, and the fact that they chose to wait in the lobby area downstairs to fight us, rather than going upstairs straight away, where we would have shot at them. It won't be long before they do get up the stairs, and so we all rush down the stairs as quickly as we can while looking around to see any signs of the enemy downstairs, only to find none so far. No signs that is until we see one entering the corridor and with this sighting we're forced to pull back.
I hope we didn't get spotted as a result, for that would make the situation worse, especially since if we drop down and go by the door to ambush, they could hear the noise of our dropping down. This is frustrating because I was hoping we broke their chance of surrounding us, only for it to happen again. We can only hope that the enemy downstairs gets to us first, especially since we can get them from the side and have a vantage point. I like to think that it's the case, considering where we've seen the enemy downstairs just and the other enemy didn't reach upstairs yet.
Even so at least we have look outs to any enemies from upstairs, and if they come to us, then we'll have to hide prone by the corner and take them out from there, hopefully without too much trouble.
Once again, we all find ourselves to be waiting again for us to take out the enemy. This is something none of us enjoys due to the tension, since time is against us, and there is also the issue of being ready to take out the enemy, and ensuring that we hit the enemy accurately as while we are highly trained in this, we cannot afford to miss a single bullet, considering the amount of bullets required to kill these enemies.
We're also nervous about the enemy coming from upstairs since there are more of them, and we're not in such an ideal position to deal with them. Annoyingly though, this is the only way we have of defeating the enemy, unless… No even if we were to crawl the enemy downstairs might notice. It's best to wait, especially since the footsteps are getting louder and louder, and the sounds suggesting that they are moving closer towards us.
This is agonising slow, frustrating, though there's no doubt that this is a contrast to what will happen, since when he is dealt with, we'll have to rush to get to the rear of the enemy upstairs. I can only hope that my body is up for it considering the fatigue and injury that it suffers even now. This is especially as they get closer and closer to us, meaning we'll have to really rush away from them. I just hope that we can defeat the enemy downstairs and flee before the enemy upstairs engages us.
It is at this point that we hold our guns tightly and are ready, eager to spring into action, as we rehearse our sequence of actions to do in our heads. It's just as well, since before we know it, the enemy enters the lobby downstairs, and is heading for the stairs. We wait for the right moment to get him, when he's at his most vulnerable, due to have to spend the most time in turning around to face us.
On the exact moment, I and then my allies peek out, aim our weapons and fire at him and because of the numbers of us, he falls down before he is able to face us and respond.
When he dies we waste no time in rushing down the stairs while looking behind to see if the enemy is there only to find that they're not. We reach downstairs without incident, but it is then that I realise that while going to the other set of stairs is just a case of rushing through the corridor, we have to travel past 3 sets of doors in which when we pass them, and we'll be seen by the enemy potentially.
We'll have to crawl when we have to pass a door, but then, since we've been looking behind us to see if the enemy won't ambush us, who's to say that as we crawl in the corridor, the enemy won't attack us from behind after getting to the other side, even if they're slow and search for us room by room?
As a result of this, we will have to split into two groups with one at the staircase intending to ambush if necessary, while the other goes on ahead to the other flight of stairs, at least then if we can get them upstairs, we can hopefully defeat them in a pincer movement. I only hope that we can after all this trouble, especially considering the time remaining, and the amount of time that was spent to defeat these enemies.
And so with this in mind, we have no time to waste as we choose which group we're going to be in, and then each group heads off to do each objective. At least this time around we don't have to wait for the enemy to come to us, we come to the enemy, and having to crawl past the doors aside in which that's only 3, we can just rush there, and even then the doors aren't too wide, and we can crawl reasonably quickly as well.
One thing that I am trying to work out, is that once the enemy samurai guards have been defeated in this building, how best to deal with the enemies outside if luring them in and ambushing them won't work this time around? I worry that concerning the enemy upstairs, what if it's not a simple case of shooting them in the back, what if they end up hiding, how do we engage them then without losing massive numbers? Would it be even needed to take them all out, or is it just enough so that the Britannians can secure the statues and then advance with us? Then again there is the risk of getting ambushed by them.
We will find out soon enough how we will fare against them, as already we have crawled past the first door, and are currently crawling past the second door, relieved that the enemy from upstairs has not come downstairs yet, but it will only be a matter of time though before that happens as I then think of a counter strategy, if the remaining enemies end up staying in their rooms after we attack the enemy from behind.
I continue to think of one as we crawl past the final door but it is still to no avail, hopefully it will come to me if the need arises, especially as it's always been the case so far.
Well, with us crossing that door and still no incident, we prepare ourselves for battle and for the possibility of the enemy hiding as we rush upstairs as quickly, but as quietly as we can despite the aches and exhaustion that I feel, in which admittedly it's not too bad, though this is thanks to me being able to take a rest from it as a result of waiting.
We see an enemy guard some fair distance away when we reach the top of the stairs, with just as we predicted, his back to us, and we open fire against him, killing him in just a couple of seconds, before he can react. Because of the possibility of them responding to this, we retreat back down stairs, and as quietly as I can request the other team to go upstairs and attack the enemy from behind and then retreat as well.
They agree to do so, but the thing is I don't hear either gun fire, or loud thuds. They must be hiding in these rooms. But how to find them, knowing that they'll have their guns pointed towards the door, and it will be a blood bath to search them? We need to lure them out, get them to fire their weapon. At least at the very worst they'll only get one if we send one person to cautiously check the rooms. It will be ever so tragic, but at least it's a small price to pay compared to the amount of enemies we have killed thus far. One of our allies agrees to do this for us.
It is a pity that this is a nightmare and magnetic vision is out of the question, since this would allow us to see through walls and would allow us to shoot them from there, but at least if we just find the rooms that they're in, then we can just take a room next door and kill them from there.
This proves to be laborious, a really tense task as there's a fair number of rooms, and we dread the sound of bullets killing our brave ally in one of them, even if it reveals the location of the enemy approximately at least. As each room slowly but surely is examined and it's found that there's no one there, the likelihood of our brave Britainnian dying grows and grows. I can sense the tension and worry as he comes out of each room and goes into the next, but he remains as calm as he can, knowing that it's for the good of his nation.
After what felt like forever passing due to the mass tension, and anxiety and dread, with massive amounts of relief, he only has 2 more rooms to check in which they're closest to the stairs where the other group of allies are. I quietly signal him to stop knowing that the enemy is in one or both of these rooms. Next, I quietly order the other group to give us their light machine guns, to trick the enemy into thinking we're all on one side so the enemy won't bother to check hopefully, and I also order them to take cover and ambush any enemies that come out of the room, while my group is to go into the room next door to the one, and this room not having a window due to the room being further away from the street.
We quietly get into position, and aim our weapons at the wall nearest to where the enemy is despite how heavy they are having to carry two with one in each hand, and with any luck while it's doubtful we'll get him, with enough bullets and with them being widespread, we can at least do damage to the enemy and hopefully lure the other one out. While I am concerned about the enemy in the room opposite retaliating, he'll only have one gun and what are the odds of him getting all of us. We'll just have to lie in a foetal position but lie perpendicular to the wall as best as possible.
Here goes nothing. We open fire with our guns, firing many holes into the wall before then quickly getting into those foetal positions. After this, the enemy from the other room even with 10 light machine guns being fired into that room he occupied, then returns fire in our room, and even in our positions it's quite a frightening experience.
Along with this we hear gun fire from Britainnian weapons and a distinctive thud afterwards, before a door being kicked down and gun fire from those same weapons and another thud.
After this there's silence, and with the enemies now dead and being amazed for myself to be alive, I ask to see if there's anyone alive hoping that everyone in the room is. Unfortunately though it's only me that's alive in the group, and it's only a relief that Noire and Uni are in the other group. In fact the only reason I'm alive is due to the fact that he ran out of bullets before he got me.
However so tragic to have lost troops after managing to survive for so long, but we cannot mourn their deaths just yet, and at least there's only a handful of enemies left outside, and if we can get them all to face us, then the Britannians can wipe the remaining enemies out. I can only hope that the next battles will be less tense and less crippling to our forces, especially considering that these occasions where we were so close to death and defeat, is bad for my nerves and can affect my ability to focus, to fight and be at my best.
And then there were what I believe to be 6 enemies remaining. 6 enemies between us and being able to get back to the building that overlooks the junction that the parliament is next to. Considering the size of our forces though, and comparing the strengths, it will be a tough fight even with us using the terrain to our advantage. I have no doubt that they will attempt to fight us from out there, and buy as much time as possible, or perhaps enter the downstairs room nearest the street, but stay there and prevent our escape.
It's not long before I realise that we do have the Britannians outside, and while they didn't feel able to attack before, due to the amount of enemies there who are well armoured and in a good position, would they be willing to fight if there's just one enemy there, since an attack against them could encourage more next to the cars to attack us? I like to think so and with their numbers, they'll easily be able to annihilate the enemies outside.
I radio the Britannians outside asking them the question and they say yes, relieving me ever so much. Now it is the easier said than done matter of heading into the room, peeking around the window so I know where the enemy is, and then attack the samurai guards facing away, before quickly retreating away as they try and fire back.
We quietly while keeping our heads down head into the room that overlooks the street and is closest to the enemy barricade. Once we're inside the room, myself Noire and Uni stand to the left of the window, and are able to see the enemies guarding the barricade but hopefully we cannot be seen by them at all, not by the ones that are watching the windows that is. With our weapons, we open fire against the enemies at the barricade for as long as we dare, before retreating back away from the walls, with our allies in the room with us doing the same thing, as the enemy fires bullets in the area around the window though not hitting us due to the flight path of their bullets.
As agreed, the Britannians outside engage the enemy outside, and with the attack beginning, I lead the troops of mine to the room next door and head to the window there, really pleased to see not just the lone enemy samurai guard by the barricade dead, but the two enemies who left him to deal with us as well. The only ones remaining are the 3 samurai guards who are heading for our allies firing their weapons, though I don't see any shots being fired at them, and so we shoot at one of them, killing one of them, before we then retreat away again.
It does concern me that I can no longer hear gunfire from the Britannians, and while I can understand that this is perhaps due to them wishing to take cover, since I wish for them to be alive, I am worried about any potential casualties that have occurred, since I need all the allies we can get, and even with them I still worry that we'll be outnumbered, at least for a while yet.
Oddly enough, while there is gunfire there isn't the retaliation against us in the room from them. We then quietly enter the room again ensuring that we don't get spotted by them, to see what is happening, and it is then that not only have they finished firing and are reloading, but they're retreating and are walking backwards trying to keep us at bay.
It is at this point, that we take out one of them while we have the chance before pulling back as the enemy retaliates against us, or tries to once more. As we rush out with bullets whistling nearby though not really close by, I get on the radio to inform our allies outside that there's one left, and with enthusiasm, they rush cautiously to the barricade of cars. Meanwhile we head for the room that is nearest the stairs while overlooking the street, and by sheer luck the enemy is to the right of us, and so we're able to strike him down without him being able to see us upstairs.
Wow, I'm feeling really great, optimistic a contrast to just before, as we have defeated the enemy here and there won't be any reinforcements, and hopefully the other areas are able to secure the statues as well. I like to think so considering how we must have had the toughest enemy unit of their forces sent to do their mission, fight against us. With any luck it won't be long before there'll be masses of Britainnian soldiers converging on the junction, and the statues will be safe, and the only time limit will be against Neptune and her being leader of parliament.
It is certainly a huge relief as now while there is the issue of defusing the bombs at the statues, reducing the allied reinforcements albeit temporarily, since they should be able to do it in a reasonable amount of time, I am optimistic that the vantage point while guarded, won't be as much trouble as here. But then again, I still wonder about the time we have left and what obstacles remain, and how best to overcome them.
I wish we can celebrate our victory against such a powerful foe in this battle of the statues, but we'll be able to celebrate an even bigger victory soon enough, right after these fire fights for parliament to come, in which I am eager as the rest of us to find out what forces they have remaining in the vantage point.
I must bear in mind though that while morale has increased substantially as a result, I cannot underestimate the enemy despite the likelihood of being weaker, for they know to defend parliament at all costs, and will do whatever they can with whatever forces they have left, and will provide one hell of a fight against us, just as we will with them. We cannot falter one bit, as it appears to be the beginning of the end for this conflict over parliament.
