Psycho Big Zam
Type: Prototype Cyber Newtype-use Anti-Fortress Heavy Assault Space Mobile Armor
Model Number: MA-13
Unit Name: Psycho Big Zam
Head Height: 59.7 meters
Max Weight: 1936.2 metric tons
Empty Weight: 1021.3 metric tons
Power-plant: 4x Minovsky Ultracompact Fusion Reactor and 2x Minovsky Ultracompact Fusion Reactor (Reserve)
Power Output: 40000 kW (each)
Armor: Gundarium Alloy
Pilot Accommodations: 1 Commander and 2 Pilots/Gunners (in cockpit in main body)
Max Acceleration: 0.35 G
Rocket Thrusters: 790000 kg (Total)
Standard Armaments:
Large Mega Particle Gun
The primary weapon of the Psycho Big Zam is a large mega particle gun that sits prominently in the center of the mobile armor's body. This mega particle gun draws a vast amount of energy from the four fusion reactors and can use power thanks to the extra two fusion reactors acting as reserves, allowing it to fire a mega particle beam that can destroy multiple battleships in a single shot as demonstrated when Ple Twelve easily destroyed the Arianrhod Fleet and burned away their Nanolaminate Armor, unknowingly shattered the invincibility image of Gjallarhorn in front of everyone witnessing it in the Post Disaster dimension.
Anti-Aircraft Mega Particle Gun
The main secondary weapons of the Psycho Big Zam are twenty-eight anti-aircraft mega particle guns that line the middle of the Psycho Big Zam's torso, completely encircling it with the exception of a break for the large mega particle gun. The positioning of the anti-aircraft guns, and their higher firing rate, provides the Psycho Big Zam with 360-degree defense against smaller, more maneuverable mobile mobile suits, which can avoid the large mega particle gun's beam. However, their positioning is also a weakness because if a mobile suit can get directly above, below, or simply close enough to the armor, it will be out of the anti-aircraft mega particle guns' targeting range. Fortunately for Ple Twelve, she has the Bits and Funnels to compensate for that.
Bit
Bits are a type of remote weapon equipped with a rocket thruster, verniers, a power generator, a single beam gun, and a receptor designed to work with the Psycommu System. The Psycho Big Zam possessed 11 Bits that are stored within its hangar bays. Alongside the Funnels, they have completely replaced the Air-to-Air Missiles as powerful weapons to defend against enemy mobile suits that come close to it, and attack them under Ple Twelve's control.
Funnel
The Funnels are smaller than the Bits as they lack their own power generators. Instead they are powered using energy capacitors that allows the funnels to be small enough so that a large number of them can be stored on a mobile suit, but they have to return to the mobile suit for recharging after operating for a certain amount of time. The Psycho Big Zam possessed 12 Funnels that are stored within its hangar bays. Alongside the Bits, they have completely replaced the Air-to-Air Missiles as powerful weapons to defend against enemy mobile suits that come close to it, and attack them under Ple Twelve's control.
105mm Vulcan Gun
A tertiary weapon fitted in the Psycho Big Zam's main body are a pair of armor piercing explosive shell-firing 105mm Vulcan guns, placed to cover a blind spot not protected by the mega particle guns just in case the Bits or Funnels are bypassed by the enemy. Larger than most Vulcan guns, the Psycho Big Zam's 105mm Vulcan guns are capable of shredding apart enemy mobile suits, ships and anything in its path compared to the original Big Zam that can only deliver light damage.
Equipment:
Psycommu System
The Psycho Big Zam possessed this type of man-machine interface that utilized the psycho waves emitted by Newtypes and Cyber Newtypes in Ple Twelve's case. Since it used Minovsky Particles as its medium, it was unaffected by Minovsky particle interference at all. As the Neo Zeon managed to create a miniaturized Psycommu device that placed less strain on the pilot and installed into the Psycho Big Zam, it allows more Bit and Funnel weapons to be used by Ple Twelve at the same time during battle.
Minovsky Craft System
The Psycho Big Zam possessed the Minovsky Craft System, a form of propulsion technology that allows an equipped machine to fly, hover or accelerate in high speeds both in space and in the Earth's atmosphere, resisting the pull of Earth's gravity despite its bulky size that's as big as a battleship. The Psycho Big Zam can raise the output of its Minovsky Craft System momentarily to generate a shockwave that can be used as a means of attack, damaging the enemy mobile suit and sending them flying when they somehow bypass the Funnels and Bits, and get within close range.
Special I-Field Generators
The Psycho Big Zam possessed the Special I-Field Generator which creates a prototype energy shield that not only protects the Mobile Armor from beam weapons but also physical weapons as it successfully blocked Gaelio Bauduin's charging attack on the Psycho Big Zam with his Gundam Kimaris' Gungnir. Although, the Special I-Field was made only for the Psycho Big Zam as several attempts to equip Neo Zeon mobile suits with said shield had failed. Despite being far more advanced than any previous I-field generator however, the Special I-Field Generators still suffer from overheating problems and Ple Twelve would have turn it off to prevent the Psycho Big Zam's four fusion reactors from overheating. Each generator can only be used for a total of 105 seconds and require 120 seconds to cool down, leaving a window of 15 seconds where it has no defense against attacks.
Hyperdrive Generator
The Psycho Big Zam possessed an experimental propulsion device made by, George L. Walton, an ambitious Neo Zeon scientist, which could theoretically allow a spaceship to reach lightspeed and traverse the void between stars in the alternate dimension of hyperspace. It functioned by gathering the concentrated amounts of Minovsky Particles into the ship's engines before activating it to hurl a ship into hyperspace while preserving the vessel's mass/energy profile. Ple Twelve used the Hyperdrive Generator to travel from the asteroid field where the Axis was stationed there to the Earth Sphere that she chose to go... Only to end up in the Post Disaster dimension where she mistook the Arianrhod Fleet to be forces of the Federation and wiped them out in one massive beam attack.
History:
The Psycho Big Zam was developed by Neo Zeon at some point after the One Year War ended and the Zeon loyalists had fled to Axis, refusing to surrender to the Earth Federation in defiance. This Mobile Armor was supposed to be the second Big Zam unit produced at A Baoa Qu for the hypothetical company of Big Zams that was planned to be used to attack Jaburo and capture the Federation headquarters.
But it never come to fruition after the death of Dozle Zabi, who had piloted the original Big Zam and advocated for the Mobile Armor's mass production, after going down swinging at the Battle of Solomon.
After the One Year War, the second Big Zam unit was taken by the Zeon loyalists during their exodus to Axis, refusing to allow the Federation to get their hands on the Mobile Armor. During the rebuilding and reorganization of their military strength, the Neo Zeon had modified the second unit to not only have a Psycommu System along with 12 Funnels and 11 Bits stored inside the several hangars across the body, it also have a Minovsky Craft System for propulsion and two extra Minovsky Ultracompact Fusion Reactors as backup generators which remain dormant until emergency use. It was also retrofitted with the Gundarium Alloy instead of the Super-hard Steel Alloy.
The Psycho Big Zam was meant to be among the Neo Zeon mobile weapons to be deployed when the Axis eventually reaches the Earth Sphere to attack the Federation in a full-scale assault and subjugate the Colonies under their rule one way or another.
However, Haman Karn saw the Psycho Big Zam as a failed relic of the One Year and wanted it out of her sight, deeming it to have no place among the new generation of more advanced mobile suits made by Neo Zeon. Although, she was not above taking advantage of Dr. George L. Walton's proposal of using the Psycho Big Zam as a testing machine for the theoretical Hyperdrive Generator he had created for instant space travel, which he appealed to her that it would prove beneficial for Neo Zeon and that Glemy Toto had assigned Ple Twelve under alias of "Ensign Audrey Burne" to be the Mobile Armor's pilot. Even though Haman finds the scientist's idea somewhat ridiculous from her point of view.
If the Psycho Big Zam had managed to reach the Earth Sphere and started a full-scale rampage which would greatly weaken the Federation enough to pave way for Neo Zeon's return and dominance, then the Hyperdrive Generator must be a success. But if the Psycho Big Zam was unable to arrive at its destination and end up stuck somewhere in space, then it would have turned out to be a complete fluke.
Either way, it's a win-win for Haman Karn.
On the other hand, with the sudden appearance of the Psycho Big Zam and its first action of wiping out the Arianrhod Fleet in one massive beam blast, the world of Post Disaster saw Ple Twelve's machine as one of the dreaded Mobile Armors from the Calamity War and from their point of view, it came back to get revenge on humanity through destroying the strongest fleet of Gjallarhorn and toyed with the dying survivors before proceeding after the Dort Colonies where Tekkadan is currently at.
Not only that, Gaelio Bauduin and McGillis Fareed believed that the Psycho Big Zam was an ancient enemy of Agnika Kaeiru, the founder of Gjallarhorn and pilot of Gundam Bael whose epithet was known the "White Devil", which the Mobile Armor was looking for a rematch with the first Gundam Frame in order to settle the score once and for all, during their confrontation with the Psycho Big Zam.
As for Ple Twelve, she sees her enemies of the Post Disaster dimension as the Federation and attacked them with immense prejudice even though they have no beam weapons to fight back against the Psycho Big Zam for some reason, calling them foolish for it.
And they're all just toys for her to play and destroy in her path, puru!
Author's Note: I just had to put this out first before I resume to finish writing on Chapter 3 of "As Big As A Battleship, Puru!" where McGillis Fareed and Gaelio Bauduin would be trying their best not to die when facing up against the Psycho Big Zam and its Funnels with Grimgerde and Gundam Kimaris respectively. Oh, and Tekkadan would be finally making a move themselves after escaping the Dort Colony that they're stuck in and meet up with the Isaribi to deploy their mobile suits.
Advanced Merry Christmas and Happy Holidays, everyone! Stay safe! :)
