Ben 10 Omniverse and Irken Outcast: new powers giving from Dr. Paradox part 2

Stef'n (STEF-en): Psychokinesis

information: Users possess psychokinesis, the psychic ability to move, manipulate or otherwise interact with matter with mental effort alone.

Difference

The difference between this and telekinesis is that while telekinesis allows one to move or control objects at a distance, it does not specify the method by how it is accomplished.

Telekinesis is a general term for manipulating matter and objects from a distance without physical interaction from the user. Telekinetics can use natural and mundane forces (gravitational energies, electromagnetism, kinetic energy, space-time, dimensions, elements, etc.) or supernatural forces ranging from extradimensional energies to holy or demonic energies, or even normal superpowers that can manipulate matter in the process.

However, psychokinetics only utilizes their mind power (thoughts, emotions, instincts, personalities, desires, etc.) or psychic energy driving from the astral or mental plane to power their telekinetic abilities. Many non-fictional and fictional sources mistakenly merge the two with the same ability; they aren't incorrect since psychokinesis can be categorized as a mental variation of telekinesis. But the solely mental aspects are what create the distinction between the two abilities.

Sam: Interactive Movement

information: The user can use certain powers to manipulate objects to propel them in some way. This works on external objects, unlike Manipulable Movement, which works on oneself. This can be used for many different parkour and movement purposes.

Markel: Parkour Combat

information: The user can combine parkour and free running skills with physical fighting, allowing them to take on their opponents while overcoming obstacles and changing their direction. They can make use of their surrounding environment and use it to dodge attacks and confuse opponents.

toolia: Organic Constructs

information: Users can change organic material (including their own bodies) into different forms and objects of varying detail and permanence, ranging from simple shapes and images to individual elements, substances, and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.

Hanzell: Supernatural Combat Mastery

information: Users possess immense combat skills, both offensive and defensive, that far surpass other beings of their verse. Their skills may be highly innate superhuman, honed or both.

This encompasses speed, strength, precision, reflexes, technique, analysis, control, adaptation, and all aspects of practical fighting. Depending on the users, they may be specialized in specific types of weaponry (melee, ranged, natural, etc.), and invariably wield them with surreal efficiency, or possess incredible unarmed combat skill or have superhuman proficiency to utilize magic or their superpowers in combat and can perform inconceivable supernatural feats. Most observers are simply incapable to understand what's happening, with only a user being able to gauge the skill of another.

meeko: Intangibility

information: The user can move through solid objects and ignore most physical effects in their way; the exact means of how this is done vary between slipping partially into other dimensions, being able to make their particles move between different particles, being a non-physical being of energy, vibrating their molecules into a new quantum frequency, etc. Regardless the user can ignore most attacks, physical dangers, and gravity.

Celebri: Invisibility

information: Users can render themselves unseen by the naked eye and become invisible in the visible spectrum. The user can move about an environment unseen by others and act without being observed. Some users can choose to let certain people see them while staying invisible to others. This kind of power can be used for stealth, causing chaos, and getting the upper hand against an opponent.

The user can also fuse objects into people, making them intangible/untouchable and unreachable. Advanced users have the ability to shift from phasing through objects to becoming solid. They could intentionally entangle people or objects within walls, or cause harm by making their hand solid inside a person's head, which could lead to the victim's death.

Prince Talenvei (he looks like a prince): Light Manipulation

information: The user can create, shape and manipulate visible light, commonly referred to as light, is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight.

The primary properties of visible light are intensity, propagation direction, frequency or wavelength spectrum, and polarization, while its speed in a vacuum (299,792,458 meters per second/186,000 MPS) is one of the fundamental constants of nature. Visible light, as with all types of electromagnetic radiation (EMR), is experimentally found to always move at this speed in a vacuum.

In common with all types of EMR, visible light is emitted and absorbed in tiny "packets" called photons and exhibits properties of both waves and particles. This property is referred to as the wave–particle duality. The study of light, known as optics, is an important research area in modern physics.

Charleston: Teleportation

information: The users can teleport; moving instantaneously from one location to another without physically occupying the space in between or transfer matter (beings/objects, including themselves) or energy from one point to another without traversing the physical space between them. This can be achieved by various means, including causing the atoms/molecules to travel at light-speed, warping the space, or use quantum superposition, in which the user teleports by spatially rearranging the subatomic contents of a system.

While teleportation may seem like it is simply for travel, it can be a valuable ability as it can be used offensively (and quite powerful, as a spatial attack) while offering superiority regarding movement speed and distance coverage. A skilled combatant or strategist can use it for many innovative manners.

Teleportation is the basis of many superpowers based on the "travel/movement" of subjects in a wide variety of ways. Extreme cases could see users who can use their teleportation to travel across different dimensions/planes/times.

hysteria: Zoolingualism

information: The user is able to understand the speech or emotions of animal life forms. This ability is quite uncommon and multifaceted. Some variations are magic based while others are natural talents or mental powers, similar to Telepathy (but limited to animals). The use of Zoolingualism is sometimes imagined as imitating animal sounds, like the barking of a dog. Zoolinguists are normally shown using their abilities in their native language, in an animal-language (like Parseltongue or Mangani), or even mentally without any spoken words.

Some users are able to understand animals in every imaginable way, which results in enormous knowledge and foreseeability of their actions.

Zora: Water Absorption

information: The user can absorb water in all its forms from the atmosphere, bodies of water or living creatures, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Ruella: Ice Absorption

information: The user can absorb ice and cold, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as a power source, etc., either temporarily or permanently.

torque: Enhanced Strength

information: Users can raise thousands of pounds to tens of thousands of pounds. Being able to carry out any offensive action with the force of a massive vehicle. Users can lift cars, trucks, buses, moderate to large sized rocks, tall trees and are often beyond the physical limits of humans at their maximum. The user can perform extremely powerful attacks and cause a lot of collateral damage such as destroying large bridges, buildings, heavy vehicles, large trees, and killing huge creatures that require military grade weapons, such as moderate explosives, with only their physical strength.

Mabel: Animal Morphing

information: The user with this ability either is or can transform into animals, whether partially or completely, as well as use the abilities, traits and appearance/physiology of animals by rearranging their own DNA structure. They are able to transform into animals that exist, alien animals or animals that are extinct, such as Dinosaurs.

The user may have this ability from an empty genetic code, allowing them to accept any form from which they have a DNA sample, others may be able to alter their form mentally and change just by seeing and mimicking animal features.

Crett: Intelligence Manipulation

information: The user can manipulate intelligence, one's capacity for logic, abstract thought, understanding, self-awareness, communication, learning, emotional knowledge, memory, planning, creativity and problem solving. They can enhance it, reduce it, or even transfer it.

Pele(like the lava godess): Sand Manipulation

information:The user can create, shape and manipulate sand, a naturally occurring loose, fragmented/granular sedimentary material composed of finely divided rock and mineral particles ranging in diameter from 0.0625 mm (or 1⁄16 mm) to 2 mm.

The most common sand is composed of particles of quartz (colorless/slightly pink) and feldspar (pink/amber). Black sands, such as those found in Hawaii, are composed of particles of obsidian formed by volcanic activity. Other black sands include materials such as magnetite and homblende. Coral sands are white or gray, and sands composed of broken shell fragments are usually light brown.

Mewnie: Shapeshifting

information: Users can change their shape, size, color, density, texture, cellular composition, and/or atomic composition to mimic qualities, impersonate entities, amplify abilities, and/or traverse environments. The origins of this power play a significant role in their capabilities and limitations; altering oneself on a cellular, atomic, and/or conceptual level will permit varying degrees of alteration; while methods that defy the laws of reality, such as magic, will most likely keep to their own set of conventions.

Users with greater degrees of control are more than likely capable of using their body by unpredictably functioning as a perpetually reconstructing all-purpose appliance and/or employing near-indomitable deception into their strategies. Assuming the identity of distinguished or unsuspecting subjects allows for easier access to prohibited areas, superior persuasion, and potent espionage, depending upon the user's power and skill to imitate likenesses.

Shasta: Healing Magic

information: The user can use magic to heal others or themselves. Its efficiency depends on the amount of magic being used or the level of mastery of the user.

Uliuli (Polynesian for blue): Water Generation

information: The user is able to physically and/or mentally generate water from the user's own body.

Cans: Ninja Magic

information: The user can utilize magical techniques to achieve a variety of supernatural effects, mostly dedicated to stealth, mobility, deception, evasion and assassination, enhancing the user's natural skills or completing them with additional possibilities, based on abstract principles or tangible elements.

Mimi: Breath Powers

information: The user is able to generate and manipulate the various effects within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.

Tarot (like the cards): Astral Manipulation

information: The user can create, shape, and manipulate astral energy, allowing them to project their astral form on the physical plane and to the astral plane and interact there, see spirits, making spirits visible to others, astral trapping and potentially harming the dead. They can allow others to be able to use temporarily astral projection or block others from astral projecting, sending them back to their bodies if they had already projected.

Persi: Plant Manipulation

information: Users can create, shape, and manipulate plants, mainly multicellular organisms, predominantly photosynthetic eukaryotes of the kingdom Plantae, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, roots, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants.

They can use their power for defense and support, cause flowers and other plants to bloom instantaneously, manipulate tree branches to use them as whip-like weapons, control spores and pollen, bring plants back to life and make them sprout seeds/fruits/berries, use plant chemicals to heal people/objects, and/or manipulate their properties for a wide range of effects.

Though less commonly activated by passive users, the ability may deal a series of offensive techniques on a target. Using the plants as weapons enables users to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user's will. They can grow vines to entangle enemies climb around a target's neck, causing choking, or strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments.

dupe: Bio-Energetic Sourcing

information: The user can bio-energetically absorb and manipulate ambient energy. They are able to project their own natural energy outward to draw power/absorb from any energy source, enhancing themselves in the process and even redirecting the energy for any purpose.

Said channeling from external sources facilitates the user from absorbing different energies with no ill effects, converting it may be an energetic resource or sustenance.

Said user can also manipulate energy without physical contact; Being able to harness any surrounding energy source means attuning them to the environment it makes up.

luminia: Flight

information: The user can fly or otherwise move through the air using various methods. Some possibilities include using one or more forms of energy, wings or similar structures, harnessing anti-gravitons, or even mimicking or becoming an animal that can fly. Users are generally able to Levitate, Slide, and Glide as well.

The user can fly at high speeds without any outside influence, propel/move freely while flying without support.

Cable: Archetype: Vision Manipulation

information: The user has complete control over the vision of oneself and others. They can enhance, reduce or remove them temporarily or permanently, protect them from being overwhelmed, cause the target to see things that aren't there or prevent them from seeing things that are, cause/remove sensory ailments, etc.

Sona: Mind Link

information: The power to link minds with other beings, sharing thoughts, memories, emotions or feelings.

Sadi: Blood Manipulation

information: Users can create, shape, and manipulate blood, an essential body fluid in humans and other animals that delivers necessary substances such as nutrients and oxygen to the cells and transports metabolic waste products away from those same cells. The majority of users are only able to exert control over the blood of themselves, using them for various purposes, such as for rituals, examining, or most commonly combat. They can shape their blood into tendrils to strike enemies from afar or use it to trap opponents in a prison of blood. Users can concentrate blood into a single point, and shoot it out akin to bullets, or sharpen their blood to the point that they can slice and tear flesh with ease or solidify blood to use as rock-hard ammunition.

Some users would be able to indirectly control the movement of objects by leaving traces of blood on them and manipulating that blood in order to move said object. When manipulating blood, users are at risk of anemia and dying of blood loss for users that use their own blood. Being in a wet environment can also prove troublesome, as exposure to water will cause the membrane of red blood cells to tear, making 45% of blood uncontrollable.

Another use of blood manipulation is controlling the blood within the body of oneself, increasing physical abilities by speeding up the transport of nutrients and oxygen via blood to all parts of their body, thus improving their energy and power. They can also use this to speed up healing by immediately clotting their blood, preventing blood loss and speeding up the recovery process, gaining a form of manual healing factor. Sometimes, users would be able to control the composition of their blood down to the number of red blood cells present in their blood stream. Blood manipulators can also gain a form of cold immunity by increasing body temperature through blood-flow.

More advanced users would be able to manipulate blood from anywhere in their surroundings, such as the bodies of other living creatures, allowing them to control them like pu

Nevis: Scanner Vision, Heat Vision

information: User is able to generate concentrated, immense amount of heat from their eyes, which can be used to burn, heat, melt, weld, etc., targets. Masters of this power may turn it into/gain Incineration (or vice versa) which is a very similar power.

The user can perform complex visual scans on their environment or creatures around them and determine their intimate properties or detect their presence. They can also diagnose the condition of what they observe and find inconsistencies or errors.

Tex: Gun Creation

information: Users can create guns of all types, and sizes, from nothing or by shaping the existing matter or energy.

Nuic: Chi Arts

information: The user can utilize the Chi Arts, a specialized system of techniques based around chi/ki, a life-energy that exists in all beings, existing in everything and anything. These arts tend to stress physical training often resulting in practitioners being martial artist. By learning to harness this inner latent energy, user can gain superhuman capabilities and use them in cases of extreme combat. By learning to control their chi, user gain extraordinary abilities such as strength, speed, stamina, durability, and reflexes, or in some cases enabling the use of energy blasts, elemental manipulation, hyper-awareness, and sometimes invulnerability.

Zeith: Divided Mind

information: The user is subjected to multiple personalities, which can be evoked at variable times. Some personas may be passive or aggressive, some may have different powers.

The separate identity inhabiting the user's hosting body is attributed as a specific symbiotic like entity of psychiatric nature, all of them born original from unknown cause or event (possibly past trauma). In most cases, this identity can exist for an extended period in which the user may or may not have prior knowledge of the identity's existence.

It is apparent that while these personas all look out for the original, a factor may present to have intents of overwriting and taking over the original identity. (Also despite being Divided into "identities/personalities" some of these "personalities" mentioned here actually have actually had a consciousness of their own instead of the same user/person experiencing memory lapses/dissociation meaning that the user and the "personality(ties)" are 2 different entirely different people.

Alright everyone that's all if you wondering what are those names visit the site at zerna if you like those characters a new crossover set message from the review what are questions you guys got I will answer which one of you okay bye... Oh and one more thing, IS HERO TIME!