Yu-Gi-Oh Soul Generations Custom Cards
Customs Spells
(0-9)
3rd Level Synchro - Quick-Play Spell Card
-Select two synchro monsters on your field with the same level; Special summon 1 tuner monster and at least 1 non-tuner monster from your deck, hand, or grave whose levels equal the two selected synchro monsters, and synchro summon using the special summoned monsters.
(A-B)
(C-D)
Core Destruction – Spell Card
-Destroy a "Core" monster on your field, then after you summon a "Meklord" monster due to that destroyed "Core" monster's effect: Gain LP equal to the ATK that "Meklord" monster gained.
Counter Payment - Continuous Spell Card
-When paying the cost to use a card's effect, use counters on your field instead of your Life Points. One Counter equals 500 Life Points, unless otherwise another amount is needed.
Crimson Zexal Overlay - Spell Card
-Select 1 Dragon-Type Monster, at least 1 Dragon-Type synchro monster, and 1 "Number" xyz monster on field; Special summon from your extra deck, 1 "Red-Eyes Dragon FXyz" or 1 "Blue-Eyes Dragon FXyz" monster, using the selected monsters as overlay units. (This special summon is treated as an xyz summon.)
Cyberse Draw - Spell Card
-Draw cards from your deck equal to the number of Cyberse-Type monsters on your field.
Cyberse Immune - Continuous Spell Card
-All Cyberse-Type monsters can't be destroyed by battle or card effects as long as this card is on the field.
Damage Pull - Quick-Play Spell Card
-When another duelist would take damage from an effect, the owner of this card takes the damage instead.
Dragon Direct - Continuous Spell Card
-As long as you control a Dragon-Type monster, all attacks on your monsters become direct attacks on the owner of this card instead.
Dragon Draw – Spell Card
-Draw cards from your deck equal to the number of Dragon-Type monster on your field.
Dragon Half - Continuous Spell Card
-As long as you control a Dragon-Type monster, all damage you take is halved.
Dragon Immune - Continuous Spell Card
-All Dragon-Type monsters can't be destroyed by battle or card effects as long as this card is on the field.
Dragon Number Soul - Continuous Spell Card (Anime Only)
-All non-Number Dragon-Type monsters gain the effects of Number monsters. These effects include: Destroying another Number monster in battle.
Dragon Soul Fusion - Spell Card
-Select 2 Dragon-Type monsters on your field or in your hand: Special summon a fusion monster from your extra deck using the selected monsters as materials.
Dragon Soul Union - Equip Spell Card
-Select a monster on your field: During your battle phase, multiply the current ATK of the selected monster by the number of Dragon-Type monsters on your field. This effect lasts until the end of the battle phase. If the selected monster is also a Dragon-Type, increase the multiplier of this card's effect by 1.
Dragon Soul - Equip Spell Card
-Select a monster on your field. That monster gains ATK equal to the combined ATK of all Dragon-Type Monsters on your field.
(E-F)
Extra Pendulum – Spell Card
-Select 2 pendulum monsters in your deck. Add the selected monsters to your extra deck face-up.
Fairy Immune - Continuous Spell Card
-All Fairy-Type monsters can't be destroyed by battle or card effects as long as this card is on the field.
Fairy Soul - Equip Spell Card
-Select a monster on your field. That monster gains ATK equal to the combined ATK of all Fairy-Type Monsters on your field.
Fusion Recall – Continuous Spell Card
-Select at least 1 monster that was used for a fusion summon; Special summon the selected monster(s) from your grave. If any of the monsters special summoned by this effect have a limited number of times that they can use their abilities, that counter resets to 0.
(G-H)
Hero Ascension
-Tribute an "Elemental Hero" monster on your field to special summon an "Elemental Hero" monster with a higher level. Then, you take damage equal to the combined total of the tributed monster's ATK and their level x300.
(I-J)
(K-L)
Level Drop Dice - Spell Card
-Select a monster on your field; Up to three times per turn, roll a six-sided dice, and decrease the selected monster's level by the result. (The third roll's result is automatically applied.) If the selected monster's level exceeds 1; Destroy the selected monster, and you take damage equal to half of the destroyed monster's original ATK.
Level Rise Dice - Spell Card
-Select a monster on your field; Up to three times per turn, roll a six-sided dice, and increase the selected monster's level by the result. (The third roll's result is automatically applied.) If the selected monster's level exceeds 12; Destroy the selected monster, and deal damage to your opponent equal to the destroyed monster's current ATK.
Link Recall – Continuous Spell Card
-Select at least 1 monster that was used for a link summon; Special summon the selected monster(s) from your grave. If any of the monsters special summoned by this effect have a limited number of times that they can use their abilities, that counter resets to 0.
Link Sharing - Continuous Spell Card
-Activate only if you have two link monsters that are pointing to the same zone(s), and a monster in the shared zone(s). All monsters gain 500 ATK for each one connected this way.
Link Soul Copy - Spell Card
-Select 1 monster on your field; Special summon a number of "Soul Token" (Divine/Light/Level 1/ATK 0/DEF 0) monsters equal to the number of link monsters on your field in defense position. Then, all tokens gain the name, type, attribute, level/rank, ATK, and DEF of the selected monster. These tokens can't be used to special summon any monsters from your extra deck, except link monsters.
(M-N)
Majestic Shield – Quick-Play Spell Card
-All "Majestic" Synchro monsters are allowed to stay on your field until the End Phase of your opponent's next turn. During the End Phase of your opponent's next turn: Send all targeted monsters to your grave, then your opponent gains LP equal to the combined ATK of those monsters.
(O-P)
Over-Hundred Soul - Spell Card
-Select two monsters with the same level from your field, hand, or grave; Special summon 1 "Number 10X" Xyz Monster from your extra deck using the selected monsters. If this card is in your grave; You can send 1 spell card from your deck to the grave to add this card to your hand.
One Hundred Left - Continuous Spell Card
-This set card can't be destroyed by card effects. Whenever your LP would hit 0; this card stops them at 100, then gains one Life Counter for every 100 damage that would've been dealt to you while this card is active on the field. When this card leaves the field; Deal damage to your opponent(s) equal to the number of Life Counters on this card times 100, then return this card to your hand instead of sending it to your grave.
Overlay Recall – Continuous Spell Card
-Select at least 1 monster that was used for an xyz summon; Special summon the selected monster(s) from your xyz monster. If any of the monsters special summoned by this effect have a limited number of times that they can use their abilities, that counter resets to 0.
Overlay Switch – Continuous Spell Card
-When an effect that caused Overlay Units to switch between Xyz monsters is activated: Select 1 Xyz monster on the field to give those Overlay Units to.
Overtune Recall – Continuous Spell Card
-Select at least 1 monster that was used for an xyro summon; Special summon the selected monster(s) from your xyro monster. If any of the monsters special summoned by this effect have a limited number of times that they can use their abilities, that counter resets to 0.
Plant Immune - Continuous Spell Card
-All Plant-Type monsters can't be destroyed by battle or card effects as long as this card is on the field.
Plant Soul - Equip Spell Card
-Select a monster on your field. That monster gains ATK equal to the combined ATK of all Plant-Type Monsters on your field.
(Q-R)
Rank-Down-Magic Crimson Fall - Spell Card
-Target 1 "Red-Eyes Darkness Dragon" you control; Special summon from your extra deck, 1 "Red-Eyes Dragon Xyz" monster with a lower rank than that monster you control, by using it as an overlay unit. (This special summon is treated as an xyz summon. Overlay units attached to that target also become overlay units on the summoned monster.) The monster xyz summoned this way gains the following effect: If this card attacks, or is attacked, by an opponent's monster, the opponent's monster's effects are negated during the battle phase only.
Rank-Up-Magic Crimson Astral Force - Spell Card
-Target the 1 Dragon-Type Monster you control with the highest level/rank (Your choice, if tied); Special summon from your extra deck, 1 monster with the same type and attribute as that monster you control but 2 ranks higher, by using it as an overlay unit. (This special summon is treated as an xyz summon. Overlay units attached to that target also become overlay units on the summoned monster.)
Rank-Up-Magic Crimson Force - Spell Card
-Target 1 face-up Dragon-Type monster you control; Special summon from your extra deck, 1 "Dragon CXyz" monster with the same type as that monster you control, but 1 rank higher, by using it as an overlay unit. (This special summon is treated as an xyz summon. Overlay units attached to that target also become overlay units on the summoned monster.) Then, all cards on your opponent's field have their effects negated.
Rank-Up-Magic Limited Meklord's Force - Spell Card
-Target 1 Dragon-Type monster you control; Special summon from your extra deck, 1 "Dragon CXyz" monster that is 1 rank higher than that monster that you control, by using it as an overlay unit. (This special summon is treated as an xyz summon. Overlay units attached to that target also become overlay units on the summoned monster.)
Rank-Up-Magic Over-Hundred Force - Spell Card
-Target 1 "Number 10X" monster on your field: Special summon 1 "Number C10X" monster from your extra deck using the targeted monster as an overlay unit. (Overlay units attached to that target also become overlay units on the summoned monster.)
Ritual Recall – Continuous Spell Card
-Select at least 1 monster that was used for a ritual summon; Special summon the selected monster(s) from your grave. If any of the monsters special summoned by this effect have a limited number of times that they can use their abilities, that counter resets to 0.
(S-T)
Same Link Summon - Spell Card
-Select 1 link monster on your field; Special summon all link monsters from your extra deck with the same link rating as the selected monster.
Self Sacrifice - Continuous Spell Card
-Whenever a monster on your field becomes the target of an opposing monster's attack; The attack is now a direct attack on the owner of this card. (This effect also applies to your tag partners and their monsters being an attack target during a duel.)
Single Level Synchro - Quick-Play Spell Card
-Select a synchro monster on your field; It's level becomes 1 until the end phase of this turn.
Soul Giver - Spell Card
-Select a monster on your field; Give control of that monster to your opponent.
Soul Link Copy - Spell Card
-Select a monster on your field: Special summon a number of "Soul Tokens" (Lv 1/Cyberse/ATK: 0/DEF: 0) equal to the number of link monsters on your field. All Soul Tokens then gain the Name, Type, Lv./Rk., ATK, and DEF of the selected monster.
Soul Reclaim - Quick-Play Spell Card
-Return control of all monsters on the field to their original owners. Then all monsters you control can't be targeted for effects until the end of your net turn.
Soul Retarget – Quick-Play Spell Card
-When a monster on your field is attacked by an opponent's monster with higher ATK, switch the attack target to the monster with the highest ATK on your field. Both monsters can't be destroyed during the new battle.
Soul Taker - Spell Card
-Control of all monsters on the field returns to their respective owners.
Spell Immune - Continuous Spell Card
-All SpellCaster-Type monsters can't be destroyed by battle or card effects as long as this card is on the field.
Spell Soul - Equip Spell Card
-Select a monster on your field. That monster gains ATK equal to the combined ATK of all SpellCaster-Type Monsters on your field.
Sword Immune - Continuous Spell Card
-All Warrior-Type monsters can't be destroyed by battle or card effects as long as this card is on the field.
Sword Soul - Equip Spell Card
-Select a monster on your field. That monster gains ATK equal to the combined ATK of all Warrior-Type Monsters on your field.
Synchro Pendulum - Spell Card
-Special summon as many Synchro monsters as you can from your extra deck, as long as their level is within your pendulum scale. (These summons are treated as a pendulum summon.)
Synchro Recall – Continuous Spell Card
-Select at least 1 monster that was used for a synchro summon; Special summon the selected monster(s) from your Grave. If any of the monsters special summoned by this effect have a limited number of times that they can use their abilities, that counter resets to 0.
Tri Level Dropper - Quick-Play Spell Card
-Select a monster on your field; Decrease its level by 3 until the end phase of this turn.
Triple Soul Strike - Equip Spell Card
-Select three monsters on your field: As long as this card is on the field, all 3 monsters can attack all opposing monsters at the same time, and have their ATK combined together. If one one of the selected monsters has an effect used on them, that effect also targets the other selected monsters as well.
Twin Soul Strike - Equip Spell Card
-Select two monsters on your field: As long as this card is on the field, both monsters can attack all opposing monsters at the same time, and have their ATK combined together. If one one of the selected monsters has an effect used on them, that effect also targets the other selected monster as well.
(U-V)
(W-X)
(Y-Z)
