A/N: Happy Thanksgiving guys! It's time to keep on going with the Help Wanted arc. I'm not going to play every single level or even every single game mode, otherwise this arc would drag on for like 10 chapters (and some of them don't make sense to exist in this universe anyway). As I've mentioned before, I'll be focusing on different levels and gameplay styles we haven't yet played in MNGF. As well as the Tapes…hoo boy, we can't forget the Tapes.
Please note that there are SPOILERS for the actual Help Wanted game, both in terms of gameplay and lore. Do NOT proceed with this arc unless you already know everything that you want to know.
Thank you very much to everyone who fixed the typos, by the way. I originally had the FNaF1 segment written with Susie being the player instead of Jeremy, and although I edited most of that part of the chapter correctly there are still a few instances where feminine pronouns are misused.
Chig Chug: Nah. That guy was crucified upside down on a burning cross and torn apart by all the demon lords he pissed off. And neither Heaven nor Hell has any intention of letting him roam the Earth. Heaven for obvious reasons, and Hell because that demon attempted (and failed) to make a mockery of it. And when both Heaven and Hell agree on something, you might as well sign that shit into law.
Jack Moseley: That's…honestly not a bad idea. Although I think I've come up with an even better one, one that has plot relevance.
Ginopippofrebooteer: I don't hate constructive criticism, I welcome it. And I do intend to address the issues that some of those commenters have brought up, some of which I had already planned to address even before they commented. But by nature of the story arcs I have planned, I cannot address them until the next Ultimate Custom Night chapter at the earliest. It just wouldn't make any logical sense for me to do so, and it would take multiple motivating factors/events to convince the MCI kids to let go of their hatred of William.
The "Health Inspector" stuff is genuinely annoying though. I can completely understand people criticizing the fact that the ghost kids get open season on William Afton (at least, for now) when the families of the dead night guards don't and won't get any chance for revenge. That's an entirely fair argument to make (although I would like to take this time to point out that the night guards themselves, who were the direct victims of the MCI children's rampage and have more reason to hate the ghost kids than their families, have agreed to Heaven's compromise that the MCI kids will do their hardest to stop the next upcoming Fazbear tragedy). But making health inspectors seem like they're some superhero organization with paranormal experience dedicated to justice is honestly (a) not realistic and (b) doesn't make any sense, considering that they aren't likely to even know about the ghost kids to begin with. If anything, the Health Inspectors are much more likely to focus on Fazbear Entertainment itself for its atrocious practices. It's not the ghost kids' fault that Fazbear Entertainment left their bloodied corpses in the animatronic bodies and actually brought them out onto the stage for people to complain about the terrible odor and corpselike appearance.
Awesomesniper86, FrostTheFrozenFox: I'm still thinking about how to approach the Nightmares in the VR game. I do have some ideas planned.
RicAlbuquerque: I do think you have a point there. William Afton does seem to be a mad scientist just as much of a serial killer, and I already hinted as much back when the Schmidt family went to destroy CBEAR. However, if you want a full explanation…that will have to wait until the next and largest Ultimate Custom Night chapter. And this chapter will most definitely be after the Help Wanted arc, for plot reasons that are actually significant.
BarcodeMan47: Maybe either at the end of this arc, at the beginning of Security Breach, or both.
RedisSus: Whoo boy, there's a lot to unpack here, some of which I agree with and some of which I don't. First off, the fact that the ghost kids haven't addressed their crimes for 30-40+ years. This is your only statement that I would say is outright invalid for most of those years, mainly because the ghost kids were in absolutely no state to do anything. It's hard to do anything when you're trapped in animatronic bodies that have been torn to pieces by William Afton and left to rot for decades, unable to so much as move. As for the two years that the ghost kids have spent with Mike, that's a stronger argument…and also one that is my fault as a writer, rather than the ghost kids'. In the beginning of this fic, I established that the condition Heaven set for the ghost kids was that they would return to Earth and improve the life of one of the night guards they once terrorized, in this case Mike. Heaven didn't mention additional requirements or conditions to fulfill their redemption until just now, when Henry informed them, so up until now they had no reason to believe they had to do anything more (and even if they had been aware, they wouldn't have been able to do anything until Help Wanted happened anyway). In retrospect, this was rather clumsily done on my part. What I should have done, and what I would do if I ever rewrote that part of the story, is have Heaven tell the ghost kids that they would need to atone for their crimes against the night guards at an unspecified point in the future, and that they would know when that time came. Until then they would be allowed to rest with Mike and enjoy life as part of his family so that they could recover from the horrors of their past. Also, note that whenever the ghost kids find an opportunity to redeem themselves and atone for their wrongs, they seize it with open arms (serving as the first line of defense against Nightmare Springtrap being the foremost example). And they never try to deny or justify their actions, acknowledging fully that what they did in the past was evil, and they're grateful that they have a second chance to begin with.
As for the family members of the murdered night guards, I'm not denying that they too have suffered tragedy and loss because of the families, and that some of those family members would seek answers. But I actually disagree with you when you say that they would find the truth, because I think you underestimate the many, MANY barriers that exist between them seeking the truth and actually finding it. Firstly, as you point out, it's been 30-40 years since those deaths. 30-40 years in which nobody has figured out the truth. And we KNOW that nobody has discovered anything in time, because the Freddy Fazbear tale has faded into an urban horror story, and Fazbear Entertainment was confident enough to attempt a denial that anything had happened in the begin with. Secondly, those people would have to believe that ghosts exist. In an increasingly secular world, there are many, many people in the world who dismiss the possibility of the supernatural entirely. They would be much more likely to blame it on faulty AI and Fazbear Entertainment, who certainly have done no favors for themselves through their atrocious business practices and attempting to deny the tragedies ever happened. And even if we focus on those who do believe in ghosts, many of those people would just assume that the ghosts have already passed on to their fate in the afterlife, not suspecting that they were still on Earth in Mike's care.
But let's move past that, and assume that there are vengeful family members who assume that the ghosts responsible for the murdered night guards are still alive AND still on Earth. There'd still be nowhere for them to look. There's no evidence linking the ghost kids to Mike, as Mike was careful not to leave his last name on the tombstones he set up for them and he'd be sure to ask that his contributions remain anonymous. The only logical connection anybody can make between Mike and the ghost kids is that he was a night guard in the 1993 location, and that's it. Even if someone suspected that Mike was aware of the ghost kids, they would project their own vengeful feelings onto Mike, believing that he would hate them just as much as they do. The last thing they would expect is for Mike to forgive them and welcome them as part of his family.
Even if someone did make the connection and tried to approach Mike, either to confront the ghost kids about their crimes or to ask him questions, Mike certainly wouldn't reveal the ghost kids or give anything away. He'd offer his sympathies, but that would be it. And if somebody tried to break into his house and grounds to snoop around and try to find the truth themselves, Mike has set up an extensive security system in and around his house (he literally has cameras in every room), he'd see the intruder coming from a long way away and deal with it accordingly. Add to that the Schmidt family's incredibly high degree of caution, the many barriers and layers of barriers make it practically impossible for anybody to discover that Mike is harboring the ghost children in his home.
And yet, practically impossible isn't the same as impossible, and no vigil is 100% secure. Despite everything I just wrote above, I do intend to have this issue addressed in a future chapter. It will NOT be a public reveal, but it will be addressed. And I actually already had a plan established…until the most recent Funko plushie reveal, the one that displayed "Vanny" and "Vanessa" and possibly indicated that the female security guard and the new serial killer of Security Breach are the same person. That…could potentially throw a wrench in my plans, and I may have to adjust them accordingly.
HealthInspeector: I actually haven't seen the Good Place, although I've heard about it.
Ichorus: The Toys had parts from the original animatronics built into them, giving the ghost kids enough influence over them to try and attack the night guards. The way I see it, the Withereds allowed the Toy animatronics to attack them in the early nights until they gathered enough strength and control over their bodies to attack them directly.
Properman: I'm not going to be portraying the NHSA as some sort of vengeful or major player dedicated to taking own Fazbear Entertainment. It's more likely that I'll have Mike or someone else tip them off to the…questionable practices of the organization's previous incarnations, and the NHSA will be putting significant pressure on FE to make sure they don't fuck around with safety practices this time around.
BanzEye: That question will be answered at a later date.
AlchemyWriter: Interesting theory, although I dunno how Michael Afton would have a son given his…state during most of the FNaF timeline.
Greenden: Bold of you to assume Vanny won't be in this fic 😉
Chapter 116 – VR Help Wanted Part 2
"I guess it's my turn?" Rockstar Chica asked. Rockstar Foxy shrugged and handed the headset over to her, having just completed the first two nights of the FNaF2 segment of the VR game. "Cool!" she declared as she put it on. "I wanna try that Parts/Services thing first, it sounds like something different."
"Have any of you guys seen the Prize Counter yet?" Rockstar Freddy asked. "I didn't visit it yet."
"I'll do that first," Rockstar Chica answered as she put the VR headset on. Susie found herself back in the main room of the game, looking at the TV screen that showed all of the levels. But instead of picking any of them, she pressed on the Prize Counter button, and found herself transported into a new room that nobody had seen yet.
"Holy shit…" Susie breathed as she looked around her in complete amazement. The room she found herself in now was FAR more vibrant and decorative than the relatively more subdued main hub. The walls were decorated in a white-and-black checkerboard pattern with a large red panel with a golden star on the very center of the wall. To the left and right of the panel were several shelves filled with plushies and other toys. Susie was surprised to see that a Baby plushie was on one of them, and made a mental note to talk to Liz later about it.
"What else is here?" the former Chica inhabitant wondered, as she lowered her gaze back to the regular eye level. The first thing she noticed was a long table that spanned the length of the room from left to right. Susie explored the room with her eyes and noted that there were a few gumball machines scattered throughout, as well as a television higher up on the wall to her left that had a screen filled with static. The most prominent thing in the room, however, was a monitor on the table slightly to her right. The monitor screen had a purple line at the top that read "SPECIAL", with a grid of 12 boxes beneath it arranged in four rows and three columns. Although most of the boxes were grayed out, the one at the top left was unlocked with a basketball.
"A basketball?" Susie stared at it for several seconds, before shrugging and clicking on it. The sound of machinery instantly came to life, and she jolted as the panel in the wall slid open to reveal a large crank that lowered from the ceiling and dropped on the table in front of her. The crank opened to reveal the basketball from the monitor, before lifting up and vanishing back into the panel again.
"Ooooh!" Susie gasped at the basketball in front of her, before groaning. "I really, REALLY hate to give Fazbear Entertainment any credit for anything," she muttered. "But they do know how to make a good VR game…" She looked at the basketball and reached out towards it, wondering if she could pick it up. To her delight, Susie found that she could indeed pick up the basketball. She stared down at the basketball in her virtual hand for several seconds before she decided to indulge her more playful side and threw it in a random direction. The basketball flew into the air and collided onto one of the shelves next to Toy Chica. Susie watched as the basketball knocked a strange thing that looked rather out-of-place on the shelves next to the plushies, but before she could investigate what the thing was, it flashed purple and vanished. "The heck was that?" she wondered. "Was it one of those Tapes that the others were talking about earlier?"
Shrugging, Susie decided to go back to exploring the rest of the Prize Counter. The former Chica inhabitant looked back at the monitor and noticed that there was a Faz coin in front of it. She reached out to pick it up, and it flashed with a shower of stars before disappearing with the sound of children cheering. "I really want to know what happens when we pick up all those Faz coins," she mused. She reached out towards the monitor again and looked through the screens, but as she expected most of the prizes were locked. She was pleasantly surprised, however, to discover that a few of them had been unlocked, including a Toy Chica plushie.
"I guess we unlock them as we beat the levels?" the former Chica inhabitant guessed. She was tempted to have the crank drop another plushie on the table, but decided against wasting time. Instead, she explored the Prize Counter room again, and her exploration yielded two more tapes. One of which was located under the Disappointment chips in the glass container, and the other of which was hidden in a gumball machine to the right of the counter. Susie wondered how she was supposed to get either tape when they were located within glass structures, but to her relief all she needed to do was reach through the glass in order to successfully claim the tapes.
"I think that's it for now," Susie decided. "I'll tell the others to come back here when we've beaten more levels and unlocked more prizes." She pressed a button and returned to the main hub, where she could select another level. She flipped through the different game modes until she reached Parts and Service. The Bonnie level had already been completed by Jeremy (who had been jumpscared by his animatronic counterpart three times before completing it successfully), so now she could access the Chica level.
"Just in time!" she declared as she pressed the level to activate it. The screen faded to black, and a few seconds later she found herself in the Parts/Service room of one of the older pizzerias, standing right in front of a deactivated Chica.
"Welcome back to Parts and Service," the announcer greeted her. "There have been customer complaints about Chica's acrid smell. Sounds like Chica has been rummaging around the kitchen again. Remove all food particles from Chica's exterior and place it in the refuse bin on your right."
"Oh my God…" Susie groaned. Even this game was making fun of her love of pizza and habit of lumbering around in the kitchen back when she had still been Chica. She silently prayed that the others never played this level.
She'd never hear the end of it otherwise.
"I honestly don't remember any of this," the blond-haired girl mumbled. Sure, she remembered hunting the night guards as the animatronics, but she honestly couldn't recall acting out on her misplaced vengeance outside of those nights.
She was fairly certain that she hadn't killed anybody working on Chica during maintenance, though.
"All right, is there anything I need to collect first before I get started?" Susie asked herself. She peered into the trash can and, to her delight, found both another tape and a coin in it. A search around the room revealed another coin to the left on the table. After that, she couldn't see anything else for her to collect.
"Man, what a mess…" the blond-haired girl muttered. "I'm pretty sure I didn't act like this back when I was in Chica...did I?" She resolved to never ask her siblings that question, as she was sure she wouldn't like the answer. "Wait…can I eat one of those pizzas?" She reached out to take one of the pizzas off Chica's body and lifted it close to her mouth. Just as her in-game avatar took a bite, Chica suddenly burst into life.
"EEEEEEEEK!" Susie shrieked as the animatronic leaped at her with a terrifying scream. The screen burst into static, and she found herself staring at the Game Over screen, a small table with a TV on it that showed the familiar game over screen from FNaF 1, with "What's Your Favorite Pizza?" written over it.
"This game is mocking me," Susie huffed grouchily as she pressed on the button to restart the game. Now that she knew that eating the pizza was decidedly a bad idea, she followed the instructions and threw the pizzas stuck to Chica in the trash can. Once she was complete, the Hand Unit ordered her to press the 2 buttons on either side of Chica's head. Susie cautiously did so, and jumped a bit as her former animatronic body's head titled forward, her jaw dropping open. To make matters worse, she could now hear skittering sounds of bugs crawling around Chica's body, and they were visible enough to identify as giant cockroaches.
"Ewwwwwwww…" Susie made a disgusted face. "Okay, I DEFINITELY don't remember any of this back when I was still Chica."
"Oh no," the Hand Unit declared in its monotone voice. "It looks like Chica has picked up some unwanted friends. To clear the infestation, apply the Fazbear Entertainment restaurant grade chemi-spray to her exterior. Press the button under the hanging canister to activate the chemi-spray."
"Unwanted is right," Susie mumbled as she pressed on the spray canister. A puff of sickly green gas erupted from the canister and started flowing over Chica. Her in-game avatar started to breathe heavily and she instinctively brought her hands up to her mouth to cover them even though her actual self was in no real danger.
"Avoid inhaling the chemi-spray," the Hand Unit warned. "Exposure to cleaning, disinfecting, and maintenance chemicals may result in respiratory problems, skin, or eye irritation."
"I can't tell if this is normal for maintenance chemicals…or another example of Fazbear Entertainment sucking yet again," the former Chica inhabitant rolled her eyes.
"Good job," the Hand Unit praised. "Now reattach Chica's upper arm, hand, and cupcake plate." Susie did as she was instructed. As soon as she finished, she heard the skittering sounds of the cockroaches return, and she gave Chica another puff of the chemi-spray when she was told to.
As the gas settled, Chica's cupcake suddenly jumped off the plate. "Oh no, the cupcake!" Susie exclaimed. She frantically looked around the room, trying to find it and return it before what she was almost certain would be another jumpscare. Luckily, the cupcake ended up on the table to her left, and she was able to pick it up and put it back on Chica's plate in time.
"Great job," the Hand Unit praised again. "Chica is ready to serve pizza and hugs to the kids again. Take a complimentary slice of pizza for a job well done."
"Yes!" Susie whooped, pumping a fist in the air. She was about to take a piece of pizza and eat it, when she suddenly had an idea. "Wait, what if…" she took a piece of pizza, but instead of eating it she gave it to Chica's mouth instead. She was half-expecting another jumpscare, but instead she was rewarded for her experimentation with another coin that appeared on the pizza box. Susie happily collected it and took another piece of pizza for her in-game avatar to devour for herself. As she did so, the sound of cheering kids erupted in the background, and the level ended in success.
"I wonder what kind of prize I'll get this time?" she wondered as she appeared in the same "Game Won" room that her brothers had earlier. She cranked the music box and was expecting something like a plushie or an action figure, but instead she found a purple bag of Disappointment Chips inside. "Awww, I was hoping for a Chica plushie," she mumbled. Still, she had won Chica's Parts and Service level, and that was what mattered most. A few seconds later, she found herself back in the main hub of the game.
"You know, I just realized something…" Susie suddenly thought. "We never actually explored this room itself." She looked to her left, where another set of curtains was drawn closed. "Is that Pirate's Cove?" she asked aloud. The curtains themselves certainly looked familiar, and there was only one place in Freddy Fazbear's pizzeria that featured curtains like that. Seeing as Foxy wasn't there (or if he was, he wasn't interested in revealing herself), Susie decided to look around the rest of the room. The area behind her wasn't all that interesting, just a bunch of tables and chairs.
The right of the room, however, was a different story entirely. Susie could see a dark, mysterious hallway that led to a black void, with only hints of objects such as tables and walls barely visible in the shadows. But what really caught her attention was a strange figure that was standing in the distance. It was a strange animatronic-like being vaguely shaped like Bonnie, but it looked closer in appearance to the Spring Bonnie costume that William Afton had worn when he had lured her and her siblings over to their deaths. That by itself was enough to instantly make Susie cautious, but what really set her on edge was just how unnatural this Spring Bonnie looked. It seemed almost transparent with a green outline, except for its glowing purple eyes. Spring Bonnie's mouth was equally as disturbing, stretched into a huge grin that did nothing to comfort her. And the way it lifted its right hand and waved at her…
She didn't have a concrete reason why, but there was something about this animatronic that gave creeped her out. Deciding to act like nothing was wrong, she waved back at the animatronic, which seemed satisfied at her action. Susie turned her head away from the Spring Bonnie and was about to turn off the game and report what she had just seen, when she suddenly noticed a new feature. There was now a tape player on one of the smaller monitors, right underneath the Faz token counter that had been keeping track of how many coins she and her siblings had collected so far. She reached out to press it, and found herself transported to another room. This room, in sharp contrast to the decorative Prize Counter, was very minimalistic in design by comparison. The room itself was almost entirely a black void, the only thing visible being a smaller circular table in front of her. Susie could see a pile of five tapes in front of her, a tape recorder to the right, and a button leading back to the main hub on the left.
"I guess I'll start with the first one then?" Susie thought. Shrugging, she lifted Tape 1 with her virtual hand and inserted it into the Tape Recorder. The tape recorder began to play, and a young woman's voice began to emanate from the device.
"Hello?" the woman, most likely a former beta tester, called out. "Can you hear me? Don't exit this room, okay? This isn't a mistake. This room isn't a mistake. I had to hide these logs away from the core gameplay files, in a place that only a beta tester would look and in a place where the files could be protected. I just really, really hope that the next development team finds this before the game is released to the public."
"Wait, what?" Susie was already getting confused. "Why would someone need to hide a bunch of tapes like this? What the hell is going on?"
"This game has some kind of malicious code in it that we haven't been able to fully contain or even understand for that matter. We're over budget and out of time," Susie couldn't help but smirk at that statement. Her father's leaking the truth to the press certainly hadn't helped Fazbear Entertainment in that regard. "But that's not the reason we're shutting down. Listen, I have to keep this short so the file size will be small enough to fly under the radar. There are more. They may not be in order."
Susie stared at the tape player after it stopped playing for several seconds. The message was certainly not anything that she had expected. Two words in particular had caught her attention: malicious code.
"What did she mean by that?" Susie wondered. "I need to know more. Maybe some of these tapes can give me more hints." She reached out towards the second tape and put it in the tape player as well.
"I saw it for the first time today," the woman's voice continued to echo from the recording. "There was a character, I couldn't make out who it was, standing at the end of the hall. I thought it was just bugged out, so I made a note of it and kept playing. But then it was looking in the window. And not like Chica or Bonnie would. It was like it was actually looking at the window, seeing what I was doing."
Susie shuddered as she remembered the way the Spring Bonnie figure in the hallway of the main hub had looked at her. She could have sworn that it had almost acted as though it were alive, although part of her had been hoping it had just been her overactive imagination. But now it sounded like this beta tester, whoever she had been, had noticed the same thing that she had. And that only made the bad feeling about that Spring Bonnie even worse.
"Is this some sort of sick joke by Fazbear Entertainment?" Susie asked herself. "Or something worse?" She put the third tape in, hoping for more information.
"I heard a pretty heated conversation this morning between Dale, our manager, and someone else on the line," the woman informed her. "It really feels like this project is in trouble, in no small part because of the lawsuit, I'm sure. There has to be a lawsuit. There's no way there isn't. It happened in this building just a few doors down from me. I think it's made worse by the fact that Jeremy tried to tell us something was wrong. But as a dev team, we all just saw it as a challenge to find what the problem was and fix it. Who could have known that – I have to go," she finished abruptly.
"Wait, what?" Susie scowled. "That didn't tell me anything about that Spring Bonnie at all!" She suddenly remembered what the first tape had said. "Oh yeah, that's right, they may not be in order. Dammit. But what was that about a lawsuit?" Normally she would have been satisfied at the idea of Fazbear Entertainment getting screwed over, but there was something about this whole thing that just made her feel uneasy. And that problem that Jeremy had mentioned…was it tied to the Spring Bonnie?"
With no other choice for now, the former Chica inhabitant put the fourth tape in. "Have you ever heard of a guillotine paper slicer?" the woman asked. "It sounds made up, but it's an actual piece of office equipment. I didn't even know we had one in the supply room. I guess they're more common at businesses that do a lot of graphic design work. I remember seeing one when I was still in school, and even then I knew how dangerous it looked. I was always afraid of losing a finger. That seems so silly now. Jeremy used to do design work. I guess that's how we knew it was there."
Susie shuddered. The tape hadn't told her anything about the Spring Bonnie or the lawsuit, but it did mention this Jeremy guy again. "Who is Jeremy?" she mused. "Another beta tester? And what happened to him?" She had a bad feeling that she wouldn't like the answer once she discovered it.
Susie took the last tape and put it in the machine. "The drawers have been emptied out," the woman spoke more frantically than she had previously. "Someone was here. I don't think it was spring cleaning either. No, there was plastic on the floor. Someone was definitely here during the night. It had to have been the client. I mean, they sent us that stuff in the first place with no explanation. Told us to scan it. Said it would expedite the process so that we wouldn't need to program any path finding ourselves. It was a budget thing, I guess. It was just junk, circuit boards and things like that. Looked pretty old. Somehow, though, there was usable code on some of it. It seemed to take hold by itself. Things started changing. But then he started appearing. At least, that's what Jeremy said."
The tape recording ended, and Susie sat silently. As she processed and understood the implications of the recording, a furious expression repeated on her face. Fazbear Entertainment, showing its incompetence once again, had tried to cut corners instead of doing any actual hard work and effort by ordering the game developers to scan something…and by doing so, they had introduced something into their game. And not only that, they were willing to break into a partner's offices to try and hide their dirty secrets. Given their already notorious reputation for trying to bury the tragedies of Fazbear's past, Susie was almost certain that Fazbear Entertainment had gone through all those lengths to try and discredit the horror that had plagued the franchise.
"And all that for fucking nothing," Susie thought vindictively, a satisfied smirk on her lips. "Get fucked, Fazbear Entertainment." Thanks to Mike's intervention and the Washington County Police's statement, Fazbear Entertainment had already completely and utterly failed in their attempt to cover up the tragedies. Oh, they could certainly label that failure as a mistake and put the blame on a scapegoat, but they had been forced to acknowledge that the tragedies were real, and that was what mattered.
Still, there were some concerning things about the recording though. Fazbear Entertainment's corruption made her angry, sure, but Mike had already gone into many a rant about how pathetic the organization really was, so that was nothing new. What really worried Susie was the story Tape Girl had given about how they had scanned some old machinery into the game. Although she couldn't say with absolute certainty that this was what was responsible for what she was starting to believe was the glitchy Spring Bonnie, it was a distinct possibility.
"I need to tell the others about this," Susie decided as she shut the game off. "This is way, WAY too important to keep to myself." She took the headset off, and found herself back in the basement of her house, the other animatronics and Mike looking at her worriedly.
"Susie!" Rockstar Golden Freddy exclaimed, relief evident in his voice. "You were playing the game for WAY longer than we were expecting. Did something happen?"
"Yeah…" Rockstar Chica answered in a shaky voice. Immediately, the rest of her noticed how on-edge she appeared. Her expression seemed like a cross between angry and nervous, and they could tell that it was not from losing a level in the game. "Guys, there's something very important I need to tell you guys. We need to do a family meeting. Like, right now."
The Rockstar animatronics' eyes flickered in shock, and Mike looked equally surprised. While the family spent a lot of time together, it was very rare for them to actually have a full-blown family meeting, and it was almost an unspoken rule that Mike was the one who organized them. For Susie to not only call for one out of the blue, but to insist on it so fervently…
"What is it, Susie?" Mike asked worriedly.
Rockstar Chica took a breath and continued. "I took some time to listen to the tapes," she explained shakily. "And I found…something else...something that gave me a bad feeling just from looking at it." She looked straight into Mike's eyes. "Something's wrong with this video game, Dad," she warned. "Something's very, very wrong."
/
A/N: You have no idea, Susie. You have no idea yet just how right you are…
So…Glitchtrap has made his first appearance. He may not be able to fully manifest yet, and there are still many more Tapes to be found. But as the ghost kids play through the game, and discover more of the dark secrets lurking behind the creation of the VR game, they'll soon realize just how bad the situation actually is.
The locations of the Tapes and Faz coins are the locations where they can be found in the actual game. If you had trouble finding them, you're welcome.
There are many more game modes and levels yet to be played, although I'll only be touching on a few of them. Please let me know which game levels you would like to see any of the ghost kids play. Here are some ground rules for your suggestions:
1. FNaF 3 absolutely WILL be covered in one of the chapters. I missed doing it in the "Fun with Video Games" chapters, so now's a perfect chance to make up for lost time.
2. I will NOT be doing any of the levels that have a Nightmare animatronic in them, since it makes no logical sense for them to appear in the VR game in this universe.
3. Any levels that feature the Circus Baby animatronics (besides possibly Ennard) are fair game.
Hope you guys enjoyed! If you're one of the readers that criticized my work, those criticisms will be addressed within the story itself, but not until the points that I have specified.
