A/N: I've gotten many, MANY comments on the last chapter about how "I haven't given William Afton any motivation for being evil," or something along those lines. That's a fair argument to make, given that this is my own fictional universe (and I've taken greater liberties like making the Nightmares demons already). I've seen some people (not necessarily in the comments) argue that William first started his experiments and murdering children because he wanted to bring back his youngest son from death, although considering how little of a shit he gave about the Bite Victim when he was alive I highly doubt that's the case, and he certainly doesn't give a shit about the Bite Victim in MNGF. However, I would like to point out that no matter what motivation Scott (or I) might give William, when it comes to his eternal damnation and final resting place, it doesn't matter. Whatever motivation he might have, it doesn't change the fact that he's still a mass child-murdering serial killer who showed NO remorse or desire to redeem himself for his crimes. Those two factors, the second one arguably much more important than the first, is what seals William's fate.

I've also received a few comments calling the children "weak and pathetic" for not forgiving William Afton. So you're telling me that if you were violently murdered by an absolutely depraved asshat of a serial killer, were trapped in a metal prison and forced to live in the same place alone for 30+ years with nobody but your fellow victims for company (a prison made even worse when he destroys your animatronic bodies and you can't even move for most of those years), AND said serial killer comes back from Hell itself to violently murder and torture the one person you love above anyone else, AND that killer showed NO remorse for his crimes whatsoever, you'd go "lol it's all good bro" and welcome him with open arms? Call me cynical, but I highly doubt those principles would survive in practice if you were in the children's shoes. Forgiveness has to be deserved, and William Afton doesn't deserve a single shred of it.

Some of you seem to be conflating "not forgiving William Afton" with "openly hating him and wishing him or even actively contributing to his misery and suffering." Neither the ghost children nor God are under any obligation to forgive William Afton given the enormity of his crimes and, more importantly, his complete lack of remorse or desire to redeem himself (I keep drilling this point in over and over again, but it bears repeating).But if you were to argue with me that the ghost children should let go of their hatred of William Afton and stop actively contributing to his suffering through things like Ultimate Custom Night, that's an entirely different story. I have said this before, but I would completely agree with the latter argument, as it does the children no good to keep making William Afton suffer through things like the Ultimate Custom Night when it keeps them fixated on the past they're trying so hard to break away from. But not stewing in your hate for someone doesn't equal forgiving them.

Also, whoever said that the ghosts don't have any capacity for forgiveness, your statement is objectively and factually false. The MCI kids forgave Elizabeth Afton and welcomed her into their family despite her being a mini-William at one point, knowing that her evil was not truly her fault. They forgave Mike for tampering with the AI settings of their animatronics to 0 even though it indirectly helped William destroy them, knowing that Mike was doing the right thing and that they were in the wrong back when they were caught up in their rage. Hell, they're even willing to give Nightmare a pass, because even though he's a demon and an evil bastard, he has his redeeming qualities and has ultimately helped the family more than hurt them. The only person who they haven't forgiven is William, a piece of shit so morally bankrupt he makes literal demons look like saints in comparison.

Perhaps my explanations aren't enough for you. Perhaps you want reassurances that I'll address the initial motivations of William Afton, and that I'll address the ghost kids' continued hatred of the murderer and how it's only keeping them chained in their own way. Fair enough. Then let me give you this statement to hint at things to come:

Look to the next Ultimate Custom Night chapter. It will be FAR more than the filler and Black Comedy of the rest…

Gino: I already explained this last chapter. The reason why God is giving the ghost children a second chance when William was damned to Hell is because the kids committed no significant crimes or sins when they were alive and only did their murders after their death in a corrupted quasi-afterlife, while William was an evil bastard who murdered and corrupted innocents long before his death. The state of the ghost kids as being unnaturally enslaved for 30 years in the Hell that was their animatronic bodies introduces an obscure gray area that has never happened before since pretty much every soul usually goes directly to the afterlife upon death without delay. This gives God some leeway to handle the ghost kids' fates, and I'd like to think a merciful and benevolent God would choose to forgive and offer second chances if He had the option to choose between Heaven and Hell without violating His own rules. Also, and this is more important, the ghost kids do show remorse for their crimes and are willing to make things right with the people they wronged (even if it's happening over 100 chapters into the fic), whereas we've already thoroughly established how much of an irredeemably evil mongrel William Afton is. As for your song, I'll probably use it for the next Jamming with the Schmidts chapter…whenever that is.

Chapter 115 – VR Help Wanted Part 1

Mike grumbled under his breath as he pulled into his driveaway. Even though he had secured the upper hand in his negotiations with Fazbear Entertainment, just dealing with them in the first place had already left him in a bad mood. It didn't help that the bastard of an executive had tried to pull a fast one on him by not telling him about the "agreement" within the first part of the game itself, something that he would have missed if he hadn't insisted on giving the game a brief "test run" right then and there.

Needless to say, Mike had insisted that the contract he had written up with Mr. Averus exempted him from the game's contract. And brought his already significant distrust of Fazbear Entertainment to ever greater heights.

"And what the fuck was that about accidental digital consciousness transference?" he wondered grimly. "And about real life manifestations of digital characters and nightmares?"

Fuck's sake, he hadn't even started the game yet and he already had a horrible feeling about it.

Mike got out of the car, taking the VR game with him, and walked up to his door. After a quick knock to let his kids know that he was inside, he pulled the door open.

"Dad!" the ghost children cheerfully greeted their father, although their smiles faded when they realized that their father was scowling instead of the normal calm and chill demeanor that they were used to. "Is…something wrong?" Susie asked.

"Fazbear Entertainment is just as annoying to deal with now as it was more than 30 years ago," Mike muttered in response, "even if I'm the one holding the cards this time."

"Did you get that game that was mentioned in the news?" Jeremy asked. Mike lifted his hand, showing the game clearly held within it.

"Yeah," the man responded grimly, "and I already have a bad feeling about this."

The ghosts looked at each other nervously as they followed their father into the living room. Mike sat down on the couch and placed the game on the center table in the room. The ghosts' eyes fell on the VR game, which seemed so innocent and unremarkable.

"Just the first few seconds of starting this game is already enough to give me a bad feeling," Mike added as Jeremy reached down to pick up the game and looked at it warily. "Give me a few seconds while I go pick up my VR set." Mike got up from the couch and left to go down into the basement.

"What do you think is even in this game?" Susie wondered.

"I have no idea," Liz shook her head. "It could be anything."

"Well, let's think about this," Gabe pointed out. "This game is supposed to be based off Mr. Cawthon's games, right? So we know there's going to be something from FNaF 1, something from FNaF 2, and probably something from that newer FNaF 3 game that came out," Gabe scowled at the memory of the game. "Geez…Mr. Cawthon really did a good job making FNaF 3 scary even though he'd never seen it."

The ghosts knew perfectly well what Gabe was talking about. Shortly before their trip to Chicago, Scott had finally released his FNaF 3 game, one that had (to their consternation) focused on Springtrap and the Fazbear Fright location. The game had truly emphasizing just how dangerous and cunning of a predator William Afton had been as Springtrap, with the gameplay just as dangerous and terrifying even though there was only one animatronic hunting the night guard down as opposed to many. The Phantom animatronics, faulty camera, and ventilation had problems had only added to the creepy and terrifying atmosphere of the game. Even Mike had had a bit of trouble with Nights 5 and 6, before he had finally gotten the hang of it and beat both levels.

"Never thought I'd be happy to hear Balloon Boy's voice," Fritz muttered. The laughter that had once annoyed the crap out of him and signaled impending death at the hands of Withered Foxy was now the one thing that saved the hapless night guard from an even more brutal demise from a far crueler and more malevolent animatronic.

"Other than that, I have no idea," Jeremy admitted as Mike came back with his VR equipment. "I have a feeling it's more than just those three games though."

"All right," Mike declared, announcing his return. "Here's how we're going to do this. Judging by what Henry said to you guys, it sounds like the bulk of the work should be done by those of you who were murdered by William Afton and took your rage out on the night guards. So…Gabe, Jeremy, Fritz, Susie, Cassidy…you'll be doing most of the work. Charlie and Liz," his eyes moved over to the two girls, "I'm going to ask the two of you to take a backseat for this one."

"Awww…" Liz groaned in disappointment.

Mike put a gentle hand on her shoulder. "I know," he answered apologetically. "I know you want to help. But you've already done a lot for your redemption, Liz. Your brothers and sisters need a chance to prove themselves too."

"I know," Liz admitted. She gave her siblings a rueful smile. "Good luck, you guys. Maybe I can help out once in a while."

Fritz gave her a welcoming grin. "If we need your help with something, we'll definitely call for you," he assured her.

"It sounds like you already have a plan, Dad," Charlie remarked. "What do you have in mind?"

"We are going to go over this entire game with a fine-toothed comb," Mike explained. "I don't trust Fazbear Entertainment as far as I can throw an animatronic, and just their opening message is enough to give me a very bad feeling about all this."

"Why?" Cassidy asked quizzically. "What could be so bad?"

"You'll see once you hear it," Mike answered ominously. "Anyways, you guys are going to do most of the work in thoroughly explore the game and making sure there's nothing evil or messed up hidden inside. You can enjoy yourselves if you'd like – this is a game after all. But if you find any secrets or anything suspicious, let the rest of us know immediately."

"Looking for secrets," Jeremy repeated. "Got it."

"And one more thing," Mike added warningly. "Just to make absolutely damn sure, whenever you play this VR game, I want somebody else in the room with you. Nobody play this game alone. Ideally, that supervising person should be either me or Charlie, but as long as you have somebody else with you when playing that is good enough for me. Understood?"

"Yep!" the ghosts chorused.

"Excellent," Mike declared. "Then let's get started. I've already seen the intro, so who wants to go first?"

Gabe immediately raised his hand. "I'll go," he volunteered. He took the VR headset and brought it up to his head. He was about to flip the switch to turn it on, but frowned as he realized something. "Wait…" he realized. "The game system won't be able to detect my playing because I'm a ghost."

"Oh that's right…" Mike facepalmed. "All right then, you guys should suit up in the Rockstars before we continue."

The ghosts departed from the room to suit up in their now-familiar animatronic bodies. Once they were back, Mike guided them down into the basement, where there was much more room available for the animatronics to move around without accidentally crashing into and breaking something. Rockstar Freddy put on the VR headset, ready to pick up where he had left off. The game flickered on and the real world seemed to fade away, leaving Gabe in a black void. The only thing Gabe could see were two ghost-like virtual hands in front of him, which the boy soon realized coordinated perfectly with the movements of his own arms.

"This is kinda creepy…" Gabe muttered.

A warning flickered on in front of him, warning of flashing lights and jumpscares. The warning soon vanished and was replaced by a silver umbrella icon with the words "Silver Parasol Games" in front of it. Gabe reached out to touch the icon, only for it to disappear as well, this time being replaced by an image of the original Freddy, Bonnie, and Chica with the words "Fazbear Entertainment Virtual Experience" blazoned proudly in neon lights in front of him. Gabe stared pensively at the icon, remembering the original animatronics, as well as the joy and sorrow that they had given him and his new family.

The icons disappeared, leaving Gabe in a white void with nothing but a track leading straight forward. Gabe quickly realized he was in a cart similar to that of a roller coaster, and one look up ahead revealed the Fazbear Entertainment logo hanging in the void high above him.

"All right, this is cool," Gabe admitted. "Feels really weird, but still cool."

The roller coaster-like cart underneath him jolted forward, carrying him deeper into the white void. Cheerful music began to blare around him, and a voice began to speak from everywhere around him.

"Welcome to the Freddy Fazbear Virtual Experience!" it announced. "Fazbear Entertainment is excited to join the digital age, and what better way to do that than with an edge-of-your seat virtual reality experience?"

"Oh, I'm sure it will be just great," Gabe drawled sarcastically as his cart crawled forward. To his surprise, the white void began to split open as if two curtains were being pulled back, and his cart advanced into a much darker corridor.

"We know that Fazbear Entertainment has developed something of a bad reputation over the past few decades," the announcer continued. "And while it's true that some stories associated with our name were loosely based on actual events, the majority of them were total fabrications from the mind of a complete lunatic."

"Bullshit!" Gabe snarled. "So many people suffered because of your stupidity, assholes! Even if a lot of it was our fault…" he added, much more quietly and morosely.

As the cart continued forward, images appeared to Gabe's left and right. Gabe recognized Fredbear, the original Golden Freddy with the purple hat and bowtie, a closed Freddy Fazbear pizzeria wrapped in yellow "condemned" tape (an image that brought no small amount of satisfaction), and a bizarrely dressed man laughing in a way that made him frankly look ridiculous. One of the images that really surprised Gabe was the Funtime Freddy to his right, carrying a Bon-Bon puppet that looked like a blue version of the Bonnet puppet that they had rescued from Circus Baby's Entertainment and Rental. "Wait…how the hell do Fazbear Entertainment know about that?" Gabe wondered with growing concern. "I thought that place was a side thing made by Afton. And even without that, we blew that place sky-high! There's no way they should know about that!"

Now starting to understand the bad feeling that Mike had warned them about, Gabe rode forward, passing a disturbing image of Withered Bonnie and Withered Foxy in the FNaF 2 hallway on the left and an image of Springtrap in the cursed Fazbear Fright location in the right.

"That's why we have recreated many of these complete fictitious scenarios (lies) that you've been fed over the last several years," the announcer continued, oblivious to Gabe's concerns.

"The only lie here is the shit you're spewing out of your mouth," Gabe thought furiously. He couldn't help but feel a vicious sense of satisfaction at how easily Mike had outmaneuvered Fazbear Entertainment in his negotiations, forcing the corrupt and incompetent business to play to his tune instead of the other way around.

"…into a hilarious VR game in the hopes that we can finally move past these childish ghost stories," the Fazbear Entertainment Virtual Experience sign appeared to Gabe's left, while a picture of Freddy manifested on the right, "and develop a new relationship with you, as well as your kids (don't forget about the merch – perfect for birthdays)."

"You've already fucked up there, haven't you?" Gabe smirked, remembering the article that had exposed Fazbear Entertainment's statements for the lies they were, even if they hadn't completely collapsed in the wake of the ensuing scandal. To his left, a collection of several plushies, posters, and dolls appeared, and once again Gabe couldn't help but feel a sense of sadness at the joyful times that he and his siblings had once enjoyed in Freddy Fazbear's pizzeria…before William Afton had ruined everything.

By now the images had passed, and the cart was approaching a gray, steel door outlined with yellow and black caution markings and an ominous red light hanging above it. As the cart slowed, Gabe noticed something odd to his left lying on the track. The boy reached down to pick it up and inspect it, only for the thing to disappear the moment he touched it. "The heck?" the former Freddy inhabitant wondered. "What the hell was that?"

An electronic waiver materialized on a clipboard-sized screen in front of him with several words scrolling down, too quickly for Gabe to read. "It's just a bunch of legal mumbo-jumbo," the voice assured him, "not based on user experiences or injuries."

"The fuck? Injuries? What the hell is wrong with this game?" Gabe mentally spluttered. "Thank God that I don't have a physical body that can get harmed. Hey, dad?" he called out in confusion. "What should I do about this waiver thing?"

"Just accept," Mike answered. Maybe it was just the atmosphere of the game, but his voice sounded surprisingly distant even though Gabe knew they were in the same room. "Thanks to the contract that I…negotiated with the executive," Gabe could hear the smugness in his father's voice, "it doesn't apply to us."

Gabe shrugged and accepted. The waiver vanished and the cart pushed forward, the metal door opening to invite him in. "Thank you for playing the Freddy Fazbear Virtual Experience! You acknowledge that we are not responsible for accidental digital consciousness transference, real life manifestations of digital characters, nightmares, night terrors, night sweats…" the voice began to mute and fade away as the darkness swallowed him.

"Wait, wait, WHAT?" the former Freddy inhabitant exclaimed. "What the hell was that disclaimer? What the FUCK is going on?"

Before he could even process what had just happened, Gabe found himself in a small chamber of some kind. In front of him was a computer screen with a curtain behind it very reminiscent of Foxy's Pirate Cove, although this curtain was more magenta-colored with stars on it. The screen was divided into several subsections, with a larger division at the top and four smaller divisions below. The larger screen had the words "FNaF 1" written on it accompanied by a familiar picture of Helpy, while most of the screens at the bottom section were completely glitched out. The only screen that was functioning properly was the one on the far left, which showed a picture of Bonnie and Chica with the label "Night 1" underneath. Underneath the computer was a table covered with a white cloth filled with tiny party hats. A strange blocklike device was on the left, connected by several wires to other smaller devices with buttons that had the words "Prize Button" and "Showtime" written on them. There was also another machine on the right showing "0/30" next to some kind of coin.

"Welcome to the Freddy Fazbear Virtual Experience," the same voice from before greeted him. Use the console in front of you to navigate the menu and pick one of the frightening games to experience."

"All right, I've seen enough," Gabe muttered. He turned the game off and took off the headset, taking him away from the world of the virtual game and back into the welcome reality of the basement, surrounded by his family. "There is some weird shit going on here…" he commented to the rest of his family as Rockstar Freddy.

"So you've recognized it too?" Mike asked grimly. "I think it's best if you guys all take turns seeing the intro. That way we'll have all seen it for ourselves and are all up to speed."

"Yeah, that's a good idea," Rockstar Freddy agreed. He handed over the VR set to Rockstar Bonnie, and for the next few minutes each of the animatronics and the ghosts within them took turns seeing the intro and listening to the beginning announcements. By the time they were done, all of them understood why Mike was so uneasy about this game.

"By the way," Rockstar Freddy remarked once Rockstar Golden Freddy was done, "I found something weird during the intro. When I tried to pick it up, it flashed purple and vanished. I think I collected it or something? I don't know."

"Hopefully it'll come up again later," Rockstar Bonnie commented. "But for now, I kinda wanna see what the game itself looks like. Can I?" When he didn't receive any protests from the rest of the family, he took the VR set and put it on. After skipping the intro this time around, Jeremy found himself back in the main hub, and he decided to try Night 1 of FNaF 1. After a few seconds, he found himself in the familiar office of the 1993 location, only now he was completely surrounded by it, as though he had traveled back in time and truly returned to the location back when it had still been open.

"Holy shit…" Jeremy murmured, looking around incredulously at the office itself. The attention to detail was frankly incredible, the room itself disturbingly accurate to the actual office in the original FNaF 1 game. As the phone rang and the Phone Guy's voice called out to his, repeating the very same message that had once greeted his father many years ago, Jeremy began exploring the room. To his shock, he discovered that he could interact with the phone itself, muting it and turning it back on with just a simple click of a button.

"Whoa…what else can I do?" Jeremy reached towards the drawers on the left side of the desk. Just as he suspected, he could open the drawers, one of which contained a coin with Freddy Fazbear's face on it. Jeremy reached out and touched it, causing it to vanish in a shower of stars with the sound of children cheering.

"Damn!" the former Bonnie inhabitant gasped, before realizing something. "Wait, are these the coins on that monitor from earlier? Maybe there's some more around here?" Jeremy closed the desk drawer and was about to look around some more, when he suddenly remembered that she was still in a FNaF game that involved hostile animatronics. Jeremy quickly checked the cameras, noting to his relief that none of the animatronics had moved while the Phone Guy had been talking. Seeing that he was safe, the boy began to explore the office again, picking up pieces of trash and a plastic up of soda to his left.

"Can I pick up the cupcake?" he wondered. To his amusement, Jeremy found that he could indeed lift up the cupcake associated with his sister's favorite animatronic, and his happiness only increased when he discovered another coin hiding underneath. "Heh…" the former Bonnie inhabitant snickered. "Susie's gonna love this." Jeremy picked up the coin, and as he did so he noticed something else hiding next to the small monitor in the right hand corner of the Office. Jeremy reached out and touched it, and as he did so the rectangular object glowed purple and vanished. "Another collectible?" he wondered. "What the heck was that thing? Was it the same kind of thing that Gabe found?"

With nothing else particularly noteworthy, Jeremy turned his focus back onto the game itself. He had been so caught up in his exploration that he hadn't noticed that the phone call had just stopped, and it was now 2 AM. He looked back at the stage camera and realized that Bonnie was already gone from the stage. A quick search revealed that Bonnie was currently in the Parts and Services Room, staring straight into the camera with his face up close.

"Gah!" Jeremy yelped, before shuddering. "Were we really that scary back then?" he questioned, not really wanting to know the answer. He looked back at the camera and quickly noticed something. "Wait…I'm not using any power with the camera on." His face spread into a grin. "Cool! I can look through the cameras as many times as I want!" He quickly began spamming the buttons, looking through the many different rooms that, for the most part, had a very similar appearance to the rooms in the original FNaF 1 game.

As 3 AM rolled around, he suddenly noticed the small monitor on his right flicker to life, revealing another Fazbear coin. Jeremy reached out to pick it up and as it disappeared, he suddenly heard movement to her left. He reached out to turn on the lights to the West Hall, right on time to see Bonnie walking down the hallway. "Crap!" Jeremy exclaimed as he slammed the door down. To his confusion, however, he didn't hear the familiar "shock" sound whenever an animatronic at the door was illuminated. After testing the lights again, he hesitatingly opened the door, and another test revealed that it was empty.

"Wait, what?" he asked, confused. He checked the cameras, quickly realizing that Bonnie hadn't been attacking the left door after all, but had instead moved into the West Hall Corner. "Ohhhhhh…right…" Now that he realized what had happened, he honestly felt kind of stupid. "But I bet I'm going to be attacked real soon…" he muttered.

As if on cue, the footsteps on his left drew closer. And this time, when he flashed the lights on, Bonnie was waiting right outside the door, staring soullessly at him as the familiar sound echoed around him. "Aww hell no!" Jeremy exclaimed as he slammed the door down. "Fuck that noise!" The animatronics had already been creepy in the original game. Seeing them in full-size, towering over him…he hadn't realized just how large the animatronics actually were, or how terrifying they must have been to the night guards that he and his siblings had so stupidly hunted in the past.

"I'm starting to hate my past self more and more," Jeremy thought somberly as he heard banging pots and pans in the kitchen, signaling that Chica was currently fooling around in the kitchen. He heard footsteps walk away from his left, and breathed a sigh of relief as he realized that Bonnie had departed. He checked around the cameras just to make sure he was gone before opening the door, revealing an empty hallway.

Nothing else particularly noteworthy happened until around 5 AM, when he heard footsteps coming down both the left and the right. Jeremy hurriedly checked the doors, but while the corner outside of the left door was completely empty, he could see Chica slowly approaching the right door. Knowing what he did, Jeremy allowed the animatronic to pass, knowing from the old FNaF1 game that she wasn't actually going to attack unless she was staring at her from outside the window.

…Except that as she passed by the door, Chica began to turn her head slowly towards the entrance, staring creepily right into the office and the boy within. "Shit!" Jeremy cursed, having a bad feeling on what was about to happen. He instinctively slammed the door shut, making absolutely sure that he was safe. He wasn't sure if the VR game's version of Bonnie and Chica could attack while walking past the doors to the corners, but if there was one lesson he had learned well from Mike, it was to never take any chances.

Regardless of whether Chica could attack while passing by, his caution proved to be well-justified, because after a few seconds the animatronic appeared at the window, her glare and wide-hanging mouth even more menacing up close and personal that it had been in the original game. Jeremy gulped at the terrifying reminder of Susie's corrupted, vengeful self, forcibly tearing his gaze away from Chica and only narrowly catching Bonnie's second approach towards the Office. Jeremy looked nervously between the darkened west hallway and the cameras, waiting for Bonnie to make his second attack, all while Chica continued to glare at him from the barricaded east hallway. Just when it seemed Bonnie was about to strike again…

DING! DONG!

The screen faded to black, and the familiar transition from 5 AM to 6 AM appeared with the sound of children cheering. Jeremy breathed a sigh of relief as the round ended and he found himself in front of a gift-like Jack-in-the-Box underneath a purple "Game Won" banner as soothing music played in the background. Jeremy turned the crank and the box opened, revealing a Toy Chica plushie with the sound of cheering kids. Jeremy pressed the continue button on the table and he found himself back in the main hub of the game, having secured his first victory in Fazbear Entertainment's new VR game.

Now that his turn had ended, Jeremy turned off the game and took the headset off, returning to the real world and his family. "What was it like?" Rockstar Golden Freddy asked.

"As much as I hate Fazbear Entertainment and don't want to give them credit for anything," Rockstar Bonnie grudgingly admitted, "they do know how to make a pretty damn good VR game. It felt like I was really back in Freddy Fazbear's Entertainment, and it was damn terrifying. The details are amazing and everything!"

"What round did you play?" Rockstar Chica asked.

"I did Night 1 of FNaF1," Rockstar Bonnie answered. "Might as well start with the basics, right?"

"Did you see anything suspicious?" Mike pressed.

Rockstar Bonnie shook his head. "Not yet…" he responded. "The only thing I found was a strange rectangle thingy that disappeared when I touched it."

"That's weird," Rockstar Freddy commented. "I found one of those too. It was on the railway on that roller coaster thing at the beginning."

"Maybe there's something in the game we're supposed to do with those?" Rockstar Foxy suggested.

Rockstar Bonnie shrugged. "I dunno. It did react a bit weird when I touched it, though. It kinda turned purple, made some weird sound, and then disappeared. It wasn't like the Faz coins where it turned into a shower of stars with kids cheering." He thought for a moment. "If you ask me, that tape almost looks like it was thrown in at the last minute."

Mike snorted. "With how shit Fazbear Entertainment is at doing pretty much anything, I wouldn't be surprised if they tried to throw in an extra collectible at the last minute," he deadpanned. "Still, you've only just completed the first level of the game," he pointed out. "There's a lot more to do."

Rockstar Bonnie nodded. "You've got that right," he agreed. "There's a lot of different minigames and levels, and we've got to go through them all." He held the VR set out towards the rest of his family. "Who wants to go next?"

As Rockstar Chica accepted the headset to try her hand at the next night of Fazbear Entertainment's Virtual Experience's version of FNaF 1, Mike couldn't help but frown. The introduction of Fazbear Entertainment's new game still disturbed him greatly, especially the end. All the talk about digital consciousness transference and real-life manifestations of digital characters…the disclaimer almost made it sound like there was an actual digital character hidden in the game that could manifest in such a way…

If there was something sinister hidden in Fazbear Entertainment's new virtual reality game, Mike could only hope that he and his kids could find it and deal with the problem…before someone else could stumble across it.

/

A/N: Oh, Mike…you have no idea. You really have no idea…

And thus, we dive into the world of Help Wanted. You could argue that this arc is similar in nature to the "Fun with Video Games" segments I've done before, but this time there is far more at stake than just a simple video game…even if the Schmidt family doesn't know it yet. Mike and the ghost kids have already noticed that something is "off" about the two tapes they've found…but they have no idea just how dangerous the secret hidden in the tapes of Help Wanted truly are…

I know that that this first chapter featured FNaF1, something that I've already covered in a previous chapter, but in general I'll do my best to avoid being repetitive in these chapters. I'll focus more on FNaF3 (since I don't think I ever did a chapter on FNaF3) and some of the newer minigames that are unique to Help Wanted, such as Parts and Services and Dark Rooms (not sure how I'm going to handle the Nightmares though, since there's no logical way for Fazbear Entertainment to would know about them in this fic). And of course, the tapes. We absolutely can't forget about the tapes…

Anyways, that's all I have for now. Hope you guys enjoyed!